#include #include "sm64.h" #include "surface_terrains.h" #include "moving_texture_macros.h" #include "level_misc_macros.h" #include "macro_preset_names.h" #include "special_preset_names.h" #include "textures.h" #include "dialog_ids.h" #include "make_const_nonconst.h" #include "levels/castle_grounds/texture.inc.c" #include "levels/castle_grounds/areas/1/1/model.inc.c" #include "levels/castle_grounds/areas/1/2/model.inc.c" #include "levels/castle_grounds/areas/1/3/model.inc.c" #include "levels/castle_grounds/areas/1/4/model.inc.c" #include "levels/castle_grounds/areas/1/5/model.inc.c" #include "levels/castle_grounds/areas/1/6/model.inc.c" #include "levels/castle_grounds/areas/1/7/model.inc.c" #include "levels/castle_grounds/areas/1/8/model.inc.c" #include "levels/castle_grounds/areas/1/9/model.inc.c" #include "levels/castle_grounds/areas/1/10/model.inc.c" #include "levels/castle_grounds/areas/1/11/model.inc.c" #include "levels/castle_grounds/areas/1/11/anim.inc.c" #include "levels/castle_grounds/areas/1/12/model.inc.c" // Letter #ifndef VERSION_JP #include "levels/castle_grounds/areas/1/13/model.inc.c" // Peach signature #endif #include "levels/castle_grounds/areas/1/collision.inc.c" #include "levels/castle_grounds/areas/1/macro.inc.c" #include "levels/castle_grounds/areas/1/7/collision.inc.c" #include "levels/castle_grounds/areas/1/8/collision.inc.c" #include "levels/castle_grounds/areas/1/movtext.inc.c"