// Bubble // 0x0401CD20 static const Vtx bubble_seg4_vertex_0401CD20[] = { {{{ -16, 0, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 16, 0, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 16, 32, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -16, 32, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0401CD60 ALIGNED8 static const u8 bubble_seg4_texture_0401CD60[] = { #include "actors/bubble/bubble.rgba16.inc.c" }; // 0x0401D560 ALIGNED8 static const u8 bubble_seg4_texture_0401D560[] = { #include "actors/bubble/mr_i_bubble.rgba16.inc.c" }; // 0x0401DD60 - 0x0401DDE0 const Gfx bubble_seg4_dl_0401DD60[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPLoadTextureBlock(bubble_seg4_texture_0401CD60, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0401DDE0 - 0x0401DE60 const Gfx bubble_seg4_dl_0401DDE0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPLoadTextureBlock(bubble_seg4_texture_0401D560, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };