diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c index 2d8a1e7..5d7419c 100644 --- a/src/pc/gfx/gfx_sdl2.c +++ b/src/pc/gfx/gfx_sdl2.c @@ -80,6 +80,7 @@ const SDL_Scancode scancode_rmapping_nonextended[][2] = { static void gfx_sdl_init(void) { SDL_Init(SDL_INIT_VIDEO); + SDL_ShowCursor(SDL_DISABLE); // Removes the cursor from view when upon the game's window. SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);