#include "sm64.h" #include "make_const_nonconst.h" // 0x09000000 ALIGNED8 const u8 outside_09000000[] = { #include "textures/outside/castle_grounds_textures.00000.rgba16.inc.c" }; // 0x09000800 ALIGNED8 const u8 outside_09000800[] = { #include "textures/outside/castle_grounds_textures.00800.rgba16.inc.c" }; // 0x09001000 ALIGNED8 const u8 outside_09001000[] = { #include "textures/outside/castle_grounds_textures.01000.rgba16.inc.c" }; // 0x09002000 ALIGNED8 const u8 outside_09002000[] = { #include "textures/outside/castle_grounds_textures.02000.rgba16.inc.c" }; // 0x09003000 ALIGNED8 const u8 outside_09003000[] = { #include "textures/outside/castle_grounds_textures.03000.rgba16.inc.c" }; // 0x09003800 ALIGNED8 const u8 outside_09003800[] = { #include "textures/outside/castle_grounds_textures.03800.rgba16.inc.c" }; // 0x09004000 ALIGNED8 const u8 outside_09004000[] = { #include "textures/outside/castle_grounds_textures.04000.rgba16.inc.c" }; // 0x09004800 ALIGNED8 const u8 outside_09004800[] = { #include "textures/outside/castle_grounds_textures.04800.rgba16.inc.c" }; // 0x09005800 ALIGNED8 const u8 outside_09005800[] = { #include "textures/outside/castle_grounds_textures.05800.rgba16.inc.c" }; // 0x09006000 ALIGNED8 const u8 outside_09006000[] = { #include "textures/outside/castle_grounds_textures.06000.rgba16.inc.c" }; // 0x09006800 ALIGNED8 const u8 outside_09006800[] = { #include "textures/outside/castle_grounds_textures.06800.rgba16.inc.c" }; // 0x09007800 ALIGNED8 const u8 outside_09007800[] = { #include "textures/outside/castle_grounds_textures.07800.rgba16.inc.c" }; // 0x09008000 ALIGNED8 const u8 outside_09008000[] = { #include "textures/outside/castle_grounds_textures.08000.rgba16.inc.c" }; // 0x09008800 ALIGNED8 const u8 outside_09008800[] = { #include "textures/outside/castle_grounds_textures.08800.rgba16.inc.c" }; // 0x09009000 ALIGNED8 const u8 outside_09009000[] = { #include "textures/outside/castle_grounds_textures.09000.rgba16.inc.c" }; // 0x09009800 ALIGNED8 const u8 outside_09009800[] = { #include "textures/outside/castle_grounds_textures.09800.rgba16.inc.c" }; // 0x0900A000 ALIGNED8 const u8 outside_0900A000[] = { #include "textures/outside/castle_grounds_textures.0A000.rgba16.inc.c" }; // 0x0900A800 ALIGNED8 const u8 outside_0900A800[] = { #include "textures/outside/castle_grounds_textures.0A800.rgba16.inc.c" }; // 0x0900B000 ALIGNED8 const u8 outside_0900B000[] = { #include "textures/outside/castle_grounds_textures.0B000.rgba16.inc.c" }; // 0x0900B400 ALIGNED8 const u8 outside_0900B400[] = { #include "textures/outside/castle_grounds_textures.0B400.rgba16.inc.c" }; // 0x0900BC00 ALIGNED8 const u8 outside_0900BC00[] = { #include "textures/outside/castle_grounds_textures.0BC00.ia16.inc.c" };