// 0x07013AA0 - 0x07013B80 static const Vtx bbh_seg7_vertex_07013AA0[] = { {{{ 2140, 1126, -306}, 0, { 990, 990}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 2140, 1536, -716}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 2140, 1126, -716}, 0, { 0, 990}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 1432, 1280, -1519}, 0, { 990, 0}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 1142, 1280, -1229}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 1142, 1075, -1229}, 0, { 0, 480}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 1432, 1075, -1519}, 0, { 990, 480}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 1243, 928, -1129}, 0, { 0, 990}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 1533, 928, -1418}, 0, { 990, 990}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 2140, 1126, -921}, 0, { 990, 990}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 2140, 1536, -1330}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 2140, 1126, -1330}, 0, { 0, 990}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 2140, 1536, -921}, 0, { 990, 0}, {0xff, 0x00, 0x00, 0x9a}}}, {{{ 2140, 1536, -306}, 0, { 990, 0}, {0xff, 0x00, 0x00, 0x9a}}}, }; // 0x07013B80 - 0x07013BE8 static const Gfx bbh_seg7_dl_07013B80[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900A800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_07013AA0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 5, 7, 8, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 12, 10, 0x0, 0, 13, 1, 0x0), gsSPEndDisplayList(), }; // 0x07013BE8 - 0x07013C58 const Gfx bbh_seg7_dl_07013BE8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_07013B80), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };