// 0x0700AA78 - 0x0700AB38 static const Vtx bitfs_seg7_vertex_0700AA78[] = { {{{ 410, 51, -306}, 0, { 2012, 1340}, {0xaf, 0xaf, 0xaf, 0xff}}}, {{{ 72, 205, 307}, 0, { 0, 0}, {0xaf, 0xaf, 0xaf, 0xff}}}, {{{ 410, 51, 307}, 0, { 0, 1340}, {0xaf, 0xaf, 0xaf, 0xff}}}, {{{ 72, 205, -306}, 0, { 2012, 0}, {0xaf, 0xaf, 0xaf, 0xff}}}, {{{ -409, 205, 307}, 0, { 0, -542}, {0xc8, 0xc8, 0xc8, 0xff}}}, {{{ 72, 205, 307}, 0, { 0, 990}, {0xc8, 0xc8, 0xc8, 0xff}}}, {{{ 72, 205, -306}, 0, { 2012, 990}, {0xc8, 0xc8, 0xc8, 0xff}}}, {{{ -409, 205, -306}, 0, { 2012, -544}, {0xc8, 0xc8, 0xc8, 0xff}}}, {{{ 410, 0, -306}, 0, { 1500, -1258}, {0x7d, 0x7d, 0x7d, 0xff}}}, {{{ 410, 51, 307}, 0, { 2012, 786}, {0x7d, 0x7d, 0x7d, 0xff}}}, {{{ 410, 0, 307}, 0, { 1500, 786}, {0x7d, 0x7d, 0x7d, 0xff}}}, {{{ 410, 51, -306}, 0, { 2012, -1258}, {0x7d, 0x7d, 0x7d, 0xff}}}, }; // 0x0700AB38 - 0x0700AB90 static const Gfx bitfs_seg7_dl_0700AB38[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitfs_seg7_vertex_0700AA78, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x0700AB90 - 0x0700AC00 const Gfx bitfs_seg7_dl_0700AB90[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitfs_seg7_dl_0700AB38), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };