// This is a weird file where it cross-references another actor. // Most likely, it was a compile time optimization due to the // exact same DL being referenced. // 0x0F000640 const GeoLayout bowling_ball_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 280), GEO_OPEN_NODE(), GEO_SCALE(0x00, 170393), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0F00066C const GeoLayout bowling_ball_track_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 170393), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), };