// Pebble // 0x0301C2C0 static const Vtx pebble_seg3_vertex_0301C2C0[] = { {{{ -15, -15, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 15, -15, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 15, 15, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -15, 15, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0301C300 ALIGNED8 static const u8 pebble_seg3_texture_0301C300[] = { #include "actors/pebble/pebble.rgba16.inc.c" }; // 0x0301CB00 - 0x0301CB98 const Gfx pebble_seg3_dl_0301CB00[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsDPLoadTextureBlock(pebble_seg3_texture_0301C300, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(pebble_seg3_vertex_0301C2C0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };