/*==================================================================== * os_ai.h * * Copyright 1995, Silicon Graphics, Inc. * All Rights Reserved. * * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, * Inc.; the contents of this file may not be disclosed to third * parties, copied or duplicated in any form, in whole or in part, * without the prior written permission of Silicon Graphics, Inc. * * RESTRICTED RIGHTS LEGEND: * Use, duplication or disclosure by the Government is subject to * restrictions as set forth in subdivision (c)(1)(ii) of the Rights * in Technical Data and Computer Software clause at DFARS * 252.227-7013, and/or in similar or successor clauses in the FAR, * DOD or NASA FAR Supplement. Unpublished - rights reserved under the * Copyright Laws of the United States. *====================================================================*/ /*---------------------------------------------------------------------* Copyright (C) 1998 Nintendo. (Originated by SGI) $RCSfile: os_ai.h,v $ $Revision: 1.1 $ $Date: 1998/10/09 08:01:04 $ *---------------------------------------------------------------------*/ #ifndef _OS_AI_H_ #define _OS_AI_H_ #ifdef _LANGUAGE_C_PLUS_PLUS extern "C" { #endif #include #if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) /************************************************************************** * * Type definitions * */ #endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ /************************************************************************** * * Global definitions * */ #if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) /************************************************************************** * * Macro definitions * */ /************************************************************************** * * Extern variables * */ /************************************************************************** * * Function prototypes * */ /* Audio interface (Ai) */ extern u32 osAiGetStatus(void); extern u32 osAiGetLength(void); extern s32 osAiSetFrequency(u32); extern s32 osAiSetNextBuffer(void *, u32); #endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */ #ifdef _LANGUAGE_C_PLUS_PLUS } #endif #endif /* !_OS_AI_H_ */