// 0x0701AA84 - 0x0701AC28 const Collision bits_seg7_collision_0701AA84[] = { COL_INIT(), COL_VERTEX_INIT(0x18), COL_VERTEX(-385, -306, 179), COL_VERTEX(-180, -306, 384), COL_VERTEX(-349, 102, 768), COL_VERTEX(-759, 102, 358), COL_VERTEX(-180, -306, -383), COL_VERTEX(177, -306, -383), COL_VERTEX(382, -306, -178), COL_VERTEX(382, -306, 179), COL_VERTEX(177, -306, 384), COL_VERTEX(-385, -306, -178), COL_VERTEX(-759, 102, -357), COL_VERTEX(367, 307, 768), COL_VERTEX(367, 102, 768), COL_VERTEX(-349, 307, 768), COL_VERTEX(-759, 307, -357), COL_VERTEX(-759, 307, 358), COL_VERTEX(776, 307, 358), COL_VERTEX(776, 102, 358), COL_VERTEX(776, 102, -357), COL_VERTEX(367, 102, -767), COL_VERTEX(-349, 102, -767), COL_VERTEX(-349, 307, -767), COL_VERTEX(367, 307, -767), COL_VERTEX(776, 307, -357), COL_TRI_INIT(SURFACE_DEFAULT, 44), COL_TRI(0, 1, 2), COL_TRI(3, 0, 2), COL_TRI(0, 4, 5), COL_TRI(0, 5, 6), COL_TRI(0, 6, 7), COL_TRI(0, 7, 8), COL_TRI(0, 8, 1), COL_TRI(0, 9, 4), COL_TRI(10, 9, 0), COL_TRI(10, 0, 3), COL_TRI(2, 1, 8), COL_TRI(11, 2, 12), COL_TRI(11, 13, 2), COL_TRI(3, 2, 13), COL_TRI(2, 8, 12), COL_TRI(12, 8, 7), COL_TRI(18, 6, 19), COL_TRI(3, 14, 10), COL_TRI(3, 15, 14), COL_TRI(3, 13, 15), COL_TRI(16, 12, 17), COL_TRI(16, 11, 12), COL_TRI(12, 7, 17), COL_TRI(17, 7, 6), COL_TRI(18, 16, 17), COL_TRI(17, 6, 18), COL_TRI(6, 5, 19), COL_TRI(21, 23, 22), COL_TRI(18, 22, 23), COL_TRI(18, 19, 22), COL_TRI(18, 23, 16), COL_TRI(19, 5, 4), COL_TRI(19, 20, 21), COL_TRI(19, 21, 22), COL_TRI(19, 4, 20), COL_TRI(20, 4, 9), COL_TRI(20, 9, 10), COL_TRI(21, 20, 10), COL_TRI(14, 21, 10), COL_TRI(21, 16, 23), COL_TRI(21, 11, 16), COL_TRI(21, 13, 11), COL_TRI(21, 15, 13), COL_TRI(21, 14, 15), COL_TRI_STOP(), COL_END(), };