#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/castle_grounds/header.h" static const LevelScript script_func_local_1[] = { WARP_NODE(/*id*/ 0x00, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x00, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x01, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x01, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x02, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x02, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 900, -1710, /*angle*/ 0, 180, 0, /*behParam*/ 0x00030000, /*beh*/ bhvDeathWarp), WARP_NODE(/*id*/ 0x03, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1328, 260, 4664, /*angle*/ 0, 180, 0, /*behParam*/ 0x00040000, /*beh*/ bhvWarps6C), WARP_NODE(/*id*/ 0x04, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x04, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -815, -2025, /*angle*/ 0, 0, 0, /*behParam*/ 0x3C050000, /*beh*/ bhvWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -500, -2025, /*angle*/ 0, 180, 0, /*behParam*/ 0x00060000, /*beh*/ bhvWarps90), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3799, -1199, -5816, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvWarps94), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3379, -500, -2025, /*angle*/ 0, 180, 0, /*behParam*/ 0x00080000, /*beh*/ bhvWarps8C), WARP_NODE(/*id*/ 0x05, /*destLevel*/ LEVEL_VCUTM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x06, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x06, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x07, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x07, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x08, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x08, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5408, 4500, 3637, /*angle*/ 0, 225, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps64), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6901, 2376, -6509, /*angle*/ 0, 230, 0, /*behParam*/ 0x00140000, /*beh*/ bhvWarps64), WARP_NODE(/*id*/ 0x14, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4997, -1250, 2258, /*angle*/ 0, 210, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvWarps94), WARP_NODE(/*id*/ 0x1E, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*flags*/ WARP_NO_CHECKPOINT), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5812, 100, -5937, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterfallSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7430, 1500, 873, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBirdsSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -80, 1500, 5004, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBirdsSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 7131, 1500, -2989, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvBirdsSoundLoop), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7430, 1500, -5937, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvAmbientSounds), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_VCUTM_GRILL, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMoatGrills), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInvisibleObjectsUnderBridge), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -4878, -787, -5690, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -4996, -787, -5548, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5114, -787, -5406, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5212, -787, -5219, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5311, -787, -5033, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5419, -787, -4895, /*angle*/ 0, 0, 0, /*behParam*/ 0x00050000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5527, -787, -4757, /*angle*/ 0, 0, 0, /*behParam*/ 0x00060000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5686, -787, -4733, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_MIST, /*pos*/ -5845, -787, -4710, /*angle*/ 0, 0, 0, /*behParam*/ 0x00080000, /*beh*/ bhvWaterMist2), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5223, -975, 1667, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFish2), OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ -5069, 850, 3221, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird), OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ -4711, 742, 433, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird), OBJECT(/*model*/ MODEL_BIRDS, /*pos*/ 5774, 913, -1114, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBird), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1328, 260, 4664, /*angle*/ 0, 180, 0, /*behParam*/ 0x00280000, /*beh*/ bhvIntroScene), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_CANNON_GRILL, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenAt120Stars), OBJECT(/*model*/ MODEL_LAKITU, /*pos*/ 11, 803, -3015, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvCameraLakitu), RETURN(), }; static const LevelScript script_func_local_3[] = { OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ -3213, 3348, -3011, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ 3213, 3348, -3011, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ -3835, 3348, -6647, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving), OBJECT(/*model*/ MODEL_CASTLE_GROUNDS_FLAG, /*pos*/ 3835, 3348, -6647, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCastleFlagWaving), RETURN(), }; static const LevelScript script_func_local_4[] = { OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4508, 406, 4400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4408, 406, 4500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -4708, 406, 4100, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6003, 473, -2621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -6003, 473, -2321, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6543, 461, -617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 6143, 461, -617, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5773, 775, -5722, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5873, 775, -5622, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 5473, 775, -5322, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1504, 326, 3196, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ -1204, 326, 3296, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly), OBJECT(/*model*/ MODEL_YOSHI, /*pos*/ 0, 3174, -5625, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYoshi), RETURN(), }; const LevelScript level_castle_grounds_entry[] = { INIT_LEVEL(), LOAD_MIO0( /*seg*/ 0x07, _castle_grounds_segment_7SegmentRomStart, _castle_grounds_segment_7SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _outside_mio0SegmentRomStart, _outside_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x05, _group10_mio0SegmentRomStart, _group10_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0C, _group10_geoSegmentRomStart, _group10_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x06, _group15_mio0SegmentRomStart, _group15_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0D, _group15_geoSegmentRomStart, _group15_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), JUMP_LINK(script_func_global_1), JUMP_LINK(script_func_global_11), JUMP_LINK(script_func_global_16), LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, castle_grounds_geo_0006F4), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_BUBBLY_TREE, bubbly_tree_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_WARP_PIPE, warp_pipe_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_CASTLE_DOOR, castle_door_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_METAL_DOOR, metal_door_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_VCUTM_GRILL, castle_grounds_geo_00070C), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_FLAG, castle_grounds_geo_000660), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_CANNON_GRILL, castle_grounds_geo_000724), AREA(/*index*/ 1, castle_grounds_geo_00073C), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_1), JUMP_LINK(script_func_local_2), JUMP_LINK(script_func_local_3), JUMP_LINK(script_func_local_4), TERRAIN(/*terrainData*/ castle_grounds_seg7_collision_level), MACRO_OBJECTS(/*objList*/ castle_grounds_seg7_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_SOUND_PLAYER), TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -1328, 260, 4664), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };