// 0x07001A68 - 0x07001BA0 const Collision bowser_2_seg7_collision_tilting_platform[] = { COL_INIT(), COL_VERTEX_INIT(0x12), COL_VERTEX(1176, 784, 2838), COL_VERTEX(-1175, 784, 2838), COL_VERTEX(0, -306, 0), COL_VERTEX(2838, 784, 1176), COL_VERTEX(1176, 1229, 2838), COL_VERTEX(-1175, 1229, 2838), COL_VERTEX(0, 1229, 0), COL_VERTEX(2838, 1229, 1176), COL_VERTEX(-2837, 1229, 1176), COL_VERTEX(-2837, 784, 1176), COL_VERTEX(2838, 784, -1175), COL_VERTEX(2838, 1229, -1175), COL_VERTEX(1176, 784, -2837), COL_VERTEX(1176, 1229, -2837), COL_VERTEX(-1175, 784, -2837), COL_VERTEX(-2837, 784, -1175), COL_VERTEX(-1175, 1229, -2837), COL_VERTEX(-2837, 1229, -1175), COL_TRI_INIT(SURFACE_DEFAULT, 32), COL_TRI(0, 1, 2), COL_TRI(3, 0, 2), COL_TRI(3, 4, 0), COL_TRI(0, 5, 1), COL_TRI(0, 4, 5), COL_TRI(5, 4, 6), COL_TRI(4, 7, 6), COL_TRI(3, 7, 4), COL_TRI(8, 5, 6), COL_TRI(1, 5, 8), COL_TRI(2, 1, 9), COL_TRI(1, 8, 9), COL_TRI(10, 3, 2), COL_TRI(10, 7, 3), COL_TRI(7, 11, 6), COL_TRI(10, 11, 7), COL_TRI(12, 10, 2), COL_TRI(12, 11, 10), COL_TRI(11, 13, 6), COL_TRI(12, 13, 11), COL_TRI(14, 12, 2), COL_TRI(14, 13, 12), COL_TRI(13, 16, 6), COL_TRI(14, 16, 13), COL_TRI(15, 14, 2), COL_TRI(15, 16, 14), COL_TRI(16, 17, 6), COL_TRI(15, 17, 16), COL_TRI(9, 15, 2), COL_TRI(9, 17, 15), COL_TRI(17, 8, 6), COL_TRI(9, 8, 17), COL_TRI_STOP(), COL_END(), };