// 0x0C00021C const GeoLayout mr_blizzard_hidden_geo[] = { GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_BILLBOARD(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, snowman_seg5_dl_0500C620), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 356, 0, 0, NULL), GEO_OPEN_NODE(), GEO_BILLBOARD(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, snowman_seg5_dl_0500CBF8), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_ALPHA, 356, 0, 0, snowman_seg5_dl_0500CCE8), GEO_ANIMATED_PART(LAYER_ALPHA, 356, 0, 0, snowman_seg5_dl_0500C760), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE_WITH_DL(LAYER_OPAQUE, 490, 14, 43, 305, 0, 248, mario_cap_seg3_dl_03022F48), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, -229, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, snowman_seg5_dl_0500C500), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 68, 0, 0, snowman_seg5_dl_0500CAA8), GEO_ASM(0, geo_update_projectile_pos_from_parent), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 356, 0, 0, NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0C000348 const GeoLayout mr_blizzard_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xB4, 160), GEO_OPEN_NODE(), GEO_BRANCH_AND_LINK(mr_blizzard_hidden_geo), GEO_CLOSE_NODE(), GEO_END(), };