#include #include "sm64.h" #include "surface_terrains.h" #include "geo_commands.h" #include "make_const_nonconst.h" #include "mist/model.inc.c" UNUSED static const u64 binid_0 = 0; #include "explosion/model.inc.c" UNUSED static const u64 binid_1 = 1; #include "butterfly/model.inc.c" #include "butterfly/anims/data.inc.c" #include "butterfly/anims/table.inc.c" UNUSED static const u64 binid_2 = 2; #include "coin/model.inc.c" UNUSED static const u64 binid_3 = 3; #include "warp_pipe/model.inc.c" #include "warp_pipe/collision.inc.c" UNUSED static const u64 binid_4 = 4; #include "door/model.inc.c" #include "door/anims/data.inc.c" #include "door/anims/table.inc.c" UNUSED static const u64 binid_5 = 5; #include "bowser_key/model.inc.c" #include "bowser_key/anims/data.inc.c" #include "bowser_key/anims/table.inc.c" UNUSED static const u64 binid_6 = 6; #include "flame/model.inc.c" UNUSED static const u64 binid_7 = 7; #include "blue_fish/model.inc.c" #include "blue_fish/anims/data.inc.c" #include "blue_fish/anims/table.inc.c" UNUSED static const u64 binid_8 = 8; #include "pebble/model.inc.c" UNUSED static const u64 binid_9 = 9; #include "leaves/model.inc.c" UNUSED static const u64 binid_10 = 10; // this is still weird... #include "warp_collision/collision.inc.c" UNUSED static const u64 binid_11 = 11; #include "mario_cap/model.inc.c" UNUSED static const u64 binid_12 = 12; #include "power_meter/model.inc.c" UNUSED static const u64 binid_13 = 13; UNUSED static const u64 binid_14 = 14; #include "mushroom_1up/model.inc.c" UNUSED static const u64 binid_15 = 15; #include "star/model.inc.c" UNUSED static const u64 binid_16 = 16; #include "sand/model.inc.c" UNUSED static const u64 binid_17 = 17; #include "dirt/model.inc.c" UNUSED static const u64 binid_18 = 18; #include "transparent_star/model.inc.c" UNUSED static const u64 binid_19 = 19; #include "white_particle/model.inc.c" UNUSED static const u64 binid_20 = 20; #include "wooden_signpost/model.inc.c" #include "wooden_signpost/collision.inc.c" UNUSED static const u64 binid_21 = 21; #include "tree/model.inc.c" UNUSED static const u64 binid_22 = 22;