// TODO: what is this? 0700C4C0-0700C4C8 [8,8] UNUSED static const u64 castle_grounds_unused_0 = 0; // 0x0700C4C8 - 0x0700C4E0 static const Lights1 castle_grounds_seg7_lights_0700C4C8 = gdSPDefLights1( 0x66, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x0700C4E0 - 0x0700C4F8 static const Lights1 castle_grounds_seg7_lights_0700C4E0 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // TODO: what is this? 0700C4F8-0700C500 [8,8] UNUSED static const u64 castle_grounds_unused_1 = 0; // 0x0700C500 - 0x0700C530 static const Vtx castle_grounds_seg7_vertex_0700C500[] = { {{{ 0, 0, 75}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 287, 0, 0}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 0, 0, -74}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, }; // 0x0700C530 - 0x0700C570 static const Vtx castle_grounds_seg7_vertex_0700C530[] = { {{{ 0, 0, 150}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 287, 0, 75}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 287, 0, -74}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 0, 0, -149}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x0700C570 - 0x0700C5B0 static const Vtx castle_grounds_seg7_vertex_0700C570[] = { {{{ 0, 0, 240}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 345, 0, 150}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 345, 0, -149}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 0, 0, -239}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x0700C5B0 - 0x0700C5F0 static const Vtx castle_grounds_seg7_vertex_0700C5B0[] = { {{{ 0, 0, 360}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 460, 0, 240}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 460, 0, -239}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 0, 0, -359}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x0700C5F0 - 0x0700C640 static const Vtx castle_grounds_seg7_vertex_0700C5F0[] = { {{{ 460, 0, -359}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 0, 0, -479}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 0, 0, 0}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 0, 0, 480}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 460, 0, 360}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x0700C640 - 0x0700C670 static const Vtx castle_grounds_seg7_vertex_0700C640[] = { {{{ 460, 0, 360}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 460, 0, -359}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, {{{ 0, 0, 0}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}}, }; // 0x0700C670 - 0x0700C6A8 const Gfx castle_grounds_seg7_dl_0700C670[] = { gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700C500, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0700C6A8 - 0x0700C6E8 const Gfx castle_grounds_seg7_dl_0700C6A8[] = { gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700C530, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0700C6E8 - 0x0700C728 const Gfx castle_grounds_seg7_dl_0700C6E8[] = { gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700C570, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0700C728 - 0x0700C768 const Gfx castle_grounds_seg7_dl_0700C728[] = { gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700C5B0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0700C768 - 0x0700C7C8 const Gfx castle_grounds_seg7_dl_0700C768[] = { gsSPClearGeometryMode(G_CULL_BACK), gsSPLight(&castle_grounds_seg7_lights_0700C4E0.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700C4E0.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700C5F0, 5, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.l, 1), gsSPLight(&castle_grounds_seg7_lights_0700C4C8.a, 2), gsSPVertex(castle_grounds_seg7_vertex_0700C640, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), };