// Walk Smoke // 0x0401DE60 static const Vtx smoke_seg4_vertex_0401DE60[] = { {{{ -32, 0, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0x64}}}, {{{ 32, 0, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0x64}}}, {{{ 32, 64, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0x64}}}, {{{ -32, 64, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0x64}}}, }; // 0x0401DEA0 ALIGNED8 static const u8 smoke_seg4_texture_0401DEA0[] = { #include "actors/walk_smoke/walk_smoke_0.ia16.inc.c" }; // 0x0401E6A0 ALIGNED8 static const u8 smoke_seg4_texture_0401E6A0[] = { #include "actors/walk_smoke/walk_smoke_1.ia16.inc.c" }; // 0x0401EEA0 ALIGNED8 static const u8 smoke_seg4_texture_0401EEA0[] = { #include "actors/walk_smoke/walk_smoke_2.ia16.inc.c" }; // 0x0401F6A0 ALIGNED8 static const u8 smoke_seg4_texture_0401F6A0[] = { #include "actors/walk_smoke/walk_smoke_3.ia16.inc.c" }; // 0x0401FEA0 ALIGNED8 static const u8 smoke_seg4_texture_0401FEA0[] = { #include "actors/walk_smoke/walk_smoke_4.ia16.inc.c" }; // 0x040206A0 ALIGNED8 static const u8 smoke_seg4_texture_040206A0[] = { #include "actors/walk_smoke/walk_smoke_5.ia16.inc.c" }; // 0x04020EA0 ALIGNED8 static const u8 smoke_seg4_texture_04020EA0[] = { #include "actors/walk_smoke/walk_smoke_6.ia16.inc.c" }; // 0x040216A0 - 0x04021718 const Gfx smoke_seg4_dl_040216A0[] = { gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPVertex(smoke_seg4_vertex_0401DE60, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x04021718 - 0x04021730 const Gfx smoke_seg4_dl_04021718[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401DEA0), gsSPBranchList(smoke_seg4_dl_040216A0), }; // 0x04021730 - 0x04021748 const Gfx smoke_seg4_dl_04021730[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401E6A0), gsSPBranchList(smoke_seg4_dl_040216A0), }; // 0x04021748 - 0x04021760 const Gfx smoke_seg4_dl_04021748[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401EEA0), gsSPBranchList(smoke_seg4_dl_040216A0), }; // 0x04021760 - 0x04021778 const Gfx smoke_seg4_dl_04021760[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401F6A0), gsSPBranchList(smoke_seg4_dl_040216A0), }; // 0x04021778 - 0x04021790 const Gfx smoke_seg4_dl_04021778[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401FEA0), gsSPBranchList(smoke_seg4_dl_040216A0), }; // 0x04021790 - 0x040217A8 const Gfx smoke_seg4_dl_04021790[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_040206A0), gsSPBranchList(smoke_seg4_dl_040216A0), }; // 0x040217A8 - 0x040217C0 const Gfx smoke_seg4_dl_040217A8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_04020EA0), gsSPBranchList(smoke_seg4_dl_040216A0), };