#include "sm64.h" #include "make_const_nonconst.h" // 0x09000000 ALIGNED8 const u8 sky_09000000[] = { #include "textures/sky/rr_textures.00000.rgba16.inc.c" }; // 0x09000800 ALIGNED8 const u8 sky_09000800[] = { #include "textures/sky/rr_textures.00800.rgba16.inc.c" }; // 0x09001000 ALIGNED8 const u8 sky_09001000[] = { #include "textures/sky/rr_textures.01000.rgba16.inc.c" }; // 0x09001800 ALIGNED8 const u8 sky_09001800[] = { #include "textures/sky/rr_textures.01800.rgba16.inc.c" }; // 0x09002000 ALIGNED8 const u8 sky_09002000[] = { #include "textures/sky/rr_textures.02000.rgba16.inc.c" }; // 0x09003000 ALIGNED8 const u8 sky_09003000[] = { #include "textures/sky/rr_textures.03000.rgba16.inc.c" }; // 0x09003800 ALIGNED8 const u8 sky_09003800[] = { #include "textures/sky/rr_textures.03800.rgba16.inc.c" }; // 0x09004800 ALIGNED8 const u8 sky_09004800[] = { #include "textures/sky/rr_textures.04800.rgba16.inc.c" }; // 0x09005000 ALIGNED8 const u8 sky_09005000[] = { #include "textures/sky/rr_textures.05000.rgba16.inc.c" }; // 0x09005800 ALIGNED8 const u8 sky_09005800[] = { #include "textures/sky/rr_textures.05800.rgba16.inc.c" }; // 0x09006000 ALIGNED8 const u8 sky_09006000[] = { #include "textures/sky/rr_textures.06000.rgba16.inc.c" }; ALIGNED8 const u8 texture_metal_hole[] = { #include "textures/sky/metal_hole.rgba16.inc.c" }; // 0x09007000 ALIGNED8 const u8 sky_09007000[] = { #include "textures/sky/rr_textures.07000.rgba16.inc.c" }; // 0x09007800 ALIGNED8 const u8 sky_09007800[] = { #include "textures/sky/rr_textures.07800.rgba16.inc.c" }; // 0x09008000 ALIGNED8 const u8 sky_09008000[] = { #include "textures/sky/rr_textures.08000.rgba16.inc.c" };