// 0x07002800 - 0x070028C0 static const Vtx bits_seg7_vertex_07002800[] = { {{{ 5570, 3242, -3991}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5468, 3242, -3991}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5570, 3160, -3930}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5468, 3160, -3930}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 6517, 3791, -1836}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 6414, 3791, -1836}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 6517, 3709, -1774}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 6414, 3709, -1774}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5966, 3777, -3991}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5864, 3777, -3991}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5966, 3695, -3930}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5864, 3695, -3930}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x070028C0 - 0x07002918 static const Gfx bits_seg7_dl_070028C0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_metal_hole), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_07002800, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSPEndDisplayList(), }; // 0x07002918 - 0x07002988 const Gfx bits_seg7_dl_07002918[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bits_seg7_dl_070028C0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };