// Book (Pushable Book) // This actor file requires including actor bookend because of bookend_seg5_texture_05000C60 // 0x05002558 static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05002570 ALIGNED8 static const u8 book_seg5_texture_05002570[] = { #include "actors/book/book_cover.rgba16.inc.c" }; // 0x05002D70 static const Vtx book_seg5_vertex_05002D70[] = { {{{ -9, 31, -50}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 10, 31, 0}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 10, 31, -50}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -9, 31, 0}, 0, { 479, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 10, -30, -50}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0xff}}}, {{{ 10, -30, 0}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -9, -30, 0}, 0, { 479, 0}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -9, -30, -50}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0xff}}}, {{{ 10, -30, -50}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -9, 31, -50}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 10, 31, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -9, -30, -50}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}}, }; // 0x05002E30 static const Vtx book_seg5_vertex_05002E30[] = { {{{ 10, 31, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -9, 31, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -9, -30, 0}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 10, -30, 0}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -9, -30, -50}, 0, { 990, 990}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -9, 31, 0}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -9, 31, -50}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -9, -30, 0}, 0, { 0, 990}, {0x81, 0x00, 0x00, 0xff}}}, {{{ 10, 31, -50}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 10, 31, 0}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 10, -30, 0}, 0, { 0, 990}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 10, -30, -50}, 0, { 990, 990}, {0x7f, 0x00, 0x00, 0xff}}}, }; // 0x05002EF0 - 0x05002F58 const Gfx book_seg5_dl_05002EF0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPLight(&book_seg5_lights_05002558.l, 1), gsSPLight(&book_seg5_lights_05002558.a, 2), gsSPVertex(book_seg5_vertex_05002D70, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x05002F58 - 0x05002FB0 const Gfx book_seg5_dl_05002F58[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, book_seg5_texture_05002570), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(book_seg5_vertex_05002E30, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x05002FB0 - 0x05003040 const Gfx book_seg5_dl_05002FB0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(book_seg5_dl_05002EF0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(book_seg5_dl_05002F58), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };