#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/area.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/ending/header.h" const LevelScript level_ending_entry[] = { /*0*/ INIT_LEVEL(), /*1*/ LOAD_MIO0(/*seg*/ 0x07, _ending_segment_7SegmentRomStart, _ending_segment_7SegmentRomEnd), /*4*/ ALLOC_LEVEL_POOL(), /*5*/ AREA(/*index*/ 1, ending_geo_000050), /*7*/ END_AREA(), /*8*/ FREE_LEVEL_POOL(), /*9*/ SLEEP(/*frames*/ 60), /*10*/ BLACKOUT(/*active*/ FALSE), /*11*/ LOAD_AREA(/*area*/ 1), /*12*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 75, /*color*/ 0x00, 0x00, 0x00), /*14*/ SLEEP(/*frames*/ 120), /*15*/ CALL(/*arg*/ 0, /*func*/ lvl_play_the_end_screen_sound), // L1: /*17*/ SLEEP(/*frames*/ 1), /*18*/ JUMP(level_ending_entry + 17), };