// 0x0705E310 - 0x0705E328 static const Lights1 inside_castle_seg7_lights_0705E310 = gdSPDefLights1( 0x00, 0x5f, 0x5f, 0x00, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0705E328 - 0x0705E3E8 static const Vtx inside_castle_seg7_vertex_0705E328[] = { {{{ -101, -429, 1075}, 0, { 990, -102}, {0x00, 0x00, 0x81, 0x60}}}, {{{ -562, -858, 1075}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0x60}}}, {{{ -562, -429, 1075}, 0, { 0, -102}, {0x00, 0x00, 0x81, 0x60}}}, {{{ -101, -858, 1075}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0x60}}}, {{{ -562, -858, 1075}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0x60}}}, {{{ -101, -858, 1075}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0x60}}}, {{{ -101, -858, 1178}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0x60}}}, {{{ -562, -858, 1178}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0x60}}}, {{{ -562, -460, 1178}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x60}}}, {{{ -101, -858, 1178}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0x60}}}, {{{ -101, -460, 1178}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0x60}}}, {{{ -562, -858, 1178}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0x60}}}, }; // 0x0705E3E8 - 0x0705E450 static const Gfx inside_castle_seg7_dl_0705E3E8[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture_castle_light), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_0705E310.l, 1), gsSPLight(&inside_castle_seg7_lights_0705E310.a, 2), gsSPVertex(inside_castle_seg7_vertex_0705E328, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x0705E450 - 0x0705E4C0 const Gfx inside_castle_seg7_dl_0705E450[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_0705E3E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPEndDisplayList(), };