#ifndef CASTLE_GROUNDS_HEADER_H #define CASTLE_GROUNDS_HEADER_H #include "types.h" #include "game/moving_texture.h" // geo extern const GeoLayout castle_grounds_geo_000660[]; extern const GeoLayout castle_grounds_geo_0006F4[]; extern const GeoLayout castle_grounds_geo_00070C[]; extern const GeoLayout castle_grounds_geo_000724[]; extern const GeoLayout castle_grounds_geo_00073C[]; // leveldata extern const Gfx castle_grounds_seg7_dl_07006D70[]; extern const Gfx castle_grounds_seg7_dl_070095F0[]; extern const Gfx castle_grounds_seg7_dl_0700A290[]; extern const Gfx castle_grounds_seg7_dl_0700A860[]; extern const Gfx castle_grounds_seg7_dl_0700B1D0[]; extern const Gfx castle_grounds_seg7_dl_0700BA20[]; extern const Gfx castle_grounds_seg7_dl_0700BB80[]; extern const Gfx castle_grounds_seg7_dl_0700BC68[]; extern const Gfx castle_grounds_seg7_dl_0700C210[]; extern const Gfx castle_grounds_seg7_dl_0700C430[]; extern const Gfx castle_grounds_seg7_dl_0700C670[]; extern const Gfx castle_grounds_seg7_dl_0700C6A8[]; extern const Gfx castle_grounds_seg7_dl_0700C6E8[]; extern const Gfx castle_grounds_seg7_dl_0700C728[]; extern const Gfx castle_grounds_seg7_dl_0700C768[]; extern const struct Animation *const castle_grounds_seg7_anims_flags[]; extern const Gfx castle_grounds_seg7_dl_0700EA58[]; extern const Gfx castle_grounds_seg7_us_dl_0700F2E8[]; extern const Collision castle_grounds_seg7_collision_level[]; extern const MacroObject castle_grounds_seg7_macro_objs[]; extern const Collision castle_grounds_seg7_collision_moat_grills[]; extern const Collision castle_grounds_seg7_collision_cannon_grill[]; extern const struct MovtexQuadCollection castle_grounds_movtex_water[]; extern Movtex castle_grounds_movtex_tris_waterfall[]; extern const Gfx castle_grounds_dl_waterfall[]; // script extern const LevelScript level_castle_grounds_entry[]; #endif