// 0x07026B1C - 0x07026B4C const Collision bbh_seg7_collision_07026B1C[] = { COL_INIT(), COL_VERTEX_INIT(0x4), COL_VERTEX(102, 0, -50), COL_VERTEX(-101, 0, -50), COL_VERTEX(-101, 0, 51), COL_VERTEX(102, 0, 51), COL_TRI_INIT(SURFACE_NOISE_DEFAULT, 2), COL_TRI(0, 1, 2), COL_TRI(0, 2, 3), COL_TRI_STOP(), COL_END(), };