// Breakable Box // 0x08011A78 static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x08011A90 ALIGNED8 static const u8 breakable_box_seg8_texture_08011A90[] = { #include "actors/breakable_box/crazy_box_surface.rgba16.inc.c" }; // 0x08012290 ALIGNED8 static const u8 breakable_box_seg8_texture_08012290[] = { #include "actors/breakable_box/cork_box_surface.rgba16.inc.c" }; // 0x08012A90 static const Vtx breakable_box_seg8_vertex_08012A90[] = { {{{ -100, 0, -100}, 0, { 992, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -100, 0, 100}, 0, { 992, 992}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -100, 200, 100}, 0, { 0, 992}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -100, 0, 100}, 0, { 0, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 100, 0, 100}, 0, { 992, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 100, 200, 100}, 0, { 992, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -100, 200, 100}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 100, 0, -100}, 0, { 992, 0}, {0x00, 0x81, 0x00, 0xff}}}, {{{ 100, 0, 100}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -100, 0, 100}, 0, { 0, 992}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -100, 0, -100}, 0, { 992, 992}, {0x00, 0x81, 0x00, 0xff}}}, {{{ 100, 200, -100}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 100, 200, 100}, 0, { 0, 992}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 100, 0, 100}, 0, { 992, 992}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 100, 0, -100}, 0, { 992, 0}, {0x7f, 0x00, 0x00, 0xff}}}, }; // 0x08012B80 static const Vtx breakable_box_seg8_vertex_08012B80[] = { {{{ -100, 200, 100}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 100, 200, -100}, 0, { 992, 992}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -100, 200, -100}, 0, { 992, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 100, 200, 100}, 0, { 0, 992}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 100, 200, -100}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 100, 0, -100}, 0, { 0, 992}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -100, 0, -100}, 0, { 992, 992}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -100, 200, -100}, 0, { 992, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -100, 0, -100}, 0, { 992, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -100, 200, 100}, 0, { 0, 992}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -100, 200, -100}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, }; // 0x08012C30 - 0x08012CD8 const Gfx breakable_box_seg8_dl_08012C30[] = { gsSPLight(&breakable_box_seg8_lights_08011A80.l, 1), gsSPLight(&breakable_box_seg8_lights_08011A80.a, 2), gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(breakable_box_seg8_vertex_08012B80, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP1Triangle( 8, 9, 10, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x08012CD8 - 0x08012D20 const Gfx breakable_box_seg8_dl_08012CD8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x08012D20 - 0x08012D48 const Gfx breakable_box_seg8_dl_08012D20[] = { gsSPDisplayList(breakable_box_seg8_dl_08012CD8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08011A90), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPBranchList(breakable_box_seg8_dl_08012C30), }; // 0x08012D20 - 0x08012D70 const Gfx breakable_box_seg8_dl_08012D48[] = { gsSPDisplayList(breakable_box_seg8_dl_08012CD8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08012290), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPBranchList(breakable_box_seg8_dl_08012C30), };