#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/bob/header.h" static const LevelScript script_func_local_1[] = { OBJECT(/*model*/ MODEL_BOB_CHAIN_CHOMP_GATE, /*pos*/ 1456, 768, 446, /*angle*/ 0, 326, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChainChompGate), OBJECT(/*model*/ MODEL_BOB_SEESAW_PLATFORM, /*pos*/ -2303, 717, 1024, /*angle*/ 0, 45, 0, /*behParam*/ 0x00030000, /*beh*/ bhvSeesawPlatform), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2050, 0, -3069, /*angle*/ 0, 25, 0, /*behParam*/ 0x00000000, /*beh*/ bhvOpenableGrill), OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ -2283, 0, -3682, /*angle*/ 0, 27, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchGrills), OBJECT(/*model*/ MODEL_CHECKERBOARD_PLATFORM, /*pos*/ 1612, 300, 4611, /*angle*/ 0, 0, 0, /*behParam*/ 0x00280000, /*beh*/ bhvCheckerboardElevatorGroup), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 1535, 3840, -5561, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobBowlingBallSpawner, /*acts*/ ACT_1 | ACT_2), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 1535, 3840, -5561, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTtmBowlingBallSpawner, /*acts*/ ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 524, 2825, -5400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvBobBowlingBallSpawner, /*acts*/ ACT_1 | ACT_2), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 524, 2825, -5400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvTtmBowlingBallSpawner, /*acts*/ ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT (/*model*/ MODEL_BOWLING_BALL, /*pos*/ -993, 886, -3565, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPitBowlingBall), OBJECT (/*model*/ MODEL_BOWLING_BALL, /*pos*/ -785, 886, -4301, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPitBowlingBall), OBJECT_WITH_ACTS(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -93, 886, -3414, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPitBowlingBall, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -5723, 140, 6017, /*angle*/ 0, 0, 0, /*behParam*/ DIALOG_002 << 16, /*beh*/ bhvBobombBuddy, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -6250, 0, 6680, /*angle*/ 0, 0, 0, /*behParam*/ DIALOG_001 << 16, /*beh*/ bhvBobombBuddy, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -5723, 140, 6017, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobombBuddyOpensCannon, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -6250, 0, 6680, /*angle*/ 0, 0, 0, /*behParam*/ DIALOG_003 << 16, /*beh*/ bhvBobombBuddy, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_CANNON_BASE, /*pos*/ -5694, 128, 5600, /*angle*/ 0, 135, 0, /*behParam*/ 0x00010000, /*beh*/ bhvWaterBombCannon, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_DL_CANNON_LID, /*pos*/ -5694, 128, 5600, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCannonClosed, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3304, 4242, -4603, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvKoopaRaceEndpoint, /*acts*/ ACT_2), OBJECT_WITH_ACTS(/*model*/ MODEL_KOOPA_WITH_SHELL, /*pos*/ 3400, 770, 6500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvKoopa, /*acts*/ ACT_3 | ACT_4 | ACT_5 | ACT_6), RETURN(), }; static const LevelScript script_func_local_3[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_KING_BOBOMB, /*pos*/ 1636, 4242, -5567, /*angle*/ 0, -147, 0, /*behParam*/ 0x00000000, /*beh*/ bhvKingBobomb, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_KOOPA_WITH_SHELL, /*pos*/ -4004, 0, 5221, /*angle*/ 0, 0, 0, /*behParam*/ 0x01020000, /*beh*/ bhvKoopa, /*acts*/ ACT_2), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -6000, 1000, 2400, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -6600, 1000, 1250, /*angle*/ 0, 0, 0, /*behParam*/ 0x04040000, /*beh*/ bhvHiddenStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 1550, 1200, 300, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS), RETURN(), }; const LevelScript level_bob_entry[] = { INIT_LEVEL(), LOAD_MIO0( /*seg*/ 0x07, _bob_segment_7SegmentRomStart, _bob_segment_7SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _generic_mio0SegmentRomStart, _generic_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x05, _group3_mio0SegmentRomStart, _group3_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0C, _group3_geoSegmentRomStart, _group3_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x06, _group14_mio0SegmentRomStart, _group14_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0D, _group14_geoSegmentRomStart, _group14_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), JUMP_LINK(script_func_global_1), JUMP_LINK(script_func_global_4), JUMP_LINK(script_func_global_15), LOAD_MODEL_FROM_GEO(MODEL_BOB_BUBBLY_TREE, bubbly_tree_geo), LOAD_MODEL_FROM_GEO(MODEL_BOB_CHAIN_CHOMP_GATE, bob_geo_000440), LOAD_MODEL_FROM_GEO(MODEL_BOB_SEESAW_PLATFORM, bob_geo_000458), LOAD_MODEL_FROM_GEO(MODEL_BOB_BARS_GRILLS, bob_geo_000470), AREA(/*index*/ 1, bob_geo_000488), JUMP_LINK(script_func_local_1), JUMP_LINK(script_func_local_2), JUMP_LINK(script_func_local_3), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6558, 1000, 6464, /*angle*/ 0, 135, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 583, 2683, -5387, /*angle*/ 0, -154, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvFadingWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1680, 3835, -5523, /*angle*/ 0, -153, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvFadingWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6612, 1024, -3351, /*angle*/ 0, 107, 0, /*behParam*/ 0x000D0000, /*beh*/ bhvFadingWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1980, 768, 6618, /*angle*/ 0, -151, 0, /*behParam*/ 0x000E0000, /*beh*/ bhvFadingWarp), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BOB, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_BOB, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_BOB, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x0D, /*destLevel*/ LEVEL_BOB, /*destArea*/ 0x01, /*destNode*/ 0x0E, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x0E, /*destLevel*/ LEVEL_BOB, /*destArea*/ 0x01, /*destNode*/ 0x0D, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x64, /*flags*/ WARP_NO_CHECKPOINT), TERRAIN(/*terrainData*/ bob_seg7_collision_level), MACRO_OBJECTS(/*objList*/ bob_seg7_macro_objs), SHOW_DIALOG(/*index*/ 0x00, DIALOG_000), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_GRASS), TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 135, /*pos*/ -6558, 0, 6464), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };