#include "sm64.h" #include "make_const_nonconst.h" // 0x09000000 ALIGNED8 const u8 water_09000000[] = { #include "textures/water/jrb_textures.00000.rgba16.inc.c" }; // 0x09000800 ALIGNED8 const u8 water_09000800[] = { #include "textures/water/jrb_textures.00800.rgba16.inc.c" }; // 0x09001800 ALIGNED8 const u8 water_09001800[] = { #include "textures/water/jrb_textures.01800.rgba16.inc.c" }; // 0x09002800 ALIGNED8 const u8 water_09002800[] = { #include "textures/water/jrb_textures.02800.rgba16.inc.c" }; // 0x09003800 ALIGNED8 const u8 water_09003800[] = { #include "textures/water/jrb_textures.03800.rgba16.inc.c" }; // 0x09004800 ALIGNED8 const u8 water_09004800[] = { #include "textures/water/jrb_textures.04800.rgba16.inc.c" }; // 0x09005800 ALIGNED8 const u8 water_09005800[] = { #include "textures/water/jrb_textures.05800.rgba16.inc.c" }; // 0x09006000 ALIGNED8 const u8 water_09006000[] = { #include "textures/water/jrb_textures.06000.rgba16.inc.c" }; // 0x09006800 ALIGNED8 const u8 water_09006800[] = { #include "textures/water/jrb_textures.06800.rgba16.inc.c" }; // 0x09007800 ALIGNED8 const u8 water_09007800[] = { #include "textures/water/jrb_textures.07800.rgba16.inc.c" }; // 0x09008800 ALIGNED8 const u8 water_09008800[] = { #include "textures/water/jrb_textures.08800.rgba16.inc.c" }; // 0x09009000 ALIGNED8 const u8 water_09009000[] = { #include "textures/water/jrb_textures.09000.rgba16.inc.c" }; // 0x0900A000 ALIGNED8 const u8 water_0900A000[] = { #include "textures/water/jrb_textures.0A000.rgba16.inc.c" }; // 0x0900A800 ALIGNED8 const u8 water_0900A800[] = { #include "textures/water/jrb_textures.0A800.rgba16.inc.c" }; // 0x0900B800 ALIGNED8 const u8 water_0900B800[] = { #include "textures/water/jrb_textures.0B800.rgba16.inc.c" };