// 0x07078E14 - 0x07078E80 const Collision inside_castle_seg7_collision_star_door[] = { COL_INIT(), COL_VERTEX_INIT(0x8), COL_VERTEX(-80, 0, -20), COL_VERTEX(-80, 256, 20), COL_VERTEX(-80, 256, -20), COL_VERTEX(80, 256, 20), COL_VERTEX(80, 256, -20), COL_VERTEX(80, 0, -20), COL_VERTEX(-80, 0, 20), COL_VERTEX(80, 0, 20), COL_TRI_INIT(SURFACE_DEFAULT, 8), COL_TRI(2, 3, 4), COL_TRI(2, 1, 3), COL_TRI(5, 2, 4), COL_TRI(5, 0, 2), COL_TRI(6, 3, 1), COL_TRI(6, 7, 3), COL_TRI(5, 6, 0), COL_TRI(5, 7, 6), COL_TRI_STOP(), COL_END(), };