#include #include "sm64.h" #include "game/ingame_menu.h" #include "make_const_nonconst.h" // SM64 (US/JP/EU) Segment 02 ALIGNED8 static const u8 texture_hud_char_0[] = { #include "textures/segment2/segment2.00000.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_1[] = { #include "textures/segment2/segment2.00200.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_2[] = { #include "textures/segment2/segment2.00400.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_3[] = { #include "textures/segment2/segment2.00600.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_4[] = { #include "textures/segment2/segment2.00800.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_5[] = { #include "textures/segment2/segment2.00A00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_6[] = { #include "textures/segment2/segment2.00C00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_7[] = { #include "textures/segment2/segment2.00E00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_8[] = { #include "textures/segment2/segment2.01000.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_9[] = { #include "textures/segment2/segment2.01200.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_A[] = { #include "textures/segment2/segment2.01400.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_B[] = { #include "textures/segment2/segment2.01600.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_C[] = { #include "textures/segment2/segment2.01800.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_D[] = { #include "textures/segment2/segment2.01A00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_E[] = { #include "textures/segment2/segment2.01C00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_F[] = { #include "textures/segment2/segment2.01E00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_G[] = { #include "textures/segment2/segment2.02000.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_H[] = { #include "textures/segment2/segment2.02200.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_I[] = { #include "textures/segment2/segment2.02400.rgba16.inc.c" }; #if defined(VERSION_JP) || defined(VERSION_SH) ALIGNED8 static const u8 texture_hud_char_J[] = { #include "textures/segment2/segment2.02600.rgba16.inc.c" }; #endif ALIGNED8 static const u8 texture_hud_char_K[] = { #include "textures/segment2/segment2.02800.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_L[] = { #include "textures/segment2/segment2.02A00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_M[] = { #include "textures/segment2/segment2.02C00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_N[] = { #include "textures/segment2/segment2.02E00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_O[] = { #include "textures/segment2/segment2.03000.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_P[] = { #include "textures/segment2/segment2.03200.rgba16.inc.c" }; #if defined(VERSION_JP) || defined(VERSION_SH) ALIGNED8 static const u8 texture_hud_char_Q[] = { #include "textures/segment2/segment2.03400.rgba16.inc.c" }; #endif ALIGNED8 static const u8 texture_hud_char_R[] = { #include "textures/segment2/segment2.03600.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_S[] = { #include "textures/segment2/segment2.03800.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_T[] = { #include "textures/segment2/segment2.03A00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_U[] = { #include "textures/segment2/segment2.03C00.rgba16.inc.c" }; #if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH) ALIGNED8 static const u8 texture_hud_char_V[] = { #include "textures/segment2/segment2.03E00.rgba16.inc.c" }; #endif ALIGNED8 static const u8 texture_hud_char_W[] = { #include "textures/segment2/segment2.04000.rgba16.inc.c" }; #if defined(VERSION_JP) || defined(VERSION_SH) ALIGNED8 static const u8 texture_hud_char_X[] = { #include "textures/segment2/segment2.04200.rgba16.inc.c" }; #endif ALIGNED8 static const u8 texture_hud_char_Y[] = { #include "textures/segment2/segment2.04400.rgba16.inc.c" }; #if defined(VERSION_JP) || defined(VERSION_EU) || defined(VERSION_SH) ALIGNED8 static const u8 texture_hud_char_Z[] = { #include "textures/segment2/segment2.04600.rgba16.inc.c" }; #endif ALIGNED8 static const u8 texture_hud_char_apostrophe[] = { #include "textures/segment2/segment2.04800.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_double_quote[] = { #include "textures/segment2/segment2.04A00.rgba16.inc.c" }; #ifdef VERSION_EU ALIGNED8 static const u8 texture_hud_char_umlaut[] = { #include "textures/segment2/segment2.umlaut.rgba16.inc.c"// EU ยจ }; #endif #if defined(VERSION_JP) || defined(VERSION_SH) ALIGNED8 static const u8 texture_hud_char_exclamation[] = { #include "textures/segment2/segment2.04C00.rgba16.inc.c"// JP ! }; ALIGNED8 static const u8 texture_hud_char_double_exclamation[] = { #include "textures/segment2/segment2.04E00.rgba16.inc.c"// JP !! }; ALIGNED8 static const u8 texture_hud_char_question[] = { #include "textures/segment2/segment2.05000.rgba16.inc.c"// JP ? }; ALIGNED8 static const u8 texture_hud_char_ampersand[] = { #include "textures/segment2/segment2.05200.rgba16.inc.c"// JP & }; ALIGNED8 static const u8 texture_hud_char_percent[] = { #include "textures/segment2/segment2.05400.rgba16.inc.c"// JP % }; #endif ALIGNED8 static const u8 texture_hud_char_multiply[] = { #include "textures/segment2/segment2.05600.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_coin[] = { #include "textures/segment2/segment2.05800.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_mario_head[] = { #include "textures/segment2/segment2.05A00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_star[] = { #include "textures/segment2/segment2.05C00.rgba16.inc.c" }; #if defined(VERSION_JP) || defined(VERSION_SH) ALIGNED8 static const u8 texture_hud_char_decimal_point[] = { #include "textures/segment2/segment2.05E00.rgba16.inc.c" }; #endif #if defined(VERSION_JP) || defined(VERSION_SH) ALIGNED8 static const u8 texture_hud_char_beta_key[] = { #include "textures/segment2/segment2.06000.rgba16.inc.c" }; #endif ALIGNED8 static const u8 texture_credits_char_3[] = { #include "textures/segment2/segment2.06200.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_4[] = { #include "textures/segment2/segment2.06280.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_6[] = { #include "textures/segment2/segment2.06300.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_A[] = { #include "textures/segment2/segment2.06380.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_B[] = { #include "textures/segment2/segment2.06400.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_C[] = { #include "textures/segment2/segment2.06480.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_D[] = { #include "textures/segment2/segment2.06500.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_E[] = { #include "textures/segment2/segment2.06580.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_F[] = { #include "textures/segment2/segment2.06600.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_G[] = { #include "textures/segment2/segment2.06680.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_H[] = { #include "textures/segment2/segment2.06700.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_I[] = { #include "textures/segment2/segment2.06780.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_J[] = { #include "textures/segment2/segment2.06800.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_K[] = { #include "textures/segment2/segment2.06880.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_L[] = { #include "textures/segment2/segment2.06900.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_M[] = { #include "textures/segment2/segment2.06980.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_N[] = { #include "textures/segment2/segment2.06A00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_O[] = { #include "textures/segment2/segment2.06A80.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_P[] = { #include "textures/segment2/segment2.06B00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_Q[] = { #include "textures/segment2/segment2.06B80.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_R[] = { #include "textures/segment2/segment2.06C00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_S[] = { #include "textures/segment2/segment2.06C80.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_T[] = { #include "textures/segment2/segment2.06D00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_U[] = { #include "textures/segment2/segment2.06D80.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_V[] = { #include "textures/segment2/segment2.06E00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_W[] = { #include "textures/segment2/segment2.06E80.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_X[] = { #include "textures/segment2/segment2.06F00.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_Y[] = { #include "textures/segment2/segment2.06F80.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_Z[] = { #include "textures/segment2/segment2.07000.rgba16.inc.c" }; ALIGNED8 static const u8 texture_credits_char_period[] = { #include "textures/segment2/segment2.07080.rgba16.inc.c" }; // JP Small Font #if defined(VERSION_JP) || defined(VERSION_SH) ALIGNED8 static const u8 texture_font_char_jp_0[] = { #include "textures/segment2/segment2.07100.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_1[] = { #include "textures/segment2/segment2.07110.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_2[] = { #include "textures/segment2/segment2.07120.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_3[] = { #include "textures/segment2/segment2.07130.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_4[] = { #include "textures/segment2/segment2.07140.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_5[] = { #include "textures/segment2/segment2.07150.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_6[] = { #include "textures/segment2/segment2.07160.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_7[] = { #include "textures/segment2/segment2.07170.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_8[] = { #include "textures/segment2/segment2.07180.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_9[] = { #include "textures/segment2/segment2.07190.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_A[] = { #include "textures/segment2/segment2.071A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_B[] = { #include "textures/segment2/segment2.071B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_C[] = { #include "textures/segment2/segment2.071C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_D[] = { #include "textures/segment2/segment2.071D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_E[] = { #include "textures/segment2/segment2.071E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_F[] = { #include "textures/segment2/segment2.071F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_G[] = { #include "textures/segment2/segment2.07200.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_H[] = { #include "textures/segment2/segment2.07210.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_I[] = { #include "textures/segment2/segment2.07220.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_J[] = { #include "textures/segment2/segment2.07230.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_K[] = { #include "textures/segment2/segment2.07240.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_L[] = { #include "textures/segment2/segment2.07250.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_M[] = { #include "textures/segment2/segment2.07260.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_N[] = { #include "textures/segment2/segment2.07270.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_O[] = { #include "textures/segment2/segment2.07280.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_P[] = { #include "textures/segment2/segment2.07290.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_Q[] = { #include "textures/segment2/segment2.072A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_R[] = { #include "textures/segment2/segment2.072B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_S[] = { #include "textures/segment2/segment2.072C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_T[] = { #include "textures/segment2/segment2.072D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_U[] = { #include "textures/segment2/segment2.072E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_V[] = { #include "textures/segment2/segment2.072F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_W[] = { #include "textures/segment2/segment2.07300.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_X[] = { #include "textures/segment2/segment2.07310.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_Y[] = { #include "textures/segment2/segment2.07320.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_Z[] = { #include "textures/segment2/segment2.07330.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_long_vowel[] = { #include "textures/segment2/segment2.07340.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_exclamation[] = { #include "textures/segment2/segment2.07350.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_dakuten[] = { #include "textures/segment2/segment2.07360.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_handakuten[] = { #include "textures/segment2/segment2.07370.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_percent[] = { #include "textures/segment2/segment2.07380.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_question[] = { #include "textures/segment2/segment2.07390.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_left_right_arrow[] = { #include "textures/segment2/segment2.073A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_open_parentheses[] = { #include "textures/segment2/segment2.073B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_close_open_parentheses[] = { #include "textures/segment2/segment2.073C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_close_parentheses[] = { #include "textures/segment2/segment2.073D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_coin[] = { #include "textures/segment2/segment2.073E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_multiply[] = { #include "textures/segment2/segment2.073F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_star_filled[] = { #include "textures/segment2/segment2.07400.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_star_hollow[] = { #include "textures/segment2/segment2.07410.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_a[] = { #include "textures/segment2/segment2.07420.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_i[] = { #include "textures/segment2/segment2.07430.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_u[] = { #include "textures/segment2/segment2.07440.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_c[] = { #include "textures/segment2/segment2.07450.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_o[] = { #include "textures/segment2/segment2.07460.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ka[] = { #include "textures/segment2/segment2.07470.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ki[] = { #include "textures/segment2/segment2.07480.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ku[] = { #include "textures/segment2/segment2.07490.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ke[] = { #include "textures/segment2/segment2.074A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ko[] = { #include "textures/segment2/segment2.074B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_sa[] = { #include "textures/segment2/segment2.074C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_shi[] = { #include "textures/segment2/segment2.074D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_su[] = { #include "textures/segment2/segment2.074E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_se[] = { #include "textures/segment2/segment2.074F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_so[] = { #include "textures/segment2/segment2.07500.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ta[] = { #include "textures/segment2/segment2.07510.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_chi[] = { #include "textures/segment2/segment2.07520.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_tsu[] = { #include "textures/segment2/segment2.07530.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_te[] = { #include "textures/segment2/segment2.07540.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_to[] = { #include "textures/segment2/segment2.07550.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_na[] = { #include "textures/segment2/segment2.07560.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ni[] = { #include "textures/segment2/segment2.07570.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_nu[] = { #include "textures/segment2/segment2.07580.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ne[] = { #include "textures/segment2/segment2.07590.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_no[] = { #include "textures/segment2/segment2.075A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ha[] = { #include "textures/segment2/segment2.075B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_hi[] = { #include "textures/segment2/segment2.075C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_hu[] = { #include "textures/segment2/segment2.075D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_he[] = { #include "textures/segment2/segment2.075E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ho[] = { #include "textures/segment2/segment2.075F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ma[] = { #include "textures/segment2/segment2.07600.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_mi[] = { #include "textures/segment2/segment2.07610.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_mu[] = { #include "textures/segment2/segment2.07620.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_me[] = { #include "textures/segment2/segment2.07630.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_mo[] = { #include "textures/segment2/segment2.07640.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ya[] = { #include "textures/segment2/segment2.07650.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_yu[] = { #include "textures/segment2/segment2.07660.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_yo[] = { #include "textures/segment2/segment2.07670.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ra[] = { #include "textures/segment2/segment2.07680.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ri[] = { #include "textures/segment2/segment2.07690.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ru[] = { #include "textures/segment2/segment2.076A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_re[] = { #include "textures/segment2/segment2.076B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_ro[] = { #include "textures/segment2/segment2.076C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_wa[] = { #include "textures/segment2/segment2.076D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_wo[] = { #include "textures/segment2/segment2.076E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_n[] = { #include "textures/segment2/segment2.076F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_e[] = { #include "textures/segment2/segment2.07700.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_tsu[] = { #include "textures/segment2/segment2.07710.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_ya[] = { #include "textures/segment2/segment2.07720.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_yu[] = { #include "textures/segment2/segment2.07730.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_yo[] = { #include "textures/segment2/segment2.07740.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_a[] = { #include "textures/segment2/segment2.07750.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_i[] = { #include "textures/segment2/segment2.07760.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_o[] = { #include "textures/segment2/segment2.07770.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_hiragana_small_u[] = { #include "textures/segment2/segment2.07780.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_interpunct[] = { #include "textures/segment2/segment2.07790.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_comma[] = { #include "textures/segment2/segment2.077A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_a[] = { #include "textures/segment2/segment2.077B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_i[] = { #include "textures/segment2/segment2.077C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_u[] = { #include "textures/segment2/segment2.077D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_e[] = { #include "textures/segment2/segment2.077E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_o[] = { #include "textures/segment2/segment2.077F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ka[] = { #include "textures/segment2/segment2.07800.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ki[] = { #include "textures/segment2/segment2.07810.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ku[] = { #include "textures/segment2/segment2.07820.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ke[] = { #include "textures/segment2/segment2.07830.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ko[] = { #include "textures/segment2/segment2.07840.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_sa[] = { #include "textures/segment2/segment2.07850.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_shi[] = { #include "textures/segment2/segment2.07860.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_su[] = { #include "textures/segment2/segment2.07870.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_se[] = { #include "textures/segment2/segment2.07880.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_so[] = { #include "textures/segment2/segment2.07890.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ta[] = { #include "textures/segment2/segment2.078A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_chi[] = { #include "textures/segment2/segment2.078B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_tsu[] = { #include "textures/segment2/segment2.078C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_te[] = { #include "textures/segment2/segment2.078D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_to[] = { #include "textures/segment2/segment2.078E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_na[] = { #include "textures/segment2/segment2.078F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ni[] = { #include "textures/segment2/segment2.07900.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_nu[] = { #include "textures/segment2/segment2.07910.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ne[] = { #include "textures/segment2/segment2.07920.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_no[] = { #include "textures/segment2/segment2.07930.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ha[] = { #include "textures/segment2/segment2.07940.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_hi[] = { #include "textures/segment2/segment2.07950.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_hu[] = { #include "textures/segment2/segment2.07960.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_he[] = { #include "textures/segment2/segment2.07970.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ho[] = { #include "textures/segment2/segment2.07980.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ma[] = { #include "textures/segment2/segment2.07990.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_mi[] = { #include "textures/segment2/segment2.079A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_mu[] = { #include "textures/segment2/segment2.079B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_me[] = { #include "textures/segment2/segment2.079C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_mo[] = { #include "textures/segment2/segment2.079D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ya[] = { #include "textures/segment2/segment2.079E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_yu[] = { #include "textures/segment2/segment2.079F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_yo[] = { #include "textures/segment2/segment2.07A00.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ra[] = { #include "textures/segment2/segment2.07A10.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ri[] = { #include "textures/segment2/segment2.07A20.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ru[] = { #include "textures/segment2/segment2.07A30.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_re[] = { #include "textures/segment2/segment2.07A40.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_ro[] = { #include "textures/segment2/segment2.07A50.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_wa[] = { #include "textures/segment2/segment2.07A60.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_n[] = { #include "textures/segment2/segment2.07A70.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_e[] = { #include "textures/segment2/segment2.07A80.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_tsu[] = { #include "textures/segment2/segment2.07A90.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_ya[] = { #include "textures/segment2/segment2.07AA0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_yu[] = { #include "textures/segment2/segment2.07AB0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_yo[] = { #include "textures/segment2/segment2.07AC0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_a[] = { #include "textures/segment2/segment2.07AD0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_i[] = { #include "textures/segment2/segment2.07AE0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_u[] = { #include "textures/segment2/segment2.07AF0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_katakana_small_o[] = { #include "textures/segment2/segment2.07B00.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_double_quotation_open[] = { #include "textures/segment2/segment2.07B10.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_double_quotation_close[] = { #include "textures/segment2/segment2.07B20.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_wave_dash[] = { #include "textures/segment2/segment2.07B30.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_jp_ellipsis[] = { #include "textures/segment2/segment2.07B40.ia1.inc.c" }; // EU Small Font #elif defined(VERSION_EU) ALIGNED8 static const u8 texture_font_char_eu_0[] = { #include "textures/segment2/font_graphics.05F00.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_1[] = { #include "textures/segment2/font_graphics.05F10.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_2[] = { #include "textures/segment2/font_graphics.05F20.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_3[] = { #include "textures/segment2/font_graphics.05F30.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_4[] = { #include "textures/segment2/font_graphics.05F40.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_5[] = { #include "textures/segment2/font_graphics.05F50.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_6[] = { #include "textures/segment2/font_graphics.05F60.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_7[] = { #include "textures/segment2/font_graphics.05F70.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_8[] = { #include "textures/segment2/font_graphics.05F80.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_9[] = { #include "textures/segment2/font_graphics.05F90.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_A[] = { #include "textures/segment2/font_graphics.05FA0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_B[] = { #include "textures/segment2/font_graphics.05FB0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_C[] = { #include "textures/segment2/font_graphics.05FC0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_D[] = { #include "textures/segment2/font_graphics.05FD0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_E[] = { #include "textures/segment2/font_graphics.05FE0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_F[] = { #include "textures/segment2/font_graphics.05FF0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_G[] = { #include "textures/segment2/font_graphics.06000.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_H[] = { #include "textures/segment2/font_graphics.06010.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_I[] = { #include "textures/segment2/font_graphics.06020.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_J[] = { #include "textures/segment2/font_graphics.06030.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_K[] = { #include "textures/segment2/font_graphics.06040.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_L[] = { #include "textures/segment2/font_graphics.06050.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_M[] = { #include "textures/segment2/font_graphics.06060.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_N[] = { #include "textures/segment2/font_graphics.06070.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_O[] = { #include "textures/segment2/font_graphics.06080.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_P[] = { #include "textures/segment2/font_graphics.06090.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_Q[] = { #include "textures/segment2/font_graphics.060A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_R[] = { #include "textures/segment2/font_graphics.060B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_S[] = { #include "textures/segment2/font_graphics.060C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_T[] = { #include "textures/segment2/font_graphics.060D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_U[] = { #include "textures/segment2/font_graphics.060E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_V[] = { #include "textures/segment2/font_graphics.060F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_W[] = { #include "textures/segment2/font_graphics.06100.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_X[] = { #include "textures/segment2/font_graphics.06110.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_Y[] = { #include "textures/segment2/font_graphics.06120.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_Z[] = { #include "textures/segment2/font_graphics.06130.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_a[] = { #include "textures/segment2/font_graphics.06140.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_b[] = { #include "textures/segment2/font_graphics.06150.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_c[] = { #include "textures/segment2/font_graphics.06160.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_d[] = { #include "textures/segment2/font_graphics.06170.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_e[] = { #include "textures/segment2/font_graphics.06180.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_f[] = { #include "textures/segment2/font_graphics.06190.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_g[] = { #include "textures/segment2/font_graphics.061A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_h[] = { #include "textures/segment2/font_graphics.061B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_i[] = { #include "textures/segment2/font_graphics.061C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_j[] = { #include "textures/segment2/font_graphics.061D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_k[] = { #include "textures/segment2/font_graphics.061E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_l[] = { #include "textures/segment2/font_graphics.061F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_m[] = { #include "textures/segment2/font_graphics.06200.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_n[] = { #include "textures/segment2/font_graphics.06210.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_o[] = { #include "textures/segment2/font_graphics.06220.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_p[] = { #include "textures/segment2/font_graphics.06230.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_q[] = { #include "textures/segment2/font_graphics.06240.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_r[] = { #include "textures/segment2/font_graphics.06250.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_s[] = { #include "textures/segment2/font_graphics.06260.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_t[] = { #include "textures/segment2/font_graphics.06270.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_u[] = { #include "textures/segment2/font_graphics.06280.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_v[] = { #include "textures/segment2/font_graphics.06290.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_w[] = { #include "textures/segment2/font_graphics.062A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_x[] = { #include "textures/segment2/font_graphics.062B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_y[] = { #include "textures/segment2/font_graphics.062C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_z[] = { #include "textures/segment2/font_graphics.062D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_left_right_arrow[] = { #include "textures/segment2/font_graphics.062E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_ampersand[] = { #include "textures/segment2/font_graphics.062F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_exclamation[] = { #include "textures/segment2/font_graphics.06300.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_coin[] = { #include "textures/segment2/font_graphics.06310.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_multiply[] = { #include "textures/segment2/font_graphics.06320.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_open_parentheses[] = { #include "textures/segment2/font_graphics.06330.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_close_open_parentheses[] = { #include "textures/segment2/font_graphics.06340.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_close_parentheses[] = { #include "textures/segment2/font_graphics.06350.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_tilde[] = { #include "textures/segment2/font_graphics.06360.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_period[] = { #include "textures/segment2/font_graphics.06370.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_percent[] = { #include "textures/segment2/font_graphics.06380.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_interpunct[] = { #include "textures/segment2/font_graphics.06390.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_comma[] = { #include "textures/segment2/font_graphics.063A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_apostrophe[] = { #include "textures/segment2/font_graphics.063B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_question[] = { #include "textures/segment2/font_graphics.063C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_star_filled[] = { #include "textures/segment2/font_graphics.063D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_star_hollow[] = { #include "textures/segment2/font_graphics.063E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_double_quote_open[] = { #include "textures/segment2/font_graphics.063F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_double_quote_close[] = { #include "textures/segment2/font_graphics.06400.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_colon[] = { #include "textures/segment2/font_graphics.06410.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_EU_slash[] = { #include "textures/segment2/font_graphics.06420.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_A[] = { #include "textures/segment2/font_graphics.06430.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_B[] = { #include "textures/segment2/font_graphics.06440.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_C[] = { #include "textures/segment2/font_graphics.06450.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_Z[] = { #include "textures/segment2/font_graphics.06460.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_R[] = { #include "textures/segment2/font_graphics.06470.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_C_up[] = { #include "textures/segment2/font_graphics.06480.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_C_down[] = { #include "textures/segment2/font_graphics.06490.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_C_left[] = { #include "textures/segment2/font_graphics.064A0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_button_C_right[] = { #include "textures/segment2/font_graphics.064B0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_umlaut[] = { #include "textures/segment2/font_graphics.064C0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_circumflex[] = { #include "textures/segment2/font_graphics.064D0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_grave[] = { #include "textures/segment2/font_graphics.064E0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_acute[] = { #include "textures/segment2/font_graphics.064F0.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_cedilla[] = { #include "textures/segment2/font_graphics.06500.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_unknown[] = { #include "textures/segment2/font_graphics.06510.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_Cedilla[] = { #include "textures/segment2/font_graphics.06520.ia1.inc.c" }; ALIGNED8 static const u8 texture_font_char_eu_eszeet[] = { #include "textures/segment2/font_graphics.06530.ia1.inc.c" }; // US Small Font #else ALIGNED8 static const u8 texture_font_char_us_0[] = { #include "textures/segment2/font_graphics.05900.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_1[] = { #include "textures/segment2/font_graphics.05940.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_2[] = { #include "textures/segment2/font_graphics.05980.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_3[] = { #include "textures/segment2/font_graphics.059C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_4[] = { #include "textures/segment2/font_graphics.05A00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_5[] = { #include "textures/segment2/font_graphics.05A40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_6[] = { #include "textures/segment2/font_graphics.05A80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_7[] = { #include "textures/segment2/font_graphics.05AC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_8[] = { #include "textures/segment2/font_graphics.05B00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_9[] = { #include "textures/segment2/font_graphics.05B40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_A[] = { #include "textures/segment2/font_graphics.05B80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_B[] = { #include "textures/segment2/font_graphics.05BC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_C[] = { #include "textures/segment2/font_graphics.05C00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_D[] = { #include "textures/segment2/font_graphics.05C40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_E[] = { #include "textures/segment2/font_graphics.05C80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_F[] = { #include "textures/segment2/font_graphics.05CC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_G[] = { #include "textures/segment2/font_graphics.05D00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_H[] = { #include "textures/segment2/font_graphics.05D40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_I[] = { #include "textures/segment2/font_graphics.05D80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_J[] = { #include "textures/segment2/font_graphics.05DC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_K[] = { #include "textures/segment2/font_graphics.05E00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_L[] = { #include "textures/segment2/font_graphics.05E40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_M[] = { #include "textures/segment2/font_graphics.05E80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_N[] = { #include "textures/segment2/font_graphics.05EC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_O[] = { #include "textures/segment2/font_graphics.05F00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_P[] = { #include "textures/segment2/font_graphics.05F40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_Q[] = { #include "textures/segment2/font_graphics.05F80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_R[] = { #include "textures/segment2/font_graphics.05FC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_S[] = { #include "textures/segment2/font_graphics.06000.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_T[] = { #include "textures/segment2/font_graphics.06040.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_U[] = { #include "textures/segment2/font_graphics.06080.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_V[] = { #include "textures/segment2/font_graphics.060C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_W[] = { #include "textures/segment2/font_graphics.06100.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_X[] = { #include "textures/segment2/font_graphics.06140.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_Y[] = { #include "textures/segment2/font_graphics.06180.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_Z[] = { #include "textures/segment2/font_graphics.061C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_a[] = { #include "textures/segment2/font_graphics.06200.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_b[] = { #include "textures/segment2/font_graphics.06240.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_c[] = { #include "textures/segment2/font_graphics.06280.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_d[] = { #include "textures/segment2/font_graphics.062C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_e[] = { #include "textures/segment2/font_graphics.06300.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_f[] = { #include "textures/segment2/font_graphics.06340.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_g[] = { #include "textures/segment2/font_graphics.06380.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_h[] = { #include "textures/segment2/font_graphics.063C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_i[] = { #include "textures/segment2/font_graphics.06400.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_j[] = { #include "textures/segment2/font_graphics.06440.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_k[] = { #include "textures/segment2/font_graphics.06480.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_l[] = { #include "textures/segment2/font_graphics.064C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_m[] = { #include "textures/segment2/font_graphics.06500.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_n[] = { #include "textures/segment2/font_graphics.06540.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_o[] = { #include "textures/segment2/font_graphics.06580.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_p[] = { #include "textures/segment2/font_graphics.065C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_q[] = { #include "textures/segment2/font_graphics.06600.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_r[] = { #include "textures/segment2/font_graphics.06640.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_s[] = { #include "textures/segment2/font_graphics.06680.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_t[] = { #include "textures/segment2/font_graphics.066C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_u[] = { #include "textures/segment2/font_graphics.06700.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_v[] = { #include "textures/segment2/font_graphics.06740.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_w[] = { #include "textures/segment2/font_graphics.06780.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_x[] = { #include "textures/segment2/font_graphics.067C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_y[] = { #include "textures/segment2/font_graphics.06800.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_z[] = { #include "textures/segment2/font_graphics.06840.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_left_right_arrow[] = { #include "textures/segment2/font_graphics.06880.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_exclamation[] = { #include "textures/segment2/font_graphics.068C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_coin[] = { #include "textures/segment2/font_graphics.06900.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_multiply[] = { #include "textures/segment2/font_graphics.06940.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_open_parentheses[] = { #include "textures/segment2/font_graphics.06980.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_close_open_parentheses[] = { #include "textures/segment2/font_graphics.069C0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_close_parentheses[] = { #include "textures/segment2/font_graphics.06A00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_tilde[] = { #include "textures/segment2/font_graphics.06A40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_period[] = { #include "textures/segment2/font_graphics.06A80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_percent[] = { #include "textures/segment2/font_graphics.06AC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_interpunct[] = { #include "textures/segment2/font_graphics.06B00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_comma[] = { #include "textures/segment2/font_graphics.06B40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_apostrophe[] = { #include "textures/segment2/font_graphics.06B80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_question[] = { #include "textures/segment2/font_graphics.06BC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_star_filled[] = { #include "textures/segment2/font_graphics.06C00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_star_hollow[] = { #include "textures/segment2/font_graphics.06C40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_double_quote_open[] = { #include "textures/segment2/font_graphics.06C80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_double_quote_close[] = { #include "textures/segment2/font_graphics.06CC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_ellipsis[] = { #include "textures/segment2/font_graphics.06D00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_slash[] = { #include "textures/segment2/font_graphics.06D40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_ampersand[] = { #include "textures/segment2/font_graphics.06D80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_A[] = { #include "textures/segment2/font_graphics.06DC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_B[] = { #include "textures/segment2/font_graphics.06E00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_C[] = { #include "textures/segment2/font_graphics.06E40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_Z[] = { #include "textures/segment2/font_graphics.06E80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_R[] = { #include "textures/segment2/font_graphics.06EC0.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_C_up[] = { #include "textures/segment2/font_graphics.06F00.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_C_down[] = { #include "textures/segment2/font_graphics.06F40.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_C_left[] = { #include "textures/segment2/font_graphics.06F80.ia4.inc.c" }; ALIGNED8 static const u8 texture_font_char_us_button_C_right[] = { #include "textures/segment2/font_graphics.06FC0.ia4.inc.c" }; #endif ALIGNED8 static const u8 texture_hud_char_camera[] = { #include "textures/segment2/segment2.07B50.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_lakitu[] = { #include "textures/segment2/segment2.07D50.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_no_camera[] = { #include "textures/segment2/segment2.07F50.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_arrow_up[] = { #include "textures/segment2/segment2.08150.rgba16.inc.c" }; ALIGNED8 static const u8 texture_hud_char_arrow_down[] = { #include "textures/segment2/segment2.081D0.rgba16.inc.c" }; // Main HUD print table 0x02008250-0x02008337 const u8 *const main_hud_lut[] = { #ifdef VERSION_EU texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3, texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7, texture_hud_char_8, texture_hud_char_9, texture_hud_char_A, texture_hud_char_B, texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F, texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, 0x0, texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N, texture_hud_char_O, texture_hud_char_P, 0x0, texture_hud_char_R, texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V, texture_hud_char_W, 0x0, texture_hud_char_Y, texture_hud_char_Z, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_mario_head, texture_hud_char_star, 0x0, 0x0, texture_hud_char_apostrophe, texture_hud_char_double_quote, texture_hud_char_umlaut, #elif defined(VERSION_US) texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3, texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7, texture_hud_char_8, texture_hud_char_9, texture_hud_char_A, texture_hud_char_B, texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F, texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, 0x0, texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N, texture_hud_char_O, texture_hud_char_P, 0x0, texture_hud_char_R, texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, 0x0, texture_hud_char_W, 0x0, texture_hud_char_Y, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_mario_head, texture_hud_char_star, 0x0, 0x0, texture_hud_char_apostrophe, texture_hud_char_double_quote, #else texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3, texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7, texture_hud_char_8, texture_hud_char_9, texture_hud_char_A, texture_hud_char_B, texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F, texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, texture_hud_char_J, texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N, texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R, texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V, texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z, texture_hud_char_exclamation, texture_hud_char_double_exclamation, texture_hud_char_question, texture_hud_char_ampersand, texture_hud_char_percent, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_mario_head, texture_hud_char_star, texture_hud_char_decimal_point, texture_hud_char_beta_key, texture_hud_char_apostrophe, texture_hud_char_double_quote, #endif }; // Main small font print table 0x02008338-0x02008737 const u8 *const main_font_lut[] = { #ifdef VERSION_EU // EU Font Table texture_font_char_eu_0, texture_font_char_eu_1, texture_font_char_eu_2, texture_font_char_eu_3, texture_font_char_eu_4, texture_font_char_eu_5, texture_font_char_eu_6, texture_font_char_eu_7, texture_font_char_eu_8, texture_font_char_eu_9, texture_font_char_eu_A, texture_font_char_eu_B, texture_font_char_eu_C, texture_font_char_eu_D, texture_font_char_eu_E, texture_font_char_eu_F, texture_font_char_eu_G, texture_font_char_eu_H, texture_font_char_eu_I, texture_font_char_eu_J, texture_font_char_eu_K, texture_font_char_eu_L, texture_font_char_eu_M, texture_font_char_eu_N, texture_font_char_eu_O, texture_font_char_eu_P, texture_font_char_eu_Q, texture_font_char_eu_R, texture_font_char_eu_S, texture_font_char_eu_T, texture_font_char_eu_U, texture_font_char_eu_V, texture_font_char_eu_W, texture_font_char_eu_X, texture_font_char_eu_Y, texture_font_char_eu_Z, texture_font_char_eu_a, texture_font_char_eu_b, texture_font_char_eu_c, texture_font_char_eu_d, texture_font_char_eu_e, texture_font_char_eu_f, texture_font_char_eu_g, texture_font_char_eu_h, texture_font_char_eu_i, texture_font_char_eu_j, texture_font_char_eu_k, texture_font_char_eu_l, texture_font_char_eu_m, texture_font_char_eu_n, texture_font_char_eu_o, texture_font_char_eu_p, texture_font_char_eu_q, texture_font_char_eu_r, texture_font_char_eu_s, texture_font_char_eu_t, texture_font_char_eu_u, texture_font_char_eu_v, texture_font_char_eu_w, texture_font_char_eu_x, texture_font_char_eu_y, texture_font_char_eu_z, texture_font_char_eu_apostrophe, texture_font_char_eu_period, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_eu_button_C_up, texture_font_char_eu_button_C_down, texture_font_char_eu_button_C_left, texture_font_char_eu_button_C_right, texture_font_char_eu_button_A, texture_font_char_eu_button_B, texture_font_char_eu_button_C, texture_font_char_eu_button_Z, texture_font_char_eu_button_R, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_eu_comma, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_EU_slash, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_eu_open_parentheses, texture_font_char_eu_close_open_parentheses, texture_font_char_eu_close_parentheses, texture_font_char_eu_left_right_arrow, texture_font_char_eu_ampersand, texture_font_char_eu_colon, texture_font_char_eu_acute, texture_font_char_eu_circumflex, texture_font_char_eu_umlaut, texture_font_char_eu_grave, texture_font_char_eu_unknown, texture_font_char_eu_eszeet, texture_font_char_eu_Cedilla, texture_font_char_eu_cedilla, 0x0, 0x0, 0x0, texture_font_char_eu_exclamation, texture_font_char_eu_percent, texture_font_char_eu_question, texture_font_char_eu_double_quote_open, texture_font_char_eu_double_quote_close, texture_font_char_eu_tilde, 0x0, texture_font_char_eu_coin, texture_font_char_eu_star_filled, texture_font_char_eu_multiply, texture_font_char_eu_interpunct, texture_font_char_eu_star_hollow, 0x0, 0x0, #elif defined(VERSION_US) // US Font Table texture_font_char_us_0, texture_font_char_us_1, texture_font_char_us_2, texture_font_char_us_3, texture_font_char_us_4, texture_font_char_us_5, texture_font_char_us_6, texture_font_char_us_7, texture_font_char_us_8, texture_font_char_us_9, texture_font_char_us_A, texture_font_char_us_B, texture_font_char_us_C, texture_font_char_us_D, texture_font_char_us_E, texture_font_char_us_F, texture_font_char_us_G, texture_font_char_us_H, texture_font_char_us_I, texture_font_char_us_J, texture_font_char_us_K, texture_font_char_us_L, texture_font_char_us_M, texture_font_char_us_N, texture_font_char_us_O, texture_font_char_us_P, texture_font_char_us_Q, texture_font_char_us_R, texture_font_char_us_S, texture_font_char_us_T, texture_font_char_us_U, texture_font_char_us_V, texture_font_char_us_W, texture_font_char_us_X, texture_font_char_us_Y, texture_font_char_us_Z, texture_font_char_us_a, texture_font_char_us_b, texture_font_char_us_c, texture_font_char_us_d, texture_font_char_us_e, texture_font_char_us_f, texture_font_char_us_g, texture_font_char_us_h, texture_font_char_us_i, texture_font_char_us_j, texture_font_char_us_k, texture_font_char_us_l, texture_font_char_us_m, texture_font_char_us_n, texture_font_char_us_o, texture_font_char_us_p, texture_font_char_us_q, texture_font_char_us_r, texture_font_char_us_s, texture_font_char_us_t, texture_font_char_us_u, texture_font_char_us_v, texture_font_char_us_w, texture_font_char_us_x, texture_font_char_us_y, texture_font_char_us_z, texture_font_char_us_apostrophe, texture_font_char_us_period, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_us_button_C_up, texture_font_char_us_button_C_down, texture_font_char_us_button_C_left, texture_font_char_us_button_C_right, texture_font_char_us_button_A, texture_font_char_us_button_B, texture_font_char_us_button_C, texture_font_char_us_button_Z, texture_font_char_us_button_R, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_us_comma, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_us_slash, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_us_open_parentheses, texture_font_char_us_close_open_parentheses, texture_font_char_us_close_parentheses, texture_font_char_us_left_right_arrow, texture_font_char_us_ampersand, texture_font_char_us_ellipsis, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_us_exclamation, texture_font_char_us_percent, texture_font_char_us_question, texture_font_char_us_double_quote_open, texture_font_char_us_double_quote_close, texture_font_char_us_tilde, 0x0, texture_font_char_us_coin, texture_font_char_us_star_filled, texture_font_char_us_multiply, texture_font_char_us_interpunct, texture_font_char_us_star_hollow, 0x0, 0x0, #elif defined(VERSION_JP) || defined(VERSION_SH) texture_font_char_jp_0, texture_font_char_jp_1, texture_font_char_jp_2, texture_font_char_jp_3, texture_font_char_jp_4, texture_font_char_jp_5, texture_font_char_jp_6, texture_font_char_jp_7, texture_font_char_jp_8, texture_font_char_jp_9, texture_font_char_jp_A, texture_font_char_jp_B, texture_font_char_jp_C, texture_font_char_jp_D, texture_font_char_jp_E, texture_font_char_jp_F, texture_font_char_jp_G, texture_font_char_jp_H, texture_font_char_jp_I, texture_font_char_jp_J, texture_font_char_jp_K, texture_font_char_jp_L, texture_font_char_jp_M, texture_font_char_jp_N, texture_font_char_jp_O, texture_font_char_jp_P, texture_font_char_jp_Q, texture_font_char_jp_R, texture_font_char_jp_S, texture_font_char_jp_T, texture_font_char_jp_U, texture_font_char_jp_V, texture_font_char_jp_W, texture_font_char_jp_X, texture_font_char_jp_Y, texture_font_char_jp_Z, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_jp_hiragana_a, texture_font_char_jp_hiragana_i, texture_font_char_jp_hiragana_u, texture_font_char_jp_hiragana_c, texture_font_char_jp_hiragana_o, texture_font_char_jp_hiragana_ka, texture_font_char_jp_hiragana_ki, texture_font_char_jp_hiragana_ku, texture_font_char_jp_hiragana_ke, texture_font_char_jp_hiragana_ko, texture_font_char_jp_hiragana_sa, texture_font_char_jp_hiragana_shi, texture_font_char_jp_hiragana_su, texture_font_char_jp_hiragana_se, texture_font_char_jp_hiragana_so, texture_font_char_jp_hiragana_ta, texture_font_char_jp_hiragana_chi, texture_font_char_jp_hiragana_tsu, texture_font_char_jp_hiragana_te, texture_font_char_jp_hiragana_to, texture_font_char_jp_hiragana_na, texture_font_char_jp_hiragana_ni, texture_font_char_jp_hiragana_nu, texture_font_char_jp_hiragana_ne, texture_font_char_jp_hiragana_no, texture_font_char_jp_hiragana_ha, texture_font_char_jp_hiragana_hi, texture_font_char_jp_hiragana_hu, texture_font_char_jp_hiragana_he, texture_font_char_jp_hiragana_ho, texture_font_char_jp_hiragana_ma, texture_font_char_jp_hiragana_mi, texture_font_char_jp_hiragana_mu, texture_font_char_jp_hiragana_me, texture_font_char_jp_hiragana_mo, texture_font_char_jp_hiragana_ya, texture_font_char_jp_hiragana_yu, texture_font_char_jp_hiragana_yo, texture_font_char_jp_hiragana_ra, texture_font_char_jp_hiragana_ri, texture_font_char_jp_hiragana_ru, texture_font_char_jp_hiragana_re, texture_font_char_jp_hiragana_ro, texture_font_char_jp_hiragana_wa, texture_font_char_jp_hiragana_wo, texture_font_char_jp_hiragana_n, 0x0, texture_font_char_jp_comma, texture_font_char_jp_katakana_a, texture_font_char_jp_katakana_i, texture_font_char_jp_katakana_u, texture_font_char_jp_katakana_e, texture_font_char_jp_katakana_o, texture_font_char_jp_katakana_ka, texture_font_char_jp_katakana_ki, texture_font_char_jp_katakana_ku, texture_font_char_jp_katakana_ke, texture_font_char_jp_katakana_ko, texture_font_char_jp_katakana_sa, texture_font_char_jp_katakana_shi, texture_font_char_jp_katakana_su, texture_font_char_jp_katakana_se, texture_font_char_jp_katakana_so, texture_font_char_jp_katakana_ta, texture_font_char_jp_katakana_chi, texture_font_char_jp_katakana_tsu, texture_font_char_jp_katakana_te, texture_font_char_jp_katakana_to, texture_font_char_jp_katakana_na, texture_font_char_jp_katakana_ni, texture_font_char_jp_katakana_nu, texture_font_char_jp_katakana_ne, texture_font_char_jp_katakana_no, texture_font_char_jp_katakana_ha, texture_font_char_jp_katakana_hi, texture_font_char_jp_katakana_hu, texture_font_char_jp_katakana_he, texture_font_char_jp_katakana_ho, texture_font_char_jp_katakana_ma, texture_font_char_jp_katakana_mi, texture_font_char_jp_katakana_mu, texture_font_char_jp_katakana_me, texture_font_char_jp_katakana_mo, texture_font_char_jp_katakana_ya, texture_font_char_jp_katakana_yu, texture_font_char_jp_katakana_yo, texture_font_char_jp_katakana_ra, texture_font_char_jp_katakana_ri, texture_font_char_jp_katakana_ru, texture_font_char_jp_katakana_re, texture_font_char_jp_katakana_ro, texture_font_char_jp_katakana_wa, 0x0, texture_font_char_jp_katakana_n, 0x0, texture_font_char_jp_long_vowel, texture_font_char_jp_hiragana_small_e, texture_font_char_jp_hiragana_small_tsu, texture_font_char_jp_hiragana_small_ya, texture_font_char_jp_hiragana_small_yu, texture_font_char_jp_hiragana_small_yo, texture_font_char_jp_hiragana_small_a, texture_font_char_jp_hiragana_small_i, texture_font_char_jp_hiragana_small_u, texture_font_char_jp_hiragana_small_o, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_jp_katakana_small_e, texture_font_char_jp_katakana_small_tsu, texture_font_char_jp_katakana_small_ya, texture_font_char_jp_katakana_small_yu, texture_font_char_jp_katakana_small_yo, texture_font_char_jp_katakana_small_a, texture_font_char_jp_katakana_small_i, texture_font_char_jp_katakana_small_u, texture_font_char_jp_katakana_small_o, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_jp_open_parentheses, texture_font_char_jp_close_open_parentheses, texture_font_char_jp_close_parentheses, texture_font_char_jp_left_right_arrow, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, texture_font_char_jp_dakuten, texture_font_char_jp_handakuten, texture_font_char_jp_exclamation, texture_font_char_jp_percent, texture_font_char_jp_question, texture_font_char_jp_double_quotation_open, texture_font_char_jp_double_quotation_close, texture_font_char_jp_wave_dash, texture_font_char_jp_ellipsis, texture_font_char_jp_coin, texture_font_char_jp_star_filled, texture_font_char_jp_multiply, texture_font_char_jp_interpunct, texture_font_char_jp_star_hollow, 0x0, 0x0, #endif }; // credits font LUT 0x02008738-0x020087CB const u8 *const main_credits_font_lut[] = { 0x0, 0x0, 0x0, texture_credits_char_3, texture_credits_char_4, 0x0, texture_credits_char_6, 0x0, 0x0, 0x0, texture_credits_char_A, texture_credits_char_B, texture_credits_char_C, texture_credits_char_D, texture_credits_char_E, texture_credits_char_F, texture_credits_char_G, texture_credits_char_H, texture_credits_char_I, texture_credits_char_J, texture_credits_char_K, texture_credits_char_L, texture_credits_char_M, texture_credits_char_N, texture_credits_char_O, texture_credits_char_P, texture_credits_char_Q, texture_credits_char_R, texture_credits_char_S, texture_credits_char_T, texture_credits_char_U, texture_credits_char_V, texture_credits_char_W, texture_credits_char_X, texture_credits_char_Y, texture_credits_char_Z, texture_credits_char_period, }; // HUD camera table 0x020087CC-0x020087E3 const u8 *const main_hud_camera_lut[] = { texture_hud_char_camera, texture_hud_char_mario_head, texture_hud_char_lakitu, texture_hud_char_no_camera, texture_hud_char_arrow_up, texture_hud_char_arrow_down, }; // If you change the language here, the following Makefile rule also needs to // change, to generate the right version of define_text.inc.c: // $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c #if defined(VERSION_JP) || defined(VERSION_SH) #include "text/jp/define_text.inc.c" #elif defined(VERSION_US) #include "text/us/define_text.inc.c" #endif UNUSED static const u64 segment2_unused_0 = 0; // 0x0200EC60 - 0x0200EC98 const Gfx dl_hud_img_begin[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_COPY), gsDPSetTexturePersp(G_TP_NONE), gsDPSetAlphaCompare(G_AC_THRESHOLD), gsDPSetBlendColor(255, 255, 255, 255), #ifdef VERSION_EU gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2), gsDPSetTextureFilter(G_TF_POINT), #else gsDPSetRenderMode(G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2), #endif gsSPEndDisplayList(), }; // 0x0200EC98 - 0x0200ECC8 const Gfx dl_hud_img_load_tex_block[] = { gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x0200ECC8 - 0x0200ED00 const Gfx dl_hud_img_end[] = { gsDPPipeSync(), gsDPSetTexturePersp(G_TP_PERSP), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsDPSetAlphaCompare(G_AC_NONE), #ifdef VERSION_EU gsDPSetTextureFilter(G_TF_BILERP), gsDPSetCycleType(G_CYC_1CYCLE), #else gsDPSetCycleType(G_CYC_1CYCLE), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), #endif gsSPEndDisplayList(), }; // 0x0200ED00 - 0x0200ED38 const Gfx dl_rgba16_text_begin[] = { gsDPPipeSync(), gsDPSetTexturePersp(G_TP_NONE), gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetRenderMode(G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2), gsDPSetTextureFilter(G_TF_POINT), gsSPEndDisplayList(), }; // 0x0200ED38 - 0x0200ED68 const Gfx dl_rgba16_load_tex_block[] = { gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x0200ED68 - 0x0200EDA8 const Gfx dl_rgba16_text_end[] = { gsDPPipeSync(), gsDPSetTexturePersp(G_TP_PERSP), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetTextureFilter(G_TF_BILERP), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPEndDisplayList(), }; // 0x0200EDA8 - 0x0200EDE8 static const Vtx vertex_text_bg_box[] = { {{{ 0, -80, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 130, -80, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 130, 0, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 0, 0, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0200EDE8 - 0x0200EE28 const Gfx dl_draw_text_bg_box[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_FADE, G_CC_FADE), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2), gsSPVertex(vertex_text_bg_box, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; #ifndef VERSION_EU // 0x0200EE28 - 0x0200EE68 static const Vtx vertex_ia8_char[] = { #ifndef VERSION_JP {{{ 0, 0, 0}, 0, { 0, 256}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 8, 0, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 8, 16, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 0, 16, 0}, 0, { 480, 256}, {0xff, 0xff, 0xff, 0xff}}}, #else {{{ 0, 0, 0}, 0, { 0, 1024}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 8, 0, 0}, 0, { 512, 1024}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 8, 16, 0}, 0, { 512, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 0, 16, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, #endif }; // !EU #endif #ifdef VERSION_EU // 0x020073B0 const Gfx dl_ia_text_begin[] = { gsDPPipeSync(), gsDPSetTexturePersp(G_TP_NONE), gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2), gsDPSetTextureFilter(G_TF_POINT), gsSPEndDisplayList(), }; // 0x020073E8 - 0x02007418 const Gfx dl_ia_text_tex_settings[] = { gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_MIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_MIRROR, 4, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_MIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_MIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x02007418 - 0x02007450 const Gfx dl_ia_text_end[] = { gsDPPipeSync(), gsDPSetTexturePersp(G_TP_PERSP), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetTextureFilter(G_TF_BILERP), gsSPEndDisplayList(), }; #elif defined(VERSION_US) const Gfx dl_ia_text_begin[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2), gsDPSetTextureFilter(G_TF_POINT), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; const Gfx dl_ia_text_tex_settings[] = { gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPVertex(vertex_ia8_char, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; #else // 0x0200EE68 - 0x0200EEA8 const Gfx dl_ia_text_begin[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2), gsDPSetTextureFilter(G_TF_POINT), gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x0200EEA8 - 0x0200EEF0 const Gfx dl_ia_text_tex_settings[] = { gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 16 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPVertex(vertex_ia8_char, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; #endif #ifndef VERSION_EU // 0x0200EEF0 - 0x0200EF30 const Gfx dl_ia_text_end[] = { gsDPPipeSync(), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetEnvColor(255, 255, 255, 255), gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsDPSetTextureFilter(G_TF_BILERP), gsSPEndDisplayList(), }; #endif // 0x0200EF30 - 0x0200EF60 static const Vtx vertex_triangle[] = { {{{ 0, 0, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 8, 8, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 0, 16, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0200EF60 - 0x0200EFB0 const Gfx dl_draw_triangle[] = { gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_FADE, G_CC_FADE), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2), gsDPSetTextureFilter(G_TF_POINT), gsSPVertex(vertex_triangle, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPSetGeometryMode(G_LIGHTING), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0200EFB0 - 0x0200EFF0 static const Vtx vertex_billboard_num[] = { {{{ -32, -32, 0}, 0, { 0, 1024}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 32, -32, 0}, 0, { 1024, 1024}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 32, 32, 0}, 0, { 1024, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -32, 32, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0200EFF0 - 0x0200F038 const Gfx dl_billboard_num_begin[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x0200F038 - 0x0200F078 const Gfx dl_billboard_num_end[] = { gsSPVertex(vertex_billboard_num, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x0200F078 - 0x0200F0A8 const Gfx dl_billboard_num_0[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F0A8 - 0x0200F0D8 const Gfx dl_billboard_num_1[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F0D8 - 0x0200F108 const Gfx dl_billboard_num_2[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F108 - 0x0200F138 const Gfx dl_billboard_num_3[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_3), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F138 - 0x0200F168 const Gfx dl_billboard_num_4[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_4), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F168 - 0x0200F198 const Gfx dl_billboard_num_5[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_5), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F198 - 0x0200F1C8 const Gfx dl_billboard_num_6[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_6), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F1C8 - 0x0200F1F8 const Gfx dl_billboard_num_7[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_7), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F1F8 - 0x0200F228 const Gfx dl_billboard_num_8[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; // 0x0200F228 - 0x0200F258 const Gfx dl_billboard_num_9[] = { gsSPDisplayList(dl_billboard_num_begin), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_9), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(dl_billboard_num_end), gsSPEndDisplayList(), }; ALIGNED8 static const u8 texture_shadow_quarter_circle[] = { #include "textures/segment2/shadow_quarter_circle.ia8.inc.c" }; ALIGNED8 static const u8 texture_shadow_quarter_square[] = { #include "textures/segment2/shadow_quarter_square.ia8.inc.c" }; ALIGNED8 const u8 texture_transition_star_half[] = { #include "textures/segment2/segment2.0F458.ia8.inc.c" }; ALIGNED8 const u8 texture_transition_circle_half[] = { #include "textures/segment2/segment2.0FC58.ia8.inc.c" }; ALIGNED8 const u8 texture_transition_mario[] = { #include "textures/segment2/segment2.10458.ia8.inc.c" }; ALIGNED8 const u8 texture_transition_bowser_half[] = { #include "textures/segment2/segment2.11458.ia8.inc.c" }; ALIGNED8 const u8 texture_waterbox_water[] = { #include "textures/segment2/segment2.11C58.rgba16.inc.c" }; ALIGNED8 const u8 texture_waterbox_jrb_water[] = { #include "textures/segment2/segment2.12458.rgba16.inc.c" }; ALIGNED8 const u8 texture_waterbox_unknown_water[] = { #include "textures/segment2/segment2.12C58.rgba16.inc.c" }; ALIGNED8 const u8 texture_waterbox_mist[] = { #include "textures/segment2/segment2.13458.ia16.inc.c" }; ALIGNED8 const u8 texture_waterbox_lava[] = { #include "textures/segment2/segment2.13C58.rgba16.inc.c" }; // Unreferenced light group static const Lights1 segment2_lights_unused = gdSPDefLights1( 0x40, 0x40, 0x40, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x02014470 - 0x020144B0 static const Mtx matrix_identity = { #ifdef TARGET_N64 {{0x00010000, 0x00000000, 0x00000001, 0x00000000}, {0x00000000, 0x00010000, 0x00000000, 0x00000001}, {0x00000000, 0x00000000, 0x00000000, 0x00000000}, {0x00000000, 0x00000000, 0x00000000, 0x00000000}} #else {{1.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}} #endif }; // 0x020144B0 - 0x020144F0 static const Mtx matrix_fullscreen = { #if TARGET_N64 {{0x00000000, 0x00000000, 0x00000000, 0x00000000}, {0x00000000, 0xffff0000, 0xffffffff, 0xffff0001}, {((65536 * 2 / SCREEN_WIDTH) << 16) | 0, 0x00000000, (0 << 16) | (65536 * 2 / SCREEN_HEIGHT), 0x00000000}, {0x00000000, 0x00000000, 0x00000000, 0x00000000}} #else {{2.0f / SCREEN_WIDTH, 0.0f, 0.0f, 0.0f}, {0.0f, 2.0f / SCREEN_HEIGHT, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f, 0.0f}, {-1.0f, -1.0f, -1.0f, 1.0f}} #endif }; // 0x020144F0 - 0x02014508 const Gfx dl_draw_quad_verts_0123[] = { gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x02014508 - 0x02014520 const Gfx dl_draw_quad_verts_4567[] = { gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; const Gfx dl_shadow_begin[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; const Gfx dl_shadow_circle[] = { gsSPDisplayList(dl_shadow_begin), gsDPLoadTextureBlock(texture_shadow_quarter_circle, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD), gsSPEndDisplayList(), }; const Gfx dl_shadow_square[] = { gsSPDisplayList(dl_shadow_begin), gsDPLoadTextureBlock(texture_shadow_quarter_square, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD), gsSPEndDisplayList(), }; // 0x020145D8 - 0x02014620 const Gfx dl_shadow_9_verts[] = { gsSP2Triangles( 0, 3, 4, 0x0, 0, 4, 1, 0x0), gsSP2Triangles( 1, 4, 2, 0x0, 2, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 4, 7, 8, 0x0, 4, 8, 5, 0x0), gsSPEndDisplayList(), }; // 0x02014620 - 0x02014638 const Gfx dl_shadow_4_verts[] = { gsSP2Triangles( 0, 2, 1, 0x0, 1, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x02014638 - 0x02014660 const Gfx dl_shadow_end[] = { gsDPPipeSync(), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x02014660 - 0x02014698 const Gfx dl_proj_mtx_fullscreen[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsSPMatrix(&matrix_identity, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH), gsSPMatrix(&matrix_fullscreen, G_MTX_PROJECTION | G_MTX_MUL | G_MTX_NOPUSH), gsSPMatrix(&matrix_identity, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH), gsSPPerspNormalize(0xFFFF), gsSPEndDisplayList(), }; // 0x02014698 - 0x020146C0 const Gfx dl_screen_transition_end[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2), gsSPEndDisplayList(), }; // 0x020146C0 - 0x02014708 const Gfx dl_transition_draw_filled_region[] = { gsSP2Triangles( 0, 4, 1, 0x0, 1, 4, 5, 0x0), gsSP2Triangles( 1, 5, 2, 0x0, 2, 5, 6, 0x0), gsSP2Triangles( 2, 6, 7, 0x0, 2, 7, 3, 0x0), gsSP2Triangles( 3, 4, 0, 0x0, 3, 7, 4, 0x0), gsSPEndDisplayList(), }; // 0x02014708 - 0x02014738 const Gfx dl_skybox_begin[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPPerspNormalize(0xFFFF), gsSPMatrix(&matrix_identity, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH), gsSPEndDisplayList(), }; // 0x02014738 - 0x02014768 const Gfx dl_skybox_tile_tex_settings[] = { gsSPMatrix(&matrix_identity, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x02014768 - 0x02014790 const Gfx dl_skybox_end[] = { gsDPPipeSync(), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x02014790 - 0x020147D0 const Gfx dl_waterbox_rgba16_begin[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x020147D0 - 0x02014810 const Gfx dl_waterbox_ia16_begin[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x02014810 - 0x02014838 const Gfx dl_waterbox_end[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x02014838 - 0x02014878 ALIGNED8 static const u8 texture_ia8_up_arrow[] = { #include "textures/segment2/segment2.14838.ia8.inc.c" }; // 0x02014878 - 0x020148B0 const Gfx dl_ia8_up_arrow_begin[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_NOOP2), gsSPPerspNormalize(0xFFFF), gsSPMatrix(&matrix_identity, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH), gsSPEndDisplayList(), }; // 0x020148B0 - 0x020148E0 // Unused, seems to be an early DL for the power meter, seeing that is loading a 64x32 texture const Gfx dl_rgba16_unused[] = { gsSPMatrix(&matrix_identity, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x020148E0 - 0x02014938 const Gfx dl_ia8_up_arrow_load_texture_block[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 1, texture_ia8_up_arrow), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)), gsSPEndDisplayList(), }; // 0x02014938 - 0x02014958 const Gfx dl_ia8_up_arrow_end[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x02014958 - 0x02014960 static const Lights1 seg2_lights_02014958 = gdSPDefLights1( 0x50, 0x50, 0x50, 0xff, 0xff, 0xff, 0x32, 0x32, 0x32 ); // 0x02014970 - 0x020149A8 const Gfx dl_paintings_rippling_begin[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPLight(&seg2_lights_02014958.l, 1), gsSPLight(&seg2_lights_02014958.a, 2), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x020149A8 - 0x020149C8 const Gfx dl_paintings_rippling_end[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x020149C8 - 0x02014A00 const Gfx dl_paintings_env_mapped_begin[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING | G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB), gsSPLight(&seg2_lights_02014958.l, 1), gsSPLight(&seg2_lights_02014958.a, 2), gsSPTexture(0x4000, 0x4000, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x02014A00 - 0x02014A30 const Gfx dl_paintings_env_mapped_end[] = { gsSPTexture(0x4000, 0x4000, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPGeometryModeSetFirst(G_TEXTURE_GEN, G_LIGHTING), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x02014A30 - 0x02014A60 const Gfx dl_paintings_draw_ripples[] = { gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPEndDisplayList(), }; // 14A60: triangle mesh // 0x02014A60 const s16 seg2_painting_triangle_mesh[] = { 157, // numVtx // format: // 2D point (x, y), ripple (0 or 1) 614, 583, 0, // 0 614, 614, 0, // 1 562, 614, 0, // 2 562, 553, 1, // 3 614, 522, 0, // 4 511, 583, 1, // 5 511, 614, 0, // 6 307, 614, 0, // 7 307, 583, 1, // 8 358, 614, 0, // 9 256, 614, 0, // 10 256, 553, 1, // 11 307, 522, 1, // 12 358, 553, 1, // 13 409, 583, 1, // 14 460, 614, 0, // 15 511, 522, 1, // 16 460, 553, 1, // 17 409, 522, 1, // 18 562, 307, 1, // 19 614, 338, 0, // 20 562, 430, 1, // 21 614, 399, 0, // 22 562, 368, 1, // 23 511, 338, 1, // 24 460, 307, 1, // 25 460, 430, 1, // 26 511, 399, 1, // 27 511, 460, 1, // 28 409, 338, 1, // 29 460, 368, 1, // 30 358, 307, 1, // 31 409, 460, 1, // 32 358, 430, 1, // 33 409, 399, 1, // 34 358, 368, 1, // 35 307, 338, 1, // 36 256, 307, 1, // 37 307, 399, 1, // 38 256, 430, 1, // 39 307, 460, 1, // 40 614, 460, 0, // 41 562, 491, 1, // 42 460, 491, 1, // 43 358, 491, 1, // 44 256, 491, 1, // 45 409, 276, 1, // 46 511, 276, 1, // 47 307, 276, 1, // 48 614, 31, 0, // 49 614, 0, 0, // 50 562, 0, 0, // 51 562, 123, 1, // 52 614, 92, 0, // 53 511, 31, 1, // 54 562, 61, 1, // 55 460, 0, 0, // 56 511, 0, 0, // 57 460, 123, 1, // 58 511, 92, 1, // 59 511, 153, 1, // 60 409, 31, 1, // 61 460, 61, 1, // 62 358, 0, 0, // 63 409, 0, 0, // 64 409, 92, 1, // 65 358, 123, 1, // 66 409, 153, 1, // 67 307, 31, 1, // 68 358, 61, 1, // 69 256, 0, 0, // 70 307, 0, 0, // 71 256, 123, 1, // 72 307, 92, 1, // 73 307, 153, 1, // 74 614, 153, 0, // 75 562, 246, 1, // 76 614, 215, 0, // 77 562, 184, 1, // 78 460, 246, 1, // 79 511, 215, 1, // 80 460, 184, 1, // 81 358, 246, 1, // 82 409, 215, 1, // 83 358, 184, 1, // 84 256, 246, 1, // 85 307, 215, 1, // 86 205, 583, 1, // 87 0, 614, 0, // 88 0, 583, 0, // 89 51, 614, 0, // 90 51, 553, 1, // 91 102, 583, 1, // 92 205, 522, 1, // 93 153, 553, 1, // 94 153, 614, 0, // 95 102, 522, 1, // 96 256, 368, 1, // 97 205, 338, 1, // 98 153, 307, 1, // 99 153, 430, 1, // 100 205, 399, 1, // 101 205, 460, 1, // 102 153, 368, 1, // 103 102, 338, 1, // 104 51, 307, 1, // 105 51, 430, 1, // 106 102, 399, 1, // 107 102, 460, 1, // 108 51, 368, 1, // 109 0, 338, 0, // 110 0, 460, 0, // 111 153, 491, 1, // 112 51, 491, 1, // 113 153, 246, 1, // 114 102, 276, 1, // 115 205, 276, 1, // 116 0, 276, 0, // 117 51, 246, 1, // 118 205, 31, 1, // 119 256, 61, 1, // 120 205, 0, 0, // 121 153, 0, 0, // 122 205, 153, 1, // 123 205, 92, 1, // 124 153, 123, 1, // 125 102, 31, 1, // 126 153, 61, 1, // 127 102, 0, 0, // 128 51, 0, 0, // 129 51, 123, 1, // 130 102, 92, 1, // 131 102, 153, 1, // 132 0, 31, 0, // 133 51, 61, 1, // 134 0, 153, 0, // 135 256, 184, 1, // 136 205, 215, 1, // 137 153, 184, 1, // 138 102, 215, 1, // 139 51, 184, 1, // 140 409, 614, 0, // 141 614, 307, 0, // 142 614, 276, 0, // 143 511, 307, 1, // 144 409, 307, 1, // 145 307, 307, 1, // 146 205, 614, 0, // 147 0, 522, 0, // 148 102, 614, 0, // 149 205, 307, 1, // 150 102, 307, 1, // 151 0, 399, 0, // 152 0, 307, 0, // 153 0, 215, 0, // 154 0, 92, 0, // 155 0, 0, 0, // 156 // triangles 264, 8, 12, 13, // 0 0, 1, 2, // 1 3, 0, 2, // 2 4, 0, 3, // 3 5, 2, 6, // 4 2, 5, 3, // 5 7, 8, 9, // 6 8, 7, 10, // 7 11, 8, 10, // 8 12, 8, 11, // 9 9, 8, 13, // 10 13, 14, 9, // 11 14, 141, 9, // 12 5, 6, 15, // 13 5, 16, 3, // 14 16, 5, 17, // 15 17, 5, 15, // 16 14, 15, 141, // 17 15, 14, 17, // 18 18, 14, 13, // 19 14, 18, 17, // 20 19, 142, 20, // 21 19, 20, 23, // 22 28, 27, 21, // 23 21, 23, 22, // 24 22, 41, 21, // 25 20, 22, 23, // 26 23, 24, 19, // 27 21, 27, 23, // 28 24, 23, 27, // 29 25, 144, 24, // 30 19, 24, 144, // 31 24, 27, 30, // 32 25, 24, 30, // 33 26, 30, 27, // 34 27, 28, 26, // 35 36, 38, 97, // 36 26, 34, 30, // 37 29, 30, 34, // 38 30, 29, 25, // 39 25, 29, 145, // 40 31, 145, 29, // 41 31, 29, 35, // 42 29, 34, 35, // 43 32, 34, 26, // 44 33, 35, 34, // 45 34, 32, 33, // 46 33, 38, 35, // 47 35, 36, 31, // 48 36, 35, 38, // 49 37, 36, 97, // 50 37, 146, 36, // 51 31, 36, 146, // 52 28, 16, 43, // 53 38, 40, 39, // 54 39, 97, 38, // 55 40, 38, 33, // 56 21, 41, 42, // 57 41, 4, 42, // 58 3, 42, 4, // 59 42, 28, 21, // 60 28, 42, 16, // 61 3, 16, 42, // 62 26, 28, 43, // 63 17, 43, 16, // 64 43, 32, 26, // 65 32, 43, 18, // 66 17, 18, 43, // 67 33, 32, 44, // 68 32, 18, 44, // 69 13, 44, 18, // 70 44, 40, 33, // 71 13, 12, 44, // 72 40, 44, 12, // 73 39, 40, 45, // 74 40, 12, 45, // 75 48, 31, 146, // 76 11, 45, 12, // 77 25, 47, 144, // 78 46, 25, 145, // 79 47, 19, 144, // 80 19, 143, 142, // 81 31, 46, 145, // 82 60, 59, 52, // 83 49, 53, 55, // 84 50, 49, 51, // 85 51, 49, 55, // 86 52, 55, 53, // 87 53, 75, 52, // 88 54, 55, 59, // 89 52, 59, 55, // 90 55, 54, 51, // 91 54, 59, 62, // 92 56, 54, 62, // 93 57, 54, 56, // 94 54, 57, 51, // 95 58, 62, 59, // 96 59, 60, 58, // 97 68, 71, 63, // 98 61, 62, 65, // 99 58, 65, 62, // 100 62, 61, 56, // 101 61, 65, 69, // 102 63, 61, 69, // 103 64, 61, 63, // 104 61, 64, 56, // 105 65, 67, 66, // 106 66, 69, 65, // 107 67, 65, 58, // 108 68, 69, 73, // 109 69, 68, 63, // 110 66, 73, 69, // 111 68, 73, 120, // 112 70, 68, 120, // 113 71, 68, 70, // 114 72, 120, 73, // 115 73, 74, 72, // 116 74, 73, 66, // 117 75, 77, 78, // 118 52, 75, 78, // 119 76, 78, 77, // 120 77, 143, 76, // 121 76, 80, 78, // 122 60, 78, 80, // 123 78, 60, 52, // 124 46, 83, 79, // 125 58, 60, 81, // 126 60, 80, 81, // 127 79, 81, 80, // 128 80, 47, 79, // 129 47, 80, 76, // 130 81, 67, 58, // 131 67, 81, 83, // 132 79, 83, 81, // 133 66, 67, 84, // 134 67, 83, 84, // 135 82, 84, 83, // 136 83, 46, 82, // 137 84, 74, 66, // 138 82, 86, 84, // 139 74, 84, 86, // 140 74, 86, 136, // 141 72, 74, 136, // 142 85, 136, 86, // 143 86, 48, 85, // 144 48, 86, 82, // 145 25, 46, 79, // 146 79, 47, 25, // 147 82, 46, 31, // 148 19, 47, 76, // 149 76, 143, 19, // 150 31, 48, 82, // 151 37, 48, 146, // 152 85, 48, 37, // 153 10, 87, 11, // 154 87, 10, 147, // 155 92, 95, 149, // 156 88, 89, 90, // 157 89, 148, 91, // 158 90, 89, 91, // 159 91, 92, 90, // 160 92, 149, 90, // 161 93, 87, 94, // 162 87, 93, 11, // 163 94, 87, 95, // 164 87, 147, 95, // 165 95, 92, 94, // 166 96, 92, 91, // 167 92, 96, 94, // 168 39, 101, 97, // 169 97, 98, 37, // 170 98, 97, 101, // 171 99, 98, 103, // 172 99, 150, 98, // 173 37, 98, 150, // 174 98, 101, 103, // 175 100, 103, 101, // 176 101, 102, 100, // 177 102, 101, 39, // 178 100, 107, 103, // 179 103, 104, 99, // 180 104, 103, 107, // 181 105, 104, 109, // 182 105, 151, 104, // 183 99, 104, 151, // 184 104, 107, 109, // 185 106, 109, 107, // 186 107, 108, 106, // 187 108, 107, 100, // 188 109, 110, 105, // 189 106, 152, 109, // 190 110, 109, 152, // 191 105, 110, 153, // 192 111, 152, 106, // 193 11, 93, 45, // 194 102, 45, 93, // 195 45, 102, 39, // 196 102, 93, 112, // 197 100, 102, 112, // 198 94, 112, 93, // 199 112, 108, 100, // 200 108, 112, 96, // 201 94, 96, 112, // 202 106, 108, 113, // 203 108, 96, 113, // 204 91, 113, 96, // 205 91, 148, 113, // 206 113, 111, 106, // 207 111, 113, 148, // 208 114, 116, 99, // 209 99, 115, 114, // 210 115, 99, 151, // 211 99, 116, 150, // 212 72, 124, 120, // 213 116, 37, 150, // 214 37, 116, 85, // 215 117, 105, 153, // 216 105, 115, 151, // 217 105, 117, 118, // 218 118, 115, 105, // 219 119, 120, 124, // 220 120, 119, 70, // 221 119, 124, 127, // 222 119, 121, 70, // 223 121, 119, 122, // 224 122, 119, 127, // 225 123, 124, 72, // 226 124, 123, 125, // 227 125, 127, 124, // 228 126, 127, 131, // 229 127, 126, 122, // 230 125, 131, 127, // 231 126, 131, 134, // 232 128, 126, 129, // 233 129, 126, 134, // 234 126, 128, 122, // 235 136, 123, 72, // 236 130, 134, 131, // 237 131, 132, 130, // 238 132, 131, 125, // 239 133, 134, 155, // 240 134, 133, 129, // 241 130, 155, 134, // 242 133, 156, 129, // 243 135, 155, 130, // 244 123, 136, 137, // 245 85, 137, 136, // 246 139, 115, 118, // 247 123, 137, 138, // 248 125, 123, 138, // 249 114, 138, 137, // 250 137, 116, 114, // 251 116, 137, 85, // 252 114, 139, 138, // 253 132, 138, 139, // 254 138, 132, 125, // 255 132, 139, 140, // 256 130, 132, 140, // 257 115, 139, 114, // 258 118, 140, 139, // 259 135, 140, 154, // 260 118, 154, 140, // 261 140, 135, 130, // 262 117, 154, 118, // 263 }; /* 0x02015444: seg2_painting_mesh_neighbor_tris * Lists the neighboring triangles for each vertex in the mesh. * Used when applying gouraud shading to the generated ripple mesh * * Format: * num neighbors, neighbor0, neighbor1, ... * The nth entry corresponds to the nth vertex in seg2_painting_triangle_mesh */ const s16 seg2_painting_mesh_neighbor_tris[] = { 3, 1, 2, 3, 1, 1, 4, 1, 2, 4, 5, 6, 2, 3, 5, 14, 59, 62, 3, 3, 58, 59, 6, 4, 5, 13, 14, 15, 16, 2, 4, 13, 2, 6, 7, 6, 0, 6, 7, 8, 9, 10, 4, 6, 10, 11, 12, 4, 7, 8, 154, 155, 6, 8, 9, 77, 154, 163, 194, 6, 0, 9, 72, 73, 75, 77, 6, 0, 10, 11, 19, 70, 72, 6, 11, 12, 17, 18, 19, 20, 4, 13, 16, 17, 18, 6, 14, 15, 53, 61, 62, 64, 6, 15, 16, 18, 20, 64, 67, 6, 19, 20, 66, 67, 69, 70, 8, 21, 22, 27, 31, 80, 81, 149, 150, 3, 21, 22, 26, 6, 23, 24, 25, 28, 57, 60, 3, 24, 25, 26, 6, 22, 24, 26, 27, 28, 29, 6, 27, 29, 30, 31, 32, 33, 8, 30, 33, 39, 40, 78, 79, 146, 147, 6, 34, 35, 37, 44, 63, 65, 6, 23, 28, 29, 32, 34, 35, 6, 23, 35, 53, 60, 61, 63, 6, 38, 39, 40, 41, 42, 43, 6, 32, 33, 34, 37, 38, 39, 8, 41, 42, 48, 52, 76, 82, 148, 151, 6, 44, 46, 65, 66, 68, 69, 6, 45, 46, 47, 56, 68, 71, 6, 37, 38, 43, 44, 45, 46, 6, 42, 43, 45, 47, 48, 49, 6, 36, 48, 49, 50, 51, 52, 8, 50, 51, 152, 153, 170, 174, 214, 215, 6, 36, 47, 49, 54, 55, 56, 6, 54, 55, 74, 169, 178, 196, 6, 54, 56, 71, 73, 74, 75, 3, 25, 57, 58, 6, 57, 58, 59, 60, 61, 62, 6, 53, 63, 64, 65, 66, 67, 6, 68, 69, 70, 71, 72, 73, 6, 74, 75, 77, 194, 195, 196, 6, 79, 82, 125, 137, 146, 148, 6, 78, 80, 129, 130, 147, 149, 6, 76, 144, 145, 151, 152, 153, 3, 84, 85, 86, 1, 85, 4, 85, 86, 91, 95, 6, 83, 87, 88, 90, 119, 124, 3, 84, 87, 88, 6, 89, 91, 92, 93, 94, 95, 6, 84, 86, 87, 89, 90, 91, 4, 93, 94, 101, 105, 2, 94, 95, 6, 96, 97, 100, 108, 126, 131, 6, 83, 89, 90, 92, 96, 97, 6, 83, 97, 123, 124, 126, 127, 6, 99, 101, 102, 103, 104, 105, 6, 92, 93, 96, 99, 100, 101, 4, 98, 103, 104, 110, 2, 104, 105, 6, 99, 100, 102, 106, 107, 108, 6, 106, 107, 111, 117, 134, 138, 6, 106, 108, 131, 132, 134, 135, 6, 98, 109, 110, 112, 113, 114, 6, 102, 103, 107, 109, 110, 111, 4, 113, 114, 221, 223, 2, 98, 114, 6, 115, 116, 142, 213, 226, 236, 6, 109, 111, 112, 115, 116, 117, 6, 116, 117, 138, 140, 141, 142, 3, 88, 118, 119, 6, 120, 121, 122, 130, 149, 150, 3, 118, 120, 121, 6, 118, 119, 120, 122, 123, 124, 6, 125, 128, 129, 133, 146, 147, 6, 122, 123, 127, 128, 129, 130, 6, 126, 127, 128, 131, 132, 133, 6, 136, 137, 139, 145, 148, 151, 6, 125, 132, 133, 135, 136, 137, 6, 134, 135, 136, 138, 139, 140, 6, 143, 144, 153, 215, 246, 252, 6, 139, 140, 141, 143, 144, 145, 6, 154, 155, 162, 163, 164, 165, 1, 157, 3, 157, 158, 159, 4, 157, 159, 160, 161, 6, 158, 159, 160, 167, 205, 206, 6, 156, 160, 161, 166, 167, 168, 6, 162, 163, 194, 195, 197, 199, 6, 162, 164, 166, 168, 199, 202, 4, 156, 164, 165, 166, 6, 167, 168, 201, 202, 204, 205, 6, 36, 50, 55, 169, 170, 171, 6, 170, 171, 172, 173, 174, 175, 8, 172, 173, 180, 184, 209, 210, 211, 212, 6, 176, 177, 179, 188, 198, 200, 6, 169, 171, 175, 176, 177, 178, 6, 177, 178, 195, 196, 197, 198, 6, 172, 175, 176, 179, 180, 181, 6, 180, 181, 182, 183, 184, 185, 8, 182, 183, 189, 192, 216, 217, 218, 219, 6, 186, 187, 190, 193, 203, 207, 6, 179, 181, 185, 186, 187, 188, 6, 187, 188, 200, 201, 203, 204, 6, 182, 185, 186, 189, 190, 191, 3, 189, 191, 192, 3, 193, 207, 208, 6, 197, 198, 199, 200, 201, 202, 6, 203, 204, 205, 206, 207, 208, 6, 209, 210, 250, 251, 253, 258, 6, 210, 211, 217, 219, 247, 258, 6, 209, 212, 214, 215, 251, 252, 3, 216, 218, 263, 6, 218, 219, 247, 259, 261, 263, 6, 220, 221, 222, 223, 224, 225, 6, 112, 113, 115, 213, 220, 221, 2, 223, 224, 4, 224, 225, 230, 235, 6, 226, 227, 236, 245, 248, 249, 6, 213, 220, 222, 226, 227, 228, 6, 227, 228, 231, 239, 249, 255, 6, 229, 230, 232, 233, 234, 235, 6, 222, 225, 228, 229, 230, 231, 2, 233, 235, 4, 233, 234, 241, 243, 6, 237, 238, 242, 244, 257, 262, 6, 229, 231, 232, 237, 238, 239, 6, 238, 239, 254, 255, 256, 257, 3, 240, 241, 243, 6, 232, 234, 237, 240, 241, 242, 3, 244, 260, 262, 6, 141, 142, 143, 236, 245, 246, 6, 245, 246, 248, 250, 251, 252, 6, 248, 249, 250, 253, 254, 255, 6, 247, 253, 254, 256, 258, 259, 6, 256, 257, 259, 260, 261, 262, 2, 12, 17, 2, 21, 81, 3, 81, 121, 150, 4, 30, 31, 78, 80, 4, 40, 41, 79, 82, 4, 51, 52, 76, 152, 2, 155, 165, 3, 158, 206, 208, 2, 156, 161, 4, 173, 174, 212, 214, 4, 183, 184, 211, 217, 3, 190, 191, 193, 2, 192, 216, 3, 260, 261, 263, 3, 240, 242, 244, 1, 243, };