diff --git a/.gitignore b/.gitignore index ade7cab..2f56ceb 100644 --- a/.gitignore +++ b/.gitignore @@ -7,6 +7,10 @@ *.ilk *.exp +# Patch and wiggle related residdue +*.rej +*.porig + # Precompiled Headers *.gch *.pch @@ -41,6 +45,7 @@ # Text editor remnants *.swp .vscode/* +.idea/* # General project-specific ignores doxygen/doxygen/* diff --git a/Makefile b/Makefile index 7640d35..625384a 100644 --- a/Makefile +++ b/Makefile @@ -263,14 +263,11 @@ ifeq ($(TARGET_RPI),1) endif endif - # RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT. # DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM. - - ifneq (,$(findstring aarch64,$(machine))) + ifneq (,$(findstring aarch64,$(machine))) model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown') - - ifneq (,$(findstring 3,$(model))) + ifneq (,$(findstring 3,$(model))) OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3 else ifneq (,$(findstring 4,$(model))) OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3 @@ -554,7 +551,6 @@ $(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h t $(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/ $(TEXTCONV) charmap.txt $@ $@ - ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION) # Make sure build directory exists before compiling anything diff --git a/README.md b/README.md index 32cd8b6..180f12f 100644 --- a/README.md +++ b/README.md @@ -61,11 +61,67 @@ Run `make` to build (defaults to `VERSION=us`) ``` make VERSION=jp -j6 # build (J) version with 6 jobs make VERSION=us WINDOWS_BUILD=1 # builds a (U) Windows executable +make TARGET_RPI=1 # targets an executable for a Raspberry Pi ``` ### On Windows -A full guide is to be written. You can use [mxe](https://mxe.cc/) and MinGW. +#### 1. Set up MSYS2, following [this guide](https://github.com/orlp/dev-on-windows/wiki/Installing-GCC--&-MSYS2). + +#### 2. Install dependencies +``` +pacman -S mingw-w64-i686-glew mingw-w64-x86_64-glew mingw-w64-i686-SDL2 mingw-w64-x86_64-SDL2 python3 +``` +#### 3. Copy baserom(s) for asset extraction + +For each version (jp/us/eu) that you want to build an executable for, put an existing ROM at +`./baserom..z64` for asset extraction. + +#### 4. On MSYS2, navigate to the sm64pc folder and then enter `./tools/audiofile-0.3.6/`. Inside this directory, run +``` +autoreconf -i +``` + +Only leave this directory on step 9. + +#### 5. Run the `configure` script +``` +PATH=/mingw64/bin:/mingw32/bin:$PATH LIBS=-lstdc++ ./configure --disable-docs +``` +#### 6. Run the `make` script +``` +PATH=/mingw64/bin:/mingw32/bin:$PATH make +``` +#### 7. Create a lib directory in `tools/` +``` +mkdir ../lib +``` + +#### 8. Copy the compiled libaudiofile to `tools/lib/` +``` +cp libaudiofile/.libs/libaudiofile.a ../lib/ +cp libaudiofile/.libs/libaudiofile.la ../lib/ +``` + +#### 9. Navigate back to `tools/`, then alter the `Makefile` and add `-lstdc++` on the following line +``` +tabledesign_CFLAGS := -Wno-uninitialized -laudiofile -lstdc++ +``` + +#### 10. Run `make` +``` +PATH=/mingw64/bin:/mingw32/bin:$PATH make +``` + +#### 11. Navigate back to the sm64pc root directory. + +#### 12. Finally, run `make` once more. + +(Note that mingw32 and mingw64 have been swapped. This is so you can build the 32bit application successfully.) + +``` +PATH=/mingw32/bin:/mingw64/bin:$PATH make +``` ### For the web diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c index 1afe5ea..309c19a 100644 --- a/src/pc/gfx/gfx_sdl2.c +++ b/src/pc/gfx/gfx_sdl2.c @@ -78,14 +78,29 @@ const SDL_Scancode scancode_rmapping_nonextended[][2] = { {SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN} }; +static void gfx_sdl_set_fullscreen(bool fullscreen) +{ + if (fullscreen) + { + SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP); + SDL_ShowCursor(SDL_DISABLE); + } + else + { + SDL_SetWindowFullscreen(wnd, 0); + SDL_ShowCursor(SDL_ENABLE); + } + + configFullscreen = fullscreen; +} + static void gfx_sdl_init(void) { SDL_Init(SDL_INIT_VIDEO); - SDL_ShowCursor(SDL_DISABLE); // Removes the cursor from view when upon the game's window. SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - #ifdef TARGET_RPI + #ifdef USE_GLES SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); @@ -94,21 +109,18 @@ static void gfx_sdl_init(void) { //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); - #ifndef TARGET_RPI - wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + #ifndef USE_GLES + wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); #else - wnd = SDL_CreateWindow("Super Mario 64 RPi (GLES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + wnd = SDL_CreateWindow("Super Mario 64 PC port (OpenGL_ES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); #endif - if (configFullscreen) - { - SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP); - } + gfx_sdl_set_fullscreen(configFullscreen); SDL_GL_CreateContext(wnd); - SDL_GL_SetSwapInterval(2); // TODO 0, 1 or 2 or remove this line + SDL_GL_SetSwapInterval(1); // We have a double buffered GL context, it makes no sense to want tearing. for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) { inverted_scancode_table[windows_scancode_table[i]] = i; @@ -156,16 +168,11 @@ static void gfx_sdl_onkeydown(int scancode) { if (state[SDL_SCANCODE_LALT] && state[SDL_SCANCODE_RETURN]) { - if (!configFullscreen) - { - SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP); - } - else - { - SDL_SetWindowFullscreen(wnd, 0); - } - - configFullscreen = !configFullscreen; + gfx_sdl_set_fullscreen(!configFullscreen); + } + else if (state[SDL_SCANCODE_ESCAPE] && configFullscreen) + { + gfx_sdl_set_fullscreen(false); } }