// 0x16000A84 const GeoLayout bowser_key_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x9B, 300), GEO_OPEN_NODE(), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, bowser_key_dl), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x16000AB0 const GeoLayout bowser_key_cutscene_geo[] = { GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_scale_bowser_key), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, bowser_key_dl), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), //! more close than open nodes GEO_END(), };