// 0x0701B0D4 - 0x0701B26C const Collision bits_seg7_collision_0701B0D4[] = { COL_INIT(), COL_VERTEX_INIT(0x1C), COL_VERTEX(-409, 512, 307), COL_VERTEX(-716, 512, 307), COL_VERTEX(-716, 256, 307), COL_VERTEX(-716, 512, -306), COL_VERTEX(-716, 256, -306), COL_VERTEX(-409, 512, -306), COL_VERTEX(-409, 768, -306), COL_VERTEX(-101, 768, -306), COL_VERTEX(-409, 768, 307), COL_VERTEX(-101, 768, 307), COL_VERTEX(-1023, 256, 307), COL_VERTEX(-1023, 0, 307), COL_VERTEX(512, 1536, 307), COL_VERTEX(819, 1536, 307), COL_VERTEX(512, 1280, -306), COL_VERTEX(205, 1280, 307), COL_VERTEX(205, 1024, -306), COL_VERTEX(512, 1280, 307), COL_VERTEX(-101, 1024, 307), COL_VERTEX(205, 1024, 307), COL_VERTEX(-1023, 0, -306), COL_VERTEX(-1330, 0, -306), COL_VERTEX(-1330, 0, 307), COL_VERTEX(512, 1536, -306), COL_VERTEX(819, 1536, -306), COL_VERTEX(-1023, 256, -306), COL_VERTEX(205, 1280, -306), COL_VERTEX(-101, 1024, -306), COL_TRI_INIT(SURFACE_DEFAULT, 38), COL_TRI(0, 1, 2), COL_TRI(2, 1, 3), COL_TRI(2, 3, 4), COL_TRI(5, 3, 1), COL_TRI(5, 1, 0), COL_TRI(5, 6, 7), COL_TRI(8, 6, 5), COL_TRI(8, 5, 0), COL_TRI(4, 3, 5), COL_TRI(8, 0, 9), COL_TRI(9, 7, 6), COL_TRI(9, 6, 8), COL_TRI(10, 20, 11), COL_TRI(10, 11, 2), COL_TRI(11, 20, 21), COL_TRI(11, 21, 22), COL_TRI(12, 17, 13), COL_TRI(12, 23, 14), COL_TRI(12, 14, 17), COL_TRI(13, 23, 12), COL_TRI(13, 24, 23), COL_TRI(14, 23, 24), COL_TRI(15, 26, 16), COL_TRI(15, 16, 19), COL_TRI(16, 26, 14), COL_TRI(17, 14, 26), COL_TRI(17, 26, 15), COL_TRI(15, 19, 17), COL_TRI(18, 9, 19), COL_TRI(19, 16, 27), COL_TRI(19, 27, 18), COL_TRI(18, 7, 9), COL_TRI(7, 27, 16), COL_TRI(18, 27, 7), COL_TRI(10, 25, 20), COL_TRI(20, 25, 4), COL_TRI(2, 25, 10), COL_TRI(2, 4, 25), COL_TRI_STOP(), COL_END(), };