#ifndef SEQ_IDS_H #define SEQ_IDS_H #define SEQ_VARIATION 0x80 enum SeqId { SEQ_SOUND_PLAYER, // 0x00 SEQ_EVENT_CUTSCENE_COLLECT_STAR, // 0x01 SEQ_MENU_TITLE_SCREEN, // 0x02 SEQ_LEVEL_GRASS, // 0x03 SEQ_LEVEL_INSIDE_CASTLE, // 0x04 SEQ_LEVEL_WATER, // 0x05 SEQ_LEVEL_HOT, // 0x06 SEQ_LEVEL_BOSS_KOOPA, // 0x07 SEQ_LEVEL_SNOW, // 0x08 SEQ_LEVEL_SLIDE, // 0x09 SEQ_LEVEL_SPOOKY, // 0x0A SEQ_EVENT_PIRANHA_PLANT, // 0x0B SEQ_LEVEL_UNDERGROUND, // 0x0C SEQ_MENU_STAR_SELECT, // 0x0D SEQ_EVENT_POWERUP, // 0x0E SEQ_EVENT_METAL_CAP, // 0x0F SEQ_EVENT_KOOPA_MESSAGE, // 0x10 SEQ_LEVEL_KOOPA_ROAD, // 0x11 SEQ_EVENT_HIGH_SCORE, // 0x12 SEQ_EVENT_MERRY_GO_ROUND, // 0x13 SEQ_EVENT_RACE, // 0x14 SEQ_EVENT_CUTSCENE_STAR_SPAWN, // 0x15 SEQ_EVENT_BOSS, // 0x16 SEQ_EVENT_CUTSCENE_COLLECT_KEY, // 0x17 SEQ_EVENT_ENDLESS_STAIRS, // 0x18 SEQ_LEVEL_BOSS_KOOPA_FINAL, // 0x19 SEQ_EVENT_CUTSCENE_CREDITS, // 0x1A SEQ_EVENT_SOLVE_PUZZLE, // 0x1B SEQ_EVENT_TOAD_MESSAGE, // 0x1C SEQ_EVENT_PEACH_MESSAGE, // 0x1D SEQ_EVENT_CUTSCENE_INTRO, // 0x1E SEQ_EVENT_CUTSCENE_VICTORY, // 0x1F SEQ_EVENT_CUTSCENE_ENDING, // 0x20 SEQ_MENU_FILE_SELECT, // 0x21 SEQ_EVENT_CUTSCENE_LAKITU, // 0x22 (not in JP) SEQ_COUNT }; #endif