#ifndef CASTLE_COURTYARD_HEADER_H #define CASTLE_COURTYARD_HEADER_H #include "types.h" #include "game/moving_texture.h" // geo extern const GeoLayout castle_courtyard_geo_000200[]; extern const GeoLayout castle_courtyard_geo_000218[]; // leveldata extern const Gfx castle_courtyard_seg7_dl_070048B8[]; extern const Gfx castle_courtyard_seg7_dl_07005078[]; extern const Gfx castle_courtyard_seg7_dl_07005698[]; extern const Gfx castle_courtyard_seg7_dl_07005938[]; extern const Collision castle_courtyard_seg7_collision[]; extern const MacroObject castle_courtyard_seg7_macro_objs[]; extern const struct MovtexQuadCollection castle_courtyard_movtex_star_statue_water[]; // script extern const LevelScript level_castle_courtyard_entry[]; #endif