#include "sm64.h" #include "make_const_nonconst.h" // 0x09000000 ALIGNED8 const u8 inside_09000000[] = { #include "textures/inside/inside_castle_textures.00000.rgba16.inc.c" }; // 0x09001000 ALIGNED8 const u8 inside_09001000[] = { #include "textures/inside/inside_castle_textures.01000.rgba16.inc.c" }; // 0x09002000 ALIGNED8 const u8 inside_09002000[] = { #include "textures/inside/inside_castle_textures.02000.rgba16.inc.c" }; // 0x09003000 ALIGNED8 const u8 inside_09003000[] = { #include "textures/inside/inside_castle_textures.03000.rgba16.inc.c" }; // 0x09003800 ALIGNED8 const u8 inside_09003800[] = { #include "textures/inside/inside_castle_textures.03800.rgba16.inc.c" }; // 0x09004000 ALIGNED8 const u8 inside_09004000[] = { #include "textures/inside/inside_castle_textures.04000.rgba16.inc.c" }; // 0x09004800 ALIGNED8 const u8 inside_09004800[] = { #include "textures/inside/inside_castle_textures.04800.rgba16.inc.c" }; // 0x09005000 ALIGNED8 const u8 inside_09005000[] = { #include "textures/inside/inside_castle_textures.05000.rgba16.inc.c" }; // 0x09005800 ALIGNED8 const u8 inside_09005800[] = { #include "textures/inside/inside_castle_textures.05800.rgba16.inc.c" }; // 0x09006000 ALIGNED8 const u8 inside_09006000[] = { #include "textures/inside/inside_castle_textures.06000.rgba16.inc.c" }; // 0x09007000 ALIGNED8 const u8 inside_09007000[] = { #include "textures/inside/inside_castle_textures.07000.rgba16.inc.c" }; // 0x09008000 ALIGNED8 const u8 inside_09008000[] = { #include "textures/inside/inside_castle_textures.08000.rgba16.inc.c" }; // 0x09008800 ALIGNED8 const u8 inside_09008800[] = { #include "textures/inside/inside_castle_textures.08800.rgba16.inc.c" }; // 0x09009000 ALIGNED8 const u8 inside_09009000[] = { #include "textures/inside/inside_castle_textures.09000.rgba16.inc.c" }; // 0x0900A000 ALIGNED8 const u8 inside_0900A000[] = { #include "textures/inside/inside_castle_textures.0A000.rgba16.inc.c" }; // 0x0900B000 ALIGNED8 const u8 inside_0900B000[] = { #include "textures/inside/inside_castle_textures.0B000.rgba16.inc.c" }; // 0x0900B800 ALIGNED8 const u8 inside_0900B800[] = { #include "textures/inside/inside_castle_textures.0B800.rgba16.inc.c" };