#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/bbh/header.h" static const LevelScript script_func_local_1[] = { OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -1125, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 1331, 1075, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -511, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -511, 358, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 1126, 358, 2212, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 205, 358, 2212, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT(/*model*/ MODEL_BBH_TILTING_FLOOR_PLATFORM, /*pos*/ 2866, 820, 1897, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTiltingTrapPlatform), OBJECT(/*model*/ MODEL_BBH_TUMBLING_PLATFORM, /*pos*/ 2961, 0, -768, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTumblingBridge), OBJECT(/*model*/ MODEL_BBH_MOVING_BOOKSHELF, /*pos*/ -1994, 819, 213, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedBookshelf), OBJECT(/*model*/ MODEL_BBH_MESH_ELEVATOR, /*pos*/ -2985, -205, 5400, /*angle*/ 0, -45, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMeshElevator), OBJECT(/*model*/ MODEL_BBH_MERRY_GO_ROUND, /*pos*/ -205, -2560, 205, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMerryGoRound), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2200, 819, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCoffinSpawner), RETURN(), }; static const LevelScript script_func_local_3[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 1000, 50, 1000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBigBoo, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1), OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, 0, 517, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -206, 717, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -412, 917, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 990, -2146, -908, /*angle*/ 0, -45, 0, /*behParam*/ 0x00030000, /*beh*/ bhvFlamethrower, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -1100, -2372, 1100, /*angle*/ 0, 135, 0, /*behParam*/ 0x01000000, /*beh*/ bhvMerryGoRoundBooManager, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 1030, 1922, 2546, /*angle*/ 0, -90, 0, /*behParam*/ 0x04000000, /*beh*/ bhvBalconyBigBoo, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 581, 1850, -206, /*angle*/ 0, -90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ALL_ACTS), OBJECT(/*model*/ MODEL_MAD_PIANO, /*pos*/ -1300, 0, 2310, /*angle*/ 0, 243, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMadPiano), OBJECT(/*model*/ MODEL_HAUNTED_CHAIR, /*pos*/ -1530, 0, 2200, /*angle*/ 0, 66, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedChair), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1330, 890, 200, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -818, 890, -200, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1330, 890, -622, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -818, 890, -686, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1950, 880, 8, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedBookshelfManager), OBJECT(/*model*/ MODEL_BOOKEND, /*pos*/ 2680, 1045, 876, /*angle*/ 0, 166, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend), OBJECT(/*model*/ MODEL_BOOKEND, /*pos*/ 3075, 1045, 995, /*angle*/ 0, 166, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend), OBJECT(/*model*/ MODEL_BOOKEND, /*pos*/ -1411, 218, 922, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend), RETURN(), }; static const LevelScript script_func_local_4[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -2030, 1350, 1940, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -204, 1100, 1576, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 923, 1741, -332, /*angle*/ 0, 18, 0, /*behParam*/ 0x05010000, /*beh*/ bhvMrI, /*acts*/ ALL_ACTS), RETURN(), }; const LevelScript level_bbh_entry[] = { INIT_LEVEL(), LOAD_MIO0( /*seg*/ 0x07, _bbh_segment_7SegmentRomStart, _bbh_segment_7SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x0A, _bbh_skybox_mio0SegmentRomStart, _bbh_skybox_mio0SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _spooky_mio0SegmentRomStart, _spooky_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x05, _group9_mio0SegmentRomStart, _group9_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0C, _group9_geoSegmentRomStart, _group9_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x06, _group17_mio0SegmentRomStart, _group17_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), JUMP_LINK(script_func_global_1), JUMP_LINK(script_func_global_10), JUMP_LINK(script_func_global_18), LOAD_MODEL_FROM_GEO(MODEL_BBH_HAUNTED_DOOR, haunted_door_geo), LOAD_MODEL_FROM_GEO(MODEL_BBH_STAIRCASE_STEP, geo_bbh_0005B0), LOAD_MODEL_FROM_GEO(MODEL_BBH_TILTING_FLOOR_PLATFORM, geo_bbh_0005C8), LOAD_MODEL_FROM_GEO(MODEL_BBH_TUMBLING_PLATFORM, geo_bbh_0005E0), LOAD_MODEL_FROM_GEO(MODEL_BBH_TUMBLING_PLATFORM_PART, geo_bbh_0005F8), LOAD_MODEL_FROM_GEO(MODEL_BBH_MOVING_BOOKSHELF, geo_bbh_000610), LOAD_MODEL_FROM_GEO(MODEL_BBH_MESH_ELEVATOR, geo_bbh_000628), LOAD_MODEL_FROM_GEO(MODEL_BBH_MERRY_GO_ROUND, geo_bbh_000640), LOAD_MODEL_FROM_GEO(MODEL_BBH_WOODEN_TOMB, geo_bbh_000658), AREA(/*index*/ 1, geo_bbh_000F00), JUMP_LINK(script_func_local_1), JUMP_LINK(script_func_local_2), JUMP_LINK(script_func_local_3), JUMP_LINK(script_func_local_4), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 666, 796, 5350, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BBH, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT), TERRAIN(/*terrainData*/ bbh_seg7_collision_level), MACRO_OBJECTS(/*objList*/ bbh_seg7_macro_objs), ROOMS(/*surfaceRooms*/ bbh_seg7_rooms), SHOW_DIALOG(/*index*/ 0x00, DIALOG_098), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0006, /*seq*/ SEQ_LEVEL_SPOOKY), TERRAIN_TYPE(/*terrainType*/ TERRAIN_SPOOKY), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ 666, -204, 5350), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };