# -------------------------------------- # General Rules # -------------------------------------- # obtain a list of segments from the *.c files in bin directory SEGMENTS := $(notdir $(basename $(wildcard bin/*.c))) $(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) $(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))) ACTORS := $(filter %/,$(wildcard actors/*/)) TEXTURE_DIRS := $(addprefix textures/,$(SEGMENTS)) $(ACTORS) textures/intro_raw # NOTE: textures assume naming convention "texture..png" generates "texture." ACTOR_GROUPS := \ group0 \ group1 \ group2 \ group3 \ group4 \ group5 \ group6 \ group7 \ group8 \ group9 \ group10 \ group11 \ group12 \ group13 \ group14 \ group15 \ group16 \ group17 \ common0 \ common1 LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS)) MIO0_FILES := $(addprefix $(MIO0_DIR)/,$(addsuffix .mio0,$(SEGMENTS))) $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .mio0,$(ACTOR_GROUPS))) $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .mio0,$(LEVEL_FILES))) MIO0_OBJ_FILES := $(MIO0_FILES:.mio0=.mio0.o) SEGMENT_ELF_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .elf,$(SEGMENTS))) ACTOR_ELF_FILES := $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .elf,$(ACTOR_GROUPS))) LEVEL_ELF_FILES := $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .elf,$(LEVEL_FILES))) # -------------------------------------- # Actor Rules # -------------------------------------- # Actor Directories KOOPA_DIRS := koopa_flag poundable_pole koopa piranha_plant whomp chain_ball chain_chomp CAPSWITCH_DIRS := capswitch springboard CHILLYCHIEF_DIRS := chillychief moneybag BULLY_DIRS := bully blargg SPINDRIFT_DIRS := spindrift penguin snowman KING_BOBOMB_DIRS := king_bobomb water_bubble BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest KLEPTO_DIRS := klepto eyerok pokey tornado SEA_DIRS := clam_shell manta sushi unagi whirlpool AMP_DIRS := blue_coin_switch amp cannon_lid cannon_base cannon_barrel chuckya purple_switch checkerboard_platform heart flyguy breakable_box exclamation_box goomba bobomb metal_box exclamation_box_outline test_platform koopa_shell MOLE_DIRS := monty_mole_hole monty_mole smoke ukiki fwoosh LAKITU_DIRS := lakitu_cameraman toad mips boo_castle PEACH_DIRS := bird peach yoshi BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_smoke MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_wave sparkle water_splash white_particle_small sparkle_animation # Actor Files AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) BOO_BOOKEND_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) CAPSWITCH_SPRINGBOARD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) COINS_PIPE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) BOWSER_FLAMES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) BUBBA_WIGGLER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) BULLY_BLARGG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) CHILLYCHIEF_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) HOOT_THWOMP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) KOOPA_LOG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) KLEPTO_EYEROK_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) LAKITU_TOAD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) MARIO_WATER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) MOLE_UKIKI_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) MR_I_SWOOP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) PEACH_TOADSTOOL_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) SEA_CREATURES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) SKEETER_FISH_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) SPINDRIFT_PENGUIN_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png))) # Actor dependencies $(BUILD_DIR)/actors/group0.o: $(addprefix $(BUILD_DIR)/,$(MARIO_WATER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group1.o: $(addprefix $(BUILD_DIR)/,$(HOOT_THWOMP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group2.o: $(addprefix $(BUILD_DIR)/,$(BULLY_BLARGG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group3.o: $(addprefix $(BUILD_DIR)/,$(BOBOMBS_BUBBLE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group4.o: $(addprefix $(BUILD_DIR)/,$(SEA_CREATURES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group5.o: $(addprefix $(BUILD_DIR)/,$(KLEPTO_EYEROK_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group6.o: $(addprefix $(BUILD_DIR)/,$(MOLE_UKIKI_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group7.o: $(addprefix $(BUILD_DIR)/,$(SPINDRIFT_PENGUIN_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group8.o: $(addprefix $(BUILD_DIR)/,$(CAPSWITCH_SPRINGBOARD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group9.o: $(addprefix $(BUILD_DIR)/,$(BOO_BOOKEND_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group10.o: $(addprefix $(BUILD_DIR)/,$(PEACH_TOADSTOOL_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group11.o: $(addprefix $(BUILD_DIR)/,$(BUBBA_WIGGLER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group12.o: $(addprefix $(BUILD_DIR)/,$(BOWSER_FLAMES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group13.o: $(addprefix $(BUILD_DIR)/,$(SKEETER_FISH_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group14.o: $(addprefix $(BUILD_DIR)/,$(KOOPA_LOG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group15.o: $(addprefix $(BUILD_DIR)/,$(LAKITU_TOAD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group16.o: $(addprefix $(BUILD_DIR)/,$(CHILLYCHIEF_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c)) $(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c)) # Actor Elf Files $(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000 $(BUILD_DIR)/actors/group1.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group2.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group3.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group4.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group5.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group6.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group7.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group8.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group9.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group10.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group11.elf: SEGMENT_ADDRESS := 0x05000000 $(BUILD_DIR)/actors/group12.elf: SEGMENT_ADDRESS := 0x06000000 $(BUILD_DIR)/actors/group13.elf: SEGMENT_ADDRESS := 0x06000000 $(BUILD_DIR)/actors/group14.elf: SEGMENT_ADDRESS := 0x06000000 $(BUILD_DIR)/actors/group15.elf: SEGMENT_ADDRESS := 0x06000000 $(BUILD_DIR)/actors/group16.elf: SEGMENT_ADDRESS := 0x06000000 $(BUILD_DIR)/actors/group17.elf: SEGMENT_ADDRESS := 0x06000000 $(BUILD_DIR)/actors/common0.elf: SEGMENT_ADDRESS := 0x08000000 $(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000 # -------------------------------------- # Level Rules # -------------------------------------- $(BUILD_DIR)/levels/%/leveldata.elf: SEGMENT_ADDRESS := 0x07000000 # TODO: Generate these rules from the level configs? define level_rules = $(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(wildcard levels/$(1)/*.png)) $$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/,$$($(1)_SEG7_FILES)) $$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(2) endef ifneq ($(MAKECMDGOALS),clean) ifneq ($(MAKECMDGOALS),distclean) $(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h $(CPP) $(VERSION_CFLAGS) -I . -o $@ $< include $(BUILD_DIR)/level_rules.mk endif endif # -------------------------------------- # Extra Level Rules # -------------------------------------- $(eval $(call level_rules,intro,generic)) # Intro (Super Mario 64 Logo) $(eval $(call level_rules,menu,generic)) # Menu (File Select) # -------------------------------------- # Cake Texture Rules # -------------------------------------- # Ending cake textures are generated in a special way $(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png $(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending $(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png $(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending # -------------------------------------- # Texture Bin Rules # -------------------------------------- # Others SEGMENT2_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/segment2/*.png)) TITLE_SCREEN_BG_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png)) SPOOKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/spooky/*.png)) GENERIC_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/generic/*.png)) OUTSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/outside/*.png)) SNOW_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/snow/*.png)) EFFECT_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/effect/*.png)) CAVE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/cave/*.png)) INSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/inside/*.png)) WATER_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/water/*.png)) FIRE_TEXTURES_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/fire/*.png)) SKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/sky/*.png)) MACHINE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/machine/*.png)) MOUNTAIN_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/mountain/*.png)) GRASS_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/grass/*.png)) # Texture Files $(BUILD_DIR)/bin/segment2.o: $(addprefix $(BUILD_DIR)/,$(SEGMENT2_FILES)) $(BUILD_DIR)/bin/title_screen_bg.o: $(addprefix $(BUILD_DIR)/,$(TITLE_SCREEN_BG_FILES)) $(BUILD_DIR)/bin/spooky.o: $(addprefix $(BUILD_DIR)/,$(SPOOKY_FILES)) $(BUILD_DIR)/bin/generic.o: $(addprefix $(BUILD_DIR)/,$(GENERIC_FILES)) $(BUILD_DIR)/bin/outside.o: $(addprefix $(BUILD_DIR)/,$(OUTSIDE_FILES)) $(BUILD_DIR)/bin/snow.o: $(addprefix $(BUILD_DIR)/,$(SNOW_FILES)) $(BUILD_DIR)/bin/effect.o: $(addprefix $(BUILD_DIR)/,$(EFFECT_FILES)) $(BUILD_DIR)/bin/cave.o: $(addprefix $(BUILD_DIR)/,$(CAVE_FILES)) $(BUILD_DIR)/bin/inside.o: $(addprefix $(BUILD_DIR)/,$(INSIDE_FILES)) $(BUILD_DIR)/bin/water.o: $(addprefix $(BUILD_DIR)/,$(WATER_FILES)) $(BUILD_DIR)/bin/fire.o: $(addprefix $(BUILD_DIR)/,$(FIRE_TEXTURES_FILES)) $(BUILD_DIR)/bin/sky.o: $(addprefix $(BUILD_DIR)/,$(SKY_FILES)) $(BUILD_DIR)/bin/machine.o: $(addprefix $(BUILD_DIR)/,$(MACHINE_FILES)) $(BUILD_DIR)/bin/mountain.o: $(addprefix $(BUILD_DIR)/,$(MOUNTAIN_FILES)) $(BUILD_DIR)/bin/grass.o: $(addprefix $(BUILD_DIR)/,$(GRASS_FILES)) # Others $(BUILD_DIR)/bin/segment2.elf: SEGMENT_ADDRESS := 0x02000000 $(BUILD_DIR)/bin/title_screen_bg.elf: SEGMENT_ADDRESS := 0x0A000000 $(BUILD_DIR)/bin/debug_level_select.elf: SEGMENT_ADDRESS := 0x07000000 $(BUILD_DIR)/bin/effect.elf: SEGMENT_ADDRESS := 0x0B000000 $(BUILD_DIR)/bin/spooky.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/generic.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/outside.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/snow.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/cave.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/inside.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/water.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/fire.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/sky.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000 $(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000 # EU segment 19 translations $(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000 $(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000 $(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000 # -------------------------------------- # Skybox Rules # -------------------------------------- $(BUILD_DIR)/bin/%_skybox.c: textures/skyboxes/%.png $(SKYCONV) --type sky --split $^ $(BUILD_DIR)/bin $(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000 # -------------------------------------- # Misc Rules # -------------------------------------- # intro_raw textures are not compressed INTRO_RAW_FILES := $(wildcard $(TEXTURE_DIR)/intro_raw/*.png) $(BUILD_DIR)/src/goddard/renderer.o: $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(INTRO_RAW_FILES)))