# Object files *.o *.obj *.elf # Linker output *.ilk *.exp # Patch and wiggle related residdue *.rej *.porig # Precompiled Headers *.gch *.pch # Libraries *.lib *.a *.la *.lo # Shared objects (inc. Windows DLLs) *.dll *.so *.so.* *.dylib # Executables *.exe *.out *.app *.hex # Debug files *.dSYM/ *.su *.idb *.pdb # datadump /tools/ddump/* # Text editor remnants *.swp .vscode/* .idea/* # General project-specific ignores doxygen/doxygen/* build/* *.dump *.mio0 *.z64 *.map .assets-local.txt sm64_save_file.bin sm64config.txt # Assets. Generally ignored, but ones with "custom" in the name are fine. /levels/**/*.png /actors/**/*.png /textures/**/*.png /assets/**/*.bin /sound/**/*.m64 /sound/**/*.aiff !/levels/**/*custom*.png !/levels/**/*custom*/**/*.png !/actors/**/*custom*.png !/actors/**/*custom*/**/*.png !/textures/**/*custom*.png !/textures/**/*custom*/**/*.png !/sound/**/*custom*.m64 !/sound/**/*custom*/**/*.m64 !/sound/**/*custom*.aiff !/sound/**/*custom*/**/*.aiff !/assets/**/*custom*.bin !/assets/**/*custom*/**/*.bin