// 0x0C0000D8 const GeoLayout haunted_chair_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005190), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, -7, -9, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005680), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 156, -9, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005408), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, -3, 17, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05004EE8), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), //! more close than open nodes GEO_END(), };