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Vinícius R. Miguel 2020-05-10 19:42:41 -03:00 committed by GitHub
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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible thanks to [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) by [Emill](https://github.com/Emill).
## Features ## Features
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## Building ## Building
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki). For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
Windows users: do not attempt to compile with `WINDOWS_BUILD=1` under WSL. It will NOT work. Follow the guide on the wiki. Windows users: do not attempt to compile with `WINDOWS_BUILD=1` under WSL. It will NOT work. Follow the guide on the wiki.