refresh 4

master
n64 2019-12-01 21:52:53 -05:00
parent a7c423cb43
commit 04732af90b
729 changed files with 21400 additions and 37110 deletions

30
CHANGES
View File

@ -1,3 +1,33 @@
Refresh #4
1.) Label screen_transition.c (#737)
2.) Revamp macros (#738)
3.) Simplify the cake makefile logic (#739)
4.) Move zbuffer to C (#742)
5.) Audio blob endian/64-bit fixes (#740)
6.) Ub fixes (#745)
7.) process_level_music_dynamics: slightly better stack and regalloc (#746)
8.) move level order specific definitions out to levels/level_defines.h (#743)
9.) Renamed some mislabelled sound effects (#748)
10.) Very minor white space fixes in Mario.c (#752)
11.) Renamed GRAVITY to OBJ_PHYSICS (#755)
12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754)
13.) iQue Player console detection + full support (#756)
14.) Fix Goddard Mario head for little endian etc. (#757)
15.) Small bits of audio doc (#749)
16.) Update diff script (#750)
17.) Nicer format for course/dialog text, enum for dialog IDs (#753)
18.) first-diff: store most recent mtime during check (#759)
19.) Use Lights1 struct for light values (#760)
20.) Detect mips64-elf in diff.py (#761)
21.) Name display lists in gd renderer.c (#764)
22.) Document a variety of PU type crashes. (#765)
23.) Label object_behaviors. (#716)
24.) Update swoop.inc.c (#767)
25.) Label tilting_pyramid.inc.c (#768)
26.) Label red_coin.inc.c (#770)
27.) Use more level defines (#758)
28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769)
Refresh #3
1.) Small bits of sound sample labelling
2.) Append 'b' to fopen calls in n64graphics to satisfy Windows

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@ -2089,7 +2089,7 @@ INCLUDE_FILE_PATTERNS =
# recursively expanded use the := operator instead of the = operator.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
PREDEFINED = NON_MATCHING
PREDEFINED = NON_MATCHING AVOID_UB
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
# tag can be used to specify a list of macro names that should be expanded. The

10
Jenkinsfile vendored
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@ -27,16 +27,6 @@ pipeline {
sh 'make -j4 VERSION=us'
}
}
stage('Build J Source, NON_MATCHING') {
steps {
sh 'make -j4 VERSION=jp NON_MATCHING=1'
}
}
stage('Build U Source, NON_MATCHING') {
steps {
sh 'make -j4 VERSION=us NON_MATCHING=1'
}
}
}
environment {
QEMU_IRIX = credentials('qemu-irix')

123
Makefile
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@ -6,29 +6,31 @@ default: all
### Build Options ###
# These options can either be changed by modifying the makefile, or
# by building with 'make SETTING=value'. 'make clean' may be required.
# Version of the game to build
VERSION ?= us
# Graphics microcode used
GRUCODE ?= f3d_old
# If COMPARE is 1, check the output sha1sum when building 'all'
COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING macro when building
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
NON_MATCHING ?= 0
# If ENDIAN_IND is 1, enable non-matching code changes that try to ensure
# endianness independence
ENDIAN_IND ?= 0
# Build for the N64 (turn this off for ports)
TARGET_N64 ?= 1
# Release
ifeq ($(VERSION),jp)
VERSION_CFLAGS := -DVERSION_JP=1
VERSION_CFLAGS := -DVERSION_JP
VERSION_ASFLAGS := --defsym VERSION_JP=1
GRUCODE_CFLAGS := -DF3D_OLD
GRUCODE_ASFLAGS := --defsym F3D_OLD=1
TARGET := sm64.jp
else
ifeq ($(VERSION),us)
VERSION_CFLAGS := -DVERSION_US=1
VERSION_CFLAGS := -DVERSION_US
VERSION_ASFLAGS := --defsym VERSION_US=1
GRUCODE_CFLAGS := -DF3D_OLD
GRUCODE_ASFLAGS := --defsym F3D_OLD=1
@ -36,7 +38,7 @@ ifeq ($(VERSION),us)
else
ifeq ($(VERSION),eu)
$(warning Building EU is experimental and is prone to breaking. Try at your own risk.)
VERSION_CFLAGS := -DVERSION_EU=1
VERSION_CFLAGS := -DVERSION_EU
VERSION_ASFLAGS := --defsym VERSION_EU=1
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
@ -50,13 +52,13 @@ endif
# Microcode
ifeq ($(GRUCODE),f3dex) # Fast3DEX
GRUCODE_CFLAGS := -DF3DEX_GBI=1
GRUCODE_CFLAGS := -DF3DEX_GBI
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
TARGET := $(TARGET).f3dex
COMPARE := 0
else
ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
GRUCODE_CFLAGS := -DF3DEX_GBI_2
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
TARGET := $(TARGET).f3dex2
COMPARE := 0
@ -69,7 +71,7 @@ ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
else
ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
$(warning Fast3DZEX is experimental. Try at your own risk.)
GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
GRUCODE_CFLAGS := -DF3DEX_GBI_2
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
TARGET := $(TARGET).f3dzex
COMPARE := 0
@ -78,13 +80,12 @@ endif
endif
endif
ifeq ($(NON_MATCHING),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING=1
COMPARE := 0
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
endif
ifeq ($(ENDIAN_IND),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DENDIAN_IND=1
ifeq ($(NON_MATCHING),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
COMPARE := 0
endif
@ -132,8 +133,8 @@ ACTOR_DIR := actors
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
# Directories containing source files
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels text bin data assets
ASM_DIRS := asm lib sound
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
ASM_DIRS := asm lib
BIN_DIRS := bin bin/$(VERSION)
ULTRA_SRC_DIRS := lib/src lib/src/math
@ -191,10 +192,10 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
# Files with NON_MATCHING ifdefs
NON_MATCHING_C_FILES != grep -rl NON_MATCHING $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
NON_MATCHING_O_FILES = $(foreach file,$(NON_MATCHING_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
NON_MATCHING_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
# Files with GLOBAL_ASM blocks
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
# Segment elf files
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
@ -218,23 +219,29 @@ endif
AS := $(CROSS)as
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
CPP := cpp -P
CPP := cpp -P -Wno-trigraphs
LD := $(CROSS)ld
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
PYTHON := python3
INCLUDE_CFLAGS := -I include -I include/libc -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
ifeq ($(TARGET_N64),1)
TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64
CC_CFLAGS := -fno-builtin
endif
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
# Check code syntax with host compiler
CC_CHECK := gcc -fsyntax-only -fsigned-char -nostdinc -fno-builtin $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -DNON_MATCHING $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -DTARGET_N64
CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn $(OPT_FLAGS) -signed $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) -DTARGET_N64
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)
OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
ifeq ($(shell getconf LONG_BIT), 32)
# Work around memory allocation bug in QEMU
@ -306,21 +313,26 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(TEXTCONV) charmap_menu.txt $< $@
$(BUILD_DIR)/text/%.inc.c: text/$(VERSION)/%.c.in
$(TEXTCONV) charmap.txt $< $@
ifeq ($(VERSION),eu)
SRC_DIRS += text/de text/en text/fr
TEXT_DIRS := text/de text/us text/fr
# EU encoded text inserted into individual segment 0x19 files
$(BUILD_DIR)/bin/$(VERSION)/translation_de.o: $(BUILD_DIR)/text/de/dialog.inc.c $(BUILD_DIR)/text/de/level.inc.c $(BUILD_DIR)/text/de/star.inc.c
$(BUILD_DIR)/bin/$(VERSION)/translation_en.o: $(BUILD_DIR)/text/en/dialog.inc.c $(BUILD_DIR)/text/en/level.inc.c $(BUILD_DIR)/text/en/star.inc.c
$(BUILD_DIR)/bin/$(VERSION)/translation_fr.o: $(BUILD_DIR)/text/fr/dialog.inc.c $(BUILD_DIR)/text/fr/level.inc.c $(BUILD_DIR)/text/fr/star.inc.c
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
else
TEXT_DIRS := text/$(VERSION)
# non-EU encoded text inserted into segment 0x02
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/debug.inc.c $(BUILD_DIR)/text/dialog.inc.c $(BUILD_DIR)/text/level.inc.c $(BUILD_DIR)/text/star.inc.c
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
endif
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
$(TEXTCONV) charmap.txt $@ $@
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
@ -390,17 +402,24 @@ $(BUILD_DIR)/%.table: %.aiff
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
$(VADPCM_ENC) -c $^ $@
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS)
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS)
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
@rm $@.dummy1
@rm $@.dummy2
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
touch $@
@true
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS)
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
touch $@
@true
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
$(OBJCOPY) -j .rodata $< -O binary $@
@ -411,6 +430,11 @@ $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
printf ".section .data\n\n.incbin \"$<\"\n" > $@
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
$(PYTHON) tools/mario_anims_converter.py > $@
@ -420,7 +444,6 @@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*
# Source code
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
$(NON_MATCHING_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
@ -438,16 +461,20 @@ $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
endif
# Rebuild files with '#ifdef NON_MATCHING' when that macro changes.
$(NON_MATCHING_O_FILES): $(NON_MATCHING_DEP).$(NON_MATCHING)
$(NON_MATCHING_DEP).$(NON_MATCHING):
@rm -f $(NON_MATCHING_DEP).*
ifeq ($(NON_MATCHING),0)
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
endif
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
@rm -f $(GLOBAL_ASM_DEP).*
touch $@
$(BUILD_DIR)/lib/src/math/%.o: lib/src/math/%.c
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/lib/src/math/$*.d $<
$(CC) -c $(CFLAGS) -o $@ $<
tools/patch_libultra_math $@ || rm $@
tools/patch_libultra_math $@
$(BUILD_DIR)/%.o: %.c
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
@ -462,7 +489,7 @@ $(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
$(AR) rcs -o $@ $(ULTRA_O_FILES)
@ -483,7 +510,7 @@ $(BUILD_DIR)/$(TARGET).objdump: $(ELF)
.PHONY: all clean distclean default diff test load libultra
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
.DELETE_ON_ERROR:
# Remove built-in rules, to improve performance

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@ -135,70 +135,39 @@ $(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
# Level Rules
# --------------------------------------
# Using these rules:
# When defining a level, define the 3 variables needed and copy the rules
# as-is.
$(BUILD_DIR)/levels/%/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
# TODO: Generate these rules from the level configs?
define level_rules =
$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(notdir $$(wildcard levels/$(1)/*.png)))
$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/levels/$(1)/,$$($(1)_SEG7_FILES))
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: SEGMENT_ADDRESS := $(2)
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(3)
$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(wildcard levels/$(1)/*.png))
$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/,$$($(1)_SEG7_FILES))
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(2)
endef
$(eval $(call level_rules,bbh,0x07000000,spooky)) # BBH (Big Boo's Haunt)
$(eval $(call level_rules,ccm,0x07000000,snow)) # CCM (Cool Cool Mountain)
$(eval $(call level_rules,castle_inside,0x07000000,inside)) # Castle Inside (Inside Princess Peach's Castle)
$(eval $(call level_rules,hmc,0x07000000,cave))# HMC (Hazy Maze Cave)
$(eval $(call level_rules,ssl,0x07000000,generic)) # SSL (Shifting Sand Land)
$(eval $(call level_rules,bob,0x07000000,generic)) # BOB (Bob-Omb Battlefield)
$(eval $(call level_rules,sl,0x07000000,snow)) # SL (Snowman's Land)
$(eval $(call level_rules,wdw,0x07000000,grass)) # WDW (Wet Dry World)
$(eval $(call level_rules,jrb,0x07000000,water)) # JRB (Jolly Roger Bay)
$(eval $(call level_rules,thi,0x07000000,grass)) # THI (Tiny Huge Island)
$(eval $(call level_rules,ttc,0x07000000,machine)) # TTC (Tick Tock Clock)
$(eval $(call level_rules,rr,0x07000000,sky)) # RR (Rainbow Ride)
$(eval $(call level_rules,castle_grounds,0x07000000,outside)) # Castle Grounds (Outside Princess Peach's Castle)
$(eval $(call level_rules,bitdw,0x07000000,sky)) # BitDW (Bowser in the Dark World)
$(eval $(call level_rules,vcutm,0x07000000,outside)) # VCUTM (Vanish Cap under the Moat)
$(eval $(call level_rules,bitfs,0x07000000,sky)) # BITFS (Bowser in the Fire Sea)
$(eval $(call level_rules,sa,0x07000000,inside)) # SA (The Secret Aquarium)
$(eval $(call level_rules,bits,0x07000000,sky)) # BITS (Bowser in the Sky)
$(eval $(call level_rules,lll,0x07000000,fire)) # LLL (Lethal Lava Land)
$(eval $(call level_rules,ddd,0x07000000,water)) # DDD (Dire Dire Docks)
$(eval $(call level_rules,wf,0x07000000,grass)) # WF (Whomp's Fortress)
$(eval $(call level_rules,castle_courtyard,0x07000000,outside)) # Castle Courtyard (The Courtyard of Princess Peach's Castle)
$(eval $(call level_rules,pss,0x07000000,mountain)) # PSS (The Princess's Secret Slide)
$(eval $(call level_rules,cotmc,0x07000000,cave)) # COTMC (Cavern of the Metal Cap)
$(eval $(call level_rules,totwc,0x07000000,sky)) # TOTWC (Tower of the Wing Cap)
$(eval $(call level_rules,bowser_1,0x07000000,generic)) # BOWSER_1 (Bowser in the Dark World [Boss Area])
$(eval $(call level_rules,wmotr,0x07000000,generic)) # WMOTR (Wing Mario over the Rainbow)
$(eval $(call level_rules,bowser_2,0x07000000,fire)) # BOWSER_2 (Bowser in the Fire Sea [Boss Area])
$(eval $(call level_rules,bowser_3,0x07000000,generic)) # BOWSER_3 (Bowser in the Sky [Boss Area])
$(eval $(call level_rules,totwc,0x07000000,sky)) # TOTWC (Tower of the Wing Cap)
$(eval $(call level_rules,ttm,0x07000000,mountain)) # TTM (Tall Tall Mountain)
$(eval $(call level_rules,intro,0x07000000,generic)) # Intro (Super Mario 64 Logo)
$(eval $(call level_rules,menu,0x07000000,generic)) # Menu (File Select)
ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),distclean)
$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
$(CPP) $(VERSION_CFLAGS) -I . -o $@ $<
include $(BUILD_DIR)/level_rules.mk
endif
endif
# Ending cake texture override
ifeq ($(VERSION),eu)
ending_SEG7_FILES := $(patsubst %.png,%.inc.c,$(notdir $(wildcard levels/ending/eu*.png levels/ending/*eu.png)))
$(BUILD_DIR)/levels/ending/leveldata.o: $(addprefix $(BUILD_DIR)/levels/ending/,$(ending_SEG7_FILES))
$(BUILD_DIR)/levels/ending/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
$(BUILD_DIR)/levels/ending/leveldata.elf: TEXTURE_BIN := generic
# --------------------------------------
# Extra Level Rules
# --------------------------------------
$(eval $(call level_rules,intro,generic)) # Intro (Super Mario 64 Logo)
$(eval $(call level_rules,menu,generic)) # Menu (File Select)
# --------------------------------------
# Cake Texture Rules
# --------------------------------------
# Ending cake textures are generated in a special way
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
else
ending_SEG7_FILES := cake.inc.c
$(BUILD_DIR)/levels/ending/leveldata.o: $(BUILD_DIR)/levels/ending/cake.inc.c
$(BUILD_DIR)/levels/ending/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
$(BUILD_DIR)/levels/ending/leveldata.elf: TEXTURE_BIN := generic
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
endif
# --------------------------------------
# Texture Bin Rules
@ -257,9 +226,9 @@ $(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
# EU segment 19 translations
$(BUILD_DIR)/bin/$(VERSION)/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/$(VERSION)/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/$(VERSION)/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
# --------------------------------------
# Skybox Rules

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@ -166,14 +166,10 @@ const Gfx amp_seg8_dl_08002E58[] = {
};
// 0x08002EC8
static const Ambient amp_seg8_light_08002EC8 = {
{{0x33, 0x3f, 0x00}, 0, {0x33, 0x3f, 0x00}, 0}
};
// 0x08002ED0
static const Light amp_seg8_light_08002ED0 = {
{{0xcf, 0xff, 0x00}, 0, {0xcf, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 amp_seg8_lights_08002EC8 = gdSPDefLights1(
0x33, 0x3f, 0x00,
0xcf, 0xff, 0x00, 0x28, 0x28, 0x28
);
// //! Another malformed entry: Vertex interpreted as light
// 0x08002EE0
@ -401,8 +397,8 @@ static const Vtx amp_seg8_vertex_080038D0[] = {
// 0x08003910 - 0x08003940
const Gfx amp_seg8_dl_08003910[] = {
gsSPLight(&amp_seg8_light_08002ED0, 1),
gsSPLight(&amp_seg8_light_08002EC8, 2),
gsSPLight(&amp_seg8_lights_08002EC8.l, 1),
gsSPLight(&amp_seg8_lights_08002EC8.a, 2),
gsSPVertex(amp_seg8_vertex_08002EE0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -410,8 +406,8 @@ const Gfx amp_seg8_dl_08003910[] = {
// 0x08003940 - 0x08003970
const Gfx amp_seg8_dl_08003940[] = {
gsSPLight(&amp_seg8_light_08002ED0, 1),
gsSPLight(&amp_seg8_light_08002EC8, 2),
gsSPLight(&amp_seg8_lights_08002EC8.l, 1),
gsSPLight(&amp_seg8_lights_08002EC8.a, 2),
gsSPVertex(amp_seg8_vertex_08002F40, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -419,8 +415,8 @@ const Gfx amp_seg8_dl_08003940[] = {
// 0x08003970 - 0x080039A0
const Gfx amp_seg8_dl_08003970[] = {
gsSPLight(&amp_seg8_light_08002ED0, 1),
gsSPLight(&amp_seg8_light_08002EC8, 2),
gsSPLight(&amp_seg8_lights_08002EC8.l, 1),
gsSPLight(&amp_seg8_lights_08002EC8.a, 2),
gsSPVertex(amp_seg8_vertex_08002FA0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -428,8 +424,8 @@ const Gfx amp_seg8_dl_08003970[] = {
// 0x080039A0 - 0x080039D0
const Gfx amp_seg8_dl_080039A0[] = {
gsSPLight(&amp_seg8_light_08002ED0, 1),
gsSPLight(&amp_seg8_light_08002EC8, 2),
gsSPLight(&amp_seg8_lights_08002EC8.l, 1),
gsSPLight(&amp_seg8_lights_08002EC8.a, 2),
gsSPVertex(amp_seg8_vertex_08003000, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),

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@ -1,34 +1,22 @@
// Birds
// 0x05000000
static const Ambient birds_seg5_light_05000000 = {
{{0x07, 0x24, 0x2c}, 0, {0x07, 0x24, 0x2c}, 0}
};
// 0x05000008
static const Light birds_seg5_light_05000008 = {
{{0x1d, 0x91, 0xb0}, 0, {0x1d, 0x91, 0xb0}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 birds_seg5_lights_05000000 = gdSPDefLights1(
0x07, 0x24, 0x2c,
0x1d, 0x91, 0xb0, 0x28, 0x28, 0x28
);
// 0x05000018
static const Ambient birds_seg5_light_05000018 = {
{{0x33, 0x27, 0x0d}, 0, {0x33, 0x27, 0x0d}, 0}
};
// 0x05000020
static const Light birds_seg5_light_05000020 = {
{{0xce, 0x9d, 0x34}, 0, {0xce, 0x9d, 0x34}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 birds_seg5_lights_05000018 = gdSPDefLights1(
0x33, 0x27, 0x0d,
0xce, 0x9d, 0x34, 0x28, 0x28, 0x28
);
// 0x05000030
static const Ambient birds_seg5_light_05000030 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05000038
static const Light birds_seg5_light_05000038 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 birds_seg5_lights_05000030 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05000048
static const Vtx birds_seg5_vertex_05000048[] = {
@ -150,8 +138,8 @@ static const Vtx birds_seg5_vertex_050004C8[] = {
// 0x05000528 - 0x05000598
const Gfx birds_seg5_dl_05000528[] = {
gsSPLight(&birds_seg5_light_05000008, 1),
gsSPLight(&birds_seg5_light_05000000, 2),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000048, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 3, 2, 0x0, 5, 3, 6, 0x0),
@ -163,16 +151,16 @@ const Gfx birds_seg5_dl_05000528[] = {
// 0x05000598 - 0x05000600
const Gfx birds_seg5_dl_05000598[] = {
gsSPLight(&birds_seg5_light_05000008, 1),
gsSPLight(&birds_seg5_light_05000000, 2),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_050000D8, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&birds_seg5_light_05000008, 1),
gsSPLight(&birds_seg5_light_05000000, 2),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000108, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&birds_seg5_light_05000008, 1),
gsSPLight(&birds_seg5_light_05000000, 2),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000138, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
@ -180,8 +168,8 @@ const Gfx birds_seg5_dl_05000598[] = {
// 0x05000600 - 0x05000670
const Gfx birds_seg5_dl_05000600[] = {
gsSPLight(&birds_seg5_light_05000008, 1),
gsSPLight(&birds_seg5_light_05000000, 2),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000168, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 5, 3, 6, 0x0),
@ -193,8 +181,8 @@ const Gfx birds_seg5_dl_05000600[] = {
// 0x05000670 - 0x050007E0
const Gfx birds_seg5_dl_05000670[] = {
gsSPLight(&birds_seg5_light_05000008, 1),
gsSPLight(&birds_seg5_light_05000000, 2),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_050001F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 1, 9, 10, 0x0),
@ -210,16 +198,16 @@ const Gfx birds_seg5_dl_05000670[] = {
gsSP1Triangle( 7, 6, 15, 0x0),
gsSPVertex(birds_seg5_vertex_050003F8, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&birds_seg5_light_05000038, 1),
gsSPLight(&birds_seg5_light_05000030, 2),
gsSPLight(&birds_seg5_lights_05000030.l, 1),
gsSPLight(&birds_seg5_lights_05000030.a, 2),
gsSPVertex(birds_seg5_vertex_05000428, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 7, 0x0, 7, 8, 6, 0x0),
gsSP2Triangles( 9, 7, 2, 0x0, 2, 7, 0, 0x0),
gsSP2Triangles( 2, 3, 9, 0x0, 7, 9, 8, 0x0),
gsSP1Triangle( 5, 4, 1, 0x0),
gsSPLight(&birds_seg5_light_05000020, 1),
gsSPLight(&birds_seg5_light_05000018, 2),
gsSPLight(&birds_seg5_lights_05000018.l, 1),
gsSPLight(&birds_seg5_lights_05000018.a, 2),
gsSPVertex(birds_seg5_vertex_050004C8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP1Triangle( 1, 3, 5, 0x0),

View File

@ -1,54 +1,34 @@
// Blargg (Unused)
// Unreferenced light
UNUSED static const Ambient blargg_light_1 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light
UNUSED static const Light blargg_light_2 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 blargg_lights_unused = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004740
static const Ambient blargg_seg5_light_05004740 = {
{{0x3f, 0x0d, 0x05}, 0, {0x3f, 0x0d, 0x05}, 0}
};
// 0x05004748
static const Light blargg_seg5_light_05004748 = {
{{0xff, 0x36, 0x16}, 0, {0xff, 0x36, 0x16}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 blargg_seg5_lights_05004740 = gdSPDefLights1(
0x3f, 0x0d, 0x05,
0xff, 0x36, 0x16, 0x28, 0x28, 0x28
);
// 0x05004758
static const Ambient blargg_seg5_light_05004758 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
// 0x05004760
static const Light blargg_seg5_light_05004760 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 blargg_seg5_lights_05004758 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05004770
static const Ambient blargg_seg5_light_05004770 = {
{{0x3f, 0x0a, 0x06}, 0, {0x3f, 0x0a, 0x06}, 0}
};
// 0x05004778
static const Light blargg_seg5_light_05004778 = {
{{0xff, 0x2a, 0x1a}, 0, {0xff, 0x2a, 0x1a}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 blargg_seg5_lights_05004770 = gdSPDefLights1(
0x3f, 0x0a, 0x06,
0xff, 0x2a, 0x1a, 0x28, 0x28, 0x28
);
// 0x05004788
static const Ambient blargg_seg5_light_05004788 = {
{{0x3f, 0x0b, 0x07}, 0, {0x3f, 0x0b, 0x07}, 0}
};
// 0x05004790
static const Light blargg_seg5_light_05004790 = {
{{0xff, 0x2e, 0x1f}, 0, {0xff, 0x2e, 0x1f}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 blargg_seg5_lights_05004788 = gdSPDefLights1(
0x3f, 0x0b, 0x07,
0xff, 0x2e, 0x1f, 0x28, 0x28, 0x28
);
// 0x050047A0
static const Vtx blargg_seg5_vertex_050047A0[] = {
@ -403,8 +383,8 @@ static const Vtx blargg_seg5_vertex_050057E0[] = {
// 0x050058D0 - 0x05005A60
const Gfx blargg_seg5_dl_050058D0[] = {
gsSPLight(&blargg_seg5_light_05004760, 1),
gsSPLight(&blargg_seg5_light_05004758, 2),
gsSPLight(&blargg_seg5_lights_05004758.l, 1),
gsSPLight(&blargg_seg5_lights_05004758.a, 2),
gsSPVertex(blargg_seg5_vertex_050047A0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -418,8 +398,8 @@ const Gfx blargg_seg5_dl_050058D0[] = {
gsSPVertex(blargg_seg5_vertex_050049A0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPLight(&blargg_seg5_light_05004748, 1),
gsSPLight(&blargg_seg5_light_05004740, 2),
gsSPLight(&blargg_seg5_lights_05004740.l, 1),
gsSPLight(&blargg_seg5_lights_05004740.a, 2),
gsSPVertex(blargg_seg5_vertex_05004A20, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -438,8 +418,8 @@ const Gfx blargg_seg5_dl_050058D0[] = {
// 0x05005A60 - 0x05005D00
const Gfx blargg_seg5_dl_05005A60[] = {
gsSPLight(&blargg_seg5_light_05004760, 1),
gsSPLight(&blargg_seg5_light_05004758, 2),
gsSPLight(&blargg_seg5_lights_05004758.l, 1),
gsSPLight(&blargg_seg5_lights_05004758.a, 2),
gsSPVertex(blargg_seg5_vertex_05004BE0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -453,8 +433,8 @@ const Gfx blargg_seg5_dl_05005A60[] = {
gsSPVertex(blargg_seg5_vertex_05004DE0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPLight(&blargg_seg5_light_05004778, 1),
gsSPLight(&blargg_seg5_light_05004770, 2),
gsSPLight(&blargg_seg5_lights_05004770.l, 1),
gsSPLight(&blargg_seg5_lights_05004770.a, 2),
gsSPVertex(blargg_seg5_vertex_05004E60, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 2, 6, 7, 0x0, 2, 7, 8, 0x0),
@ -492,8 +472,8 @@ const Gfx blargg_seg5_dl_05005A60[] = {
// 0x05005D00 - 0x05005EB8
const Gfx blargg_seg5_dl_05005D00[] = {
gsSPLight(&blargg_seg5_light_05004790, 1),
gsSPLight(&blargg_seg5_light_05004788, 2),
gsSPLight(&blargg_seg5_lights_05004788.l, 1),
gsSPLight(&blargg_seg5_lights_05004788.a, 2),
gsSPVertex(blargg_seg5_vertex_050053E0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

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@ -1,14 +1,10 @@
// Blue Coin Switch
// 0x08000000
static const Ambient blue_coin_switch_seg8_light_08000000 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x08000008
static const Light blue_coin_switch_seg8_light_08000008 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08000018
ALIGNED8 static const u8 blue_coin_switch_seg8_texture_08000018[] = {
@ -53,8 +49,8 @@ const Gfx blue_coin_switch_seg8_dl_08000D58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000018),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&blue_coin_switch_seg8_light_08000008, 1),
gsSPLight(&blue_coin_switch_seg8_light_08000000, 2),
gsSPLight(&blue_coin_switch_seg8_lights_08000000.l, 1),
gsSPLight(&blue_coin_switch_seg8_lights_08000000.a, 2),
gsSPVertex(blue_coin_switch_seg8_vertex_08000C18, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),

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@ -1,14 +1,10 @@
// Blue Fish
// 0x0301B5C8
static const Ambient blue_fish_seg3_light_0301B5C8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0301B5D0
static const Light blue_fish_seg3_light_0301B5D0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0301B5E0
ALIGNED8 static const u8 blue_fish_seg3_texture_0301B5E0[] = {
@ -38,8 +34,8 @@ const Gfx blue_fish_seg3_dl_0301BEC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&blue_fish_seg3_light_0301B5D0, 1),
gsSPLight(&blue_fish_seg3_light_0301B5C8, 2),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0),
@ -90,8 +86,8 @@ const Gfx blue_fish_seg3_dl_0301C0A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&blue_fish_seg3_light_0301B5D0, 1),
gsSPLight(&blue_fish_seg3_light_0301B5C8, 2),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0),

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@ -168,34 +168,22 @@ const Gfx bobomb_seg8_dl_08022D78[] = {
};
// 0x08022DE8
static const Ambient bobomb_seg8_light_08022DE8 = {
{{0x3f, 0x26, 0x04}, 0, {0x3f, 0x26, 0x04}, 0}
};
// 0x08022DF0
static const Light bobomb_seg8_light_08022DF0 = {
{{0xff, 0x99, 0x12}, 0, {0xff, 0x99, 0x12}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bobomb_seg8_lights_08022DE8 = gdSPDefLights1(
0x3f, 0x26, 0x04,
0xff, 0x99, 0x12, 0x28, 0x28, 0x28
);
// 0x08022E00
static const Ambient bobomb_seg8_light_08022E00 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
static const Lights1 bobomb_seg8_lights_08022E00 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x08022E08
static const Light bobomb_seg8_light_08022E08 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient bobomb_light_1 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light bobomb_light_2 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
static const Lights1 bobomb_lights_unused = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x08022E30
static const Vtx bobomb_seg8_vertex_08022E30[] = {
@ -291,8 +279,8 @@ static const Vtx bobomb_seg8_vertex_08023190[] = {
// 0x08023270 - 0x08023378
const Gfx bobomb_seg8_dl_08023270[] = {
gsSPLight(&bobomb_seg8_light_08022DF0, 1),
gsSPLight(&bobomb_seg8_light_08022DE8, 2),
gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1),
gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2),
gsSPVertex(bobomb_seg8_vertex_08022E30, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -314,8 +302,8 @@ const Gfx bobomb_seg8_dl_08023270[] = {
// 0x08023378 - 0x08023480
const Gfx bobomb_seg8_dl_08023378[] = {
gsSPLight(&bobomb_seg8_light_08022DF0, 1),
gsSPLight(&bobomb_seg8_light_08022DE8, 2),
gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1),
gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2),
gsSPVertex(bobomb_seg8_vertex_08022F70, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -337,8 +325,8 @@ const Gfx bobomb_seg8_dl_08023378[] = {
// 0x08023480 - 0x08023528
const Gfx bobomb_seg8_dl_08023480[] = {
gsSPLight(&bobomb_seg8_light_08022E08, 1),
gsSPLight(&bobomb_seg8_light_08022E00, 2),
gsSPLight(&bobomb_seg8_lights_08022E00.l, 1),
gsSPLight(&bobomb_seg8_lights_08022E00.a, 2),
gsSPVertex(bobomb_seg8_vertex_080230B0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 4, 3, 5, 0x0),

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@ -1,14 +1,10 @@
// Bomb
// 0x06057AA8
static const Ambient bomb_seg6_light_06057AA8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x06057AB0
static const Light bomb_seg6_light_06057AB0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bomb_seg6_lights_06057AA8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06057AC0
ALIGNED8 static const u8 bomb_seg6_texture_06057AC0[] = {
@ -177,8 +173,8 @@ const Gfx bomb_seg6_dl_0605A8A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06059AC0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bomb_seg6_light_06057AB0, 1),
gsSPLight(&bomb_seg6_light_06057AA8, 2),
gsSPLight(&bomb_seg6_lights_06057AA8.l, 1),
gsSPLight(&bomb_seg6_lights_06057AA8.a, 2),
gsSPVertex(bomb_seg6_vertex_0605A340, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

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@ -1,14 +1,10 @@
// Boo
// 0x05009B28
static const Ambient boo_seg5_light_05009B28 = {
{{0x97, 0x9a, 0xff}, 0, {0x97, 0x9a, 0xff}, 0}
};
// 0x05009B30
static const Light boo_seg5_light_05009B30 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 boo_seg5_lights_05009B28 = gdSPDefLights1(
0x97, 0x9a, 0xff,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05009B40
ALIGNED8 static const u8 boo_seg5_texture_05009B40[] = {
@ -265,8 +261,8 @@ const Gfx boo_seg5_dl_0500BEE0[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&boo_seg5_light_05009B30, 1),
gsSPLight(&boo_seg5_light_05009B28, 2),
gsSPLight(&boo_seg5_lights_05009B28.l, 1),
gsSPLight(&boo_seg5_lights_05009B28.a, 2),
gsSPVertex(boo_seg5_vertex_0500B340, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -338,7 +334,7 @@ const Gfx boo_seg5_dl_0500BFA0[] = {
const Gfx boo_seg5_dl_0500C1B0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPNumLights(NUMLIGHTS_1),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),

View File

@ -1,14 +1,10 @@
// Boo (Castle)
// 0x06015658
static const Ambient boo_castle_seg6_light_06015658 = {
{{0x97, 0x9a, 0xff}, 0, {0x97, 0x9a, 0xff}, 0}
};
// 0x06015660
static const Light boo_castle_seg6_light_06015660 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 boo_castle_seg6_lights_06015658 = gdSPDefLights1(
0x97, 0x9a, 0xff,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06015670
ALIGNED8 static const u8 boo_castle_seg6_texture_06015670[] = {
@ -265,8 +261,8 @@ const Gfx boo_castle_seg6_dl_06017A10[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&boo_castle_seg6_light_06015660, 1),
gsSPLight(&boo_castle_seg6_light_06015658, 2),
gsSPLight(&boo_castle_seg6_lights_06015658.l, 1),
gsSPLight(&boo_castle_seg6_lights_06015658.a, 2),
gsSPVertex(boo_castle_seg6_vertex_06016E70, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -338,7 +334,7 @@ const Gfx boo_castle_seg6_dl_06017AD0[] = {
const Gfx boo_castle_seg6_dl_06017CE0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPNumLights(NUMLIGHTS_1),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),

View File

@ -3,14 +3,10 @@
// This actor file requires including actor bookend because of bookend_seg5_texture_05000C60
// 0x05002558
static const Ambient book_seg5_light_05002558 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05002560
static const Light book_seg5_light_05002560 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05002570
ALIGNED8 static const u8 book_seg5_texture_05002570[] = {
@ -54,8 +50,8 @@ const Gfx book_seg5_dl_05002EF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&book_seg5_light_05002560, 1),
gsSPLight(&book_seg5_light_05002558, 2),
gsSPLight(&book_seg5_lights_05002558.l, 1),
gsSPLight(&book_seg5_lights_05002558.a, 2),
gsSPVertex(book_seg5_vertex_05002D70, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@ -1,44 +1,28 @@
// Bookend
// Unreferenced Light
UNUSED static const Ambient bookend_light_1 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 bookend_lights_unused1 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced Light
UNUSED static const Light bookend_light_2 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 bookend_lights_unused2 = gdSPDefLights1(
0x03, 0x19, 0x09,
0x0c, 0x66, 0x26, 0x28, 0x28, 0x28
);
// Unreferenced Light
UNUSED static const Ambient bookend_light_3 = {
{{0x03, 0x19, 0x09}, 0, {0x03, 0x19, 0x09}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 bookend_lights_unused3 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced Light
UNUSED static const Light bookend_light_4 = {
{{0x0c, 0x66, 0x26}, 0, {0x0c, 0x66, 0x26}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced Light
UNUSED static const Ambient bookend_light_5 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced Light
UNUSED static const Light bookend_light_6 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced Light
UNUSED static const Ambient bookend_light_7 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// Unreferenced Light
UNUSED static const Light bookend_light_8 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 bookend_lights_unused4 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05000060
ALIGNED8 static const u8 bookend_seg5_texture_05000060[] = {
@ -66,14 +50,10 @@ ALIGNED8 static const u8 bookend_seg5_texture_05001060[] = {
};
// 0x05001860
static const Ambient bookend_seg5_light_05001860 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x05001868
static const Light bookend_seg5_light_05001868 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bookend_seg5_lights_05001860 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001878
static const Vtx bookend_seg5_vertex_05001878[] = {
@ -96,8 +76,8 @@ const Gfx bookend_seg5_dl_050018F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000060),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bookend_seg5_light_05001868, 1),
gsSPLight(&bookend_seg5_light_05001860, 2),
gsSPLight(&bookend_seg5_lights_05001860.l, 1),
gsSPLight(&bookend_seg5_lights_05001860.a, 2),
gsSPVertex(bookend_seg5_vertex_05001878, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -136,14 +116,10 @@ const Gfx bookend_seg5_dl_05001978[] = {
};
// 0x05001A08
static const Ambient bookend_seg5_light_05001A08 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x05001A10
static const Light bookend_seg5_light_05001A10 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bookend_seg5_lights_05001A08 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001A20
static const Vtx bookend_seg5_vertex_05001A20[] = {
@ -166,8 +142,8 @@ const Gfx bookend_seg5_dl_05001AA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000060),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bookend_seg5_light_05001A10, 1),
gsSPLight(&bookend_seg5_light_05001A08, 2),
gsSPLight(&bookend_seg5_lights_05001A08.l, 1),
gsSPLight(&bookend_seg5_lights_05001A08.a, 2),
gsSPVertex(bookend_seg5_vertex_05001A20, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -206,14 +182,10 @@ const Gfx bookend_seg5_dl_05001B20[] = {
};
// 0x05001BB0
static const Ambient bookend_seg5_light_05001BB0 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x05001BB8
static const Light bookend_seg5_light_05001BB8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bookend_seg5_lights_05001BB0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001BC8
static const Vtx bookend_seg5_vertex_05001BC8[] = {
@ -244,8 +216,8 @@ const Gfx bookend_seg5_dl_05001CC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000860),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bookend_seg5_light_05001BB8, 1),
gsSPLight(&bookend_seg5_light_05001BB0, 2),
gsSPLight(&bookend_seg5_lights_05001BB0.l, 1),
gsSPLight(&bookend_seg5_lights_05001BB0.a, 2),
gsSPVertex(bookend_seg5_vertex_05001BC8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -283,14 +255,10 @@ const Gfx bookend_seg5_dl_05001D68[] = {
};
// 0x05001DE0
static const Ambient bookend_seg5_light_05001DE0 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x05001DE8
static const Light bookend_seg5_light_05001DE8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bookend_seg5_lights_05001DE0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001DF8
static const Vtx bookend_seg5_vertex_05001DF8[] = {
@ -321,8 +289,8 @@ const Gfx bookend_seg5_dl_05001EF8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000860),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bookend_seg5_light_05001DE8, 1),
gsSPLight(&bookend_seg5_light_05001DE0, 2),
gsSPLight(&bookend_seg5_lights_05001DE0.l, 1),
gsSPLight(&bookend_seg5_lights_05001DE0.a, 2),
gsSPVertex(bookend_seg5_vertex_05001DF8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -360,14 +328,10 @@ const Gfx bookend_seg5_dl_05001F98[] = {
};
// 0x05002010
static const Ambient bookend_seg5_light_05002010 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x05002018
static const Light bookend_seg5_light_05002018 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bookend_seg5_lights_05002010 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05002028
static const Vtx bookend_seg5_vertex_05002028[] = {
@ -390,8 +354,8 @@ const Gfx bookend_seg5_dl_050020E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000460),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bookend_seg5_light_05002018, 1),
gsSPLight(&bookend_seg5_light_05002010, 2),
gsSPLight(&bookend_seg5_lights_05002010.l, 1),
gsSPLight(&bookend_seg5_lights_05002010.a, 2),
gsSPVertex(bookend_seg5_vertex_05002028, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -417,14 +381,10 @@ const Gfx bookend_seg5_dl_05002140[] = {
};
// 0x050021B0
static const Ambient bookend_seg5_light_050021B0 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x050021B8
static const Light bookend_seg5_light_050021B8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bookend_seg5_lights_050021B0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050021C8
static const Vtx bookend_seg5_vertex_050021C8[] = {
@ -447,8 +407,8 @@ const Gfx bookend_seg5_dl_05002288[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000460),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bookend_seg5_light_050021B8, 1),
gsSPLight(&bookend_seg5_light_050021B0, 2),
gsSPLight(&bookend_seg5_lights_050021B0.l, 1),
gsSPLight(&bookend_seg5_lights_050021B0.a, 2),
gsSPVertex(bookend_seg5_vertex_050021C8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@ -148,34 +148,22 @@ ALIGNED8 static const u8 bowser_seg6_texture_06037C38[] = {
};
// 0x06038C38
static const Ambient bowser_seg6_light_06038C38 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
static const Lights1 bowser_seg6_lights_06038C38 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06038C40
static const Light bowser_seg6_light_06038C40 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 bowser_lights_unused1 = gdSPDefLights1(
0x33, 0x31, 0x00,
0xce, 0xc7, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient bowser_light_1 = {
{{0x33, 0x31, 0x00}, 0, {0x33, 0x31, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light bowser_light_2 = {
{{0xce, 0xc7, 0x00}, 0, {0xce, 0xc7, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient bowser_light_3 = {
{{0x34, 0x34, 0x00}, 0, {0x34, 0x34, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light bowser_light_4 = {
{{0xd2, 0xd2, 0x00}, 0, {0xd2, 0xd2, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 bowser_lights_unused2 = gdSPDefLights1(
0x34, 0x34, 0x00,
0xd2, 0xd2, 0x00, 0x28, 0x28, 0x28
);
// 0x06038C80
static const Vtx bowser_seg6_vertex_06038C80[] = {
@ -279,8 +267,8 @@ const Gfx bowser_seg6_dl_06039110[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06038C80, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@ -451,8 +439,8 @@ const Gfx bowser_seg6_dl_06039808[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06039368, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@ -683,8 +671,8 @@ const Gfx bowser_seg6_dl_0603A210[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06039A60, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 2, 1, 5, 0x0),
@ -959,8 +947,8 @@ const Gfx bowser_seg6_dl_0603AED8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603A568, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 5, 8, 0x0),
@ -1144,8 +1132,8 @@ const Gfx bowser_seg6_dl_0603B718[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603B288, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 5, 3, 4, 0x0),
@ -1322,8 +1310,8 @@ const Gfx bowser_seg6_dl_0603BDF8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603B948, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
@ -1495,8 +1483,8 @@ const Gfx bowser_seg6_dl_0603C500[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603C050, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 3, 7, 4, 0x0),
@ -1730,8 +1718,8 @@ const Gfx bowser_seg6_dl_0603CF28[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603C758, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 5, 0, 4, 0x0, 0, 2, 6, 0x0),
@ -2021,8 +2009,8 @@ const Gfx bowser_seg6_dl_0603DC70[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603D280, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 8, 0x0),
@ -2211,8 +2199,8 @@ const Gfx bowser_seg6_dl_0603E500[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603E030, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@ -2690,8 +2678,8 @@ const Gfx bowser_seg6_dl_0603FBA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603E718, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -3404,8 +3392,8 @@ const Gfx bowser_seg6_dl_06041A28[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06028438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_060402D8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -3961,8 +3949,8 @@ const Gfx bowser_seg6_dl_06042EE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06020C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06042660, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 7, 3, 0x0),
@ -4119,8 +4107,8 @@ const Gfx bowser_seg6_dl_06043548[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bowser_seg6_light_06038C40, 1),
gsSPLight(&bowser_seg6_light_06038C38, 2),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06043278, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 0, 5, 1, 0x0),

View File

@ -1,14 +1,10 @@
// Bowser Key
// 0x030156E0, solid color brown
static const Ambient bowser_key_amb_light = {
{{0x3f, 0x2c, 0x00}, 0, {0x3f, 0x2c, 0x00}, 0}
};
// 0x030156E8, solid color orange
static const Light bowser_key_diff_light = {
{{0xff, 0xb2, 0x00}, 0, {0xff, 0xb2, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x030156E0, ambient color brown - light color orange
static const Lights1 bowser_key_lights = gdSPDefLights1(
0x3f, 0x2c, 0x00,
0xff, 0xb2, 0x00, 0x28, 0x28, 0x28
);
// 0x030156F8
static const Vtx bowser_key_dl_vertex_group1[] = {
@ -236,8 +232,8 @@ static const Vtx bowser_key_dl_vertex_group12[] = {
// 0x030161F8 - 0x03016530
const Gfx bowser_key_dl[] = {
gsSPLight(&bowser_key_diff_light, 1),
gsSPLight(&bowser_key_amb_light, 2),
gsSPLight(&bowser_key_lights.l, 1),
gsSPLight(&bowser_key_lights.a, 2),
gsSPVertex(bowser_key_dl_vertex_group1, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@ -1,14 +1,10 @@
// Breakable Box
// 0x08011A78
static const Ambient breakable_box_seg8_light_08011A78 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x08011A80
static const Light breakable_box_seg8_light_08011A80 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08011A90
ALIGNED8 static const u8 breakable_box_seg8_texture_08011A90[] = {
@ -56,8 +52,8 @@ static const Vtx breakable_box_seg8_vertex_08012B80[] = {
// 0x08012C30 - 0x08012CD8
const Gfx breakable_box_seg8_dl_08012C30[] = {
gsSPLight(&breakable_box_seg8_light_08011A80, 1),
gsSPLight(&breakable_box_seg8_light_08011A78, 2),
gsSPLight(&breakable_box_seg8_lights_08011A80.l, 1),
gsSPLight(&breakable_box_seg8_lights_08011A80.a, 2),
gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),

View File

@ -1,24 +1,16 @@
// Bub
// 0x0600E278
static const Ambient bub_seg6_light_0600E278 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0600E280
static const Light bub_seg6_light_0600E280 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bub_seg6_lights_0600E280 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600E290
static const Ambient bub_seg6_light_0600E290 = {
{{0x3f, 0x1d, 0x25}, 0, {0x3f, 0x1d, 0x25}, 0}
};
// 0x0600E298
static const Light bub_seg6_light_0600E298 = {
{{0xff, 0x75, 0x94}, 0, {0xff, 0x75, 0x94}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bub_seg6_lights_0600E290 = gdSPDefLights1(
0x3f, 0x1d, 0x25,
0xff, 0x75, 0x94, 0x28, 0x28, 0x28
);
// 0x0600E2A8
ALIGNED8 static const u8 bub_seg6_texture_0600E2A8[] = {
@ -171,8 +163,8 @@ const Gfx bub_seg6_dl_06011848[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600E2A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bub_seg6_light_0600E280, 1),
gsSPLight(&bub_seg6_light_0600E278, 2),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_060112A8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
@ -230,8 +222,8 @@ const Gfx bub_seg6_dl_06011968[] = {
// 0x06011A50 - 0x06011B28
const Gfx bub_seg6_dl_06011A50[] = {
gsSPLight(&bub_seg6_light_0600E298, 1),
gsSPLight(&bub_seg6_light_0600E290, 2),
gsSPLight(&bub_seg6_lights_0600E290.l, 1),
gsSPLight(&bub_seg6_lights_0600E290.a, 2),
gsSPVertex(bub_seg6_vertex_06011718, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 3, 4, 0x0),
@ -240,8 +232,8 @@ const Gfx bub_seg6_dl_06011A50[] = {
gsSP2Triangles( 8, 9, 10, 0x0, 8, 5, 0, 0x0),
gsSP2Triangles( 0, 11, 8, 0x0, 8, 10, 5, 0x0),
gsSP2Triangles( 5, 10, 6, 0x0, 10, 9, 6, 0x0),
gsSPLight(&bub_seg6_light_0600E280, 1),
gsSPLight(&bub_seg6_light_0600E278, 2),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_060117D8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 6, 0x0),
@ -292,8 +284,8 @@ const Gfx bub_seg6_dl_06011C58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bub_seg6_light_0600E280, 1),
gsSPLight(&bub_seg6_light_0600E278, 2),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011BD8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0),
@ -336,8 +328,8 @@ const Gfx bub_seg6_dl_06011DC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bub_seg6_light_0600E280, 1),
gsSPLight(&bub_seg6_light_0600E278, 2),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011D50, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 2, 4, 0, 0x0, 3, 2, 1, 0x0),
@ -379,8 +371,8 @@ const Gfx bub_seg6_dl_06011F18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bub_seg6_light_0600E280, 1),
gsSPLight(&bub_seg6_light_0600E278, 2),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011EA8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 0, 5, 6, 0x0),

View File

@ -34,34 +34,22 @@ ALIGNED8 static const u8 bubba_seg5_texture_05002408[] = {
};
// 0x05004408
static const Ambient bubba_seg5_light_05004408 = {
{{0x48, 0x31, 0x2a}, 0, {0x48, 0x31, 0x2a}, 0}
};
// 0x05004410
static const Light bubba_seg5_light_05004410 = {
{{0xf1, 0xa6, 0x8c}, 0, {0xf1, 0xa6, 0x8c}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bubba_seg5_lights_05004408 = gdSPDefLights1(
0x48, 0x31, 0x2a,
0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28
);
// 0x05004420
static const Ambient bubba_seg5_light_05004420 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x05004428
static const Light bubba_seg5_light_05004428 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bubba_seg5_lights_05004420 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004438
static const Ambient bubba_seg5_light_05004438 = {
{{0x10, 0x07, 0x08}, 0, {0x10, 0x07, 0x08}, 0}
};
// 0x05004440
static const Light bubba_seg5_light_05004440 = {
{{0x36, 0x1a, 0x1c}, 0, {0x36, 0x1a, 0x1c}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bubba_seg5_lights_05004438 = gdSPDefLights1(
0x10, 0x07, 0x08,
0x36, 0x1a, 0x1c, 0x28, 0x28, 0x28
);
// 0x05004450
static const Vtx bubba_seg5_vertex_05004450[] = {
@ -199,8 +187,8 @@ const Gfx bubba_seg5_dl_05004A40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bubba_seg5_light_05004410, 1),
gsSPLight(&bubba_seg5_light_05004408, 2),
gsSPLight(&bubba_seg5_lights_05004408.l, 1),
gsSPLight(&bubba_seg5_lights_05004408.a, 2),
gsSPVertex(bubba_seg5_vertex_05004450, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 1, 3, 0x0, 5, 1, 4, 0x0),
@ -213,8 +201,8 @@ const Gfx bubba_seg5_dl_05004AA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bubba_seg5_light_05004428, 1),
gsSPLight(&bubba_seg5_light_05004420, 2),
gsSPLight(&bubba_seg5_lights_05004420.l, 1),
gsSPLight(&bubba_seg5_lights_05004420.a, 2),
gsSPVertex(bubba_seg5_vertex_050044C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 5, 0, 4, 0x0),
@ -274,8 +262,8 @@ const Gfx bubba_seg5_dl_05004C40[] = {
// 0x05004D48 - 0x05004E80
const Gfx bubba_seg5_dl_05004D48[] = {
gsSPLight(&bubba_seg5_light_05004410, 1),
gsSPLight(&bubba_seg5_light_05004408, 2),
gsSPLight(&bubba_seg5_lights_05004408.l, 1),
gsSPLight(&bubba_seg5_lights_05004408.a, 2),
gsSPVertex(bubba_seg5_vertex_05004870, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 4, 6, 5, 0x0),
@ -284,16 +272,16 @@ const Gfx bubba_seg5_dl_05004D48[] = {
gsSP2Triangles(10, 11, 7, 0x0, 3, 7, 0, 0x0),
gsSP2Triangles( 0, 11, 1, 0x0, 6, 10, 9, 0x0),
gsSP2Triangles(12, 10, 6, 0x0, 12, 11, 10, 0x0),
gsSPLight(&bubba_seg5_light_05004440, 1),
gsSPLight(&bubba_seg5_light_05004438, 2),
gsSPLight(&bubba_seg5_lights_05004438.l, 1),
gsSPLight(&bubba_seg5_lights_05004438.a, 2),
gsSPVertex(bubba_seg5_vertex_05004940, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 5, 6, 3, 0x0),
gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 5, 0x0),
gsSP2Triangles( 8, 2, 1, 0x0, 8, 1, 0, 0x0),
gsSP1Triangle( 4, 8, 0, 0x0),
gsSPLight(&bubba_seg5_light_05004428, 1),
gsSPLight(&bubba_seg5_light_05004420, 2),
gsSPLight(&bubba_seg5_lights_05004420.l, 1),
gsSPLight(&bubba_seg5_lights_05004420.a, 2),
gsSPVertex(bubba_seg5_vertex_050049D0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 3, 0x0),
@ -328,34 +316,22 @@ const Gfx bubba_seg5_dl_05004E80[] = {
};
// 0x05004F30
static const Ambient bubba_seg5_light_05004F30 = {
{{0x48, 0x31, 0x2a}, 0, {0x48, 0x31, 0x2a}, 0}
};
// 0x05004F38
static const Light bubba_seg5_light_05004F38 = {
{{0xf1, 0xa6, 0x8c}, 0, {0xf1, 0xa6, 0x8c}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bubba_seg5_lights_05004F30 = gdSPDefLights1(
0x48, 0x31, 0x2a,
0xf1, 0xa6, 0x8c, 0x28, 0x28, 0x28
);
// 0x05004F48
static const Ambient bubba_seg5_light_05004F48 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x05004F50
static const Light bubba_seg5_light_05004F50 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bubba_seg5_lights_05004F50 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004F60
static const Ambient bubba_seg5_light_05004F60 = {
{{0x0a, 0x07, 0x08}, 0, {0x0a, 0x07, 0x08}, 0}
};
// 0x05004F68
static const Light bubba_seg5_light_05004F68 = {
{{0x22, 0x1a, 0x1c}, 0, {0x22, 0x1a, 0x1c}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bubba_seg5_lights_05004F60 = gdSPDefLights1(
0x0a, 0x07, 0x08,
0x22, 0x1a, 0x1c, 0x28, 0x28, 0x28
);
// 0x05004F78
static const Vtx bubba_seg5_vertex_05004F78[] = {
@ -490,8 +466,8 @@ const Gfx bubba_seg5_dl_05005538[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05000008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bubba_seg5_light_05004F38, 1),
gsSPLight(&bubba_seg5_light_05004F30, 2),
gsSPLight(&bubba_seg5_lights_05004F30.l, 1),
gsSPLight(&bubba_seg5_lights_05004F30.a, 2),
gsSPVertex(bubba_seg5_vertex_05004F78, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 4, 0, 5, 0x0, 5, 0, 2, 0x0),
@ -504,8 +480,8 @@ const Gfx bubba_seg5_dl_050055A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bubba_seg5_texture_05001408),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bubba_seg5_light_05004F50, 1),
gsSPLight(&bubba_seg5_light_05004F48, 2),
gsSPLight(&bubba_seg5_lights_05004F50.l, 1),
gsSPLight(&bubba_seg5_lights_05004F50.a, 2),
gsSPVertex(bubba_seg5_vertex_05004FE8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 3, 0x0, 6, 5, 0, 0x0),
@ -565,8 +541,8 @@ const Gfx bubba_seg5_dl_05005738[] = {
// 0x05005840 - 0x05005978
const Gfx bubba_seg5_dl_05005840[] = {
gsSPLight(&bubba_seg5_light_05004F38, 1),
gsSPLight(&bubba_seg5_light_05004F30, 2),
gsSPLight(&bubba_seg5_lights_05004F30.l, 1),
gsSPLight(&bubba_seg5_lights_05004F30.a, 2),
gsSPVertex(bubba_seg5_vertex_05005368, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 2, 1, 0x0, 1, 6, 5, 0x0),
@ -575,16 +551,16 @@ const Gfx bubba_seg5_dl_05005840[] = {
gsSP2Triangles(11, 6, 1, 0x0, 9, 10, 8, 0x0),
gsSP2Triangles(12, 5, 9, 0x0, 7, 5, 12, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 0, 11, 1, 0x0),
gsSPLight(&bubba_seg5_light_05004F68, 1),
gsSPLight(&bubba_seg5_light_05004F60, 2),
gsSPLight(&bubba_seg5_lights_05004F60.l, 1),
gsSPLight(&bubba_seg5_lights_05004F60.a, 2),
gsSPVertex(bubba_seg5_vertex_05005438, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 6, 4, 3, 0x0),
gsSP2Triangles( 3, 7, 6, 0x0, 3, 8, 7, 0x0),
gsSP2Triangles( 7, 8, 0, 0x0, 8, 1, 0, 0x0),
gsSP1Triangle( 8, 2, 1, 0x0),
gsSPLight(&bubba_seg5_light_05004F50, 1),
gsSPLight(&bubba_seg5_light_05004F48, 2),
gsSPLight(&bubba_seg5_lights_05004F50.l, 1),
gsSPLight(&bubba_seg5_lights_05004F50.a, 2),
gsSPVertex(bubba_seg5_vertex_050054C8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 0, 0x0),

View File

@ -1,14 +1,10 @@
// Bullet Bill
// 0x0500BA90
static const Ambient bullet_bill_seg5_light_0500BA90 = {
{{0x06, 0x07, 0x14}, 0, {0x06, 0x07, 0x14}, 0}
};
// 0x0500BA98
static const Light bullet_bill_seg5_light_0500BA98 = {
{{0x19, 0x1c, 0x52}, 0, {0x19, 0x1c, 0x52}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bullet_bill_seg5_lights_0500BA90 = gdSPDefLights1(
0x06, 0x07, 0x14,
0x19, 0x1c, 0x52, 0x28, 0x28, 0x28
);
// 0x0500BAA8
ALIGNED8 static const u8 bullet_bill_seg5_texture_0500BAA8[] = {
@ -259,8 +255,8 @@ const Gfx bullet_bill_seg5_dl_0500E5E8[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bullet_bill_seg5_light_0500BA98, 1),
gsSPLight(&bullet_bill_seg5_light_0500BA90, 2),
gsSPLight(&bullet_bill_seg5_lights_0500BA90.l, 1),
gsSPLight(&bullet_bill_seg5_lights_0500BA90.a, 2),
gsSPVertex(bullet_bill_seg5_vertex_0500DAA8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -332,7 +328,7 @@ const Gfx bullet_bill_seg5_dl_0500E730[] = {
const Gfx bullet_bill_seg5_dl_0500E8A8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_BLENDRGBA, G_CC_BLENDRGBA),
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPNumLights(NUMLIGHTS_1),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),

View File

@ -60,44 +60,28 @@ const Gfx bully_seg5_dl_05000398[] = {
};
// 0x05000408
static const Ambient bully_seg5_light_05000408 = {
{{0x00, 0x38, 0x00}, 0, {0x00, 0x38, 0x00}, 0}
};
// 0x05000410
static const Light bully_seg5_light_05000410 = {
{{0x00, 0xe3, 0x00}, 0, {0x00, 0xe3, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bully_seg5_lights_05000408 = gdSPDefLights1(
0x00, 0x38, 0x00,
0x00, 0xe3, 0x00, 0x28, 0x28, 0x28
);
// 0x05000420
static const Ambient bully_seg5_light_05000420 = {
{{0x00, 0x3f, 0x00}, 0, {0x00, 0x3f, 0x00}, 0}
};
static const Lights1 bully_seg5_lights_05000420 = gdSPDefLights1(
0x00, 0x3f, 0x00,
0x00, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x05000428
static const Light bully_seg5_light_05000428 = {
{{0x00, 0xff, 0x00}, 0, {0x00, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient bully_light_1 = {
{{0x3f, 0x29, 0x00}, 0, {0x3f, 0x29, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light bully_light_2 = {
{{0xff, 0xa5, 0x00}, 0, {0xff, 0xa5, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 bully_lights_unused = gdSPDefLights1(
0x3f, 0x29, 0x00,
0xff, 0xa5, 0x00, 0x28, 0x28, 0x28
);
// 0x05000450
static const Ambient bully_seg5_light_05000450 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// 0x05000458
static const Light bully_seg5_light_05000458 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 bully_seg5_lights_05000450 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// //! There's another malformed light entry here.
// 0x05000468
@ -339,8 +323,8 @@ static const Vtx bully_seg5_vertex_05003608[] = {
// 0x05003708 - 0x050037A0
const Gfx bully_seg5_dl_05003708[] = {
gsSPLight(&bully_seg5_light_05000410, 1),
gsSPLight(&bully_seg5_light_05000408, 2),
gsSPLight(&bully_seg5_lights_05000408.l, 1),
gsSPLight(&bully_seg5_lights_05000408.a, 2),
gsSPVertex(bully_seg5_vertex_05002C68, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 1, 5, 6, 0x0),
@ -355,8 +339,8 @@ const Gfx bully_seg5_dl_05003708[] = {
// 0x050037A0 - 0x05003838
const Gfx bully_seg5_dl_050037A0[] = {
gsSPLight(&bully_seg5_light_05000428, 1),
gsSPLight(&bully_seg5_light_05000420, 2),
gsSPLight(&bully_seg5_lights_05000420.l, 1),
gsSPLight(&bully_seg5_lights_05000420.a, 2),
gsSPVertex(bully_seg5_vertex_05002D88, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 3, 1, 0, 0x0, 5, 6, 7, 0x0),
@ -372,7 +356,7 @@ const Gfx bully_seg5_dl_050037A0[] = {
// 0x05003838 - 0x05003878
const Gfx bully_seg5_dl_05003838[] = {
gsSPLight(bully_seg5_texture_05000468 + 0x8, 1), // yet another malformed light...
gsSPLight(bully_seg5_texture_05000468 + 0x0, 2),
gsSPLight(bully_seg5_texture_05000468, 2),
gsSPVertex(bully_seg5_vertex_05002EA8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 3, 5, 0, 0x0),
@ -381,8 +365,8 @@ const Gfx bully_seg5_dl_05003838[] = {
// 0x05003878 - 0x05003C50
const Gfx bully_seg5_dl_05003878[] = {
gsSPLight(&bully_seg5_light_05000458, 1),
gsSPLight(&bully_seg5_light_05000450, 2),
gsSPLight(&bully_seg5_lights_05000450.l, 1),
gsSPLight(&bully_seg5_lights_05000450.a, 2),
gsSPVertex(bully_seg5_vertex_05002F08, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),

View File

@ -1,24 +1,16 @@
// Cannon Barrel
// 0x08005878
static const Ambient cannon_barrel_seg8_light_08005878 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x08005880
static const Light cannon_barrel_seg8_light_08005880 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 cannon_barrel_seg8_lights_08005878 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08005890
static const Ambient cannon_barrel_seg8_light_08005890 = {
{{0x00, 0x00, 0x0f}, 0, {0x00, 0x00, 0x0f}, 0}
};
// 0x08005898
static const Light cannon_barrel_seg8_light_08005898 = {
{{0x00, 0x00, 0x32}, 0, {0x00, 0x00, 0x32}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 cannon_barrel_seg8_lights_08005890 = gdSPDefLights1(
0x00, 0x00, 0x0f,
0x00, 0x00, 0x32, 0x28, 0x28, 0x28
);
// 0x080058A8
ALIGNED8 static const u8 cannon_barrel_seg8_texture_080058A8[] = {
@ -100,8 +92,8 @@ const Gfx cannon_barrel_seg8_dl_08006408[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_barrel_seg8_texture_080058A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cannon_barrel_seg8_light_08005880, 1),
gsSPLight(&cannon_barrel_seg8_light_08005878, 2),
gsSPLight(&cannon_barrel_seg8_lights_08005878.l, 1),
gsSPLight(&cannon_barrel_seg8_lights_08005878.a, 2),
gsSPVertex(cannon_barrel_seg8_vertex_080060A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 1, 4, 0x0),
@ -116,8 +108,8 @@ const Gfx cannon_barrel_seg8_dl_08006408[] = {
// 0x080064C0 - 0x08006660
const Gfx cannon_barrel_seg8_dl_080064C0[] = {
gsSPLight(&cannon_barrel_seg8_light_08005898, 1),
gsSPLight(&cannon_barrel_seg8_light_08005890, 2),
gsSPLight(&cannon_barrel_seg8_lights_08005890.l, 1),
gsSPLight(&cannon_barrel_seg8_lights_08005890.a, 2),
gsSPVertex(cannon_barrel_seg8_vertex_080061A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 4, 0x0, 6, 4, 3, 0x0),

View File

@ -1,24 +1,16 @@
// Cannon Base
// 0x08004988
static const Ambient cannon_base_seg8_light_08004988 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x08004990
static const Light cannon_base_seg8_light_08004990 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 cannon_base_seg8_lights_08004988 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x080049A0
static const Ambient cannon_base_seg8_light_080049A0 = {
{{0x0e, 0x10, 0x4c}, 0, {0x0e, 0x10, 0x4c}, 0}
};
// 0x080049A8
static const Light cannon_base_seg8_light_080049A8 = {
{{0x30, 0x37, 0xff}, 0, {0x30, 0x37, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 cannon_base_seg8_lights_080049A0 = gdSPDefLights1(
0x0e, 0x10, 0x4c,
0x30, 0x37, 0xff, 0x28, 0x28, 0x28
);
// 0x080049B8
ALIGNED8 static const u8 cannon_base_seg8_texture_080049B8[] = {
@ -124,8 +116,8 @@ const Gfx cannon_base_seg8_dl_08005658[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_base_seg8_texture_080049B8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cannon_base_seg8_light_08004990, 1),
gsSPLight(&cannon_base_seg8_light_08004988, 2),
gsSPLight(&cannon_base_seg8_lights_08004988.l, 1),
gsSPLight(&cannon_base_seg8_lights_08004988.a, 2),
gsSPVertex(cannon_base_seg8_vertex_080051B8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 5, 0x0, 0, 5, 3, 0x0),
@ -136,8 +128,8 @@ const Gfx cannon_base_seg8_dl_08005658[] = {
// 0x080056D0 - 0x080057F8
const Gfx cannon_base_seg8_dl_080056D0[] = {
gsSPLight(&cannon_base_seg8_light_080049A8, 1),
gsSPLight(&cannon_base_seg8_light_080049A0, 2),
gsSPLight(&cannon_base_seg8_lights_080049A0.l, 1),
gsSPLight(&cannon_base_seg8_lights_080049A0.a, 2),
gsSPVertex(cannon_base_seg8_vertex_08005278, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),

View File

@ -1,14 +1,10 @@
// Cannon Lid
// 0x08004040
static const Ambient cannon_lid_seg8_light_08004040 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x08004048
static const Light cannon_lid_seg8_light_08004048 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 cannon_lid_seg8_lights_08004040 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08004058
ALIGNED8 static const u8 cannon_lid_seg8_texture_08004058[] = {
@ -28,8 +24,8 @@ const Gfx cannon_lid_seg8_dl_08004898[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_lid_seg8_texture_08004058),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cannon_lid_seg8_light_08004048, 1),
gsSPLight(&cannon_lid_seg8_light_08004040, 2),
gsSPLight(&cannon_lid_seg8_lights_08004040.l, 1),
gsSPLight(&cannon_lid_seg8_lights_08004040.a, 2),
gsSPVertex(cannon_lid_seg8_vertex_08004858, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),

View File

@ -1,64 +1,40 @@
// Capswitch
// 0x05001BB8
static const Ambient capswitch_seg5_light_05001BB8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05001BC0
static const Light capswitch_seg5_light_05001BC0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 capswitch_seg5_lights_05001BB8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001BD0
static const Ambient capswitch_seg5_light_05001BD0 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05001BD8
static const Light capswitch_seg5_light_05001BD8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 capswitch_seg5_lights_05001BD0 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001BE8
static const Ambient capswitch_seg5_light_05001BE8 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// 0x05001BF0
static const Light capswitch_seg5_light_05001BF0 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 capswitch_seg5_lights_05001BE8 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05001C00
static const Ambient capswitch_seg5_light_05001C00 = {
{{0x01, 0x2a, 0x09}, 0, {0x01, 0x2a, 0x09}, 0}
};
// 0x05001C08
static const Light capswitch_seg5_light_05001C08 = {
{{0x07, 0xa9, 0x25}, 0, {0x07, 0xa9, 0x25}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 capswitch_seg5_lights_05001C00 = gdSPDefLights1(
0x01, 0x2a, 0x09,
0x07, 0xa9, 0x25, 0x28, 0x28, 0x28
);
// 0x05001C18
static const Ambient capswitch_seg5_light_05001C18 = {
{{0x00, 0x00, 0x3f}, 0, {0x00, 0x00, 0x3f}, 0}
};
// 0x05001C20
static const Light capswitch_seg5_light_05001C20 = {
{{0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 capswitch_seg5_lights_05001C18 = gdSPDefLights1(
0x00, 0x00, 0x3f,
0x00, 0x00, 0xff, 0x28, 0x28, 0x28
);
// 0x05001C30
static const Ambient capswitch_seg5_light_05001C30 = {
{{0x3f, 0x25, 0x02}, 0, {0x3f, 0x25, 0x02}, 0}
};
// 0x05001C38
static const Light capswitch_seg5_light_05001C38 = {
{{0xff, 0x96, 0x08}, 0, {0xff, 0x96, 0x08}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 capswitch_seg5_lights_05001C30 = gdSPDefLights1(
0x3f, 0x25, 0x02,
0xff, 0x96, 0x08, 0x28, 0x28, 0x28
);
// 0x05001C48
ALIGNED8 static const u8 capswitch_seg5_texture_05001C48[] = {
@ -91,8 +67,8 @@ const Gfx capswitch_seg5_dl_05002D88[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, capswitch_seg5_texture_05001C48),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&capswitch_seg5_light_05001BC0, 1),
gsSPLight(&capswitch_seg5_light_05001BB8, 2),
gsSPLight(&capswitch_seg5_lights_05001BB8.l, 1),
gsSPLight(&capswitch_seg5_lights_05001BB8.a, 2),
gsSPVertex(capswitch_seg5_vertex_05002CC8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 5, 4, 0, 0x0),
@ -158,8 +134,8 @@ const Gfx capswitch_seg5_dl_05003020[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, capswitch_seg5_texture_05002C48),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 4 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&capswitch_seg5_light_05001BD8, 1),
gsSPLight(&capswitch_seg5_light_05001BD0, 2),
gsSPLight(&capswitch_seg5_lights_05001BD0.l, 1),
gsSPLight(&capswitch_seg5_lights_05001BD0.a, 2),
gsSPVertex(capswitch_seg5_vertex_05002E60, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
@ -234,32 +210,32 @@ const Gfx capswitch_seg5_dl_05003280[] = {
// 0x05003350 - 0x05003370
const Gfx capswitch_seg5_dl_05003350[] = {
gsSPLight(&capswitch_seg5_light_05001BF0, 1),
gsSPLight(&capswitch_seg5_light_05001BE8, 2),
gsSPLight(&capswitch_seg5_lights_05001BE8.l, 1),
gsSPLight(&capswitch_seg5_lights_05001BE8.a, 2),
gsSPDisplayList(capswitch_seg5_dl_05003280),
gsSPEndDisplayList(),
};
// 0x05003370 - 0x05003390
const Gfx capswitch_seg5_dl_05003370[] = {
gsSPLight(&capswitch_seg5_light_05001C08, 1),
gsSPLight(&capswitch_seg5_light_05001C00, 2),
gsSPLight(&capswitch_seg5_lights_05001C00.l, 1),
gsSPLight(&capswitch_seg5_lights_05001C00.a, 2),
gsSPDisplayList(capswitch_seg5_dl_05003280),
gsSPEndDisplayList(),
};
// 0x05003390 - 0x050033B0
const Gfx capswitch_seg5_dl_05003390[] = {
gsSPLight(&capswitch_seg5_light_05001C20, 1),
gsSPLight(&capswitch_seg5_light_05001C18, 2),
gsSPLight(&capswitch_seg5_lights_05001C18.l, 1),
gsSPLight(&capswitch_seg5_lights_05001C18.a, 2),
gsSPDisplayList(capswitch_seg5_dl_05003280),
gsSPEndDisplayList(),
};
// 0x050033B0 - 0x050033D0
const Gfx capswitch_seg5_dl_050033B0[] = {
gsSPLight(&capswitch_seg5_light_05001C38, 1),
gsSPLight(&capswitch_seg5_light_05001C30, 2),
gsSPLight(&capswitch_seg5_lights_05001C30.l, 1),
gsSPLight(&capswitch_seg5_lights_05001C30.a, 2),
gsSPDisplayList(capswitch_seg5_dl_05003280),
gsSPEndDisplayList(),
};

View File

@ -1,36 +1,22 @@
// Chain Chomp
// These 6 lights are unreferenced.
// 0x06021388
static const Ambient chain_chomp_seg6_light_06021388 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x06021390
static const Light chain_chomp_seg6_light_06021390 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
UNUSED static const Lights1 chain_chomp_lights_unused1 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060213A0
static const Ambient chain_chomp_seg6_light_060213A0 = {
{{0x03, 0x03, 0x05}, 0, {0x03, 0x03, 0x05}, 0}
};
// 0x060213A8
static const Light chain_chomp_seg6_light_060213A8 = {
{{0x0d, 0x0f, 0x16}, 0, {0x0d, 0x0f, 0x16}, 0, {0x28, 0x28, 0x28}, 0}
};
UNUSED static const Lights1 chain_chomp_lights_unused2 = gdSPDefLights1(
0x03, 0x03, 0x05,
0x0d, 0x0f, 0x16, 0x28, 0x28, 0x28
);
// 0x060213B8
static const Ambient chain_chomp_seg6_light_060213B8 = {
{{0x25, 0x00, 0x00}, 0, {0x25, 0x00, 0x00}, 0}
};
// 0x060213C0
static const Light chain_chomp_seg6_light_060213C0 = {
{{0x96, 0x00, 0x00}, 0, {0x96, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
UNUSED static const Lights1 chain_chomp_lights_unused3 = gdSPDefLights1(
0x25, 0x00, 0x00,
0x96, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x060213D0
ALIGNED8 static const u8 chain_chomp_seg6_texture_060213D0[] = {
@ -380,14 +366,10 @@ const Gfx chain_chomp_seg6_dl_06024940[] = {
};
// 0x060249D0
static const Ambient chain_chomp_seg6_light_060249D0 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x060249D8
static const Light chain_chomp_seg6_light_060249D8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chain_chomp_seg6_lights_060249D0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060249E8
static const Vtx chain_chomp_seg6_vertex_060249E8[] = {
@ -410,8 +392,8 @@ const Gfx chain_chomp_seg6_dl_06024AA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_chomp_seg6_texture_060233D0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chain_chomp_seg6_light_060249D8, 1),
gsSPLight(&chain_chomp_seg6_light_060249D0, 2),
gsSPLight(&chain_chomp_seg6_lights_060249D0.l, 1),
gsSPLight(&chain_chomp_seg6_lights_060249D0.a, 2),
gsSPVertex(chain_chomp_seg6_vertex_060249E8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@ -1,14 +1,10 @@
// Chair
// Unreferenced light
UNUSED static const Ambient chair_light_1 = {
{{0x19, 0x0d, 0x06}, 0, {0x19, 0x0d, 0x06}, 0}
};
// Unreferenced light
UNUSED static const Light chair_light_2 = {
{{0x64, 0x36, 0x1a}, 0, {0x64, 0x36, 0x1a}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chair_lights_unused = gdSPDefLights1(
0x19, 0x0d, 0x06,
0x64, 0x36, 0x1a, 0x28, 0x28, 0x28
);
// 0x05003060
ALIGNED8 static const u8 chair_seg5_texture_05003060[] = {
@ -32,14 +28,10 @@ ALIGNED8 static const u8 chair_seg5_texture_05004460[] = {
};
// 0x05004C60
static const Ambient chair_seg5_light_05004C60 = {
{{0x47, 0x47, 0x47}, 0, {0x47, 0x47, 0x47}, 0}
};
// 0x05004C68
static const Light chair_seg5_light_05004C68 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chair_seg5_lights_05004C60 = gdSPDefLights1(
0x47, 0x47, 0x47,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05004C78
static const Vtx chair_seg5_vertex_05004C78[] = {
@ -82,8 +74,8 @@ const Gfx chair_seg5_dl_05004E38[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chair_seg5_texture_05003060),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chair_seg5_light_05004C68, 1),
gsSPLight(&chair_seg5_light_05004C60, 2),
gsSPLight(&chair_seg5_lights_05004C60.l, 1),
gsSPLight(&chair_seg5_lights_05004C60.a, 2),
gsSPVertex(chair_seg5_vertex_05004C78, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@ -115,14 +107,10 @@ const Gfx chair_seg5_dl_05004EE8[] = {
};
// 0x05004F58
static const Ambient chair_seg5_light_05004F58 = {
{{0x47, 0x47, 0x47}, 0, {0x47, 0x47, 0x47}, 0}
};
// 0x05004F60
static const Light chair_seg5_light_05004F60 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chair_seg5_lights_05004F58 = gdSPDefLights1(
0x47, 0x47, 0x47,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05004F70
static const Vtx chair_seg5_vertex_05004F70[] = {
@ -161,8 +149,8 @@ const Gfx chair_seg5_dl_050050F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chair_seg5_texture_05004060),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chair_seg5_light_05004F60, 1),
gsSPLight(&chair_seg5_light_05004F58, 2),
gsSPLight(&chair_seg5_lights_05004F58.l, 1),
gsSPLight(&chair_seg5_lights_05004F58.a, 2),
gsSPVertex(chair_seg5_vertex_05004F70, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@ -193,14 +181,10 @@ const Gfx chair_seg5_dl_05005190[] = {
};
// 0x05005200
static const Ambient chair_seg5_light_05005200 = {
{{0x47, 0x47, 0x47}, 0, {0x47, 0x47, 0x47}, 0}
};
// 0x05005208
static const Light chair_seg5_light_05005208 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chair_seg5_lights_05005200 = gdSPDefLights1(
0x47, 0x47, 0x47,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05005218
static const Vtx chair_seg5_vertex_05005218[] = {
@ -237,8 +221,8 @@ const Gfx chair_seg5_dl_05005378[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chair_seg5_texture_05003860),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chair_seg5_light_05005208, 1),
gsSPLight(&chair_seg5_light_05005200, 2),
gsSPLight(&chair_seg5_lights_05005200.l, 1),
gsSPLight(&chair_seg5_lights_05005200.a, 2),
gsSPVertex(chair_seg5_vertex_05005218, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@ -269,14 +253,10 @@ const Gfx chair_seg5_dl_05005408[] = {
};
// 0x05005478
static const Ambient chair_seg5_light_05005478 = {
{{0x47, 0x47, 0x47}, 0, {0x47, 0x47, 0x47}, 0}
};
// 0x05005480
static const Light chair_seg5_light_05005480 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chair_seg5_lights_05005478 = gdSPDefLights1(
0x47, 0x47, 0x47,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05005490
static const Vtx chair_seg5_vertex_05005490[] = {
@ -313,8 +293,8 @@ const Gfx chair_seg5_dl_050055F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chair_seg5_texture_05003860),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chair_seg5_light_05005480, 1),
gsSPLight(&chair_seg5_light_05005478, 2),
gsSPLight(&chair_seg5_lights_05005478.l, 1),
gsSPLight(&chair_seg5_lights_05005478.a, 2),
gsSPVertex(chair_seg5_vertex_05005490, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),

View File

@ -1,14 +1,10 @@
// Checkerboard Platform
// 0x0800C828
static const Ambient checkerboard_platform_seg8_light_0800C828 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0800C830
static const Light checkerboard_platform_seg8_light_0800C830 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 checkerboard_platform_seg8_lights_0800C828 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0800C840
ALIGNED8 static const u8 checkerboard_platform_seg8_texture_0800C840[] = {
@ -57,8 +53,8 @@ const Gfx checkerboard_platform_seg8_dl_0800D5C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, checkerboard_platform_seg8_texture_0800C840),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&checkerboard_platform_seg8_light_0800C830, 1),
gsSPLight(&checkerboard_platform_seg8_light_0800C828, 2),
gsSPLight(&checkerboard_platform_seg8_lights_0800C828.l, 1),
gsSPLight(&checkerboard_platform_seg8_lights_0800C828.a, 2),
gsSPVertex(checkerboard_platform_seg8_vertex_0800D440, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),

View File

@ -1,44 +1,28 @@
// Chilly Chief (Chill Bully)
// 0x06000000
static const Ambient chilly_chief_seg6_light_06000000 = {
{{0x00, 0x38, 0x00}, 0, {0x00, 0x38, 0x00}, 0}
};
// 0x06000008
static const Light chilly_chief_seg6_light_06000008 = {
{{0x00, 0xe3, 0x00}, 0, {0x00, 0xe3, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chilly_chief_seg6_lights_06000000 = gdSPDefLights1(
0x00, 0x38, 0x00,
0x00, 0xe3, 0x00, 0x28, 0x28, 0x28
);
// 0x06000018
static const Ambient chilly_chief_seg6_light_06000018 = {
{{0x00, 0x3f, 0x00}, 0, {0x00, 0x3f, 0x00}, 0}
};
// 0x06000020
static const Light chilly_chief_seg6_light_06000020 = {
{{0x00, 0xff, 0x00}, 0, {0x00, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chilly_chief_seg6_lights_06000018 = gdSPDefLights1(
0x00, 0x3f, 0x00,
0x00, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x06000030
static const Ambient chilly_chief_seg6_light_06000030 = {
{{0x3f, 0x29, 0x00}, 0, {0x3f, 0x29, 0x00}, 0}
};
static const Lights1 chilly_chief_seg6_lights_06000030 = gdSPDefLights1(
0x3f, 0x29, 0x00,
0xff, 0xa5, 0x00, 0x28, 0x28, 0x28
);
// 0x06000038
static const Light chilly_chief_seg6_light_06000038 = {
{{0xff, 0xa5, 0x00}, 0, {0xff, 0xa5, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient chillychief_light_1 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light chillychief_light_2 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chillychief_lights_unused = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x06000060
ALIGNED8 static const u8 chilly_chief_seg6_texture_06000060[] = {
@ -122,8 +106,8 @@ static const Vtx chilly_chief_seg6_vertex_06002AA0[] = {
// 0x06002B30 - 0x06002BC8
const Gfx chilly_chief_seg6_dl_06002B30[] = {
gsSPLight(&chilly_chief_seg6_light_06000008, 1),
gsSPLight(&chilly_chief_seg6_light_06000000, 2),
gsSPLight(&chilly_chief_seg6_lights_06000000.l, 1),
gsSPLight(&chilly_chief_seg6_lights_06000000.a, 2),
gsSPVertex(chilly_chief_seg6_vertex_06002860, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 1, 5, 6, 0x0),
@ -138,8 +122,8 @@ const Gfx chilly_chief_seg6_dl_06002B30[] = {
// 0x06002BC8 - 0x06002C60
const Gfx chilly_chief_seg6_dl_06002BC8[] = {
gsSPLight(&chilly_chief_seg6_light_06000020, 1),
gsSPLight(&chilly_chief_seg6_light_06000018, 2),
gsSPLight(&chilly_chief_seg6_lights_06000018.l, 1),
gsSPLight(&chilly_chief_seg6_lights_06000018.a, 2),
gsSPVertex(chilly_chief_seg6_vertex_06002980, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 3, 1, 0, 0x0, 5, 6, 7, 0x0),
@ -154,8 +138,8 @@ const Gfx chilly_chief_seg6_dl_06002BC8[] = {
// 0x06002C60 - 0x06002C98
const Gfx chilly_chief_seg6_dl_06002C60[] = {
gsSPLight(&chilly_chief_seg6_light_06000038, 1),
gsSPLight(&chilly_chief_seg6_light_06000030, 2),
gsSPLight(&chilly_chief_seg6_lights_06000030.l, 1),
gsSPLight(&chilly_chief_seg6_lights_06000030.a, 2),
gsSPVertex(chilly_chief_seg6_vertex_06002AA0, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),

View File

@ -1,74 +1,46 @@
// Chuckya
// Unreferenced light
UNUSED static const Ambient chuckya_light_1 = {
{{0x26, 0x00, 0x27}, 0, {0x26, 0x00, 0x27}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chuckya_lights_unused1 = gdSPDefLights1(
0x26, 0x00, 0x27,
0x9a, 0x00, 0x9c, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light chuckya_light_2 = {
{{0x9a, 0x00, 0x9c}, 0, {0x9a, 0x00, 0x9c}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chuckya_lights_unused2 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient chuckya_light_3 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chuckya_lights_unused3 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light chuckya_light_4 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chuckya_lights_unused4 = gdSPDefLights1(
0x0e, 0x0e, 0x0e,
0x39, 0x39, 0x39, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient chuckya_light_5 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chuckya_lights_unused5 = gdSPDefLights1(
0x39, 0x20, 0x00,
0xe4, 0x83, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light chuckya_light_6 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chuckya_lights_unused6 = gdSPDefLights1(
0x3f, 0x27, 0x00,
0xff, 0x9e, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient chuckya_light_7 = {
{{0x0e, 0x0e, 0x0e}, 0, {0x0e, 0x0e, 0x0e}, 0}
};
// Unreferenced light
UNUSED static const Light chuckya_light_8 = {
{{0x39, 0x39, 0x39}, 0, {0x39, 0x39, 0x39}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient chuckya_light_9 = {
{{0x39, 0x20, 0x00}, 0, {0x39, 0x20, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light chuckya_light_10 = {
{{0xe4, 0x83, 0x00}, 0, {0xe4, 0x83, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient chuckya_light_11 = {
{{0x3f, 0x27, 0x00}, 0, {0x3f, 0x27, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light chuckya_light_12 = {
{{0xff, 0x9e, 0x00}, 0, {0xff, 0x9e, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient chuckya_light_13 = {
{{0x15, 0x14, 0x16}, 0, {0x15, 0x14, 0x16}, 0}
};
// Unreferenced light
UNUSED static const Light chuckya_light_14 = {
{{0x57, 0x53, 0x58}, 0, {0x57, 0x53, 0x58}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 chuckya_lights_unused7 = gdSPDefLights1(
0x15, 0x14, 0x16,
0x57, 0x53, 0x58, 0x28, 0x28, 0x28
);
// 0x08006778
ALIGNED8 static const u8 chuckya_seg8_texture_08006778[] = {
@ -364,14 +336,10 @@ const Gfx chuckya_seg8_dl_0800A5F8[] = {
};
// 0x0800A668
static const Ambient chuckya_seg8_light_0800A668 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x0800A670
static const Light chuckya_seg8_light_0800A670 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chuckya_seg8_lights_0800A668 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0800A680
static const Vtx chuckya_seg8_vertex_0800A680[] = {
@ -390,8 +358,8 @@ const Gfx chuckya_seg8_dl_0800A700[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08006778),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chuckya_seg8_light_0800A670, 1),
gsSPLight(&chuckya_seg8_light_0800A668, 2),
gsSPLight(&chuckya_seg8_lights_0800A668.l, 1),
gsSPLight(&chuckya_seg8_lights_0800A668.a, 2),
gsSPVertex(chuckya_seg8_vertex_0800A680, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
@ -417,14 +385,10 @@ const Gfx chuckya_seg8_dl_0800A758[] = {
};
// 0x0800A7C8
static const Ambient chuckya_seg8_light_0800A7C8 = {
{{0x29, 0x29, 0x29}, 0, {0x29, 0x29, 0x29}, 0}
};
// 0x0800A7D0
static const Light chuckya_seg8_light_0800A7D0 = {
{{0x89, 0x89, 0x8a}, 0, {0x89, 0x89, 0x8a}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chuckya_seg8_lights_0800A7C8 = gdSPDefLights1(
0x29, 0x29, 0x29,
0x89, 0x89, 0x8a, 0x28, 0x28, 0x28
);
// 0x0800A7E0
static const Vtx chuckya_seg8_vertex_0800A7E0[] = {
@ -441,8 +405,8 @@ static const Vtx chuckya_seg8_vertex_0800A7E0[] = {
// 0x0800A870 - 0x0800A8D0
const Gfx chuckya_seg8_dl_0800A870[] = {
gsSPLight(&chuckya_seg8_light_0800A7D0, 1),
gsSPLight(&chuckya_seg8_light_0800A7C8, 2),
gsSPLight(&chuckya_seg8_lights_0800A7C8.l, 1),
gsSPLight(&chuckya_seg8_lights_0800A7C8.a, 2),
gsSPVertex(chuckya_seg8_vertex_0800A7E0, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 5, 6, 2, 0x0),
@ -460,14 +424,10 @@ const Gfx chuckya_seg8_dl_0800A8D0[] = {
};
// 0x0800A8F0
static const Ambient chuckya_seg8_light_0800A8F0 = {
{{0x4c, 0x4c, 0x00}, 0, {0x4c, 0x4c, 0x00}, 0}
};
// 0x0800A8F8
static const Light chuckya_seg8_light_0800A8F8 = {
{{0xff, 0xff, 0x00}, 0, {0xff, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chuckya_seg8_lights_0800A8F0 = gdSPDefLights1(
0x4c, 0x4c, 0x00,
0xff, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x0800A908
static const Vtx chuckya_seg8_vertex_0800A908[] = {
@ -480,8 +440,8 @@ static const Vtx chuckya_seg8_vertex_0800A908[] = {
// 0x0800A958 - 0x0800A998
const Gfx chuckya_seg8_dl_0800A958[] = {
gsSPLight(&chuckya_seg8_light_0800A8F8, 1),
gsSPLight(&chuckya_seg8_light_0800A8F0, 2),
gsSPLight(&chuckya_seg8_lights_0800A8F0.l, 1),
gsSPLight(&chuckya_seg8_lights_0800A8F0.a, 2),
gsSPVertex(chuckya_seg8_vertex_0800A908, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 0, 4, 1, 0x0),
@ -497,14 +457,10 @@ const Gfx chuckya_seg8_dl_0800A998[] = {
};
// 0x0800A9B8
static const Ambient chuckya_seg8_light_0800A9B8 = {
{{0x0c, 0x0c, 0x0c}, 0, {0x0c, 0x0c, 0x0c}, 0}
};
// 0x0800A9C0
static const Light chuckya_seg8_light_0800A9C0 = {
{{0x32, 0x32, 0x32}, 0, {0x32, 0x32, 0x32}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 chuckya_seg8_lights_0800A9B8 = gdSPDefLights1(
0x0c, 0x0c, 0x0c,
0x32, 0x32, 0x32, 0x28, 0x28, 0x28
);
// 0x0800A9D0
static const Vtx chuckya_seg8_vertex_0800A9D0[] = {
@ -542,8 +498,8 @@ static const Vtx chuckya_seg8_vertex_0800AAC0[] = {
// 0x0800AB70 - 0x0800ABE8
const Gfx chuckya_seg8_dl_0800AB70[] = {
gsSPLight(&chuckya_seg8_light_0800A9C0, 1),
gsSPLight(&chuckya_seg8_light_0800A9B8, 2),
gsSPLight(&chuckya_seg8_lights_0800A9B8.l, 1),
gsSPLight(&chuckya_seg8_lights_0800A9B8.a, 2),
gsSPVertex(chuckya_seg8_vertex_0800A9D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@ -1,24 +1,16 @@
// Clam Shell
// Unreferenced light
UNUSED static const Ambient clam_shell_light_1 = {
{{0x1b, 0x23, 0x30}, 0, {0x1b, 0x23, 0x30}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 clam_shell_lights_unused1 = gdSPDefLights1(
0x1b, 0x23, 0x30,
0x6d, 0x8f, 0xc3, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light clam_shell_light_2 = {
{{0x6d, 0x8f, 0xc3}, 0, {0x6d, 0x8f, 0xc3}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient clam_shell_light_3 = {
{{0x18, 0x28, 0x38}, 0, {0x18, 0x28, 0x38}, 0}
};
// Unreferenced light
UNUSED static const Light clam_shell_light_4 = {
{{0x60, 0xa2, 0xe2}, 0, {0x60, 0xa2, 0xe2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 clam_shell_lights_unused2 = gdSPDefLights1(
0x18, 0x28, 0x38,
0x60, 0xa2, 0xe2, 0x28, 0x28, 0x28
);
// 0x05000030
ALIGNED8 static const u8 clam_shell_seg5_texture_05000030[] = {
@ -31,14 +23,10 @@ ALIGNED8 static const u8 clam_shell_seg5_texture_05000830[] = {
};
// 0x05001030
static const Ambient clam_shell_seg5_light_05001030 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x05001038
static const Light clam_shell_seg5_light_05001038 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 clam_shell_seg5_lights_05001030 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001048
static const Vtx clam_shell_seg5_vertex_05001048[] = {
@ -75,8 +63,8 @@ const Gfx clam_shell_seg5_dl_050011A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000030),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&clam_shell_seg5_light_05001038, 1),
gsSPLight(&clam_shell_seg5_light_05001030, 2),
gsSPLight(&clam_shell_seg5_lights_05001030.l, 1),
gsSPLight(&clam_shell_seg5_lights_05001030.a, 2),
gsSPVertex(clam_shell_seg5_vertex_05001048, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 4, 5, 3, 0x0, 4, 0, 6, 0x0),
@ -120,14 +108,10 @@ const Gfx clam_shell_seg5_dl_050012B8[] = {
};
// 0x05001320
static const Ambient clam_shell_seg5_light_05001320 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x05001328
static const Light clam_shell_seg5_light_05001328 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 clam_shell_seg5_lights_05001320 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001338
static const Vtx clam_shell_seg5_vertex_05001338[] = {
@ -162,8 +146,8 @@ const Gfx clam_shell_seg5_dl_05001478[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, clam_shell_seg5_texture_05000030),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&clam_shell_seg5_light_05001328, 1),
gsSPLight(&clam_shell_seg5_light_05001320, 2),
gsSPLight(&clam_shell_seg5_lights_05001320.l, 1),
gsSPLight(&clam_shell_seg5_lights_05001320.a, 2),
gsSPVertex(clam_shell_seg5_vertex_05001338, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0),

View File

@ -8,15 +8,10 @@ ALIGNED8 static const u8 cyan_fish_seg6_texture_0600D468[] = {
#include "actors/cyan_fish/cyan_fish.rgba16.inc.c"
};
// 0x0600DC68
static const Ambient cyan_fish_seg6_light_0600DC68 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600DC70
static const Light cyan_fish_seg6_light_0600DC70 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 cyan_fish_seg6_lights_0600DC68 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DC80
static const Vtx cyan_fish_seg6_vertex_0600DC80[] = {
@ -37,8 +32,8 @@ const Gfx cyan_fish_seg6_dl_0600DD20[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cyan_fish_seg6_light_0600DC70, 1),
gsSPLight(&cyan_fish_seg6_light_0600DC68, 2),
gsSPLight(&cyan_fish_seg6_lights_0600DC68.l, 1),
gsSPLight(&cyan_fish_seg6_lights_0600DC68.a, 2),
gsSPVertex(cyan_fish_seg6_vertex_0600DC80, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 4, 0, 3, 0x0),
@ -68,14 +63,10 @@ const Gfx cyan_fish_seg6_dl_0600DDD8[] = {
};
// 0x0600DE38
static const Ambient cyan_fish_seg6_light_0600DE38 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600DE40
static const Light cyan_fish_seg6_light_0600DE40 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 cyan_fish_seg6_lights_0600DE38 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DE50
static const Vtx cyan_fish_seg6_vertex_0600DE50[] = {
@ -90,8 +81,8 @@ const Gfx cyan_fish_seg6_dl_0600DE90[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cyan_fish_seg6_light_0600DE40, 1),
gsSPLight(&cyan_fish_seg6_light_0600DE38, 2),
gsSPLight(&cyan_fish_seg6_lights_0600DE38.l, 1),
gsSPLight(&cyan_fish_seg6_lights_0600DE38.a, 2),
gsSPVertex(cyan_fish_seg6_vertex_0600DE50, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSPEndDisplayList(),
@ -116,14 +107,10 @@ const Gfx cyan_fish_seg6_dl_0600DED8[] = {
};
// 0x0600DF48
static const Ambient cyan_fish_seg6_light_0600DF48 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600DF50
static const Light cyan_fish_seg6_light_0600DF50 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 cyan_fish_seg6_lights_0600DF48 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DF60
static const Vtx cyan_fish_seg6_vertex_0600DF60[] = {
@ -140,8 +127,8 @@ const Gfx cyan_fish_seg6_dl_0600DFC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cyan_fish_seg6_light_0600DF50, 1),
gsSPLight(&cyan_fish_seg6_light_0600DF48, 2),
gsSPLight(&cyan_fish_seg6_lights_0600DF48.l, 1),
gsSPLight(&cyan_fish_seg6_lights_0600DF48.a, 2),
gsSPVertex(cyan_fish_seg6_vertex_0600DF60, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 0, 3, 1, 0x0),

View File

@ -1,44 +1,28 @@
// Dirt
// 0x0302BD68
static const Ambient dirt_seg3_light_0302BD68 = {
{{0x3f, 0x19, 0x19}, 0, {0x3f, 0x19, 0x19}, 0}
};
// 0x0302BD70
static const Light dirt_seg3_light_0302BD70 = {
{{0xff, 0x64, 0x64}, 0, {0xff, 0x64, 0x64}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dirt_seg3_lights_0302BD68 = gdSPDefLights1(
0x3f, 0x19, 0x19,
0xff, 0x64, 0x64, 0x28, 0x28, 0x28
);
// 0x0302BD80
static const Ambient dirt_seg3_light_0302BD80 = {
{{0x19, 0x3f, 0x19}, 0, {0x19, 0x3f, 0x19}, 0}
};
// 0x0302BD88
static const Light dirt_seg3_light_0302BD88 = {
{{0x64, 0xff, 0x64}, 0, {0x64, 0xff, 0x64}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dirt_seg3_lights_0302BD80 = gdSPDefLights1(
0x19, 0x3f, 0x19,
0x64, 0xff, 0x64, 0x28, 0x28, 0x28
);
// 0x0302BD98
static const Ambient dirt_seg3_light_0302BD98 = {
{{0x19, 0x19, 0x3f}, 0, {0x19, 0x19, 0x3f}, 0}
};
// 0x0302BDA0
static const Light dirt_seg3_light_0302BDA0 = {
{{0x64, 0x64, 0xff}, 0, {0x64, 0x64, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dirt_seg3_lights_0302BD98 = gdSPDefLights1(
0x19, 0x19, 0x3f,
0x64, 0x64, 0xff, 0x28, 0x28, 0x28
);
// 0x0302BDB0
static const Ambient dirt_seg3_light_0302BDB0 = {
{{0x3f, 0x3f, 0x19}, 0, {0x3f, 0x3f, 0x19}, 0}
};
// 0x0302BDB8
static const Light dirt_seg3_light_0302BDB8 = {
{{0xff, 0xff, 0x64}, 0, {0xff, 0xff, 0x64}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dirt_seg3_lights_0302BDB0 = gdSPDefLights1(
0x3f, 0x3f, 0x19,
0xff, 0xff, 0x64, 0x28, 0x28, 0x28
);
// 0x0302BDC8
static const Vtx dirt_seg3_vertex_0302BDC8[] = {
@ -136,32 +120,32 @@ const Gfx dirt_seg3_dl_0302C238[] = {
// 0x0302C298 - 0x0302C2B8
const Gfx dirt_seg3_dl_0302C298[] = {
gsSPLight(&dirt_seg3_light_0302BD70, 1),
gsSPLight(&dirt_seg3_light_0302BD68, 2),
gsSPLight(&dirt_seg3_lights_0302BD68.l, 1),
gsSPLight(&dirt_seg3_lights_0302BD68.a, 2),
gsSPDisplayList(dirt_seg3_dl_0302C238),
gsSPEndDisplayList(),
};
// 0x0302C2B8 - 0x0302C2D8
const Gfx dirt_seg3_dl_0302C2B8[] = {
gsSPLight(&dirt_seg3_light_0302BD88, 1),
gsSPLight(&dirt_seg3_light_0302BD80, 2),
gsSPLight(&dirt_seg3_lights_0302BD80.l, 1),
gsSPLight(&dirt_seg3_lights_0302BD80.a, 2),
gsSPDisplayList(dirt_seg3_dl_0302C238),
gsSPEndDisplayList(),
};
// 0x0302C2D8 - 0x0302C2F8
const Gfx dirt_seg3_dl_0302C2D8[] = {
gsSPLight(&dirt_seg3_light_0302BDA0, 1),
gsSPLight(&dirt_seg3_light_0302BD98, 2),
gsSPLight(&dirt_seg3_lights_0302BD98.l, 1),
gsSPLight(&dirt_seg3_lights_0302BD98.a, 2),
gsSPDisplayList(dirt_seg3_dl_0302C238),
gsSPEndDisplayList(),
};
// 0x0302C2F8 - 0x0302C318
const Gfx dirt_seg3_dl_0302C2F8[] = {
gsSPLight(&dirt_seg3_light_0302BDB8, 1),
gsSPLight(&dirt_seg3_light_0302BDB0, 2),
gsSPLight(&dirt_seg3_lights_0302BDB0.l, 1),
gsSPLight(&dirt_seg3_lights_0302BDB0.a, 2),
gsSPDisplayList(dirt_seg3_dl_0302C238),
gsSPEndDisplayList(),
};
@ -180,8 +164,8 @@ const Gfx dirt_seg3_dl_0302C318[] = {
// 0x0302C378 - 0x0302C3B0
const Gfx dirt_seg3_dl_0302C378[] = {
gsSPLight(&dirt_seg3_light_0302BD70, 1),
gsSPLight(&dirt_seg3_light_0302BD68, 2),
gsSPLight(&dirt_seg3_lights_0302BD68.l, 1),
gsSPLight(&dirt_seg3_lights_0302BD68.a, 2),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
@ -191,8 +175,8 @@ const Gfx dirt_seg3_dl_0302C378[] = {
// 0x0302C3B0 - 0x0302C3E8
const Gfx dirt_seg3_dl_0302C3B0[] = {
gsSPLight(&dirt_seg3_light_0302BD88, 1),
gsSPLight(&dirt_seg3_light_0302BD80, 2),
gsSPLight(&dirt_seg3_lights_0302BD80.l, 1),
gsSPLight(&dirt_seg3_lights_0302BD80.a, 2),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
@ -202,8 +186,8 @@ const Gfx dirt_seg3_dl_0302C3B0[] = {
// 0x0302C3E8 - 0x0302C420
const Gfx dirt_seg3_dl_0302C3E8[] = {
gsSPLight(&dirt_seg3_light_0302BDA0, 1),
gsSPLight(&dirt_seg3_light_0302BD98, 2),
gsSPLight(&dirt_seg3_lights_0302BD98.l, 1),
gsSPLight(&dirt_seg3_lights_0302BD98.a, 2),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
@ -213,8 +197,8 @@ const Gfx dirt_seg3_dl_0302C3E8[] = {
// 0x0302C420 - 0x0302C458
const Gfx dirt_seg3_dl_0302C420[] = {
gsSPLight(&dirt_seg3_light_0302BDB8, 1),
gsSPLight(&dirt_seg3_light_0302BDB0, 2),
gsSPLight(&dirt_seg3_lights_0302BDB0.l, 1),
gsSPLight(&dirt_seg3_lights_0302BDB0.a, 2),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),

View File

@ -1,24 +1,16 @@
// Door
// 0x03009CE0
static const Ambient door_seg3_light_03009CE0 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x03009CE8
static const Light door_seg3_light_03009CE8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 door_seg3_lights_03009CE0 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x03009CF8
static const Ambient door_seg3_light_03009CF8 = {
{{0x3f, 0x3f, 0x00}, 0, {0x3f, 0x3f, 0x00}, 0}
};
// 0x03009D00
static const Light door_seg3_light_03009D00 = {
{{0xff, 0xff, 0x00}, 0, {0xff, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 door_seg3_lights_03009CF8 = gdSPDefLights1(
0x3f, 0x3f, 0x00,
0xff, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x03009D10
ALIGNED8 static const u8 door_seg3_texture_03009D10[] = {
@ -159,8 +151,8 @@ const Gfx door_seg3_dl_03013C10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_0300AD10),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&door_seg3_light_03009CE8, 1),
gsSPLight(&door_seg3_light_03009CE0, 2),
gsSPLight(&door_seg3_lights_03009CE0.l, 1),
gsSPLight(&door_seg3_lights_03009CE0.a, 2),
gsSPVertex(door_seg3_vertex_03013910, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -177,8 +169,8 @@ const Gfx door_seg3_dl_03013C10[] = {
// 0x03013CC8 - 0x03013D78
const Gfx door_seg3_dl_03013CC8[] = {
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPVertex(door_seg3_vertex_03013A90, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 3, 0x0, 5, 2, 4, 0x0),
@ -194,8 +186,8 @@ const Gfx door_seg3_dl_03013CC8[] = {
// 0x03013D78 - 0x03013E28
const Gfx door_seg3_dl_03013D78[] = {
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPVertex(door_seg3_vertex_03013B50, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 0, 5, 1, 0x0),
@ -285,16 +277,16 @@ const Gfx door_seg3_dl_03014020[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03009D10),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&door_seg3_light_03009CE8, 1),
gsSPLight(&door_seg3_light_03009CE0, 2),
gsSPLight(&door_seg3_lights_03009CE0.l, 1),
gsSPLight(&door_seg3_lights_03009CE0.a, 2),
gsSPVertex(door_seg3_vertex_03013F20, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPVertex(door_seg3_vertex_03013FA0, 8, 0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
@ -342,8 +334,8 @@ const Gfx door_seg3_dl_030141C0[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&door_seg3_light_03009CE8, 1),
gsSPLight(&door_seg3_light_03009CE0, 2),
gsSPLight(&door_seg3_lights_03009CE0.l, 1),
gsSPLight(&door_seg3_lights_03009CE0.a, 2),
gsSPEndDisplayList(),
};
@ -454,8 +446,8 @@ const Gfx door_seg3_dl_03014470[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, door_seg3_texture_03013510),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&door_seg3_light_03009CE8, 1),
gsSPLight(&door_seg3_light_03009CE0, 2),
gsSPLight(&door_seg3_lights_03009CE0.l, 1),
gsSPLight(&door_seg3_lights_03009CE0.a, 2),
gsSPEndDisplayList(),
};
@ -579,8 +571,8 @@ const Gfx door_seg3_dl_03014888[] = {
// 0x030149C0 - 0x03014A20
const Gfx door_seg3_dl_030149C0[] = {
gsSPLight(&door_seg3_light_03009CE8, 1),
gsSPLight(&door_seg3_light_03009CE0, 2),
gsSPLight(&door_seg3_lights_03009CE0.l, 1),
gsSPLight(&door_seg3_lights_03009CE0.a, 2),
gsSPVertex(door_seg3_vertex_03014558, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -628,8 +620,8 @@ const Gfx door_seg3_dl_03014A80[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014888),
};
@ -654,8 +646,8 @@ const Gfx door_seg3_dl_03014B30[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014888),
};
@ -680,8 +672,8 @@ const Gfx door_seg3_dl_03014BE0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014888),
};
@ -706,8 +698,8 @@ const Gfx door_seg3_dl_03014C90[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014888),
};
@ -732,8 +724,8 @@ const Gfx door_seg3_dl_03014D40[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014888),
};
@ -763,8 +755,8 @@ static const Vtx door_seg3_vertex_03014E70[] = {
// 0x03014EF0 - 0x03014F30
const Gfx door_seg3_dl_03014EF0[] = {
gsSPLight(&door_seg3_light_03009CE8, 1),
gsSPLight(&door_seg3_light_03009CE0, 2),
gsSPLight(&door_seg3_lights_03009CE0.l, 1),
gsSPLight(&door_seg3_lights_03009CE0.a, 2),
gsSPVertex(door_seg3_vertex_03014DF0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
@ -803,8 +795,8 @@ const Gfx door_seg3_dl_03014F98[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014F30),
};
@ -821,8 +813,8 @@ const Gfx door_seg3_dl_03015008[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014F30),
};
@ -839,8 +831,8 @@ const Gfx door_seg3_dl_03015078[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014F30),
};
@ -857,8 +849,8 @@ const Gfx door_seg3_dl_030150E8[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014F30),
};
@ -875,7 +867,7 @@ const Gfx door_seg3_dl_03015158[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPLight(&door_seg3_light_03009D00, 1),
gsSPLight(&door_seg3_light_03009CF8, 2),
gsSPLight(&door_seg3_lights_03009CF8.l, 1),
gsSPLight(&door_seg3_lights_03009CF8.a, 2),
gsSPBranchList(door_seg3_dl_03014F30),
};

View File

@ -16,14 +16,10 @@ ALIGNED8 static const u8 dorrie_seg6_texture_0600ADA0[] = {
};
// 0x0600B5A0
static const Ambient dorrie_seg6_light_0600B5A0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600B5A8
static const Light dorrie_seg6_light_0600B5A8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600B5A0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600B5B8
static const Vtx dorrie_seg6_vertex_0600B5B8[] = {
@ -97,8 +93,8 @@ const Gfx dorrie_seg6_dl_0600B8E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_0600ADA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600B5A8, 1),
gsSPLight(&dorrie_seg6_light_0600B5A0, 2),
gsSPLight(&dorrie_seg6_lights_0600B5A0.l, 1),
gsSPLight(&dorrie_seg6_lights_0600B5A0.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600B5B8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 3, 4, 0x0),
@ -171,14 +167,10 @@ const Gfx dorrie_seg6_dl_0600BAF8[] = {
};
// 0x0600BBC0
static const Ambient dorrie_seg6_light_0600BBC0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600BBC8
static const Light dorrie_seg6_light_0600BBC8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600BBC0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600BBD8
static const Vtx dorrie_seg6_vertex_0600BBD8[] = {
@ -238,8 +230,8 @@ const Gfx dorrie_seg6_dl_0600BE68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_0600ADA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600BBC8, 1),
gsSPLight(&dorrie_seg6_light_0600BBC0, 2),
gsSPLight(&dorrie_seg6_lights_0600BBC0.l, 1),
gsSPLight(&dorrie_seg6_lights_0600BBC0.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600BBD8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 0, 5, 1, 0x0),
@ -306,14 +298,10 @@ const Gfx dorrie_seg6_dl_0600C030[] = {
};
// 0x0600C0F8
static const Ambient dorrie_seg6_light_0600C0F8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600C100
static const Light dorrie_seg6_light_0600C100 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600C0F8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600C110
static const Vtx dorrie_seg6_vertex_0600C110[] = {
@ -360,8 +348,8 @@ const Gfx dorrie_seg6_dl_0600C310[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600C100, 1),
gsSPLight(&dorrie_seg6_light_0600C0F8, 2),
gsSPLight(&dorrie_seg6_lights_0600C0F8.l, 1),
gsSPLight(&dorrie_seg6_lights_0600C0F8.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600C110, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 4, 7, 0x0, 4, 8, 7, 0x0),
@ -411,14 +399,10 @@ const Gfx dorrie_seg6_dl_0600C468[] = {
};
// 0x0600C510
static const Ambient dorrie_seg6_light_0600C510 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600C518
static const Light dorrie_seg6_light_0600C518 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600C510 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600C528
static const Vtx dorrie_seg6_vertex_0600C528[] = {
@ -472,8 +456,8 @@ const Gfx dorrie_seg6_dl_0600C758[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600C518, 1),
gsSPLight(&dorrie_seg6_light_0600C510, 2),
gsSPLight(&dorrie_seg6_lights_0600C510.l, 1),
gsSPLight(&dorrie_seg6_lights_0600C510.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600C528, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 4, 6, 0x0),
@ -524,14 +508,10 @@ const Gfx dorrie_seg6_dl_0600C8B8[] = {
};
// 0x0600C960
static const Ambient dorrie_seg6_light_0600C960 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600C968
static const Light dorrie_seg6_light_0600C968 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600C960 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600C978
static const Vtx dorrie_seg6_vertex_0600C978[] = {
@ -629,8 +609,8 @@ const Gfx dorrie_seg6_dl_0600CDE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600C968, 1),
gsSPLight(&dorrie_seg6_light_0600C960, 2),
gsSPLight(&dorrie_seg6_lights_0600C960.l, 1),
gsSPLight(&dorrie_seg6_lights_0600C960.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600C978, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 0, 0x0),
@ -691,14 +671,10 @@ const Gfx dorrie_seg6_dl_0600CFD0[] = {
};
// 0x0600D078
static const Ambient dorrie_seg6_light_0600D078 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600D080
static const Light dorrie_seg6_light_0600D080 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600D078 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600D090
static const Vtx dorrie_seg6_vertex_0600D090[] = {
@ -756,8 +732,8 @@ const Gfx dorrie_seg6_dl_0600D300[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600D080, 1),
gsSPLight(&dorrie_seg6_light_0600D078, 2),
gsSPLight(&dorrie_seg6_lights_0600D078.l, 1),
gsSPLight(&dorrie_seg6_lights_0600D078.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600D090, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 0, 0x0),
@ -806,14 +782,10 @@ const Gfx dorrie_seg6_dl_0600D440[] = {
};
// 0x0600D4E8
static const Ambient dorrie_seg6_light_0600D4E8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600D4F0
static const Light dorrie_seg6_light_0600D4F0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600D4E8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600D500
static const Vtx dorrie_seg6_vertex_0600D500[] = {
@ -846,8 +818,8 @@ const Gfx dorrie_seg6_dl_0600D620[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600D4F0, 1),
gsSPLight(&dorrie_seg6_light_0600D4E8, 2),
gsSPLight(&dorrie_seg6_lights_0600D4E8.l, 1),
gsSPLight(&dorrie_seg6_lights_0600D4E8.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600D500, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 3, 4, 1, 0x0),
@ -887,14 +859,10 @@ const Gfx dorrie_seg6_dl_0600D6D8[] = {
};
// 0x0600D780
static const Ambient dorrie_seg6_light_0600D780 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600D788
static const Light dorrie_seg6_light_0600D788 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600D780 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600D798
static const Vtx dorrie_seg6_vertex_0600D798[] = {
@ -913,8 +881,8 @@ const Gfx dorrie_seg6_dl_0600D818[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600D788, 1),
gsSPLight(&dorrie_seg6_light_0600D780, 2),
gsSPLight(&dorrie_seg6_lights_0600D780.l, 1),
gsSPLight(&dorrie_seg6_lights_0600D780.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600D798, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 2, 6, 3, 0x0),
@ -951,14 +919,10 @@ const Gfx dorrie_seg6_dl_0600D8B0[] = {
};
// 0x0600D958
static const Ambient dorrie_seg6_light_0600D958 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600D960
static const Light dorrie_seg6_light_0600D960 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600D958 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600D970
static const Vtx dorrie_seg6_vertex_0600D970[] = {
@ -977,8 +941,8 @@ const Gfx dorrie_seg6_dl_0600D9F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600D960, 1),
gsSPLight(&dorrie_seg6_light_0600D958, 2),
gsSPLight(&dorrie_seg6_lights_0600D958.l, 1),
gsSPLight(&dorrie_seg6_lights_0600D958.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600D970, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 1, 5, 3, 0x0, 2, 1, 4, 0x0),
@ -1015,14 +979,10 @@ const Gfx dorrie_seg6_dl_0600DA88[] = {
};
// 0x0600DB30
static const Ambient dorrie_seg6_light_0600DB30 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600DB38
static const Light dorrie_seg6_light_0600DB38 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600DB30 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DB48
static const Vtx dorrie_seg6_vertex_0600DB48[] = {
@ -1041,8 +1001,8 @@ const Gfx dorrie_seg6_dl_0600DBC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600DB38, 1),
gsSPLight(&dorrie_seg6_light_0600DB30, 2),
gsSPLight(&dorrie_seg6_lights_0600DB30.l, 1),
gsSPLight(&dorrie_seg6_lights_0600DB30.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600DB48, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 1, 3, 4, 0x0),
@ -1079,14 +1039,10 @@ const Gfx dorrie_seg6_dl_0600DC60[] = {
};
// 0x0600DD08
static const Ambient dorrie_seg6_light_0600DD08 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0600DD10
static const Light dorrie_seg6_light_0600DD10 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 dorrie_seg6_lights_0600DD08 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600DD20
static const Vtx dorrie_seg6_vertex_0600DD20[] = {
@ -1105,8 +1061,8 @@ const Gfx dorrie_seg6_dl_0600DDA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dorrie_seg6_texture_06009DA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&dorrie_seg6_light_0600DD10, 1),
gsSPLight(&dorrie_seg6_light_0600DD08, 2),
gsSPLight(&dorrie_seg6_lights_0600DD08.l, 1),
gsSPLight(&dorrie_seg6_lights_0600DD08.a, 2),
gsSPVertex(dorrie_seg6_vertex_0600DD20, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 6, 3, 0x0),

View File

@ -1,14 +1,10 @@
// Exclamation Box
// 0x08012E10
static const Ambient exclamation_box_seg8_light_08012E10 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x08012E18
static const Light exclamation_box_seg8_light_08012E18 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 exclamation_box_seg8_lights_08012E10 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08012E28
ALIGNED8 static const u8 exclamation_box_seg8_texture_08012E28[] = {
@ -84,8 +80,8 @@ static const Vtx exclamation_box_seg8_vertex_08018F28[] = {
// 0x08018FA8 - 0x08019008
const Gfx exclamation_box_seg8_dl_08018FA8[] = {
gsSPLight(&exclamation_box_seg8_light_08012E18, 1),
gsSPLight(&exclamation_box_seg8_light_08012E10, 2),
gsSPLight(&exclamation_box_seg8_lights_08012E10.l, 1),
gsSPLight(&exclamation_box_seg8_lights_08012E10.a, 2),
gsSPVertex(exclamation_box_seg8_vertex_08018E28, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -153,8 +149,8 @@ static const Vtx exclamation_box_seg8_vertex_080191A0[] = {
// 0x08019220 - 0x08019280
const Gfx exclamation_box_seg8_dl_08019220[] = {
gsSPLight(&exclamation_box_seg8_light_08012E18, 1),
gsSPLight(&exclamation_box_seg8_light_08012E10, 2),
gsSPLight(&exclamation_box_seg8_lights_08012E10.l, 1),
gsSPLight(&exclamation_box_seg8_lights_08012E10.a, 2),
gsSPVertex(exclamation_box_seg8_vertex_080190A0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),

View File

@ -1,44 +1,28 @@
// Exclamation Box Outline
// 0x08024CB8
static const Ambient exclamation_box_outline_seg8_light_08024CB8 = {
{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
};
// 0x08024CC0
static const Light exclamation_box_outline_seg8_light_08024CC0 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 exclamation_box_outline_seg8_lights_08024CB8 = gdSPDefLights1(
0x7f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x08024CD0
static const Ambient exclamation_box_outline_seg8_light_08024CD0 = {
{{0x00, 0x7f, 0x00}, 0, {0x00, 0x7f, 0x00}, 0}
};
// 0x08024CD8
static const Light exclamation_box_outline_seg8_light_08024CD8 = {
{{0x00, 0xff, 0x00}, 0, {0x00, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 exclamation_box_outline_seg8_lights_08024CD0 = gdSPDefLights1(
0x00, 0x7f, 0x00,
0x00, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x08024CE8
static const Ambient exclamation_box_outline_seg8_light_08024CE8 = {
{{0x00, 0x00, 0x7f}, 0, {0x00, 0x00, 0x7f}, 0}
};
// 0x08024CF0
static const Light exclamation_box_outline_seg8_light_08024CF0 = {
{{0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 exclamation_box_outline_seg8_lights_08024CE8 = gdSPDefLights1(
0x00, 0x00, 0x7f,
0x00, 0x00, 0xff, 0x28, 0x28, 0x28
);
// 0x08024D00
static const Ambient exclamation_box_outline_seg8_light_08024D00 = {
{{0x7f, 0x6a, 0x00}, 0, {0x7f, 0x6a, 0x00}, 0}
};
// 0x08024D08
static const Light exclamation_box_outline_seg8_light_08024D08 = {
{{0xff, 0xd4, 0x00}, 0, {0xff, 0xd4, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 exclamation_box_outline_seg8_lights_08024D00 = gdSPDefLights1(
0x7f, 0x6a, 0x00,
0xff, 0xd4, 0x00, 0x28, 0x28, 0x28
);
// 0x08024D18
static const Vtx exclamation_box_outline_seg8_vertex_08024D18[] = {
@ -110,32 +94,32 @@ const Gfx exclamation_box_outline_seg8_dl_08024F58[] = {
// 0x08024F88 - 0x08024FA8
const Gfx exclamation_box_outline_seg8_dl_08024F88[] = {
gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
gsSPLight(&exclamation_box_outline_seg8_light_08024CC0, 1),
gsSPLight(&exclamation_box_outline_seg8_light_08024CB8, 2),
gsSPLight(&exclamation_box_outline_seg8_lights_08024CB8.l, 1),
gsSPLight(&exclamation_box_outline_seg8_lights_08024CB8.a, 2),
gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
};
// 0x08024FA8 - 0x08024FC8
const Gfx exclamation_box_outline_seg8_dl_08024FA8[] = {
gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
gsSPLight(&exclamation_box_outline_seg8_light_08024CD8, 1),
gsSPLight(&exclamation_box_outline_seg8_light_08024CD0, 2),
gsSPLight(&exclamation_box_outline_seg8_lights_08024CD0.l, 1),
gsSPLight(&exclamation_box_outline_seg8_lights_08024CD0.a, 2),
gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
};
// 0x08024FC8 - 0x08024FE8
const Gfx exclamation_box_outline_seg8_dl_08024FC8[] = {
gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
gsSPLight(&exclamation_box_outline_seg8_light_08024CF0, 1),
gsSPLight(&exclamation_box_outline_seg8_light_08024CE8, 2),
gsSPLight(&exclamation_box_outline_seg8_lights_08024CE8.l, 1),
gsSPLight(&exclamation_box_outline_seg8_lights_08024CE8.a, 2),
gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
};
// 0x08024FE8 - 0x08025008
const Gfx exclamation_box_outline_seg8_dl_08024FE8[] = {
gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
gsSPLight(&exclamation_box_outline_seg8_light_08024D08, 1),
gsSPLight(&exclamation_box_outline_seg8_light_08024D00, 2),
gsSPLight(&exclamation_box_outline_seg8_lights_08024D00.l, 1),
gsSPLight(&exclamation_box_outline_seg8_lights_08024D00.a, 2),
gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
};
@ -209,14 +193,10 @@ const Gfx exclamation_box_outline_seg8_dl_080259F8[] = {
};
// 0x08025A68
static const Ambient exclamation_box_outline_seg8_light_08025A68 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x08025A70
static const Light exclamation_box_outline_seg8_light_08025A70 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 exclamation_box_outline_seg8_lights_08025A68 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08025A80
ALIGNED8 static const u8 exclamation_box_outline_seg8_texture_08025A80[] = {
@ -236,8 +216,8 @@ const Gfx exclamation_box_outline_seg8_dl_08025EC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, exclamation_box_outline_seg8_texture_08025A80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&exclamation_box_outline_seg8_light_08025A70, 1),
gsSPLight(&exclamation_box_outline_seg8_light_08025A68, 2),
gsSPLight(&exclamation_box_outline_seg8_lights_08025A68.l, 1),
gsSPLight(&exclamation_box_outline_seg8_lights_08025A68.a, 2),
gsSPVertex(exclamation_box_outline_seg8_vertex_08025E80, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),

View File

@ -1,14 +1,10 @@
// Eyerok
// Unreferenced light
UNUSED static const Ambient eyerok_light_1 = {
{{0x3f, 0x2a, 0x16}, 0, {0x3f, 0x2a, 0x16}, 0}
};
// Unreferenced light
UNUSED static const Light eyerok_light_2 = {
{{0xff, 0xa9, 0x5b}, 0, {0xff, 0xa9, 0x5b}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 eyerok_lights_unused = gdSPDefLights1(
0x3f, 0x2a, 0x16,
0xff, 0xa9, 0x5b, 0x28, 0x28, 0x28
);
// 0x05008D40
ALIGNED8 static const u8 eyerok_seg5_texture_05008D40[] = {
@ -36,14 +32,10 @@ ALIGNED8 static const u8 eyerok_seg5_texture_0500AD40[] = {
};
// 0x0500B540
static const Ambient eyerok_seg5_light_0500B540 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500B548
static const Light eyerok_seg5_light_0500B548 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 eyerok_seg5_lights_0500B540 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500B558
static const Vtx eyerok_seg5_vertex_0500B558[] = {
@ -80,8 +72,8 @@ const Gfx eyerok_seg5_dl_0500B6B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, eyerok_seg5_texture_05008D40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&eyerok_seg5_light_0500B548, 1),
gsSPLight(&eyerok_seg5_light_0500B540, 2),
gsSPLight(&eyerok_seg5_lights_0500B540.l, 1),
gsSPLight(&eyerok_seg5_lights_0500B540.a, 2),
gsSPVertex(eyerok_seg5_vertex_0500B558, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
@ -112,14 +104,10 @@ const Gfx eyerok_seg5_dl_0500B748[] = {
};
// 0x0500B7B8
static const Ambient eyerok_seg5_light_0500B7B8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500B7C0
static const Light eyerok_seg5_light_0500B7C0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 eyerok_seg5_lights_0500B7B8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500B7D0
static const Vtx eyerok_seg5_vertex_0500B7D0[] = {
@ -156,8 +144,8 @@ const Gfx eyerok_seg5_dl_0500B930[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, eyerok_seg5_texture_05008D40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&eyerok_seg5_light_0500B7C0, 1),
gsSPLight(&eyerok_seg5_light_0500B7B8, 2),
gsSPLight(&eyerok_seg5_lights_0500B7B8.l, 1),
gsSPLight(&eyerok_seg5_lights_0500B7B8.a, 2),
gsSPVertex(eyerok_seg5_vertex_0500B7D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@ -188,14 +176,10 @@ const Gfx eyerok_seg5_dl_0500B9C0[] = {
};
// 0x0500BA30
static const Ambient eyerok_seg5_light_0500BA30 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500BA38
static const Light eyerok_seg5_light_0500BA38 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 eyerok_seg5_lights_0500BA30 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500BA48
static const Vtx eyerok_seg5_vertex_0500BA48[] = {
@ -236,8 +220,8 @@ const Gfx eyerok_seg5_dl_0500BBE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, eyerok_seg5_texture_05008D40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&eyerok_seg5_light_0500BA38, 1),
gsSPLight(&eyerok_seg5_light_0500BA30, 2),
gsSPLight(&eyerok_seg5_lights_0500BA30.l, 1),
gsSPLight(&eyerok_seg5_lights_0500BA30.a, 2),
gsSPVertex(eyerok_seg5_vertex_0500BA48, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@ -269,14 +253,10 @@ const Gfx eyerok_seg5_dl_0500BC88[] = {
};
// 0x0500BCF8
static const Ambient eyerok_seg5_light_0500BCF8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500BD00
static const Light eyerok_seg5_light_0500BD00 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 eyerok_seg5_lights_0500BCF8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500BD10
static const Vtx eyerok_seg5_vertex_0500BD10[] = {
@ -313,8 +293,8 @@ const Gfx eyerok_seg5_dl_0500BE70[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, eyerok_seg5_texture_05008D40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&eyerok_seg5_light_0500BD00, 1),
gsSPLight(&eyerok_seg5_light_0500BCF8, 2),
gsSPLight(&eyerok_seg5_lights_0500BCF8.l, 1),
gsSPLight(&eyerok_seg5_lights_0500BCF8.a, 2),
gsSPVertex(eyerok_seg5_vertex_0500BD10, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@ -345,14 +325,10 @@ const Gfx eyerok_seg5_dl_0500BF00[] = {
};
// 0x0500BF70
static const Ambient eyerok_seg5_light_0500BF70 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500BF78
static const Light eyerok_seg5_light_0500BF78 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 eyerok_seg5_lights_0500BF70 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500BF88
static const Vtx eyerok_seg5_vertex_0500BF88[] = {
@ -379,8 +355,8 @@ const Gfx eyerok_seg5_dl_0500C088[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, eyerok_seg5_texture_05008D40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&eyerok_seg5_light_0500BF78, 1),
gsSPLight(&eyerok_seg5_light_0500BF70, 2),
gsSPLight(&eyerok_seg5_lights_0500BF70.l, 1),
gsSPLight(&eyerok_seg5_lights_0500BF70.a, 2),
gsSPVertex(eyerok_seg5_vertex_0500BF88, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@ -408,14 +384,10 @@ const Gfx eyerok_seg5_dl_0500C100[] = {
};
// 0x0500C170
static const Ambient eyerok_seg5_light_0500C170 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C178
static const Light eyerok_seg5_light_0500C178 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 eyerok_seg5_lights_0500C170 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C188
static const Vtx eyerok_seg5_vertex_0500C188[] = {
@ -452,8 +424,8 @@ const Gfx eyerok_seg5_dl_0500C2E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, eyerok_seg5_texture_05008D40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&eyerok_seg5_light_0500C178, 1),
gsSPLight(&eyerok_seg5_light_0500C170, 2),
gsSPLight(&eyerok_seg5_lights_0500C170.l, 1),
gsSPLight(&eyerok_seg5_lights_0500C170.a, 2),
gsSPVertex(eyerok_seg5_vertex_0500C188, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@ -484,14 +456,10 @@ const Gfx eyerok_seg5_dl_0500C378[] = {
};
// 0x0500C3E8
static const Ambient eyerok_seg5_light_0500C3E8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C3F0
static const Light eyerok_seg5_light_0500C3F0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 eyerok_seg5_lights_0500C3E8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C400
static const Vtx eyerok_seg5_vertex_0500C400[] = {
@ -532,8 +500,8 @@ const Gfx eyerok_seg5_dl_0500C5A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, eyerok_seg5_texture_05008D40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&eyerok_seg5_light_0500C3F0, 1),
gsSPLight(&eyerok_seg5_light_0500C3E8, 2),
gsSPLight(&eyerok_seg5_lights_0500C3E8.l, 1),
gsSPLight(&eyerok_seg5_lights_0500C3E8.a, 2),
gsSPVertex(eyerok_seg5_vertex_0500C400, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@ -565,14 +533,10 @@ const Gfx eyerok_seg5_dl_0500C640[] = {
};
// 0x0500C6B0
static const Ambient eyerok_seg5_light_0500C6B0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C6B8
static const Light eyerok_seg5_light_0500C6B8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 eyerok_seg5_lights_0500C6B0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C6C8
static const Vtx eyerok_seg5_vertex_0500C6C8[] = {
@ -613,8 +577,8 @@ const Gfx eyerok_seg5_dl_0500C868[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, eyerok_seg5_texture_05008D40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&eyerok_seg5_light_0500C6B8, 1),
gsSPLight(&eyerok_seg5_light_0500C6B0, 2),
gsSPLight(&eyerok_seg5_lights_0500C6B0.l, 1),
gsSPLight(&eyerok_seg5_lights_0500C6B0.a, 2),
gsSPVertex(eyerok_seg5_vertex_0500C6C8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),

View File

@ -18,75 +18,47 @@ ALIGNED8 static const u8 flyguy_seg8_texture_0800F888[] = {
#include "actors/flyguy/flyguy_propeller.ia16.inc.c"
};
// Unreferenced light
UNUSED static const Ambient flyguy_light_1 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light
UNUSED static const Light flyguy_light_2 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 flyguy_lights_unused1 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x080100A0
static const Ambient flyguy_seg8_light_080100A0 = {
{{0x00, 0x1f, 0x33}, 0, {0x00, 0x1f, 0x33}, 0}
};
// 0x080100A8
static const Light flyguy_seg8_light_080100A8 = {
{{0x02, 0x7f, 0xcc}, 0, {0x02, 0x7f, 0xcc}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 flyguy_seg8_lights_080100A0 = gdSPDefLights1(
0x00, 0x1f, 0x33,
0x02, 0x7f, 0xcc, 0x28, 0x28, 0x28
);
// 0x080100B8
static const Ambient flyguy_seg8_light_080100B8 = {
{{0x3f, 0x32, 0x08}, 0, {0x3f, 0x32, 0x08}, 0}
};
static const Lights1 flyguy_seg8_lights_080100B8 = gdSPDefLights1(
0x3f, 0x32, 0x08,
0xff, 0xc8, 0x23, 0x28, 0x28, 0x28
);
// 0x080100C0
static const Light flyguy_seg8_light_080100C0 = {
{{0xff, 0xc8, 0x23}, 0, {0xff, 0xc8, 0x23}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 flyguy_lights_unused2 = gdSPDefLights1(
0x3a, 0x2f, 0x04,
0xe8, 0xbd, 0x13, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient flyguy_light_3 = {
{{0x3a, 0x2f, 0x04}, 0, {0x3a, 0x2f, 0x04}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 flyguy_lights_unused3 = gdSPDefLights1(
0x2c, 0x00, 0x00,
0xb2, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light flyguy_light_4 = {
{{0xe8, 0xbd, 0x13}, 0, {0xe8, 0xbd, 0x13}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 flyguy_lights_unused4 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient flyguy_light_5 = {
{{0x2c, 0x00, 0x00}, 0, {0x2c, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light flyguy_light_6 = {
{{0xb2, 0x00, 0x00}, 0, {0xb2, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient flyguy_light_7 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light
UNUSED static const Light flyguy_light_8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient flyguy_light_9 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light flyguy_light_10 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 flyguy_lights_unused5 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x08010130
static const Vtx flyguy_seg8_vertex_08010130[] = {
@ -239,8 +211,8 @@ static const Vtx flyguy_seg8_vertex_08010770[] = {
// 0x08010840 - 0x08010968
const Gfx flyguy_seg8_dl_08010840[] = {
gsSPLight(&flyguy_seg8_light_080100A8, 1),
gsSPLight(&flyguy_seg8_light_080100A0, 2),
gsSPLight(&flyguy_seg8_lights_080100A0.l, 1),
gsSPLight(&flyguy_seg8_lights_080100A0.a, 2),
gsSPVertex(flyguy_seg8_vertex_08010130, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
@ -266,8 +238,8 @@ const Gfx flyguy_seg8_dl_08010840[] = {
// 0x08010968 - 0x08010A90
const Gfx flyguy_seg8_dl_08010968[] = {
gsSPLight(&flyguy_seg8_light_080100A8, 1),
gsSPLight(&flyguy_seg8_light_080100A0, 2),
gsSPLight(&flyguy_seg8_lights_080100A0.l, 1),
gsSPLight(&flyguy_seg8_lights_080100A0.a, 2),
gsSPVertex(flyguy_seg8_vertex_08010460, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -293,8 +265,8 @@ const Gfx flyguy_seg8_dl_08010968[] = {
// 0x08010A90 - 0x08010AE0
const Gfx flyguy_seg8_dl_08010A90[] = {
gsSPLight(&flyguy_seg8_light_080100C0, 1),
gsSPLight(&flyguy_seg8_light_080100B8, 2),
gsSPLight(&flyguy_seg8_lights_080100B8.l, 1),
gsSPLight(&flyguy_seg8_lights_080100B8.a, 2),
gsSPVertex(flyguy_seg8_vertex_08010770, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0),
@ -303,14 +275,10 @@ const Gfx flyguy_seg8_dl_08010A90[] = {
};
// 0x08010AE0
static const Ambient flyguy_seg8_light_08010AE0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x08010AE8
static const Light flyguy_seg8_light_08010AE8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 flyguy_seg8_lights_08010AE0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08010AF8
static const Vtx flyguy_seg8_vertex_08010AF8[] = {
@ -325,8 +293,8 @@ const Gfx flyguy_seg8_dl_08010B38[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flyguy_seg8_texture_0800F888),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&flyguy_seg8_light_08010AE8, 1),
gsSPLight(&flyguy_seg8_light_08010AE0, 2),
gsSPLight(&flyguy_seg8_lights_08010AE0.l, 1),
gsSPLight(&flyguy_seg8_lights_08010AE0.a, 2),
gsSPVertex(flyguy_seg8_vertex_08010AF8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -351,34 +319,22 @@ const Gfx flyguy_seg8_dl_08010B80[] = {
};
// 0x08010BF0
static const Ambient flyguy_seg8_light_08010BF0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x08010BF8
static const Light flyguy_seg8_light_08010BF8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 flyguy_seg8_lights_08010BF0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08010C08
static const Ambient flyguy_seg8_light_08010C08 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// 0x08010C10
static const Light flyguy_seg8_light_08010C10 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 flyguy_seg8_lights_08010C08 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x08010C20
static const Ambient flyguy_seg8_light_08010C20 = {
{{0x62, 0x00, 0x13}, 0, {0x62, 0x00, 0x13}, 0}
};
// 0x08010C28
static const Light flyguy_seg8_light_08010C28 = {
{{0xc4, 0x00, 0x26}, 0, {0xc4, 0x00, 0x26}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 flyguy_seg8_lights_08010C20 = gdSPDefLights1(
0x62, 0x00, 0x13,
0xc4, 0x00, 0x26, 0x28, 0x28, 0x28
);
// 0x08010C38
static const Vtx flyguy_seg8_vertex_08010C38[] = {
@ -544,8 +500,8 @@ const Gfx flyguy_seg8_dl_080113A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, flyguy_seg8_texture_0800F088),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&flyguy_seg8_light_08010BF8, 1),
gsSPLight(&flyguy_seg8_light_08010BF0, 2),
gsSPLight(&flyguy_seg8_lights_08010BF0.l, 1),
gsSPLight(&flyguy_seg8_lights_08010BF0.a, 2),
gsSPVertex(flyguy_seg8_vertex_08010C38, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 1, 0, 0x0, 2, 5, 0, 0x0),
@ -559,12 +515,12 @@ const Gfx flyguy_seg8_dl_08011420[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, flyguy_seg8_texture_0800E088),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&flyguy_seg8_light_08010C10, 1),
gsSPLight(&flyguy_seg8_light_08010C08, 2),
gsSPLight(&flyguy_seg8_lights_08010C08.l, 1),
gsSPLight(&flyguy_seg8_lights_08010C08.a, 2),
gsSPVertex(flyguy_seg8_vertex_08010CC8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&flyguy_seg8_light_08010C28, 1),
gsSPLight(&flyguy_seg8_light_08010C20, 2),
gsSPLight(&flyguy_seg8_lights_08010C20.l, 1),
gsSPLight(&flyguy_seg8_lights_08010C20.a, 2),
gsSPVertex(flyguy_seg8_vertex_08010D28, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 5, 3, 0x0, 1, 4, 2, 0x0),
@ -613,8 +569,8 @@ const Gfx flyguy_seg8_dl_08011420[] = {
// 0x080116D0 - 0x08011710
const Gfx flyguy_seg8_dl_080116D0[] = {
gsSPLight(&flyguy_seg8_light_08010C10, 1),
gsSPLight(&flyguy_seg8_light_08010C08, 2),
gsSPLight(&flyguy_seg8_lights_08010C08.l, 1),
gsSPLight(&flyguy_seg8_lights_08010C08.a, 2),
gsSPVertex(flyguy_seg8_vertex_08011348, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 5, 4, 0x0),

View File

@ -1,64 +1,40 @@
// Goomba
// Unreferenced light
UNUSED static const Ambient goomba_light_1 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 goomba_lights_unused1 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light goomba_light_2 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient goomba_light_3 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
// Unreferenced light
UNUSED static const Light goomba_light_4 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 goomba_lights_unused2 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x080194D0
static const Ambient goomba_seg8_light_080194D0 = {
{{0x15, 0x0b, 0x04}, 0, {0x15, 0x0b, 0x04}, 0}
};
// 0x080194D8
static const Light goomba_seg8_light_080194D8 = {
{{0x54, 0x2e, 0x10}, 0, {0x54, 0x2e, 0x10}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 goomba_seg8_lights_080194D0 = gdSPDefLights1(
0x15, 0x0b, 0x04,
0x54, 0x2e, 0x10, 0x28, 0x28, 0x28
);
// 0x080194E8
static const Ambient goomba_seg8_light_080194E8 = {
{{0x18, 0x0d, 0x04}, 0, {0x18, 0x0d, 0x04}, 0}
};
// 0x080194F0
static const Light goomba_seg8_light_080194F0 = {
{{0x61, 0x34, 0x13}, 0, {0x61, 0x34, 0x13}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 goomba_seg8_lights_080194E8 = gdSPDefLights1(
0x18, 0x0d, 0x04,
0x61, 0x34, 0x13, 0x28, 0x28, 0x28
);
// 0x08019500
static const Ambient goomba_seg8_light_08019500 = {
{{0x1d, 0x10, 0x08}, 0, {0x1d, 0x10, 0x08}, 0}
};
// 0x08019508
static const Light goomba_seg8_light_08019508 = {
{{0x77, 0x42, 0x20}, 0, {0x77, 0x42, 0x20}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 goomba_seg8_lights_08019500 = gdSPDefLights1(
0x1d, 0x10, 0x08,
0x77, 0x42, 0x20, 0x28, 0x28, 0x28
);
// 0x08019518
static const Ambient goomba_seg8_light_08019518 = {
{{0x37, 0x2d, 0x13}, 0, {0x37, 0x2d, 0x13}, 0}
};
// 0x08019520
static const Light goomba_seg8_light_08019520 = {
{{0xde, 0xb4, 0x4e}, 0, {0xde, 0xb4, 0x4e}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 goomba_seg8_lights_08019518 = gdSPDefLights1(
0x37, 0x2d, 0x13,
0xde, 0xb4, 0x4e, 0x28, 0x28, 0x28
);
// 0x08019530
ALIGNED8 static const u8 goomba_seg8_texture_08019530[] = {
@ -76,14 +52,10 @@ ALIGNED8 static const u8 goomba_seg8_texture_0801A530[] = {
};
// 0x0801AD30
static const Ambient goomba_seg8_light_0801AD30 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0801AD38
static const Light goomba_seg8_light_0801AD38 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 goomba_seg8_lights_0801AD30 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0801AD48
static const Vtx goomba_seg8_vertex_0801AD48[] = {
@ -201,8 +173,8 @@ static const Vtx goomba_seg8_vertex_0801B238[] = {
// 0x0801B2E8 - 0x0801B560
const Gfx goomba_seg8_dl_0801B2E8[] = {
gsSPLight(&goomba_seg8_light_0801AD38, 1),
gsSPLight(&goomba_seg8_light_0801AD30, 2),
gsSPLight(&goomba_seg8_lights_0801AD30.l, 1),
gsSPLight(&goomba_seg8_lights_0801AD30.a, 2),
gsSPVertex(goomba_seg8_vertex_0801AD48, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 5, 4, 0x0, 5, 7, 3, 0x0),
@ -800,8 +772,8 @@ static const Vtx goomba_seg8_vertex_0801CDF0[] = {
// 0x0801CE20 - 0x0801CF78
const Gfx goomba_seg8_dl_0801CE20[] = {
gsSPLight(&goomba_seg8_light_080194D8, 1),
gsSPLight(&goomba_seg8_light_080194D0, 2),
gsSPLight(&goomba_seg8_lights_080194D0.l, 1),
gsSPLight(&goomba_seg8_lights_080194D0.a, 2),
gsSPVertex(goomba_seg8_vertex_0801B700, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -829,8 +801,8 @@ const Gfx goomba_seg8_dl_0801CE20[] = {
// 0x0801CF78 - 0x0801D0D0
const Gfx goomba_seg8_dl_0801CF78[] = {
gsSPLight(&goomba_seg8_light_080194F0, 1),
gsSPLight(&goomba_seg8_light_080194E8, 2),
gsSPLight(&goomba_seg8_lights_080194E8.l, 1),
gsSPLight(&goomba_seg8_lights_080194E8.a, 2),
gsSPVertex(goomba_seg8_vertex_0801BA50, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 2, 0x0),
@ -858,8 +830,8 @@ const Gfx goomba_seg8_dl_0801CF78[] = {
// 0x0801D0D0 - 0x0801D360
const Gfx goomba_seg8_dl_0801D0D0[] = {
gsSPLight(&goomba_seg8_light_08019508, 1),
gsSPLight(&goomba_seg8_light_08019500, 2),
gsSPLight(&goomba_seg8_lights_08019500.l, 1),
gsSPLight(&goomba_seg8_lights_08019500.a, 2),
gsSPVertex(goomba_seg8_vertex_0801BDC0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -910,8 +882,8 @@ const Gfx goomba_seg8_dl_0801D0D0[] = {
// 0x0801D360 - 0x0801D760
const Gfx goomba_seg8_dl_0801D360[] = {
gsSPLight(&goomba_seg8_light_08019520, 1),
gsSPLight(&goomba_seg8_light_08019518, 2),
gsSPLight(&goomba_seg8_lights_08019518.l, 1),
gsSPLight(&goomba_seg8_lights_08019518.a, 2),
gsSPVertex(goomba_seg8_vertex_0801C620, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 1, 0x0, 4, 1, 0, 0x0),
@ -985,6 +957,6 @@ const Gfx goomba_seg8_dl_0801D360[] = {
// 0x0801D760 - 0x0801D770
const Gfx goomba_seg8_dl_0801D760[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPNumLights(NUMLIGHTS_1),
gsSPEndDisplayList(),
};

View File

@ -1,24 +1,16 @@
// Haunted Cage
// 0x0500C258
static const Ambient haunted_cage_seg5_light_0500C258 = {
{{0x39, 0x0c, 0x0e}, 0, {0x39, 0x0c, 0x0e}, 0}
};
// 0x0500C260
static const Light haunted_cage_seg5_light_0500C260 = {
{{0x90, 0x1e, 0x25}, 0, {0x90, 0x1e, 0x25}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 haunted_cage_seg5_lights_0500C258 = gdSPDefLights1(
0x39, 0x0c, 0x0e,
0x90, 0x1e, 0x25, 0x28, 0x28, 0x28
);
// 0x0500C270
static const Ambient haunted_cage_seg5_light_0500C270 = {
{{0x47, 0x47, 0x47}, 0, {0x47, 0x47, 0x47}, 0}
};
// 0x0500C278
static const Light haunted_cage_seg5_light_0500C278 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 haunted_cage_seg5_lights_0500C270 = gdSPDefLights1(
0x47, 0x47, 0x47,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x0500C288
ALIGNED8 static const u8 haunted_cage_seg5_texture_0500C288[] = {
@ -270,8 +262,8 @@ const Gfx haunted_cage_seg5_dl_0500F4C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, haunted_cage_seg5_texture_0500D288),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&haunted_cage_seg5_light_0500C260, 1),
gsSPLight(&haunted_cage_seg5_light_0500C258, 2),
gsSPLight(&haunted_cage_seg5_lights_0500C258.l, 1),
gsSPLight(&haunted_cage_seg5_lights_0500C258.a, 2),
gsSPVertex(haunted_cage_seg5_vertex_0500EA88, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -282,8 +274,8 @@ const Gfx haunted_cage_seg5_dl_0500F4C8[] = {
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(haunted_cage_seg5_vertex_0500EC68, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&haunted_cage_seg5_light_0500C278, 1),
gsSPLight(&haunted_cage_seg5_light_0500C270, 2),
gsSPLight(&haunted_cage_seg5_lights_0500C270.l, 1),
gsSPLight(&haunted_cage_seg5_lights_0500C270.a, 2),
gsSPVertex(haunted_cage_seg5_vertex_0500ECC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 3, 9, 4, 0x0),
@ -369,14 +361,10 @@ const Gfx haunted_cage_seg5_dl_0500F7D8[] = {
};
// 0x0500F888
static const Ambient haunted_cage_seg5_light_0500F888 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x0500F890
static const Light haunted_cage_seg5_light_0500F890 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 haunted_cage_seg5_lights_0500F888 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500F8A0
static const Vtx haunted_cage_seg5_vertex_0500F8A0[] = {
@ -437,8 +425,8 @@ const Gfx haunted_cage_seg5_dl_0500FB40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, haunted_cage_seg5_texture_0500D688),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&haunted_cage_seg5_light_0500F890, 1),
gsSPLight(&haunted_cage_seg5_light_0500F888, 2),
gsSPLight(&haunted_cage_seg5_lights_0500F888.l, 1),
gsSPLight(&haunted_cage_seg5_lights_0500F888.a, 2),
gsSPVertex(haunted_cage_seg5_vertex_0500F8A0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@ -475,14 +463,10 @@ const Gfx haunted_cage_seg5_dl_0500FC28[] = {
};
// 0x0500FC98
static const Ambient haunted_cage_seg5_light_0500FC98 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
// 0x0500FCA0
static const Light haunted_cage_seg5_light_0500FCA0 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 haunted_cage_seg5_lights_0500FC98 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x0500FCB0
static const Vtx haunted_cage_seg5_vertex_0500FCB0[] = {
@ -557,8 +541,8 @@ const Gfx haunted_cage_seg5_dl_0500FFF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, haunted_cage_seg5_texture_0500DA88),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&haunted_cage_seg5_light_0500FCA0, 1),
gsSPLight(&haunted_cage_seg5_light_0500FC98, 2),
gsSPLight(&haunted_cage_seg5_lights_0500FC98.l, 1),
gsSPLight(&haunted_cage_seg5_lights_0500FC98.a, 2),
gsSPVertex(haunted_cage_seg5_vertex_0500FCB0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),

View File

@ -1,74 +1,46 @@
// Heave Ho
// Unreferenced light
UNUSED static const Ambient heave_ho_light_1 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
// Unreferenced light group
static const Lights1 heave_ho_lights_unused1 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light heave_ho_light_2 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
static const Lights1 heave_ho_lights_unused2 = gdSPDefLights1(
0x3f, 0x38, 0x00,
0xff, 0xe3, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient heave_ho_light_3 = {
{{0x3f, 0x38, 0x00}, 0, {0x3f, 0x38, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light heave_ho_light_4 = {
{{0xff, 0xe3, 0x00}, 0, {0xff, 0xe3, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient heave_ho_light_5 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light heave_ho_light_6 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
static const Lights1 heave_ho_lights_unused3 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0500E968
static const Ambient heave_ho_seg5_light_0500E968 = {
{{0x14, 0x14, 0x15}, 0, {0x14, 0x14, 0x15}, 0}
};
// 0x0500E970
static const Light heave_ho_seg5_light_0500E970 = {
{{0x50, 0x50, 0x54}, 0, {0x50, 0x50, 0x54}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_0500E968 = gdSPDefLights1(
0x14, 0x14, 0x15,
0x50, 0x50, 0x54, 0x28, 0x28, 0x28
);
// 0x0500E980
static const Ambient heave_ho_seg5_light_0500E980 = {
{{0x73, 0x3f, 0x32}, 0, {0x73, 0x3f, 0x32}, 0}
};
static const Lights1 heave_ho_seg5_lights_0500E980 = gdSPDefLights1(
0x73, 0x3f, 0x32,
0xff, 0xe0, 0x85, 0x28, 0x28, 0x28
);
// 0x0500E988
static const Light heave_ho_seg5_light_0500E988 = {
{{0xff, 0xe0, 0x85}, 0, {0xff, 0xe0, 0x85}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
static const Lights1 heave_ho_lights_unused4 = gdSPDefLights1(
0x3b, 0x38, 0x21,
0xec, 0xe3, 0x84, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient heave_ho_light_7 = {
{{0x3b, 0x38, 0x21}, 0, {0x3b, 0x38, 0x21}, 0}
};
// Unreferenced light
UNUSED static const Light heave_ho_light_8 = {
{{0xec, 0xe3, 0x84}, 0, {0xec, 0xe3, 0x84}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient heave_ho_light_9 = {
{{0x32, 0x32, 0x32}, 0, {0x32, 0x32, 0x32}, 0}
};
// Unreferenced light
UNUSED static const Light heave_ho_light_10 = {
{{0xc8, 0xc8, 0xc8}, 0, {0xc8, 0xc8, 0xc8}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
static const Lights1 heave_ho_lights_unused5 = gdSPDefLights1(
0x32, 0x32, 0x32,
0xc8, 0xc8, 0xc8, 0x28, 0x28, 0x28
);
// 0x0500E9C8
ALIGNED8 static const u8 heave_ho_seg5_texture_0500E9C8[] = {
@ -101,24 +73,16 @@ ALIGNED8 static const u8 heave_ho_seg5_texture_050113C8[] = {
};
// 0x05011BC8
static const Ambient heave_ho_seg5_light_05011BC8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05011BD0
static const Light heave_ho_seg5_light_05011BD0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_05011BC8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05011BE0
static const Ambient heave_ho_seg5_light_05011BE0 = {
{{0x40, 0x00, 0x0d}, 0, {0x40, 0x00, 0x0d}, 0}
};
// 0x05011BE8
static const Light heave_ho_seg5_light_05011BE8 = {
{{0x81, 0x01, 0x1a}, 0, {0x81, 0x01, 0x1a}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_05011BE0 = gdSPDefLights1(
0x40, 0x00, 0x0d,
0x81, 0x01, 0x1a, 0x28, 0x28, 0x28
);
// 0x05011BF8
static const Vtx heave_ho_seg5_vertex_05011BF8[] = {
@ -167,8 +131,8 @@ const Gfx heave_ho_seg5_dl_05011D98[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_0500E9C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&heave_ho_seg5_light_05011BD0, 1),
gsSPLight(&heave_ho_seg5_light_05011BC8, 2),
gsSPLight(&heave_ho_seg5_lights_05011BC8.l, 1),
gsSPLight(&heave_ho_seg5_lights_05011BC8.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05011BF8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -199,8 +163,8 @@ const Gfx heave_ho_seg5_dl_05011E28[] = {
// 0x05011E80 - 0x05011EC0
const Gfx heave_ho_seg5_dl_05011E80[] = {
gsSPLight(&heave_ho_seg5_light_05011BE8, 1),
gsSPLight(&heave_ho_seg5_light_05011BE0, 2),
gsSPLight(&heave_ho_seg5_lights_05011BE0.l, 1),
gsSPLight(&heave_ho_seg5_lights_05011BE0.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05011D38, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 3, 5, 1, 0x0),
@ -230,24 +194,16 @@ const Gfx heave_ho_seg5_dl_05011EC0[] = {
};
// 0x05011F50
static const Ambient heave_ho_seg5_light_05011F50 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05011F58
static const Light heave_ho_seg5_light_05011F58 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_05011F50 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05011F68
static const Ambient heave_ho_seg5_light_05011F68 = {
{{0x4c, 0x00, 0x16}, 0, {0x4c, 0x00, 0x16}, 0}
};
// 0x05011F70
static const Light heave_ho_seg5_light_05011F70 = {
{{0x99, 0x00, 0x2d}, 0, {0x99, 0x00, 0x2d}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_05011F68 = gdSPDefLights1(
0x4c, 0x00, 0x16,
0x99, 0x00, 0x2d, 0x28, 0x28, 0x28
);
// 0x05011F80
static const Vtx heave_ho_seg5_vertex_05011F80[] = {
@ -280,8 +236,8 @@ const Gfx heave_ho_seg5_dl_050120A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_050109C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&heave_ho_seg5_light_05011F58, 1),
gsSPLight(&heave_ho_seg5_light_05011F50, 2),
gsSPLight(&heave_ho_seg5_lights_05011F50.l, 1),
gsSPLight(&heave_ho_seg5_lights_05011F50.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05011F80, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
@ -291,8 +247,8 @@ const Gfx heave_ho_seg5_dl_050120A0[] = {
// 0x05012100 - 0x05012148
const Gfx heave_ho_seg5_dl_05012100[] = {
gsSPLight(&heave_ho_seg5_light_05011F70, 1),
gsSPLight(&heave_ho_seg5_light_05011F68, 2),
gsSPLight(&heave_ho_seg5_lights_05011F68.l, 1),
gsSPLight(&heave_ho_seg5_lights_05011F68.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05012030, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 3, 5, 4, 0x0),
@ -318,24 +274,16 @@ const Gfx heave_ho_seg5_dl_05012148[] = {
};
// 0x050121B0
static const Ambient heave_ho_seg5_light_050121B0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x050121B8
static const Light heave_ho_seg5_light_050121B8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_050121B0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050121C8
static const Ambient heave_ho_seg5_light_050121C8 = {
{{0x4c, 0x00, 0x16}, 0, {0x4c, 0x00, 0x16}, 0}
};
// 0x050121D0
static const Light heave_ho_seg5_light_050121D0 = {
{{0x99, 0x00, 0x2d}, 0, {0x99, 0x00, 0x2d}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_050121C8 = gdSPDefLights1(
0x4c, 0x00, 0x16,
0x99, 0x00, 0x2d, 0x28, 0x28, 0x28
);
// 0x050121E0
static const Vtx heave_ho_seg5_vertex_050121E0[] = {
@ -368,8 +316,8 @@ const Gfx heave_ho_seg5_dl_05012300[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_050109C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&heave_ho_seg5_light_050121B8, 1),
gsSPLight(&heave_ho_seg5_light_050121B0, 2),
gsSPLight(&heave_ho_seg5_lights_050121B0.l, 1),
gsSPLight(&heave_ho_seg5_lights_050121B0.a, 2),
gsSPVertex(heave_ho_seg5_vertex_050121E0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
@ -379,8 +327,8 @@ const Gfx heave_ho_seg5_dl_05012300[] = {
// 0x05012360 - 0x050123A8
const Gfx heave_ho_seg5_dl_05012360[] = {
gsSPLight(&heave_ho_seg5_light_050121D0, 1),
gsSPLight(&heave_ho_seg5_light_050121C8, 2),
gsSPLight(&heave_ho_seg5_lights_050121C8.l, 1),
gsSPLight(&heave_ho_seg5_lights_050121C8.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05012290, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 2, 4, 0x0, 4, 3, 6, 0x0),
@ -406,24 +354,16 @@ const Gfx heave_ho_seg5_dl_050123A8[] = {
};
// 0x05012410
static const Ambient heave_ho_seg5_light_05012410 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05012418
static const Light heave_ho_seg5_light_05012418 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_05012410 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05012428
static const Ambient heave_ho_seg5_light_05012428 = {
{{0x5d, 0x6d, 0x65}, 0, {0x5d, 0x6d, 0x65}, 0}
};
// 0x05012430
static const Light heave_ho_seg5_light_05012430 = {
{{0xbb, 0xda, 0xcb}, 0, {0xbb, 0xda, 0xcb}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_05012428 = gdSPDefLights1(
0x5d, 0x6d, 0x65,
0xbb, 0xda, 0xcb, 0x28, 0x28, 0x28
);
// 0x05012440
static const Vtx heave_ho_seg5_vertex_05012440[] = {
@ -456,8 +396,8 @@ const Gfx heave_ho_seg5_dl_05012560[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_0500F1C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&heave_ho_seg5_light_05012418, 1),
gsSPLight(&heave_ho_seg5_light_05012410, 2),
gsSPLight(&heave_ho_seg5_lights_05012410.l, 1),
gsSPLight(&heave_ho_seg5_lights_05012410.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05012440, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -465,8 +405,8 @@ const Gfx heave_ho_seg5_dl_05012560[] = {
// 0x050125A8 - 0x050125F8
const Gfx heave_ho_seg5_dl_050125A8[] = {
gsSPLight(&heave_ho_seg5_light_05012430, 1),
gsSPLight(&heave_ho_seg5_light_05012428, 2),
gsSPLight(&heave_ho_seg5_lights_05012428.l, 1),
gsSPLight(&heave_ho_seg5_lights_05012428.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05012480, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
@ -530,14 +470,10 @@ const Gfx heave_ho_seg5_dl_050126E8[] = {
};
// 0x05012758
static const Ambient heave_ho_seg5_light_05012758 = {
{{0x93, 0x73, 0x7c}, 0, {0x93, 0x73, 0x7c}, 0}
};
// 0x05012760
static const Light heave_ho_seg5_light_05012760 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 heave_ho_seg5_lights_05012758 = gdSPDefLights1(
0x93, 0x73, 0x7c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05012770
static const Vtx heave_ho_seg5_vertex_05012770[] = {
@ -552,8 +488,8 @@ const Gfx heave_ho_seg5_dl_050127B0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, heave_ho_seg5_texture_050113C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&heave_ho_seg5_light_05012760, 1),
gsSPLight(&heave_ho_seg5_light_05012758, 2),
gsSPLight(&heave_ho_seg5_lights_05012758.l, 1),
gsSPLight(&heave_ho_seg5_lights_05012758.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05012770, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSPEndDisplayList(),
@ -1085,8 +1021,8 @@ static const Vtx heave_ho_seg5_vertex_05014128[] = {
// 0x05014188 - 0x05014560
const Gfx heave_ho_seg5_dl_05014188[] = {
gsSPLight(&heave_ho_seg5_light_0500E970, 1),
gsSPLight(&heave_ho_seg5_light_0500E968, 2),
gsSPLight(&heave_ho_seg5_lights_0500E968.l, 1),
gsSPLight(&heave_ho_seg5_lights_0500E968.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05012868, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
@ -1156,8 +1092,8 @@ const Gfx heave_ho_seg5_dl_05014188[] = {
// 0x05014560 - 0x050145D0
const Gfx heave_ho_seg5_dl_05014560[] = {
gsSPLight(&heave_ho_seg5_light_0500E988, 1),
gsSPLight(&heave_ho_seg5_light_0500E980, 2),
gsSPLight(&heave_ho_seg5_lights_0500E980.l, 1),
gsSPLight(&heave_ho_seg5_lights_0500E980.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05013068, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 5, 7, 3, 0x0),
@ -1169,8 +1105,8 @@ const Gfx heave_ho_seg5_dl_05014560[] = {
// 0x050145D0 - 0x050149A8
const Gfx heave_ho_seg5_dl_050145D0[] = {
gsSPLight(&heave_ho_seg5_light_0500E970, 1),
gsSPLight(&heave_ho_seg5_light_0500E968, 2),
gsSPLight(&heave_ho_seg5_lights_0500E968.l, 1),
gsSPLight(&heave_ho_seg5_lights_0500E968.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05013128, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
@ -1240,8 +1176,8 @@ const Gfx heave_ho_seg5_dl_050145D0[] = {
// 0x050149A8 - 0x05014D80
const Gfx heave_ho_seg5_dl_050149A8[] = {
gsSPLight(&heave_ho_seg5_light_0500E970, 1),
gsSPLight(&heave_ho_seg5_light_0500E968, 2),
gsSPLight(&heave_ho_seg5_lights_0500E968.l, 1),
gsSPLight(&heave_ho_seg5_lights_0500E968.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05013928, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
@ -1311,8 +1247,8 @@ const Gfx heave_ho_seg5_dl_050149A8[] = {
// 0x05014D80 - 0x05014DD0
const Gfx heave_ho_seg5_dl_05014D80[] = {
gsSPLight(&heave_ho_seg5_light_0500E988, 1),
gsSPLight(&heave_ho_seg5_light_0500E980, 2),
gsSPLight(&heave_ho_seg5_lights_0500E980.l, 1),
gsSPLight(&heave_ho_seg5_lights_0500E980.a, 2),
gsSPVertex(heave_ho_seg5_vertex_05014128, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 4, 3, 5, 0x0, 0, 2, 5, 0x0),

View File

@ -1,124 +1,76 @@
// Hoot
// 0x05000900
static const Ambient hoot_seg5_light_05000900 = {
{{0x30, 0x1b, 0x0f}, 0, {0x30, 0x1b, 0x0f}, 0}
};
static const Lights1 hoot_seg5_lights_05000900 = gdSPDefLights1(
0x30, 0x1b, 0x0f,
0xc0, 0x6e, 0x3d, 0x28, 0x28, 0x28
);
// 0x05000908
static const Light hoot_seg5_light_05000908 = {
{{0xc0, 0x6e, 0x3d}, 0, {0xc0, 0x6e, 0x3d}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient hoot_light_1 = {
{{0x37, 0x27, 0x0b}, 0, {0x37, 0x27, 0x0b}, 0}
};
// Unreferenced light
UNUSED static const Light hoot_light_2 = {
{{0xdd, 0x9d, 0x2d}, 0, {0xdd, 0x9d, 0x2d}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 hoot_lights_unused1 = gdSPDefLights1(
0x37, 0x27, 0x0b,
0xdd, 0x9d, 0x2d, 0x28, 0x28, 0x28
);
// 0x05000930
static const Ambient hoot_seg5_light_05000930 = {
{{0x36, 0x26, 0x11}, 0, {0x36, 0x26, 0x11}, 0}
};
// 0x05000938
static const Light hoot_seg5_light_05000938 = {
{{0xdb, 0x99, 0x46}, 0, {0xdb, 0x99, 0x46}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05000930 = gdSPDefLights1(
0x36, 0x26, 0x11,
0xdb, 0x99, 0x46, 0x28, 0x28, 0x28
);
// 0x05000948
static const Ambient hoot_seg5_light_05000948 = {
{{0x06, 0x06, 0x06}, 0, {0x06, 0x06, 0x06}, 0}
};
// 0x05000950
static const Light hoot_seg5_light_05000950 = {
{{0x19, 0x19, 0x19}, 0, {0x19, 0x19, 0x19}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05000948 = gdSPDefLights1(
0x06, 0x06, 0x06,
0x19, 0x19, 0x19, 0x28, 0x28, 0x28
);
// 0x05000960
static const Ambient hoot_seg5_light_05000960 = {
{{0x1d, 0x0a, 0x05}, 0, {0x1d, 0x0a, 0x05}, 0}
};
// 0x05000968
static const Light hoot_seg5_light_05000968 = {
{{0x77, 0x2a, 0x16}, 0, {0x77, 0x2a, 0x16}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05000960 = gdSPDefLights1(
0x1d, 0x0a, 0x05,
0x77, 0x2a, 0x16, 0x28, 0x28, 0x28
);
// 0x05000978
static const Ambient hoot_seg5_light_05000978 = {
{{0x06, 0x06, 0x06}, 0, {0x06, 0x06, 0x06}, 0}
};
static const Lights1 hoot_seg5_lights_05000978 = gdSPDefLights1(
0x06, 0x06, 0x06,
0x19, 0x19, 0x19, 0x28, 0x28, 0x28
);
// 0x05000980
static const Light hoot_seg5_light_05000980 = {
{{0x19, 0x19, 0x19}, 0, {0x19, 0x19, 0x19}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 hoot_lights_unused2 = gdSPDefLights1(
0x39, 0x27, 0x0a,
0xe6, 0x9d, 0x29, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient hoot_light_3 = {
{{0x39, 0x27, 0x0a}, 0, {0x39, 0x27, 0x0a}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 hoot_lights_unused3 = gdSPDefLights1(
0x1d, 0x06, 0x3b,
0x75, 0x18, 0xef, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light hoot_light_4 = {
{{0xe6, 0x9d, 0x29}, 0, {0xe6, 0x9d, 0x29}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient hoot_light_5 = {
{{0x1d, 0x06, 0x3b}, 0, {0x1d, 0x06, 0x3b}, 0}
};
// Unreferenced light
UNUSED static const Light hoot_light_6 = {
{{0x75, 0x18, 0xef}, 0, {0x75, 0x18, 0xef}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient hoot_light_7 = {
{{0x3a, 0x29, 0x09}, 0, {0x3a, 0x29, 0x09}, 0}
};
// Unreferenced light
UNUSED static const Light hoot_light_8 = {
{{0xeb, 0xa6, 0x27}, 0, {0xeb, 0xa6, 0x27}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 hoot_lights_unused4 = gdSPDefLights1(
0x3a, 0x29, 0x09,
0xeb, 0xa6, 0x27, 0x28, 0x28, 0x28
);
// 0x050009D8
static const Ambient hoot_seg5_light_050009D8 = {
{{0x18, 0x07, 0x03}, 0, {0x18, 0x07, 0x03}, 0}
};
// 0x050009E0
static const Light hoot_seg5_light_050009E0 = {
{{0x63, 0x1e, 0x0f}, 0, {0x63, 0x1e, 0x0f}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_050009D8 = gdSPDefLights1(
0x18, 0x07, 0x03,
0x63, 0x1e, 0x0f, 0x28, 0x28, 0x28
);
// 0x050009F0
static const Ambient hoot_seg5_light_050009F0 = {
{{0x3f, 0x3a, 0x09}, 0, {0x3f, 0x3a, 0x09}, 0}
};
// 0x050009F8
static const Light hoot_seg5_light_050009F8 = {
{{0xfe, 0xea, 0x26}, 0, {0xfe, 0xea, 0x26}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_050009F0 = gdSPDefLights1(
0x3f, 0x3a, 0x09,
0xfe, 0xea, 0x26, 0x28, 0x28, 0x28
);
// 0x05000A08
static const Ambient hoot_seg5_light_05000A08 = {
{{0x13, 0x0d, 0x0b}, 0, {0x13, 0x0d, 0x0b}, 0}
};
// 0x05000A10
static const Light hoot_seg5_light_05000A10 = {
{{0x4d, 0x35, 0x2e}, 0, {0x4d, 0x35, 0x2e}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05000A08 = gdSPDefLights1(
0x13, 0x0d, 0x0b,
0x4d, 0x35, 0x2e, 0x28, 0x28, 0x28
);
// 0x05000A20
ALIGNED8 static const u8 hoot_seg5_texture_05000A20[] = {
@ -322,8 +274,8 @@ static const Vtx hoot_seg5_vertex_05001A90[] = {
// 0x05001B80 - 0x05001C00
const Gfx hoot_seg5_dl_05001B80[] = {
gsDPLoadTextureBlock(hoot_seg5_texture_05000A20, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPLight(&hoot_seg5_light_050009E0, 1),
gsSPLight(&hoot_seg5_light_050009D8, 2),
gsSPLight(&hoot_seg5_lights_050009D8.l, 1),
gsSPLight(&hoot_seg5_lights_050009D8.a, 2),
gsSPVertex(hoot_seg5_vertex_05001220, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -333,17 +285,17 @@ const Gfx hoot_seg5_dl_05001B80[] = {
// 0x05001C00 - 0x05001DF0
const Gfx hoot_seg5_dl_05001C00[] = {
gsSPLight(&hoot_seg5_light_050009F8, 1),
gsSPLight(&hoot_seg5_light_050009F0, 2),
gsSPLight(&hoot_seg5_lights_050009F0.l, 1),
gsSPLight(&hoot_seg5_lights_050009F0.a, 2),
gsSPVertex(hoot_seg5_vertex_05001310, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPLight(&hoot_seg5_light_05000A10, 1),
gsSPLight(&hoot_seg5_light_05000A08, 2),
gsSPLight(&hoot_seg5_lights_05000A08.l, 1),
gsSPLight(&hoot_seg5_lights_05000A08.a, 2),
gsSPVertex(hoot_seg5_vertex_050013D0, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&hoot_seg5_light_050009E0, 1),
gsSPLight(&hoot_seg5_light_050009D8, 2),
gsSPLight(&hoot_seg5_lights_050009D8.l, 1),
gsSPLight(&hoot_seg5_lights_050009D8.a, 2),
gsSPVertex(hoot_seg5_vertex_05001400, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -393,14 +345,10 @@ const Gfx hoot_seg5_dl_05001DF0[] = {
};
// 0x05001E38
static const Ambient hoot_seg5_light_05001E38 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05001E40
static const Light hoot_seg5_light_05001E40 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05001E38 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001E50
ALIGNED8 static const u8 hoot_seg5_texture_05001E50[] = {
@ -438,8 +386,8 @@ const Gfx hoot_seg5_dl_05002EB0[] = {
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&hoot_seg5_light_05001E40, 1),
gsSPLight(&hoot_seg5_light_05001E38, 2),
gsSPLight(&hoot_seg5_lights_05001E38.l, 1),
gsSPLight(&hoot_seg5_lights_05001E38.a, 2),
gsSPVertex(hoot_seg5_vertex_05002E50, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -460,14 +408,10 @@ const Gfx hoot_seg5_dl_05002F10[] = {
};
// 0x05002F60
static const Ambient hoot_seg5_light_05002F60 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05002F68
static const Light hoot_seg5_light_05002F68 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05002F60 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// //! The vertex macro which calls this has too large of a size.
// 0x05002F78
@ -495,8 +439,8 @@ const Gfx hoot_seg5_dl_05002FD8[] = {
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&hoot_seg5_light_05002F68, 1),
gsSPLight(&hoot_seg5_light_05002F60, 2),
gsSPLight(&hoot_seg5_lights_05002F60.l, 1),
gsSPLight(&hoot_seg5_lights_05002F60.a, 2),
gsSPVertex(hoot_seg5_vertex_05002F78, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -517,14 +461,10 @@ const Gfx hoot_seg5_dl_05003038[] = {
};
// 0x05003088
static const Ambient hoot_seg5_light_05003088 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05003090
static const Light hoot_seg5_light_05003090 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05003088 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// //! The vertex macro which calls this has too large of a size.
// 0x050030A0
@ -552,8 +492,8 @@ const Gfx hoot_seg5_dl_05003100[] = {
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&hoot_seg5_light_05003090, 1),
gsSPLight(&hoot_seg5_light_05003088, 2),
gsSPLight(&hoot_seg5_lights_05003088.l, 1),
gsSPLight(&hoot_seg5_lights_05003088.a, 2),
gsSPVertex(hoot_seg5_vertex_050030A0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -574,14 +514,10 @@ const Gfx hoot_seg5_dl_05003160[] = {
};
// 0x050031B0
static const Ambient hoot_seg5_light_050031B0 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x050031B8
static const Light hoot_seg5_light_050031B8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_050031B0 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// //! The vertex macro which calls this has too large of a size.
// 0x050031C8
@ -609,8 +545,8 @@ const Gfx hoot_seg5_dl_05003228[] = {
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&hoot_seg5_light_050031B8, 1),
gsSPLight(&hoot_seg5_light_050031B0, 2),
gsSPLight(&hoot_seg5_lights_050031B0.l, 1),
gsSPLight(&hoot_seg5_lights_050031B0.a, 2),
gsSPVertex(hoot_seg5_vertex_050031C8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -631,14 +567,10 @@ const Gfx hoot_seg5_dl_05003288[] = {
};
// 0x050032D8
static const Ambient hoot_seg5_light_050032D8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x050032E0
static const Light hoot_seg5_light_050032E0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_050032D8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// //! The vertex macro which calls this has too large of a size.
// 0x050032F0
@ -666,8 +598,8 @@ const Gfx hoot_seg5_dl_05003350[] = {
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&hoot_seg5_light_050032E0, 1),
gsSPLight(&hoot_seg5_light_050032D8, 2),
gsSPLight(&hoot_seg5_lights_050032D8.l, 1),
gsSPLight(&hoot_seg5_lights_050032D8.a, 2),
gsSPVertex(hoot_seg5_vertex_050032F0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -688,14 +620,10 @@ const Gfx hoot_seg5_dl_050033B0[] = {
};
// 0x05003400
static const Ambient hoot_seg5_light_05003400 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05003408
static const Light hoot_seg5_light_05003408 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05003400 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// //! The vertex macro which calls this has too large of a size.
// 0x05003418
@ -723,8 +651,8 @@ const Gfx hoot_seg5_dl_05003478[] = {
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&hoot_seg5_light_05003408, 1),
gsSPLight(&hoot_seg5_light_05003400, 2),
gsSPLight(&hoot_seg5_lights_05003400.l, 1),
gsSPLight(&hoot_seg5_lights_05003400.a, 2),
gsSPVertex(hoot_seg5_vertex_05003418, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -745,14 +673,10 @@ const Gfx hoot_seg5_dl_050034D8[] = {
};
// 0x05003528
static const Ambient hoot_seg5_light_05003528 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05003530
static const Light hoot_seg5_light_05003530 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05003528 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// //! The vertex macro which calls this has too large of a size.
// 0x05003540
@ -780,8 +704,8 @@ const Gfx hoot_seg5_dl_050035A0[] = {
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&hoot_seg5_light_05003530, 1),
gsSPLight(&hoot_seg5_light_05003528, 2),
gsSPLight(&hoot_seg5_lights_05003528.l, 1),
gsSPLight(&hoot_seg5_lights_05003528.a, 2),
gsSPVertex(hoot_seg5_vertex_05003540, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -802,14 +726,10 @@ const Gfx hoot_seg5_dl_05003600[] = {
};
// 0x05003650
static const Ambient hoot_seg5_light_05003650 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05003658
static const Light hoot_seg5_light_05003658 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 hoot_seg5_lights_05003650 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// //! The vertex macro which calls this has too large of a size.
// 0x05003668
@ -837,8 +757,8 @@ const Gfx hoot_seg5_dl_050036C8[] = {
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&hoot_seg5_light_05003658, 1),
gsSPLight(&hoot_seg5_light_05003650, 2),
gsSPLight(&hoot_seg5_lights_05003650.l, 1),
gsSPLight(&hoot_seg5_lights_05003650.a, 2),
gsSPVertex(hoot_seg5_vertex_05003668, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -1231,8 +1151,8 @@ static const Vtx hoot_seg5_vertex_05004828[] = {
// 0x05004928 - 0x05004A98
const Gfx hoot_seg5_dl_05004928[] = {
gsSPLight(&hoot_seg5_light_05000938, 1),
gsSPLight(&hoot_seg5_light_05000930, 2),
gsSPLight(&hoot_seg5_lights_05000930.l, 1),
gsSPLight(&hoot_seg5_lights_05000930.a, 2),
gsSPVertex(hoot_seg5_vertex_05003778, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -1252,8 +1172,8 @@ const Gfx hoot_seg5_dl_05004928[] = {
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(hoot_seg5_vertex_05003B48, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&hoot_seg5_light_05000950, 1),
gsSPLight(&hoot_seg5_light_05000948, 2),
gsSPLight(&hoot_seg5_lights_05000948.l, 1),
gsSPLight(&hoot_seg5_lights_05000948.a, 2),
gsSPVertex(hoot_seg5_vertex_05003BA8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -1266,8 +1186,8 @@ const Gfx hoot_seg5_dl_05004928[] = {
// 0x05004A98 - 0x05004B38
const Gfx hoot_seg5_dl_05004A98[] = {
gsSPLight(&hoot_seg5_light_05000968, 1),
gsSPLight(&hoot_seg5_light_05000960, 2),
gsSPLight(&hoot_seg5_lights_05000960.l, 1),
gsSPLight(&hoot_seg5_lights_05000960.a, 2),
gsSPVertex(hoot_seg5_vertex_05003D58, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -1275,8 +1195,8 @@ const Gfx hoot_seg5_dl_05004A98[] = {
gsSPVertex(hoot_seg5_vertex_05003E58, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPLight(&hoot_seg5_light_05000980, 1),
gsSPLight(&hoot_seg5_light_05000978, 2),
gsSPLight(&hoot_seg5_lights_05000978.l, 1),
gsSPLight(&hoot_seg5_lights_05000978.a, 2),
gsSPVertex(hoot_seg5_vertex_05003F18, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -1284,8 +1204,8 @@ const Gfx hoot_seg5_dl_05004A98[] = {
// 0x05004B38 - 0x05004CA8
const Gfx hoot_seg5_dl_05004B38[] = {
gsSPLight(&hoot_seg5_light_05000950, 1),
gsSPLight(&hoot_seg5_light_05000948, 2),
gsSPLight(&hoot_seg5_lights_05000948.l, 1),
gsSPLight(&hoot_seg5_lights_05000948.a, 2),
gsSPVertex(hoot_seg5_vertex_05003F58, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -1293,8 +1213,8 @@ const Gfx hoot_seg5_dl_05004B38[] = {
gsSPVertex(hoot_seg5_vertex_05004048, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPLight(&hoot_seg5_light_05000938, 1),
gsSPLight(&hoot_seg5_light_05000930, 2),
gsSPLight(&hoot_seg5_lights_05000930.l, 1),
gsSPLight(&hoot_seg5_lights_05000930.a, 2),
gsSPVertex(hoot_seg5_vertex_05004108, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -1319,8 +1239,8 @@ const Gfx hoot_seg5_dl_05004B38[] = {
// 0x05004CA8 - 0x05004D48
const Gfx hoot_seg5_dl_05004CA8[] = {
gsSPLight(&hoot_seg5_light_05000968, 1),
gsSPLight(&hoot_seg5_light_05000960, 2),
gsSPLight(&hoot_seg5_lights_05000960.l, 1),
gsSPLight(&hoot_seg5_lights_05000960.a, 2),
gsSPVertex(hoot_seg5_vertex_05004548, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -1328,8 +1248,8 @@ const Gfx hoot_seg5_dl_05004CA8[] = {
gsSPVertex(hoot_seg5_vertex_05004648, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPLight(&hoot_seg5_light_05000980, 1),
gsSPLight(&hoot_seg5_light_05000978, 2),
gsSPLight(&hoot_seg5_lights_05000978.l, 1),
gsSPLight(&hoot_seg5_lights_05000978.a, 2),
gsSPVertex(hoot_seg5_vertex_05004708, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSPEndDisplayList(),
@ -1337,8 +1257,8 @@ const Gfx hoot_seg5_dl_05004CA8[] = {
// 0x05004D48 - 0x05004EC0
const Gfx hoot_seg5_dl_05004D48[] = {
gsSPLight(&hoot_seg5_light_05000908, 1),
gsSPLight(&hoot_seg5_light_05000900, 2),
gsSPLight(&hoot_seg5_lights_05000900.l, 1),
gsSPLight(&hoot_seg5_lights_05000900.a, 2),
gsSPVertex(hoot_seg5_vertex_05004748, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 1, 4, 0x0, 7, 8, 9, 0x0),
@ -1350,8 +1270,8 @@ const Gfx hoot_seg5_dl_05004D48[] = {
gsSP2Triangles( 2, 10, 12, 0x0, 6, 9, 8, 0x0),
gsSP2Triangles(11, 13, 7, 0x0, 5, 4, 1, 0x0),
gsSP1Triangle( 1, 8, 2, 0x0),
gsSPLight(&hoot_seg5_light_05000968, 1),
gsSPLight(&hoot_seg5_light_05000960, 2),
gsSPLight(&hoot_seg5_lights_05000960.l, 1),
gsSPLight(&hoot_seg5_lights_05000960.a, 2),
gsSPVertex(hoot_seg5_vertex_05004828, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 4, 3, 0x0),

View File

@ -49,7 +49,7 @@ const Gfx impact_ring_seg6_dl_0601EA88[] = {
// 0x0601EAC0 - 0x0601EB40
const Gfx impact_ring_seg6_dl_0601EAC0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),

View File

@ -1,54 +1,34 @@
// King Bobomb
// Unreferenced light
UNUSED static const Ambient king_bobomb_light_1 = {
{{0x36, 0x1e, 0x00}, 0, {0x36, 0x1e, 0x00}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 king_bobomb_lights_unused1 = gdSPDefLights1(
0x36, 0x1e, 0x00,
0xd9, 0x7a, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light king_bobomb_light_2 = {
{{0xd9, 0x7a, 0x00}, 0, {0xd9, 0x7a, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 king_bobomb_lights_unused2 = gdSPDefLights1(
0x00, 0x00, 0x3f,
0x00, 0x00, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient king_bobomb_light_3 = {
{{0x00, 0x00, 0x3f}, 0, {0x00, 0x00, 0x3f}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 king_bobomb_lights_unused3 = gdSPDefLights1(
0x3c, 0x28, 0x00,
0xf1, 0xa2, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light king_bobomb_light_4 = {
{{0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 king_bobomb_lights_unused4 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient king_bobomb_light_5 = {
{{0x3c, 0x28, 0x00}, 0, {0x3c, 0x28, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light king_bobomb_light_6 = {
{{0xf1, 0xa2, 0x00}, 0, {0xf1, 0xa2, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient king_bobomb_light_7 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
// Unreferenced light
UNUSED static const Light king_bobomb_light_8 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient king_bobomb_light_9 = {
{{0x06, 0x06, 0x06}, 0, {0x06, 0x06, 0x06}, 0}
};
// Unreferenced light
UNUSED static const Light king_bobomb_light_10 = {
{{0x19, 0x19, 0x19}, 0, {0x19, 0x19, 0x19}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 king_bobomb_lights_unused5 = gdSPDefLights1(
0x06, 0x06, 0x06,
0x19, 0x19, 0x19, 0x28, 0x28, 0x28
);
// 0x05000078
ALIGNED8 static const u8 king_bobomb_seg5_texture_05000078[] = {
@ -317,14 +297,10 @@ const Gfx king_bobomb_seg5_dl_0500A978[] = {
};
// 0x0500A9E8
static const Ambient king_bobomb_seg5_light_0500A9E8 = {
{{0x6f, 0x56, 0x11}, 0, {0x6f, 0x56, 0x11}, 0}
};
// 0x0500A9F0
static const Light king_bobomb_seg5_light_0500A9F0 = {
{{0xde, 0xad, 0x23}, 0, {0xde, 0xad, 0x23}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 king_bobomb_seg5_lights_0500A9E8 = gdSPDefLights1(
0x6f, 0x56, 0x11,
0xde, 0xad, 0x23, 0x28, 0x28, 0x28
);
// 0x0500AA00
static const Vtx king_bobomb_seg5_vertex_0500AA00[] = {
@ -364,8 +340,8 @@ static const Vtx king_bobomb_seg5_vertex_0500AB00[] = {
// 0x0500ABC0 - 0x0500AD08
const Gfx king_bobomb_seg5_dl_0500ABC0[] = {
gsSPLight(&king_bobomb_seg5_light_0500A9F0, 1),
gsSPLight(&king_bobomb_seg5_light_0500A9E8, 2),
gsSPLight(&king_bobomb_seg5_lights_0500A9E8.l, 1),
gsSPLight(&king_bobomb_seg5_lights_0500A9E8.a, 2),
gsSPVertex(king_bobomb_seg5_vertex_0500AA00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 6, 0x0),
@ -400,14 +376,10 @@ const Gfx king_bobomb_seg5_dl_0500AD08[] = {
};
// 0x0500AD38
static const Ambient king_bobomb_seg5_light_0500AD38 = {
{{0x6f, 0x4f, 0x10}, 0, {0x6f, 0x4f, 0x10}, 0}
};
// 0x0500AD40
static const Light king_bobomb_seg5_light_0500AD40 = {
{{0xde, 0x9e, 0x20}, 0, {0xde, 0x9e, 0x20}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 king_bobomb_seg5_lights_0500AD38 = gdSPDefLights1(
0x6f, 0x4f, 0x10,
0xde, 0x9e, 0x20, 0x28, 0x28, 0x28
);
// 0x0500AD50
static const Vtx king_bobomb_seg5_vertex_0500AD50[] = {
@ -448,8 +420,8 @@ static const Vtx king_bobomb_seg5_vertex_0500AE50[] = {
// 0x0500AF20 - 0x0500B068
const Gfx king_bobomb_seg5_dl_0500AF20[] = {
gsSPLight(&king_bobomb_seg5_light_0500AD40, 1),
gsSPLight(&king_bobomb_seg5_light_0500AD38, 2),
gsSPLight(&king_bobomb_seg5_lights_0500AD38.l, 1),
gsSPLight(&king_bobomb_seg5_lights_0500AD38.a, 2),
gsSPVertex(king_bobomb_seg5_vertex_0500AD50, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 2, 0x0),
@ -540,14 +512,10 @@ const Gfx king_bobomb_seg5_dl_0500B188[] = {
};
// 0x0500B200
static const Ambient king_bobomb_seg5_light_0500B200 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0500B208
static const Light king_bobomb_seg5_light_0500B208 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 king_bobomb_seg5_lights_0500B200 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500B218
static const Vtx king_bobomb_seg5_vertex_0500B218[] = {
@ -564,8 +532,8 @@ const Gfx king_bobomb_seg5_dl_0500B278[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, king_bobomb_seg5_texture_05004878),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&king_bobomb_seg5_light_0500B208, 1),
gsSPLight(&king_bobomb_seg5_light_0500B200, 2),
gsSPLight(&king_bobomb_seg5_lights_0500B200.l, 1),
gsSPLight(&king_bobomb_seg5_lights_0500B200.a, 2),
gsSPVertex(king_bobomb_seg5_vertex_0500B218, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 2, 3, 0, 0x0, 4, 5, 3, 0x0),
@ -589,14 +557,10 @@ const Gfx king_bobomb_seg5_dl_0500B2D0[] = {
};
// 0x0500B330
static const Ambient king_bobomb_seg5_light_0500B330 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500B338
static const Light king_bobomb_seg5_light_0500B338 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 king_bobomb_seg5_lights_0500B330 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500B348
static const Vtx king_bobomb_seg5_vertex_0500B348[] = {
@ -612,8 +576,8 @@ static const Vtx king_bobomb_seg5_vertex_0500B348[] = {
// 0x0500B3C8 - 0x0500B418
const Gfx king_bobomb_seg5_dl_0500B3C8[] = {
gsSPLight(&king_bobomb_seg5_light_0500B338, 1),
gsSPLight(&king_bobomb_seg5_light_0500B330, 2),
gsSPLight(&king_bobomb_seg5_lights_0500B330.l, 1),
gsSPLight(&king_bobomb_seg5_lights_0500B330.a, 2),
gsSPVertex(king_bobomb_seg5_vertex_0500B348, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 0, 0x0),
@ -634,14 +598,10 @@ const Gfx king_bobomb_seg5_dl_0500B418[] = {
};
// 0x0500B458
static const Ambient king_bobomb_seg5_light_0500B458 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500B460
static const Light king_bobomb_seg5_light_0500B460 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 king_bobomb_seg5_lights_0500B458 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500B470
static const Vtx king_bobomb_seg5_vertex_0500B470[] = {
@ -680,8 +640,8 @@ const Gfx king_bobomb_seg5_dl_0500B5F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, king_bobomb_seg5_texture_05006078),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&king_bobomb_seg5_light_0500B460, 1),
gsSPLight(&king_bobomb_seg5_light_0500B458, 2),
gsSPLight(&king_bobomb_seg5_lights_0500B458.l, 1),
gsSPLight(&king_bobomb_seg5_lights_0500B458.a, 2),
gsSPVertex(king_bobomb_seg5_vertex_0500B470, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 5, 4, 3, 0x0),

View File

@ -31,24 +31,16 @@ ALIGNED8 static const u8 klepto_seg5_texture_05003008[] = {
};
// 0x05003808
static const Ambient klepto_seg5_light_05003808 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05003810
static const Light klepto_seg5_light_05003810 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05003808 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05003820
static const Ambient klepto_seg5_light_05003820 = {
{{0x3f, 0x1d, 0x08}, 0, {0x3f, 0x1d, 0x08}, 0}
};
// 0x05003828
static const Light klepto_seg5_light_05003828 = {
{{0xff, 0x75, 0x21}, 0, {0xff, 0x75, 0x21}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05003820 = gdSPDefLights1(
0x3f, 0x1d, 0x08,
0xff, 0x75, 0x21, 0x28, 0x28, 0x28
);
// 0x05003838
static const Vtx klepto_seg5_vertex_05003838[] = {
@ -106,8 +98,8 @@ const Gfx klepto_seg5_dl_05003A68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05000808),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_05003810, 1),
gsSPLight(&klepto_seg5_light_05003808, 2),
gsSPLight(&klepto_seg5_lights_05003808.l, 1),
gsSPLight(&klepto_seg5_lights_05003808.a, 2),
gsSPVertex(klepto_seg5_vertex_05003838, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 4, 5, 2, 0x0),
@ -132,8 +124,8 @@ const Gfx klepto_seg5_dl_05003AC0[] = {
// 0x05003B40 - 0x05003BD0
const Gfx klepto_seg5_dl_05003B40[] = {
gsSPLight(&klepto_seg5_light_05003828, 1),
gsSPLight(&klepto_seg5_light_05003820, 2),
gsSPLight(&klepto_seg5_lights_05003820.l, 1),
gsSPLight(&klepto_seg5_lights_05003820.a, 2),
gsSPVertex(klepto_seg5_vertex_050039B8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 3, 0x0, 3, 6, 4, 0x0),
@ -167,14 +159,10 @@ const Gfx klepto_seg5_dl_05003BD0[] = {
};
// 0x05003C58
static const Ambient klepto_seg5_light_05003C58 = {
{{0x3f, 0x1d, 0x08}, 0, {0x3f, 0x1d, 0x08}, 0}
};
// 0x05003C60
static const Light klepto_seg5_light_05003C60 = {
{{0xff, 0x75, 0x21}, 0, {0xff, 0x75, 0x21}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05003C58 = gdSPDefLights1(
0x3f, 0x1d, 0x08,
0xff, 0x75, 0x21, 0x28, 0x28, 0x28
);
// 0x05003C70
static const Vtx klepto_seg5_vertex_05003C70[] = {
@ -191,8 +179,8 @@ static const Vtx klepto_seg5_vertex_05003C70[] = {
// 0x05003D00 - 0x05003D80
const Gfx klepto_seg5_dl_05003D00[] = {
gsSPLight(&klepto_seg5_light_05003C60, 1),
gsSPLight(&klepto_seg5_light_05003C58, 2),
gsSPLight(&klepto_seg5_lights_05003C58.l, 1),
gsSPLight(&klepto_seg5_lights_05003C58.a, 2),
gsSPVertex(klepto_seg5_vertex_05003C70, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 2, 5, 0x0, 2, 4, 3, 0x0),
@ -214,14 +202,10 @@ const Gfx klepto_seg5_dl_05003D80[] = {
};
// 0x05003DB0
static const Ambient klepto_seg5_light_05003DB0 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05003DB8
static const Light klepto_seg5_light_05003DB8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05003DB0 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05003DC8
static const Vtx klepto_seg5_vertex_05003DC8[] = {
@ -242,8 +226,8 @@ const Gfx klepto_seg5_dl_05003E68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05000008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_05003DB8, 1),
gsSPLight(&klepto_seg5_light_05003DB0, 2),
gsSPLight(&klepto_seg5_lights_05003DB0.l, 1),
gsSPLight(&klepto_seg5_lights_05003DB0.a, 2),
gsSPVertex(klepto_seg5_vertex_05003DC8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 5, 2, 1, 0x0, 2, 5, 3, 0x0),
@ -273,14 +257,10 @@ const Gfx klepto_seg5_dl_05003F20[] = {
};
// 0x05003F80
static const Ambient klepto_seg5_light_05003F80 = {
{{0x07, 0x01, 0x01}, 0, {0x07, 0x01, 0x01}, 0}
};
// 0x05003F88
static const Light klepto_seg5_light_05003F88 = {
{{0x1e, 0x05, 0x04}, 0, {0x1e, 0x05, 0x04}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05003F80 = gdSPDefLights1(
0x07, 0x01, 0x01,
0x1e, 0x05, 0x04, 0x28, 0x28, 0x28
);
// 0x05003F98
static const Vtx klepto_seg5_vertex_05003F98[] = {
@ -300,8 +280,8 @@ static const Vtx klepto_seg5_vertex_05003F98[] = {
// 0x05004058 - 0x05004118
const Gfx klepto_seg5_dl_05004058[] = {
gsSPLight(&klepto_seg5_light_05003F88, 1),
gsSPLight(&klepto_seg5_light_05003F80, 2),
gsSPLight(&klepto_seg5_lights_05003F80.l, 1),
gsSPLight(&klepto_seg5_lights_05003F80.a, 2),
gsSPVertex(klepto_seg5_vertex_05003F98, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 0, 0x0),
@ -327,14 +307,10 @@ const Gfx klepto_seg5_dl_05004118[] = {
};
// 0x05004148
static const Ambient klepto_seg5_light_05004148 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05004150
static const Light klepto_seg5_light_05004150 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004148 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004160
static const Vtx klepto_seg5_vertex_05004160[] = {
@ -349,8 +325,8 @@ const Gfx klepto_seg5_dl_050041A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05003008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_05004150, 1),
gsSPLight(&klepto_seg5_light_05004148, 2),
gsSPLight(&klepto_seg5_lights_05004148.l, 1),
gsSPLight(&klepto_seg5_lights_05004148.a, 2),
gsSPVertex(klepto_seg5_vertex_05004160, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSPEndDisplayList(),
@ -375,14 +351,10 @@ const Gfx klepto_seg5_dl_050041E8[] = {
};
// 0x05004258
static const Ambient klepto_seg5_light_05004258 = {
{{0x3f, 0x1d, 0x08}, 0, {0x3f, 0x1d, 0x08}, 0}
};
// 0x05004260
static const Light klepto_seg5_light_05004260 = {
{{0xff, 0x75, 0x21}, 0, {0xff, 0x75, 0x21}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004258 = gdSPDefLights1(
0x3f, 0x1d, 0x08,
0xff, 0x75, 0x21, 0x28, 0x28, 0x28
);
// 0x05004270
static const Vtx klepto_seg5_vertex_05004270[] = {
@ -396,8 +368,8 @@ static const Vtx klepto_seg5_vertex_05004270[] = {
// 0x050042D0 - 0x05004330
const Gfx klepto_seg5_dl_050042D0[] = {
gsSPLight(&klepto_seg5_light_05004260, 1),
gsSPLight(&klepto_seg5_light_05004258, 2),
gsSPLight(&klepto_seg5_lights_05004258.l, 1),
gsSPLight(&klepto_seg5_lights_05004258.a, 2),
gsSPVertex(klepto_seg5_vertex_05004270, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 0, 4, 3, 0x0),
@ -417,14 +389,10 @@ const Gfx klepto_seg5_dl_05004330[] = {
};
// 0x05004360
static const Ambient klepto_seg5_light_05004360 = {
{{0x3f, 0x1d, 0x08}, 0, {0x3f, 0x1d, 0x08}, 0}
};
// 0x05004368
static const Light klepto_seg5_light_05004368 = {
{{0xff, 0x75, 0x21}, 0, {0xff, 0x75, 0x21}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004360 = gdSPDefLights1(
0x3f, 0x1d, 0x08,
0xff, 0x75, 0x21, 0x28, 0x28, 0x28
);
// 0x05004378
static const Vtx klepto_seg5_vertex_05004378[] = {
@ -438,8 +406,8 @@ static const Vtx klepto_seg5_vertex_05004378[] = {
// 0x050043D8 - 0x05004438
const Gfx klepto_seg5_dl_050043D8[] = {
gsSPLight(&klepto_seg5_light_05004368, 1),
gsSPLight(&klepto_seg5_light_05004360, 2),
gsSPLight(&klepto_seg5_lights_05004360.l, 1),
gsSPLight(&klepto_seg5_lights_05004360.a, 2),
gsSPVertex(klepto_seg5_vertex_05004378, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 0, 4, 3, 0x0),
@ -459,24 +427,16 @@ const Gfx klepto_seg5_dl_05004438[] = {
};
// 0x05004468
static const Ambient klepto_seg5_light_05004468 = {
{{0x02, 0x00, 0x00}, 0, {0x02, 0x00, 0x00}, 0}
};
// 0x05004470
static const Light klepto_seg5_light_05004470 = {
{{0x08, 0x00, 0x00}, 0, {0x08, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004468 = gdSPDefLights1(
0x02, 0x00, 0x00,
0x08, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05004480
static const Ambient klepto_seg5_light_05004480 = {
{{0x3f, 0x1d, 0x08}, 0, {0x3f, 0x1d, 0x08}, 0}
};
// 0x05004488
static const Light klepto_seg5_light_05004488 = {
{{0xff, 0x75, 0x21}, 0, {0xff, 0x75, 0x21}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004480 = gdSPDefLights1(
0x3f, 0x1d, 0x08,
0xff, 0x75, 0x21, 0x28, 0x28, 0x28
);
// 0x05004498
static const Vtx klepto_seg5_vertex_05004498[] = {
@ -524,16 +484,16 @@ static const Vtx klepto_seg5_vertex_05004648[] = {
// 0x05004698 - 0x050047C8
const Gfx klepto_seg5_dl_05004698[] = {
gsSPLight(&klepto_seg5_light_05004470, 1),
gsSPLight(&klepto_seg5_light_05004468, 2),
gsSPLight(&klepto_seg5_lights_05004468.l, 1),
gsSPLight(&klepto_seg5_lights_05004468.a, 2),
gsSPVertex(klepto_seg5_vertex_05004498, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 8, 7, 10, 0x0),
gsSP2Triangles( 8, 10, 9, 0x0, 0, 11, 1, 0x0),
gsSP1Triangle(11, 0, 2, 0x0),
gsSPLight(&klepto_seg5_light_05004488, 1),
gsSPLight(&klepto_seg5_light_05004480, 2),
gsSPLight(&klepto_seg5_lights_05004480.l, 1),
gsSPLight(&klepto_seg5_lights_05004480.a, 2),
gsSPVertex(klepto_seg5_vertex_05004558, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 3, 0x0, 7, 4, 3, 0x0),
@ -561,24 +521,16 @@ const Gfx klepto_seg5_dl_050047C8[] = {
};
// 0x050047F8
static const Ambient klepto_seg5_light_050047F8 = {
{{0x02, 0x00, 0x00}, 0, {0x02, 0x00, 0x00}, 0}
};
// 0x05004800
static const Light klepto_seg5_light_05004800 = {
{{0x08, 0x00, 0x00}, 0, {0x08, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_050047F8 = gdSPDefLights1(
0x02, 0x00, 0x00,
0x08, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05004810
static const Ambient klepto_seg5_light_05004810 = {
{{0x3f, 0x1d, 0x08}, 0, {0x3f, 0x1d, 0x08}, 0}
};
// 0x05004818
static const Light klepto_seg5_light_05004818 = {
{{0xff, 0x75, 0x21}, 0, {0xff, 0x75, 0x21}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004810 = gdSPDefLights1(
0x3f, 0x1d, 0x08,
0xff, 0x75, 0x21, 0x28, 0x28, 0x28
);
// 0x05004828
static const Vtx klepto_seg5_vertex_05004828[] = {
@ -626,16 +578,16 @@ static const Vtx klepto_seg5_vertex_050049D8[] = {
// 0x05004A28 - 0x05004B58
const Gfx klepto_seg5_dl_05004A28[] = {
gsSPLight(&klepto_seg5_light_05004800, 1),
gsSPLight(&klepto_seg5_light_050047F8, 2),
gsSPLight(&klepto_seg5_lights_050047F8.l, 1),
gsSPLight(&klepto_seg5_lights_050047F8.a, 2),
gsSPVertex(klepto_seg5_vertex_05004828, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 8, 7, 10, 0x0),
gsSP2Triangles( 8, 10, 9, 0x0, 0, 11, 1, 0x0),
gsSP1Triangle(11, 0, 2, 0x0),
gsSPLight(&klepto_seg5_light_05004818, 1),
gsSPLight(&klepto_seg5_light_05004810, 2),
gsSPLight(&klepto_seg5_lights_05004810.l, 1),
gsSPLight(&klepto_seg5_lights_05004810.a, 2),
gsSPVertex(klepto_seg5_vertex_050048E8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 3, 0x0, 7, 4, 3, 0x0),
@ -663,14 +615,10 @@ const Gfx klepto_seg5_dl_05004B58[] = {
};
// 0x05004B88
static const Ambient klepto_seg5_light_05004B88 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05004B90
static const Light klepto_seg5_light_05004B90 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004B88 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004BA0
static const Vtx klepto_seg5_vertex_05004BA0[] = {
@ -685,8 +633,8 @@ const Gfx klepto_seg5_dl_05004BE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05002008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_05004B90, 1),
gsSPLight(&klepto_seg5_light_05004B88, 2),
gsSPLight(&klepto_seg5_lights_05004B88.l, 1),
gsSPLight(&klepto_seg5_lights_05004B88.a, 2),
gsSPVertex(klepto_seg5_vertex_05004BA0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -711,14 +659,10 @@ const Gfx klepto_seg5_dl_05004C28[] = {
};
// 0x05004C98
static const Ambient klepto_seg5_light_05004C98 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05004CA0
static const Light klepto_seg5_light_05004CA0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004C98 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004CB0
static const Vtx klepto_seg5_vertex_05004CB0[] = {
@ -733,8 +677,8 @@ const Gfx klepto_seg5_dl_05004CF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05002008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_05004CA0, 1),
gsSPLight(&klepto_seg5_light_05004C98, 2),
gsSPLight(&klepto_seg5_lights_05004C98.l, 1),
gsSPLight(&klepto_seg5_lights_05004C98.a, 2),
gsSPVertex(klepto_seg5_vertex_05004CB0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSPEndDisplayList(),
@ -759,14 +703,10 @@ const Gfx klepto_seg5_dl_05004D38[] = {
};
// 0x05004DA8
static const Ambient klepto_seg5_light_05004DA8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05004DB0
static const Light klepto_seg5_light_05004DB0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004DA8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004DC0
static const Vtx klepto_seg5_vertex_05004DC0[] = {
@ -781,8 +721,8 @@ const Gfx klepto_seg5_dl_05004E00[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05002008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_05004DB0, 1),
gsSPLight(&klepto_seg5_light_05004DA8, 2),
gsSPLight(&klepto_seg5_lights_05004DA8.l, 1),
gsSPLight(&klepto_seg5_lights_05004DA8.a, 2),
gsSPVertex(klepto_seg5_vertex_05004DC0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -807,14 +747,10 @@ const Gfx klepto_seg5_dl_05004E48[] = {
};
// 0x05004EB8
static const Ambient klepto_seg5_light_05004EB8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05004EC0
static const Light klepto_seg5_light_05004EC0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004EB8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004ED0
static const Vtx klepto_seg5_vertex_05004ED0[] = {
@ -829,8 +765,8 @@ const Gfx klepto_seg5_dl_05004F10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05002008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_05004EC0, 1),
gsSPLight(&klepto_seg5_light_05004EB8, 2),
gsSPLight(&klepto_seg5_lights_05004EB8.l, 1),
gsSPLight(&klepto_seg5_lights_05004EB8.a, 2),
gsSPVertex(klepto_seg5_vertex_05004ED0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSPEndDisplayList(),
@ -855,14 +791,10 @@ const Gfx klepto_seg5_dl_05004F58[] = {
};
// 0x05004FC8
static const Ambient klepto_seg5_light_05004FC8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05004FD0
static const Light klepto_seg5_light_05004FD0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_05004FC8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004FE0
static const Vtx klepto_seg5_vertex_05004FE0[] = {
@ -877,8 +809,8 @@ const Gfx klepto_seg5_dl_05005020[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05002008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_05004FD0, 1),
gsSPLight(&klepto_seg5_light_05004FC8, 2),
gsSPLight(&klepto_seg5_lights_05004FC8.l, 1),
gsSPLight(&klepto_seg5_lights_05004FC8.a, 2),
gsSPVertex(klepto_seg5_vertex_05004FE0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -903,14 +835,10 @@ const Gfx klepto_seg5_dl_05005068[] = {
};
// 0x050050D8
static const Ambient klepto_seg5_light_050050D8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x050050E0
static const Light klepto_seg5_light_050050E0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 klepto_seg5_lights_050050D8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050050F0
static const Vtx klepto_seg5_vertex_050050F0[] = {
@ -925,8 +853,8 @@ const Gfx klepto_seg5_dl_05005130[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, klepto_seg5_texture_05002008),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&klepto_seg5_light_050050E0, 1),
gsSPLight(&klepto_seg5_light_050050D8, 2),
gsSPLight(&klepto_seg5_lights_050050D8.l, 1),
gsSPLight(&klepto_seg5_lights_050050D8.a, 2),
gsSPVertex(klepto_seg5_vertex_050050F0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSPEndDisplayList(),

View File

@ -1,85 +1,53 @@
// Koopa (Small Koopa, Big Koopa [Koopa the Quick])
// Unreferenced light
UNUSED static const Ambient koopa_light_1 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// Unreferenced light
UNUSED static const Light koopa_light_2 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 koopa_lights_unused1 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060025A0
static const Ambient koopa_seg6_light_060025A0 = {
{{0x00, 0x59, 0x00}, 0, {0x00, 0x59, 0x00}, 0}
};
// 0x060025A8
static const Light koopa_seg6_light_060025A8 = {
{{0x00, 0xb2, 0x00}, 0, {0x00, 0xb2, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_060025A0 = gdSPDefLights1(
0x00, 0x59, 0x00,
0x00, 0xb2, 0x00, 0x28, 0x28, 0x28
);
// 0x060025B8
static const Ambient koopa_seg6_light_060025B8 = {
{{0x70, 0x57, 0x00}, 0, {0x70, 0x57, 0x00}, 0}
};
// 0x060025C0
static const Light koopa_seg6_light_060025C0 = {
{{0xe0, 0xae, 0x00}, 0, {0xe0, 0xae, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_060025B8 = gdSPDefLights1(
0x70, 0x57, 0x00,
0xe0, 0xae, 0x00, 0x28, 0x28, 0x28
);
// 0x060025D0
static const Ambient koopa_seg6_light_060025D0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
static const Lights1 koopa_seg6_lights_060025D0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060025D8
static const Light koopa_seg6_light_060025D8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient koopa_light_3 = {
{{0x59, 0x59, 0x59}, 0, {0x59, 0x59, 0x59}, 0}
};
// Unreferenced light
UNUSED static const Light koopa_light_4 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 koopa_lights_unused2 = gdSPDefLights1(
0x59, 0x59, 0x59,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x06002600
static const Ambient koopa_seg6_light_06002600 = {
{{0x00, 0x54, 0x00}, 0, {0x00, 0x54, 0x00}, 0}
};
// 0x06002608
static const Light koopa_seg6_light_06002608 = {
{{0x00, 0xa9, 0x00}, 0, {0x00, 0xa9, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06002600 = gdSPDefLights1(
0x00, 0x54, 0x00,
0x00, 0xa9, 0x00, 0x28, 0x28, 0x28
);
// 0x06002618
static const Ambient koopa_seg6_light_06002618 = {
{{0x59, 0x59, 0x59}, 0, {0x59, 0x59, 0x59}, 0}
};
// 0x06002620
static const Light koopa_seg6_light_06002620 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06002618 = gdSPDefLights1(
0x59, 0x59, 0x59,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x06002630
static const Ambient koopa_seg6_light_06002630 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06002638
static const Light koopa_seg6_light_06002638 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06002630 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// //! There is a malformed light entry here pointing to this texture + 0x18.
// It results in the koopa actor 'wearing' what appears to be pink shorts
@ -127,24 +95,16 @@ ALIGNED8 static const u8 koopa_seg6_texture_06005E48[] = {
};
// 0x06006E48
static const Ambient koopa_seg6_light_06006E48 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06006E50
static const Light koopa_seg6_light_06006E50 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06006E48 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06006E60
static const Ambient koopa_seg6_light_06006E60 = {
{{0x67, 0x0b, 0x1a}, 0, {0x67, 0x0b, 0x1a}, 0}
};
// 0x06006E68
static const Light koopa_seg6_light_06006E68 = {
{{0xce, 0x16, 0x35}, 0, {0xce, 0x16, 0x35}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06006E60 = gdSPDefLights1(
0x67, 0x0b, 0x1a,
0xce, 0x16, 0x35, 0x28, 0x28, 0x28
);
// 0x06006E78
static const Vtx koopa_seg6_vertex_06006E78[] = {
@ -318,8 +278,8 @@ static const Vtx koopa_seg6_vertex_060075B8[] = {
// 0x06007658 - 0x060076B0
const Gfx koopa_seg6_dl_06007658[] = {
gsSPLight(&koopa_seg6_light_06006E50, 1),
gsSPLight(&koopa_seg6_light_06006E48, 2),
gsSPLight(&koopa_seg6_lights_06006E48.l, 1),
gsSPLight(&koopa_seg6_lights_06006E48.a, 2),
gsSPVertex(koopa_seg6_vertex_06006E78, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 5, 3, 0x0, 4, 6, 0, 0x0),
@ -392,12 +352,12 @@ const Gfx koopa_seg6_dl_06007850[] = {
// 0x06007970 - 0x06007A60
const Gfx koopa_seg6_dl_06007970[] = {
gsSPLight(&koopa_seg6_light_06006E68, 1),
gsSPLight(&koopa_seg6_light_06006E60, 2),
gsSPLight(&koopa_seg6_lights_06006E60.l, 1),
gsSPLight(&koopa_seg6_lights_06006E60.a, 2),
gsSPVertex(koopa_seg6_vertex_06007488, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&koopa_seg6_light_06006E50, 1),
gsSPLight(&koopa_seg6_light_06006E48, 2),
gsSPLight(&koopa_seg6_lights_06006E48.l, 1),
gsSPLight(&koopa_seg6_lights_06006E48.a, 2),
gsSPVertex(koopa_seg6_vertex_060074B8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 4, 7, 0x0, 4, 6, 5, 0x0),
@ -460,24 +420,16 @@ const Gfx koopa_seg6_dl_06007B20[] = {
};
// 0x06007B48
static const Ambient koopa_seg6_light_06007B48 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06007B50
static const Light koopa_seg6_light_06007B50 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06007B48 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06007B60
static const Ambient koopa_seg6_light_06007B60 = {
{{0x70, 0x57, 0x00}, 0, {0x70, 0x57, 0x00}, 0}
};
// 0x06007B68
static const Light koopa_seg6_light_06007B68 = {
{{0xe0, 0xae, 0x00}, 0, {0xe0, 0xae, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06007B60 = gdSPDefLights1(
0x70, 0x57, 0x00,
0xe0, 0xae, 0x00, 0x28, 0x28, 0x28
);
// 0x06007B78
static const Vtx koopa_seg6_vertex_06007B78[] = {
@ -576,8 +528,8 @@ const Gfx koopa_seg6_dl_06007FB8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, koopa_seg6_texture_06002E48),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&koopa_seg6_light_06007B50, 1),
gsSPLight(&koopa_seg6_light_06007B48, 2),
gsSPLight(&koopa_seg6_lights_06007B48.l, 1),
gsSPLight(&koopa_seg6_lights_06007B48.a, 2),
gsSPVertex(koopa_seg6_vertex_06007B78, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 0, 5, 4, 0x0),
@ -607,13 +559,13 @@ const Gfx koopa_seg6_dl_06008050[] = {
// 0x060080F8 - 0x06008250
const Gfx koopa_seg6_dl_060080F8[] = {
gsSPLight(&koopa_seg6_light_06007B68, 1),
gsSPLight(&koopa_seg6_light_06007B60, 2),
gsSPLight(&koopa_seg6_lights_06007B60.l, 1),
gsSPLight(&koopa_seg6_lights_06007B60.a, 2),
gsSPVertex(koopa_seg6_vertex_06007CF8, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP1Triangle( 2, 4, 3, 0x0),
gsSPLight(&koopa_seg6_light_06007B50, 1),
gsSPLight(&koopa_seg6_light_06007B48, 2),
gsSPLight(&koopa_seg6_lights_06007B48.l, 1),
gsSPLight(&koopa_seg6_lights_06007B48.a, 2),
gsSPVertex(koopa_seg6_vertex_06007D48, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 1, 3, 0x0, 2, 1, 5, 0x0),
@ -655,24 +607,16 @@ const Gfx koopa_seg6_dl_06008250[] = {
};
// 0x060082C0
static const Ambient koopa_seg6_light_060082C0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x060082C8
static const Light koopa_seg6_light_060082C8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_060082C0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060082D8
static const Ambient koopa_seg6_light_060082D8 = {
{{0x00, 0x64, 0x00}, 0, {0x00, 0x64, 0x00}, 0}
};
// 0x060082E0
static const Light koopa_seg6_light_060082E0 = {
{{0x00, 0xc8, 0x00}, 0, {0x00, 0xc8, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_060082D8 = gdSPDefLights1(
0x00, 0x64, 0x00,
0x00, 0xc8, 0x00, 0x28, 0x28, 0x28
);
// 0x060082F0
static const Vtx koopa_seg6_vertex_060082F0[] = {
@ -727,8 +671,8 @@ const Gfx koopa_seg6_dl_06008530[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, koopa_seg6_texture_06003648),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&koopa_seg6_light_060082C8, 1),
gsSPLight(&koopa_seg6_light_060082C0, 2),
gsSPLight(&koopa_seg6_lights_060082C0.l, 1),
gsSPLight(&koopa_seg6_lights_060082C0.a, 2),
gsSPVertex(koopa_seg6_vertex_060082F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 4, 5, 3, 0x0),
@ -755,8 +699,8 @@ const Gfx koopa_seg6_dl_060085E8[] = {
// 0x06008640 - 0x060086D0
const Gfx koopa_seg6_dl_06008640[] = {
gsSPLight(&koopa_seg6_light_060082E0, 1),
gsSPLight(&koopa_seg6_light_060082D8, 2),
gsSPLight(&koopa_seg6_lights_060082D8.l, 1),
gsSPLight(&koopa_seg6_lights_060082D8.a, 2),
gsSPVertex(koopa_seg6_vertex_06008470, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 1, 5, 2, 0x0),
@ -787,24 +731,16 @@ const Gfx koopa_seg6_dl_060086D0[] = {
};
// 0x06008740
static const Ambient koopa_seg6_light_06008740 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06008748
static const Light koopa_seg6_light_06008748 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06008740 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06008758
static const Ambient koopa_seg6_light_06008758 = {
{{0x00, 0x64, 0x00}, 0, {0x00, 0x64, 0x00}, 0}
};
// 0x06008760
static const Light koopa_seg6_light_06008760 = {
{{0x00, 0xc8, 0x00}, 0, {0x00, 0xc8, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_seg6_lights_06008758 = gdSPDefLights1(
0x00, 0x64, 0x00,
0x00, 0xc8, 0x00, 0x28, 0x28, 0x28
);
// 0x06008770
static const Vtx koopa_seg6_vertex_06008770[] = {
@ -859,8 +795,8 @@ const Gfx koopa_seg6_dl_060089B0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, koopa_seg6_texture_06003648),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&koopa_seg6_light_06008748, 1),
gsSPLight(&koopa_seg6_light_06008740, 2),
gsSPLight(&koopa_seg6_lights_06008740.l, 1),
gsSPLight(&koopa_seg6_lights_06008740.a, 2),
gsSPVertex(koopa_seg6_vertex_06008770, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 4, 5, 3, 0x0),
@ -887,8 +823,8 @@ const Gfx koopa_seg6_dl_06008A68[] = {
// 0x06008AC0 - 0x06008B50
const Gfx koopa_seg6_dl_06008AC0[] = {
gsSPLight(&koopa_seg6_light_06008760, 1),
gsSPLight(&koopa_seg6_light_06008758, 2),
gsSPLight(&koopa_seg6_lights_06008758.l, 1),
gsSPLight(&koopa_seg6_lights_06008758.a, 2),
gsSPVertex(koopa_seg6_vertex_060088F0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 0, 6, 0x0),
@ -1806,8 +1742,8 @@ static const Vtx koopa_seg6_vertex_0600B5F0[] = {
// 0x0600B6E0 - 0x0600B838
const Gfx koopa_seg6_dl_0600B6E0[] = {
gsSPLight(&koopa_seg6_light_060025A8, 1),
gsSPLight(&koopa_seg6_light_060025A0, 2),
gsSPLight(&koopa_seg6_lights_060025A0.l, 1),
gsSPLight(&koopa_seg6_lights_060025A0.a, 2),
gsSPVertex(koopa_seg6_vertex_06008BC0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -1835,8 +1771,8 @@ const Gfx koopa_seg6_dl_0600B6E0[] = {
// 0x0600B838 - 0x0600B8B8
const Gfx koopa_seg6_dl_0600B838[] = {
gsSPLight(&koopa_seg6_light_060025C0, 1),
gsSPLight(&koopa_seg6_light_060025B8, 2),
gsSPLight(&koopa_seg6_lights_060025B8.l, 1),
gsSPLight(&koopa_seg6_lights_060025B8.a, 2),
gsSPVertex(koopa_seg6_vertex_06008F60, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -1849,8 +1785,8 @@ const Gfx koopa_seg6_dl_0600B838[] = {
// 0x0600B8B8 - 0x0600BA10
const Gfx koopa_seg6_dl_0600B8B8[] = {
gsSPLight(&koopa_seg6_light_060025A8, 1),
gsSPLight(&koopa_seg6_light_060025A0, 2),
gsSPLight(&koopa_seg6_lights_060025A0.l, 1),
gsSPLight(&koopa_seg6_lights_060025A0.a, 2),
gsSPVertex(koopa_seg6_vertex_06009040, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -1879,8 +1815,8 @@ const Gfx koopa_seg6_dl_0600B8B8[] = {
// 0x0600BA10 - 0x0600BA90
const Gfx koopa_seg6_dl_0600BA10[] = {
gsSPLight(&koopa_seg6_light_060025C0, 1),
gsSPLight(&koopa_seg6_light_060025B8, 2),
gsSPLight(&koopa_seg6_lights_060025B8.l, 1),
gsSPLight(&koopa_seg6_lights_060025B8.a, 2),
gsSPVertex(koopa_seg6_vertex_06009410, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -1893,8 +1829,8 @@ const Gfx koopa_seg6_dl_0600BA10[] = {
// 0x0600BA90 - 0x0600BC18
const Gfx koopa_seg6_dl_0600BA90[] = {
gsSPLight(&koopa_seg6_light_060025C0, 1),
gsSPLight(&koopa_seg6_light_060025B8, 2),
gsSPLight(&koopa_seg6_lights_060025B8.l, 1),
gsSPLight(&koopa_seg6_lights_060025B8.a, 2),
gsSPVertex(koopa_seg6_vertex_060094F0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -1928,8 +1864,8 @@ const Gfx koopa_seg6_dl_0600BA90[] = {
// 0x0600BC18 - 0x0600BC88
const Gfx koopa_seg6_dl_0600BC18[] = {
gsSPLight(&koopa_seg6_light_060025C0, 1),
gsSPLight(&koopa_seg6_light_060025B8, 2),
gsSPLight(&koopa_seg6_lights_060025B8.l, 1),
gsSPLight(&koopa_seg6_lights_060025B8.a, 2),
gsSPVertex(koopa_seg6_vertex_06009A30, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 2, 0x0),
@ -1941,8 +1877,8 @@ const Gfx koopa_seg6_dl_0600BC18[] = {
// 0x0600BC88 - 0x0600BE10
const Gfx koopa_seg6_dl_0600BC88[] = {
gsSPLight(&koopa_seg6_light_060025C0, 1),
gsSPLight(&koopa_seg6_light_060025B8, 2),
gsSPLight(&koopa_seg6_lights_060025B8.l, 1),
gsSPLight(&koopa_seg6_lights_060025B8.a, 2),
gsSPVertex(koopa_seg6_vertex_06009AD0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -1976,8 +1912,8 @@ const Gfx koopa_seg6_dl_0600BC88[] = {
// 0x0600BE10 - 0x0600BE80
const Gfx koopa_seg6_dl_0600BE10[] = {
gsSPLight(&koopa_seg6_light_060025C0, 1),
gsSPLight(&koopa_seg6_light_060025B8, 2),
gsSPLight(&koopa_seg6_lights_060025B8.l, 1),
gsSPLight(&koopa_seg6_lights_060025B8.a, 2),
gsSPVertex(koopa_seg6_vertex_0600A010, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 2, 0x0),
@ -1989,8 +1925,8 @@ const Gfx koopa_seg6_dl_0600BE10[] = {
// 0x0600BE80 - 0x0600C240
const Gfx koopa_seg6_dl_0600BE80[] = {
gsSPLight(&koopa_seg6_light_060025C0, 1),
gsSPLight(&koopa_seg6_light_060025B8, 2),
gsSPLight(&koopa_seg6_lights_060025B8.l, 1),
gsSPLight(&koopa_seg6_lights_060025B8.a, 2),
gsSPVertex(koopa_seg6_vertex_0600A0B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 6, 7, 8, 0x0),
@ -2041,8 +1977,8 @@ const Gfx koopa_seg6_dl_0600BE80[] = {
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(koopa_seg6_vertex_0600A990, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&koopa_seg6_light_060025D8, 1),
gsSPLight(&koopa_seg6_light_060025D0, 2),
gsSPLight(&koopa_seg6_lights_060025D0.l, 1),
gsSPLight(&koopa_seg6_lights_060025D0.a, 2),
gsSPVertex(koopa_seg6_vertex_0600A9C0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 2, 9, 10, 0x0),
@ -2065,8 +2001,8 @@ const Gfx koopa_seg6_dl_0600BE80[] = {
// 0x0600C240 - 0x0600C498
const Gfx koopa_seg6_dl_0600C240[] = {
gsSPLight(&koopa_seg6_light_06002620, 1),
gsSPLight(&koopa_seg6_light_06002618, 2),
gsSPLight(&koopa_seg6_lights_06002618.l, 1),
gsSPLight(&koopa_seg6_lights_06002618.a, 2),
gsSPVertex(koopa_seg6_vertex_0600AC90, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 5, 4, 0x0),
@ -2087,8 +2023,8 @@ const Gfx koopa_seg6_dl_0600C240[] = {
gsSP2Triangles( 4, 7, 8, 0x0, 4, 8, 9, 0x0),
gsSP2Triangles( 3, 4, 9, 0x0, 0, 3, 10, 0x0),
gsSP1Triangle(11, 12, 7, 0x0),
gsSPLight(&koopa_seg6_light_06002608, 1),
gsSPLight(&koopa_seg6_light_06002600, 2),
gsSPLight(&koopa_seg6_lights_06002600.l, 1),
gsSPLight(&koopa_seg6_lights_06002600.a, 2),
gsSPVertex(koopa_seg6_vertex_0600AF60, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 6, 5, 1, 0x0),
@ -2096,8 +2032,8 @@ const Gfx koopa_seg6_dl_0600C240[] = {
gsSP2Triangles( 3, 8, 9, 0x0, 4, 3, 9, 0x0),
gsSP2Triangles( 7, 2, 5, 0x0, 6, 0, 8, 0x0),
gsSP2Triangles( 8, 3, 6, 0x0, 6, 1, 0, 0x0),
gsSPLight(&koopa_seg6_light_060025C0, 1),
gsSPLight(&koopa_seg6_light_060025B8, 2),
gsSPLight(&koopa_seg6_lights_060025B8.l, 1),
gsSPLight(&koopa_seg6_lights_060025B8.a, 2),
gsSPVertex(koopa_seg6_vertex_0600B000, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 7, 8, 9, 0x0),
@ -2115,8 +2051,8 @@ const Gfx koopa_seg6_dl_0600C240[] = {
// 0x0600C498 - 0x0600C6A0
const Gfx koopa_seg6_dl_0600C498[] = {
gsSPLight(&koopa_seg6_light_06002638, 1),
gsSPLight(&koopa_seg6_light_06002630, 2),
gsSPLight(&koopa_seg6_lights_06002630.l, 1),
gsSPLight(&koopa_seg6_lights_06002630.a, 2),
gsSPVertex(koopa_seg6_vertex_0600B190, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),

View File

@ -1,34 +1,22 @@
// Koopa Flag
// 0x06000000
static const Ambient koopa_flag_seg6_light_06000000 = {
{{0x00, 0x1b, 0x00}, 0, {0x00, 0x1b, 0x00}, 0}
};
// 0x06000008
static const Light koopa_flag_seg6_light_06000008 = {
{{0x00, 0x6e, 0x00}, 0, {0x00, 0x6e, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_flag_seg6_lights_06000000 = gdSPDefLights1(
0x00, 0x1b, 0x00,
0x00, 0x6e, 0x00, 0x28, 0x28, 0x28
);
// 0x06000018
static const Ambient koopa_flag_seg6_light_06000018 = {
{{0x3f, 0x39, 0x15}, 0, {0x3f, 0x39, 0x15}, 0}
};
// 0x06000020
static const Light koopa_flag_seg6_light_06000020 = {
{{0xff, 0xe6, 0x57}, 0, {0xff, 0xe6, 0x57}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_flag_seg6_lights_06000018 = gdSPDefLights1(
0x3f, 0x39, 0x15,
0xff, 0xe6, 0x57, 0x28, 0x28, 0x28
);
// 0x06000030
static const Ambient koopa_flag_seg6_light_06000030 = {
{{0x2b, 0x15, 0x01}, 0, {0x2b, 0x15, 0x01}, 0}
};
// 0x06000038
static const Light koopa_flag_seg6_light_06000038 = {
{{0xac, 0x54, 0x05}, 0, {0xac, 0x54, 0x05}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_flag_seg6_lights_06000030 = gdSPDefLights1(
0x2b, 0x15, 0x01,
0xac, 0x54, 0x05, 0x28, 0x28, 0x28
);
// 0x06000048
ALIGNED8 static const u8 koopa_flag_seg6_texture_06000048[] = {
@ -36,24 +24,16 @@ ALIGNED8 static const u8 koopa_flag_seg6_texture_06000048[] = {
};
// 0x06000848
static const Ambient koopa_flag_seg6_light_06000848 = {
{{0x37, 0x27, 0x07}, 0, {0x37, 0x27, 0x07}, 0}
};
// 0x06000850
static const Light koopa_flag_seg6_light_06000850 = {
{{0xdf, 0x9f, 0x1f}, 0, {0xdf, 0x9f, 0x1f}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_flag_seg6_lights_06000848 = gdSPDefLights1(
0x37, 0x27, 0x07,
0xdf, 0x9f, 0x1f, 0x28, 0x28, 0x28
);
// 0x06000860
static const Ambient koopa_flag_seg6_light_06000860 = {
{{0x14, 0x0a, 0x00}, 0, {0x14, 0x0a, 0x00}, 0}
};
// 0x06000868
static const Light koopa_flag_seg6_light_06000868 = {
{{0x50, 0x28, 0x00}, 0, {0x50, 0x28, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_flag_seg6_lights_06000860 = gdSPDefLights1(
0x14, 0x0a, 0x00,
0x50, 0x28, 0x00, 0x28, 0x28, 0x28
);
// 0x06000878
static const Vtx koopa_flag_seg6_vertex_06000878[] = {
@ -80,13 +60,13 @@ static const Vtx koopa_flag_seg6_vertex_060008C8[] = {
// 0x06000968 - 0x06000A08
const Gfx koopa_flag_seg6_dl_06000968[] = {
gsSPLight(&koopa_flag_seg6_light_06000850, 1),
gsSPLight(&koopa_flag_seg6_light_06000848, 2),
gsSPLight(&koopa_flag_seg6_lights_06000848.l, 1),
gsSPLight(&koopa_flag_seg6_lights_06000848.a, 2),
gsSPVertex(koopa_flag_seg6_vertex_06000878, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP1Triangle( 3, 0, 2, 0x0),
gsSPLight(&koopa_flag_seg6_light_06000868, 1),
gsSPLight(&koopa_flag_seg6_light_06000860, 2),
gsSPLight(&koopa_flag_seg6_lights_06000860.l, 1),
gsSPLight(&koopa_flag_seg6_lights_06000860.a, 2),
gsSPVertex(koopa_flag_seg6_vertex_060008C8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 5, 0, 3, 0x0),

View File

@ -1,44 +1,28 @@
// Koopa Shell
// 0x08026388
static const Ambient koopa_shell_seg8_light_08026388 = {
{{0x11, 0x33, 0x06}, 0, {0x11, 0x33, 0x06}, 0}
};
// 0x08026390
static const Light koopa_shell_seg8_light_08026390 = {
{{0x45, 0xcd, 0x1a}, 0, {0x45, 0xcd, 0x1a}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_shell_seg8_lights_08026388 = gdSPDefLights1(
0x11, 0x33, 0x06,
0x45, 0xcd, 0x1a, 0x28, 0x28, 0x28
);
// 0x080263A0
static const Ambient koopa_shell_seg8_light_080263A0 = {
{{0x39, 0x0a, 0x07}, 0, {0x39, 0x0a, 0x07}, 0}
};
// 0x080263A8
static const Light koopa_shell_seg8_light_080263A8 = {
{{0xe4, 0x29, 0x1d}, 0, {0xe4, 0x29, 0x1d}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_shell_seg8_lights_080263A0 = gdSPDefLights1(
0x39, 0x0a, 0x07,
0xe4, 0x29, 0x1d, 0x28, 0x28, 0x28
);
// 0x080263B8
static const Ambient koopa_shell_seg8_light_080263B8 = {
{{0x21, 0x30, 0x39}, 0, {0x21, 0x30, 0x39}, 0}
};
// 0x080263C0
static const Light koopa_shell_seg8_light_080263C0 = {
{{0x84, 0xc3, 0xe5}, 0, {0x84, 0xc3, 0xe5}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_shell_seg8_lights_080263B8 = gdSPDefLights1(
0x21, 0x30, 0x39,
0x84, 0xc3, 0xe5, 0x28, 0x28, 0x28
);
// 0x080263D0
static const Ambient koopa_shell_seg8_light_080263D0 = {
{{0x3e, 0x3f, 0x3e}, 0, {0x3e, 0x3f, 0x3e}, 0}
};
// 0x080263D8
static const Light koopa_shell_seg8_light_080263D8 = {
{{0xfa, 0xff, 0xf8}, 0, {0xfa, 0xff, 0xf8}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_shell_seg8_lights_080263D0 = gdSPDefLights1(
0x3e, 0x3f, 0x3e,
0xfa, 0xff, 0xf8, 0x28, 0x28, 0x28
);
// 0x080263E8
static const Vtx koopa_shell_seg8_vertex_080263E8[] = {
@ -385,51 +369,43 @@ const Gfx koopa_shell_seg8_dl_08027258[] = {
// 0x080273C8 - 0x08027420
const Gfx koopa_shell_seg8_dl_080273C8[] = {
gsDPPipeSync(),
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPLight(&koopa_shell_seg8_light_08026390, 1),
gsSPLight(&koopa_shell_seg8_light_08026388, 2),
gsSPNumLights(NUMLIGHTS_1),
gsSPLight(&koopa_shell_seg8_lights_08026388.l, 1),
gsSPLight(&koopa_shell_seg8_lights_08026388.a, 2),
gsSPDisplayList(koopa_shell_seg8_dl_08027108),
gsSPLight(&koopa_shell_seg8_light_080263C0, 1),
gsSPLight(&koopa_shell_seg8_light_080263B8, 2),
gsSPLight(&koopa_shell_seg8_lights_080263B8.l, 1),
gsSPLight(&koopa_shell_seg8_lights_080263B8.a, 2),
gsSPDisplayList(koopa_shell_seg8_dl_08027170),
gsSPLight(&koopa_shell_seg8_light_080263D8, 1),
gsSPLight(&koopa_shell_seg8_light_080263D0, 2),
gsSPLight(&koopa_shell_seg8_lights_080263D0.l, 1),
gsSPLight(&koopa_shell_seg8_lights_080263D0.a, 2),
gsSPBranchList(koopa_shell_seg8_dl_08027258),
};
// 0x08027420 - 0x08027470
const Gfx koopa_shell_seg8_dl_08027420[] = {
gsDPPipeSync(),
gsSPLight(&koopa_shell_seg8_light_080263A8, 1),
gsSPLight(&koopa_shell_seg8_light_080263A0, 2),
gsSPLight(&koopa_shell_seg8_lights_080263A0.l, 1),
gsSPLight(&koopa_shell_seg8_lights_080263A0.a, 2),
gsSPDisplayList(koopa_shell_seg8_dl_08027108),
gsSPLight(&koopa_shell_seg8_light_080263C0, 1),
gsSPLight(&koopa_shell_seg8_light_080263B8, 2),
gsSPLight(&koopa_shell_seg8_lights_080263B8.l, 1),
gsSPLight(&koopa_shell_seg8_lights_080263B8.a, 2),
gsSPDisplayList(koopa_shell_seg8_dl_08027170),
gsSPLight(&koopa_shell_seg8_light_080263D8, 1),
gsSPLight(&koopa_shell_seg8_light_080263D0, 2),
gsSPLight(&koopa_shell_seg8_lights_080263D0.l, 1),
gsSPLight(&koopa_shell_seg8_lights_080263D0.a, 2),
gsSPBranchList(koopa_shell_seg8_dl_08027258),
};
// 0x08027470
static const Ambient koopa_shell_seg8_light_08027470 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x08027478
static const Light koopa_shell_seg8_light_08027478 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_shell_seg8_lights_08027470 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08027488
static const Ambient koopa_shell_seg8_light_08027488 = {
{{0x38, 0x2b, 0x00}, 0, {0x38, 0x2b, 0x00}, 0}
};
// 0x08027490
static const Light koopa_shell_seg8_light_08027490 = {
{{0xe0, 0xae, 0x00}, 0, {0xe0, 0xae, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 koopa_shell_seg8_lights_08027488 = gdSPDefLights1(
0x38, 0x2b, 0x00,
0xe0, 0xae, 0x00, 0x28, 0x28, 0x28
);
// 0x080274A0
ALIGNED8 static const u8 koopa_shell_seg8_texture_080274A0[] = {
@ -538,8 +514,8 @@ const Gfx koopa_shell_seg8_dl_080288E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, koopa_shell_seg8_texture_08027CA0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&koopa_shell_seg8_light_08027478, 1),
gsSPLight(&koopa_shell_seg8_light_08027470, 2),
gsSPLight(&koopa_shell_seg8_lights_08027470.l, 1),
gsSPLight(&koopa_shell_seg8_lights_08027470.a, 2),
gsSPVertex(koopa_shell_seg8_vertex_080284A0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 0, 5, 4, 0x0),
@ -569,13 +545,13 @@ const Gfx koopa_shell_seg8_dl_08028978[] = {
// 0x08028A20 - 0x08028B78
const Gfx koopa_shell_seg8_dl_08028A20[] = {
gsSPLight(&koopa_shell_seg8_light_08027490, 1),
gsSPLight(&koopa_shell_seg8_light_08027488, 2),
gsSPLight(&koopa_shell_seg8_lights_08027488.l, 1),
gsSPLight(&koopa_shell_seg8_lights_08027488.a, 2),
gsSPVertex(koopa_shell_seg8_vertex_08028620, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP1Triangle( 2, 4, 3, 0x0),
gsSPLight(&koopa_shell_seg8_light_08027478, 1),
gsSPLight(&koopa_shell_seg8_light_08027470, 2),
gsSPLight(&koopa_shell_seg8_lights_08027470.l, 1),
gsSPLight(&koopa_shell_seg8_lights_08027470.a, 2),
gsSPVertex(koopa_shell_seg8_vertex_08028670, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 1, 3, 0x0, 2, 1, 5, 0x0),

View File

@ -31,24 +31,16 @@ ALIGNED8 static const u8 lakitu_seg6_texture_06003800[] = {
};
// 0x06003A00
static const Ambient lakitu_seg6_light_06003A00 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06003A08
static const Light lakitu_seg6_light_06003A08 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_06003A00 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06003A18
static const Ambient lakitu_seg6_light_06003A18 = {
{{0x79, 0x55, 0x00}, 0, {0x79, 0x55, 0x00}, 0}
};
// 0x06003A20
static const Light lakitu_seg6_light_06003A20 = {
{{0xf2, 0xab, 0x00}, 0, {0xf2, 0xab, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_06003A18 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x06003A30
static const Vtx lakitu_seg6_vertex_06003A30[] = {
@ -104,8 +96,8 @@ const Gfx lakitu_seg6_dl_06003C80[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06002800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_seg6_light_06003A08, 1),
gsSPLight(&lakitu_seg6_light_06003A00, 2),
gsSPLight(&lakitu_seg6_lights_06003A00.l, 1),
gsSPLight(&lakitu_seg6_lights_06003A00.a, 2),
gsSPVertex(lakitu_seg6_vertex_06003A30, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
@ -128,8 +120,8 @@ const Gfx lakitu_seg6_dl_06003C80[] = {
// 0x06003DB0 - 0x06003E30
const Gfx lakitu_seg6_dl_06003DB0[] = {
gsSPLight(&lakitu_seg6_light_06003A20, 1),
gsSPLight(&lakitu_seg6_light_06003A18, 2),
gsSPLight(&lakitu_seg6_lights_06003A18.l, 1),
gsSPLight(&lakitu_seg6_lights_06003A18.a, 2),
gsSPVertex(lakitu_seg6_vertex_06003BD0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 4, 0, 2, 0x0),
@ -158,14 +150,10 @@ const Gfx lakitu_seg6_dl_06003E30[] = {
};
// 0x06003E98
static const Ambient lakitu_seg6_light_06003E98 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06003EA0
static const Light lakitu_seg6_light_06003EA0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_06003E98 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06003EB0
static const Vtx lakitu_seg6_vertex_06003EB0[] = {
@ -282,8 +270,8 @@ const Gfx lakitu_seg6_dl_06004410[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_seg6_light_06003EA0, 1),
gsSPLight(&lakitu_seg6_light_06003E98, 2),
gsSPLight(&lakitu_seg6_lights_06003E98.l, 1),
gsSPLight(&lakitu_seg6_lights_06003E98.a, 2),
gsSPVertex(lakitu_seg6_vertex_06003EB0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 3, 5, 1, 0x0, 1, 6, 7, 0x0),
@ -345,14 +333,10 @@ const Gfx lakitu_seg6_dl_06004680[] = {
};
// 0x060046E0
static const Ambient lakitu_seg6_light_060046E0 = {
{{0x79, 0x55, 0x00}, 0, {0x79, 0x55, 0x00}, 0}
};
// 0x060046E8
static const Light lakitu_seg6_light_060046E8 = {
{{0xf2, 0xab, 0x00}, 0, {0xf2, 0xab, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_060046E0 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x060046F8
static const Vtx lakitu_seg6_vertex_060046F8[] = {
@ -375,8 +359,8 @@ static const Vtx lakitu_seg6_vertex_060046F8[] = {
// 0x060047E8 - 0x060048D8
const Gfx lakitu_seg6_dl_060047E8[] = {
gsSPLight(&lakitu_seg6_light_060046E8, 1),
gsSPLight(&lakitu_seg6_light_060046E0, 2),
gsSPLight(&lakitu_seg6_lights_060046E0.l, 1),
gsSPLight(&lakitu_seg6_lights_060046E0.a, 2),
gsSPVertex(lakitu_seg6_vertex_060046F8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
@ -395,14 +379,10 @@ const Gfx lakitu_seg6_dl_060047E8[] = {
};
// 0x060048D8
static const Ambient lakitu_seg6_light_060048D8 = {
{{0x79, 0x55, 0x00}, 0, {0x79, 0x55, 0x00}, 0}
};
// 0x060048E0
static const Light lakitu_seg6_light_060048E0 = {
{{0xf2, 0xab, 0x00}, 0, {0xf2, 0xab, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_060048D8 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x060048F0
static const Vtx lakitu_seg6_vertex_060048F0[] = {
@ -425,8 +405,8 @@ static const Vtx lakitu_seg6_vertex_060048F0[] = {
// 0x060049E0 - 0x06004AD0
const Gfx lakitu_seg6_dl_060049E0[] = {
gsSPLight(&lakitu_seg6_light_060048E0, 1),
gsSPLight(&lakitu_seg6_light_060048D8, 2),
gsSPLight(&lakitu_seg6_lights_060048D8.l, 1),
gsSPLight(&lakitu_seg6_lights_060048D8.a, 2),
gsSPVertex(lakitu_seg6_vertex_060048F0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 3, 7, 4, 0x0),
@ -445,14 +425,10 @@ const Gfx lakitu_seg6_dl_060049E0[] = {
};
// 0x06004AD0
static const Ambient lakitu_seg6_light_06004AD0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06004AD8
static const Light lakitu_seg6_light_06004AD8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_06004AD0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06004AE8
static const Vtx lakitu_seg6_vertex_06004AE8[] = {
@ -472,8 +448,8 @@ static const Vtx lakitu_seg6_vertex_06004AE8[] = {
// 0x06004BA8 - 0x06004BE8
const Gfx lakitu_seg6_dl_06004BA8[] = {
gsSPLight(&lakitu_seg6_light_06004AD8, 1),
gsSPLight(&lakitu_seg6_light_06004AD0, 2),
gsSPLight(&lakitu_seg6_lights_06004AD0.l, 1),
gsSPLight(&lakitu_seg6_lights_06004AD0.a, 2),
gsSPVertex(lakitu_seg6_vertex_06004AE8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -522,44 +498,28 @@ const Gfx lakitu_seg6_dl_06004C88[] = {
};
// 0x06004CB0
static const Ambient lakitu_seg6_light_06004CB0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06004CB8
static const Light lakitu_seg6_light_06004CB8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_06004CB0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06004CC8
static const Ambient lakitu_seg6_light_06004CC8 = {
{{0x0c, 0x0c, 0x0c}, 0, {0x0c, 0x0c, 0x0c}, 0}
};
// 0x06004CD0
static const Light lakitu_seg6_light_06004CD0 = {
{{0x19, 0x19, 0x19}, 0, {0x19, 0x19, 0x19}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_06004CC8 = gdSPDefLights1(
0x0c, 0x0c, 0x0c,
0x19, 0x19, 0x19, 0x28, 0x28, 0x28
);
// 0x06004CE0
static const Ambient lakitu_seg6_light_06004CE0 = {
{{0x19, 0x22, 0x20}, 0, {0x19, 0x22, 0x20}, 0}
};
// 0x06004CE8
static const Light lakitu_seg6_light_06004CE8 = {
{{0x32, 0x44, 0x40}, 0, {0x32, 0x44, 0x40}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_06004CE0 = gdSPDefLights1(
0x19, 0x22, 0x20,
0x32, 0x44, 0x40, 0x28, 0x28, 0x28
);
// 0x06004CF8
static const Ambient lakitu_seg6_light_06004CF8 = {
{{0x18, 0x18, 0x18}, 0, {0x18, 0x18, 0x18}, 0}
};
// 0x06004D00
static const Light lakitu_seg6_light_06004D00 = {
{{0x30, 0x30, 0x30}, 0, {0x30, 0x30, 0x30}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_seg6_lights_06004CF8 = gdSPDefLights1(
0x18, 0x18, 0x18,
0x30, 0x30, 0x30, 0x28, 0x28, 0x28
);
// 0x06004D10
static const Vtx lakitu_seg6_vertex_06004D10[] = {
@ -670,8 +630,8 @@ const Gfx lakitu_seg6_dl_060051D0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_seg6_light_06004CB8, 1),
gsSPLight(&lakitu_seg6_light_06004CB0, 2),
gsSPLight(&lakitu_seg6_lights_06004CB0.l, 1),
gsSPLight(&lakitu_seg6_lights_06004CB0.a, 2),
gsSPVertex(lakitu_seg6_vertex_06004D10, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -679,8 +639,8 @@ const Gfx lakitu_seg6_dl_060051D0[] = {
// 0x06005218 - 0x06005360
const Gfx lakitu_seg6_dl_06005218[] = {
gsSPLight(&lakitu_seg6_light_06004CD0, 1),
gsSPLight(&lakitu_seg6_light_06004CC8, 2),
gsSPLight(&lakitu_seg6_lights_06004CC8.l, 1),
gsSPLight(&lakitu_seg6_lights_06004CC8.a, 2),
gsSPVertex(lakitu_seg6_vertex_06004D50, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -691,8 +651,8 @@ const Gfx lakitu_seg6_dl_06005218[] = {
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(lakitu_seg6_vertex_06004F30, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&lakitu_seg6_light_06004CE8, 1),
gsSPLight(&lakitu_seg6_light_06004CE0, 2),
gsSPLight(&lakitu_seg6_lights_06004CE0.l, 1),
gsSPLight(&lakitu_seg6_lights_06004CE0.a, 2),
gsSPVertex(lakitu_seg6_vertex_06004F90, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 0, 7, 1, 0x0),
@ -701,8 +661,8 @@ const Gfx lakitu_seg6_dl_06005218[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPLight(&lakitu_seg6_light_06004D00, 1),
gsSPLight(&lakitu_seg6_light_06004CF8, 2),
gsSPLight(&lakitu_seg6_lights_06004CF8.l, 1),
gsSPLight(&lakitu_seg6_lights_06004CF8.a, 2),
gsSPVertex(lakitu_seg6_vertex_06005150, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 1, 6, 0x0),
@ -728,65 +688,41 @@ const Gfx lakitu_seg6_dl_06005360[] = {
gsSPEndDisplayList(),
};
// unreferenced light?
UNUSED static const Ambient lakitu_cameraman_light_1 = {
{{0x33, 0x1f, 0x0c}, 0, {0x33, 0x1f, 0x0c}, 0}
};
// unreferenced light?
UNUSED static const Light lakitu_cameraman_light_2 = {
{{0xcc, 0x7f, 0x33}, 0, {0xcc, 0x7f, 0x33}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 lakitu_cameraman_lights_unused1 = gdSPDefLights1(
0x33, 0x1f, 0x0c,
0xcc, 0x7f, 0x33, 0x28, 0x28, 0x28
);
// 0x060053F0
static const Ambient lakitu_seg6_light_060053F0 = {
{{0x29, 0x13, 0x06}, 0, {0x29, 0x13, 0x06}, 0}
};
static const Lights1 lakitu_seg6_lights_060053F0 = gdSPDefLights1(
0x29, 0x13, 0x06,
0xa5, 0x4f, 0x1b, 0x28, 0x28, 0x28
);
// 0x060053F8
static const Light lakitu_seg6_light_060053F8 = {
{{0xa5, 0x4f, 0x1b}, 0, {0xa5, 0x4f, 0x1b}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 lakitu_cameraman_lights_unused2 = gdSPDefLights1(
0x06, 0x06, 0x06,
0x19, 0x19, 0x19, 0x28, 0x28, 0x28
);
// unreferenced light?
UNUSED static const Ambient lakitu_cameraman_light_3 = {
{{0x06, 0x06, 0x06}, 0, {0x06, 0x06, 0x06}, 0}
};
// unreferenced light?
UNUSED static const Light lakitu_cameraman_light_4 = {
{{0x19, 0x19, 0x19}, 0, {0x19, 0x19, 0x19}, 0, {0x28, 0x28, 0x28}, 0}
};
// unreferenced light?
UNUSED static const Ambient lakitu_cameraman_light_5 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
// unreferenced light?
UNUSED static const Light lakitu_cameraman_light_6 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 lakitu_cameraman_lights_unused3 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x06005438
static const Ambient lakitu_seg6_light_06005438 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
static const Lights1 lakitu_seg6_lights_06005438 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x06005440
static const Light lakitu_seg6_light_06005440 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// unreferenced light?
UNUSED static const Ambient lakitu_cameraman_light_7 = {
{{0x0d, 0x2c, 0x0b}, 0, {0x0d, 0x2c, 0x0b}, 0}
};
// unreferenced light?
UNUSED static const Light lakitu_cameraman_light_8 = {
{{0x34, 0xb2, 0x2c}, 0, {0x34, 0xb2, 0x2c}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 lakitu_cameraman_lights_unused4 = gdSPDefLights1(
0x0d, 0x2c, 0x0b,
0x34, 0xb2, 0x2c, 0x28, 0x28, 0x28
);
// 0x06005468
static const Vtx lakitu_seg6_vertex_06005468[] = {
@ -821,8 +757,8 @@ static const Vtx lakitu_seg6_vertex_06005568[] = {
// 0x06005598 - 0x060055E8
const Gfx lakitu_seg6_dl_06005598[] = {
gsSPLight(&lakitu_seg6_light_060053F8, 1),
gsSPLight(&lakitu_seg6_light_060053F0, 2),
gsSPLight(&lakitu_seg6_lights_060053F0.l, 1),
gsSPLight(&lakitu_seg6_lights_060053F0.a, 2),
gsSPVertex(lakitu_seg6_vertex_06005468, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0),
@ -832,8 +768,8 @@ const Gfx lakitu_seg6_dl_06005598[] = {
// 0x060055E8 - 0x06005610
const Gfx lakitu_seg6_dl_060055E8[] = {
gsSPLight(&lakitu_seg6_light_06005440, 1),
gsSPLight(&lakitu_seg6_light_06005438, 2),
gsSPLight(&lakitu_seg6_lights_06005438.l, 1),
gsSPLight(&lakitu_seg6_lights_06005438.a, 2),
gsSPVertex(lakitu_seg6_vertex_06005538, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
@ -841,8 +777,8 @@ const Gfx lakitu_seg6_dl_060055E8[] = {
// 0x06005610 - 0x06005638
const Gfx lakitu_seg6_dl_06005610[] = {
gsSPLight(&lakitu_seg6_light_06005440, 1),
gsSPLight(&lakitu_seg6_light_06005438, 2),
gsSPLight(&lakitu_seg6_lights_06005438.l, 1),
gsSPLight(&lakitu_seg6_lights_06005438.a, 2),
gsSPVertex(lakitu_seg6_vertex_06005568, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),

View File

@ -1,34 +1,22 @@
// Lakitu Enemy
// Unreferenced light
UNUSED static const Ambient lakitu_enemy_light_1 = {
{{0x33, 0x1f, 0x0c}, 0, {0x33, 0x1f, 0x0c}, 0}
};
// Unreferenced light
UNUSED static const Light lakitu_enemy_light_2 = {
{{0xcc, 0x7f, 0x33}, 0, {0xcc, 0x7f, 0x33}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 lakitu_enemy_lights_unused1 = gdSPDefLights1(
0x33, 0x1f, 0x0c,
0xcc, 0x7f, 0x33, 0x28, 0x28, 0x28
);
// 0x0500ECB0
static const Ambient lakitu_enemy_seg5_light_0500ECB0 = {
{{0x29, 0x13, 0x06}, 0, {0x29, 0x13, 0x06}, 0}
};
static const Lights1 lakitu_enemy_seg5_lights_0500ECB0 = gdSPDefLights1(
0x29, 0x13, 0x06,
0xa5, 0x4f, 0x1b, 0x28, 0x28, 0x28
);
// 0x0500ECB8
static const Light lakitu_enemy_seg5_light_0500ECB8 = {
{{0xa5, 0x4f, 0x1b}, 0, {0xa5, 0x4f, 0x1b}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient lakitu_enemy_light_3 = {
{{0x0d, 0x2c, 0x0b}, 0, {0x0d, 0x2c, 0x0b}, 0}
};
// Unreferenced light
UNUSED static const Light lakitu_enemy_light_4 = {
{{0x34, 0xb2, 0x2c}, 0, {0x34, 0xb2, 0x2c}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 lakitu_enemy_lights_unused2 = gdSPDefLights1(
0x0d, 0x2c, 0x0b,
0x34, 0xb2, 0x2c, 0x28, 0x28, 0x28
);
// Unreferenced texture
// 0x0500ECE0
@ -57,24 +45,16 @@ ALIGNED8 static const u8 lakitu_enemy_seg5_texture_05011CE0[] = {
};
// 0x050124E0
static const Ambient lakitu_enemy_seg5_light_050124E0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x050124E8
static const Light lakitu_enemy_seg5_light_050124E8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_enemy_seg5_lights_050124E0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050124F8
static const Ambient lakitu_enemy_seg5_light_050124F8 = {
{{0x79, 0x55, 0x00}, 0, {0x79, 0x55, 0x00}, 0}
};
// 0x05012500
static const Light lakitu_enemy_seg5_light_05012500 = {
{{0xf2, 0xab, 0x00}, 0, {0xf2, 0xab, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_enemy_seg5_lights_050124F8 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x05012510
static const Vtx lakitu_enemy_seg5_vertex_05012510[] = {
@ -130,8 +110,8 @@ const Gfx lakitu_enemy_seg5_dl_05012760[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_050114E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_enemy_seg5_light_050124E8, 1),
gsSPLight(&lakitu_enemy_seg5_light_050124E0, 2),
gsSPLight(&lakitu_enemy_seg5_lights_050124E0.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_050124E0.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_05012510, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
@ -154,8 +134,8 @@ const Gfx lakitu_enemy_seg5_dl_05012760[] = {
// 0x05012890 - 0x05012910
const Gfx lakitu_enemy_seg5_dl_05012890[] = {
gsSPLight(&lakitu_enemy_seg5_light_05012500, 1),
gsSPLight(&lakitu_enemy_seg5_light_050124F8, 2),
gsSPLight(&lakitu_enemy_seg5_lights_050124F8.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_050124F8.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_050126B0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 4, 0, 2, 0x0),
@ -184,14 +164,10 @@ const Gfx lakitu_enemy_seg5_dl_05012910[] = {
};
// 0x05012978
static const Ambient lakitu_enemy_seg5_light_05012978 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05012980
static const Light lakitu_enemy_seg5_light_05012980 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_enemy_seg5_lights_05012978 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05012990
static const Vtx lakitu_enemy_seg5_vertex_05012990[] = {
@ -308,8 +284,8 @@ const Gfx lakitu_enemy_seg5_dl_05012EF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_05011CE0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lakitu_enemy_seg5_light_05012980, 1),
gsSPLight(&lakitu_enemy_seg5_light_05012978, 2),
gsSPLight(&lakitu_enemy_seg5_lights_05012978.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_05012978.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_05012990, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 3, 5, 1, 0x0, 1, 6, 7, 0x0),
@ -371,14 +347,10 @@ const Gfx lakitu_enemy_seg5_dl_05013160[] = {
};
// 0x050131C0
static const Ambient lakitu_enemy_seg5_light_050131C0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x050131C8
static const Light lakitu_enemy_seg5_light_050131C8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_enemy_seg5_lights_050131C0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050131D8
static const Vtx lakitu_enemy_seg5_vertex_050131D8[] = {
@ -398,8 +370,8 @@ static const Vtx lakitu_enemy_seg5_vertex_050131D8[] = {
// 0x05013298 - 0x050132D8
const Gfx lakitu_enemy_seg5_dl_05013298[] = {
gsSPLight(&lakitu_enemy_seg5_light_050131C8, 1),
gsSPLight(&lakitu_enemy_seg5_light_050131C0, 2),
gsSPLight(&lakitu_enemy_seg5_lights_050131C0.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_050131C0.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_050131D8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -448,14 +420,10 @@ const Gfx lakitu_enemy_seg5_dl_05013378[] = {
};
// 0x050133A0
static const Ambient lakitu_enemy_seg5_light_050133A0 = {
{{0x79, 0x55, 0x00}, 0, {0x79, 0x55, 0x00}, 0}
};
// 0x050133A8
static const Light lakitu_enemy_seg5_light_050133A8 = {
{{0xf2, 0xab, 0x00}, 0, {0xf2, 0xab, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_enemy_seg5_lights_050133A0 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x050133B8
static const Vtx lakitu_enemy_seg5_vertex_050133B8[] = {
@ -478,8 +446,8 @@ static const Vtx lakitu_enemy_seg5_vertex_050133B8[] = {
// 0x050134A8 - 0x05013598
const Gfx lakitu_enemy_seg5_dl_050134A8[] = {
gsSPLight(&lakitu_enemy_seg5_light_050133A8, 1),
gsSPLight(&lakitu_enemy_seg5_light_050133A0, 2),
gsSPLight(&lakitu_enemy_seg5_lights_050133A0.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_050133A0.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_050133B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 3, 7, 4, 0x0),
@ -498,14 +466,10 @@ const Gfx lakitu_enemy_seg5_dl_050134A8[] = {
};
// 0x05013598
static const Ambient lakitu_enemy_seg5_light_05013598 = {
{{0x79, 0x55, 0x00}, 0, {0x79, 0x55, 0x00}, 0}
};
// 0x050135A0
static const Light lakitu_enemy_seg5_light_050135A0 = {
{{0xf2, 0xab, 0x00}, 0, {0xf2, 0xab, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 lakitu_enemy_seg5_lights_05013598 = gdSPDefLights1(
0x79, 0x55, 0x00,
0xf2, 0xab, 0x00, 0x28, 0x28, 0x28
);
// 0x050135B0
static const Vtx lakitu_enemy_seg5_vertex_050135B0[] = {
@ -528,8 +492,8 @@ static const Vtx lakitu_enemy_seg5_vertex_050135B0[] = {
// 0x050136A0 - 0x05013790
const Gfx lakitu_enemy_seg5_dl_050136A0[] = {
gsSPLight(&lakitu_enemy_seg5_light_050135A0, 1),
gsSPLight(&lakitu_enemy_seg5_light_05013598, 2),
gsSPLight(&lakitu_enemy_seg5_lights_05013598.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_05013598.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_050135B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0),
@ -566,8 +530,8 @@ static const Vtx lakitu_enemy_seg5_vertex_05013790[] = {
// 0x05013860 - 0x050138B0
const Gfx lakitu_enemy_seg5_dl_05013860[] = {
gsSPLight(&lakitu_enemy_seg5_light_0500ECB8, 1),
gsSPLight(&lakitu_enemy_seg5_light_0500ECB0, 2),
gsSPLight(&lakitu_enemy_seg5_lights_0500ECB0.l, 1),
gsSPLight(&lakitu_enemy_seg5_lights_0500ECB0.a, 2),
gsSPVertex(lakitu_enemy_seg5_vertex_05013790, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0),
@ -577,6 +541,6 @@ const Gfx lakitu_enemy_seg5_dl_05013860[] = {
// 0x050138B0 - 0x050138C0
const Gfx lakitu_enemy_seg5_dl_050138B0[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPNumLights(NUMLIGHTS_1),
gsSPEndDisplayList(),
};

View File

@ -1,44 +1,28 @@
// Mad Piano
// Unreferenced light
UNUSED static const Ambient mad_piano_light_1 = {
{{0x05, 0x04, 0x08}, 0, {0x05, 0x04, 0x08}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 mad_piano_lights_unused1 = gdSPDefLights1(
0x05, 0x04, 0x08,
0x14, 0x13, 0x20, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light mad_piano_light_2 = {
{{0x14, 0x13, 0x20}, 0, {0x14, 0x13, 0x20}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 mad_piano_lights_unused2 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient mad_piano_light_3 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 mad_piano_lights_unused3 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light mad_piano_light_4 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient mad_piano_light_5 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
// Unreferenced light
UNUSED static const Light mad_piano_light_6 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient mad_piano_light_7 = {
{{0x30, 0x00, 0x00}, 0, {0x30, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light mad_piano_light_8 = {
{{0xc3, 0x00, 0x00}, 0, {0xc3, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 mad_piano_lights_unused4 = gdSPDefLights1(
0x30, 0x00, 0x00,
0xc3, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05006AF0
ALIGNED8 static const u8 mad_piano_seg5_texture_05006AF0[] = {
@ -71,14 +55,10 @@ ALIGNED8 static const u8 mad_piano_seg5_texture_050082F0[] = {
};
// 0x050086F0
static const Ambient mad_piano_seg5_light_050086F0 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x050086F8
static const Light mad_piano_seg5_light_050086F8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mad_piano_seg5_lights_050086F0 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05008708
static const Vtx mad_piano_seg5_vertex_05008708[] = {
@ -175,8 +155,8 @@ const Gfx mad_piano_seg5_dl_05008B68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mad_piano_seg5_texture_050072F0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mad_piano_seg5_light_050086F8, 1),
gsSPLight(&mad_piano_seg5_light_050086F0, 2),
gsSPLight(&mad_piano_seg5_lights_050086F0.l, 1),
gsSPLight(&mad_piano_seg5_lights_050086F0.a, 2),
gsSPVertex(mad_piano_seg5_vertex_05008708, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 2, 6, 0x0, 0, 7, 8, 0x0),
@ -231,44 +211,28 @@ const Gfx mad_piano_seg5_dl_05008CB0[] = {
};
// 0x05008D40
static const Ambient mad_piano_seg5_light_05008D40 = {
{{0x3d, 0x3d, 0x3d}, 0, {0x3d, 0x3d, 0x3d}, 0}
};
// 0x05008D48
static const Light mad_piano_seg5_light_05008D48 = {
{{0xcc, 0xcc, 0xcc}, 0, {0xcc, 0xcc, 0xcc}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mad_piano_seg5_lights_05008D40 = gdSPDefLights1(
0x3d, 0x3d, 0x3d,
0xcc, 0xcc, 0xcc, 0x28, 0x28, 0x28
);
// 0x05008D58
static const Ambient mad_piano_seg5_light_05008D58 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x05008D60
static const Light mad_piano_seg5_light_05008D60 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mad_piano_seg5_lights_05008D58 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05008D70
static const Ambient mad_piano_seg5_light_05008D70 = {
{{0x26, 0x26, 0x26}, 0, {0x26, 0x26, 0x26}, 0}
};
// 0x05008D78
static const Light mad_piano_seg5_light_05008D78 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mad_piano_seg5_lights_05008D70 = gdSPDefLights1(
0x26, 0x26, 0x26,
0x7f, 0x7f, 0x7f, 0x28, 0x28, 0x28
);
// 0x05008D88
static const Ambient mad_piano_seg5_light_05008D88 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// 0x05008D90
static const Light mad_piano_seg5_light_05008D90 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mad_piano_seg5_lights_05008D88 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05008DA0
static const Vtx mad_piano_seg5_vertex_05008DA0[] = {
@ -446,16 +410,16 @@ const Gfx mad_piano_seg5_dl_05009590[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mad_piano_seg5_texture_050072F0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mad_piano_seg5_light_05008D48, 1),
gsSPLight(&mad_piano_seg5_light_05008D40, 2),
gsSPLight(&mad_piano_seg5_lights_05008D40.l, 1),
gsSPLight(&mad_piano_seg5_lights_05008D40.a, 2),
gsSPVertex(mad_piano_seg5_vertex_05008DA0, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 7, 9, 0x0),
gsSP2Triangles(11, 9, 1, 0x0, 0, 12, 11, 0x0),
gsSP1Triangle( 0, 11, 1, 0x0),
gsSPLight(&mad_piano_seg5_light_05008D60, 1),
gsSPLight(&mad_piano_seg5_light_05008D58, 2),
gsSPLight(&mad_piano_seg5_lights_05008D58.l, 1),
gsSPLight(&mad_piano_seg5_lights_05008D58.a, 2),
gsSPVertex(mad_piano_seg5_vertex_05008E70, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -500,8 +464,8 @@ const Gfx mad_piano_seg5_dl_050097B0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mad_piano_seg5_texture_050082F0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mad_piano_seg5_light_05008D78, 1),
gsSPLight(&mad_piano_seg5_light_05008D70, 2),
gsSPLight(&mad_piano_seg5_lights_05008D70.l, 1),
gsSPLight(&mad_piano_seg5_lights_05008D70.a, 2),
gsSPVertex(mad_piano_seg5_vertex_050093F0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -512,8 +476,8 @@ const Gfx mad_piano_seg5_dl_050097F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mad_piano_seg5_texture_05007EF0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mad_piano_seg5_light_05008D48, 1),
gsSPLight(&mad_piano_seg5_light_05008D40, 2),
gsSPLight(&mad_piano_seg5_lights_05008D40.l, 1),
gsSPLight(&mad_piano_seg5_lights_05008D40.a, 2),
gsSPVertex(mad_piano_seg5_vertex_05009430, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -532,8 +496,8 @@ const Gfx mad_piano_seg5_dl_05009840[] = {
// 0x05009888 - 0x050098E8
const Gfx mad_piano_seg5_dl_05009888[] = {
gsSPLight(&mad_piano_seg5_light_05008D90, 1),
gsSPLight(&mad_piano_seg5_light_05008D88, 2),
gsSPLight(&mad_piano_seg5_lights_05008D88.l, 1),
gsSPLight(&mad_piano_seg5_lights_05008D88.a, 2),
gsSPVertex(mad_piano_seg5_vertex_050094F0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 2, 5, 4, 0x0),

View File

@ -1,34 +1,22 @@
// Manta Ray
// 0x05001758
static const Ambient manta_seg5_light_05001758 = {
{{0x31, 0x3b, 0x3b}, 0, {0x31, 0x3b, 0x3b}, 0}
};
// 0x05001760
static const Light manta_seg5_light_05001760 = {
{{0xc6, 0xee, 0xed}, 0, {0xc6, 0xee, 0xed}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 manta_seg5_lights_05001758 = gdSPDefLights1(
0x31, 0x3b, 0x3b,
0xc6, 0xee, 0xed, 0x28, 0x28, 0x28
);
// 0x05001770
static const Ambient manta_seg5_light_05001770 = {
{{0x00, 0x16, 0x18}, 0, {0x00, 0x16, 0x18}, 0}
};
static const Lights1 manta_seg5_lights_05001770 = gdSPDefLights1(
0x00, 0x16, 0x18,
0x03, 0x5b, 0x63, 0x28, 0x28, 0x28
);
// 0x05001778
static const Light manta_seg5_light_05001778 = {
{{0x03, 0x5b, 0x63}, 0, {0x03, 0x5b, 0x63}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient manta_light_1 = {
{{0x3f, 0x3f, 0x35}, 0, {0x3f, 0x3f, 0x35}, 0}
};
// Unreferenced light
UNUSED static const Light manta_light_2 = {
{{0xff, 0xff, 0xd7}, 0, {0xff, 0xff, 0xd7}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
static const Lights1 manta_lights_unused = gdSPDefLights1(
0x3f, 0x3f, 0x35,
0xff, 0xff, 0xd7, 0x28, 0x28, 0x28
);
// 0x050017A0
ALIGNED8 static const u8 manta_seg5_texture_050017A0[] = {
@ -1049,13 +1037,13 @@ static const Vtx manta_seg5_vertex_05006A88[] = {
// 0x05006B08 - 0x05006B70
const Gfx manta_seg5_dl_05006B08[] = {
gsSPLight(&manta_seg5_light_05001778, 1),
gsSPLight(&manta_seg5_light_05001770, 2),
gsSPLight(&manta_seg5_lights_05001770.l, 1),
gsSPLight(&manta_seg5_lights_05001770.a, 2),
gsSPVertex(manta_seg5_vertex_05006808, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 0, 5, 0x0),
gsSPLight(&manta_seg5_light_05001760, 1),
gsSPLight(&manta_seg5_light_05001758, 2),
gsSPLight(&manta_seg5_lights_05001758.l, 1),
gsSPLight(&manta_seg5_lights_05001758.a, 2),
gsSPVertex(manta_seg5_vertex_05006868, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -1063,15 +1051,15 @@ const Gfx manta_seg5_dl_05006B08[] = {
// 0x05006B70 - 0x05006C08
const Gfx manta_seg5_dl_05006B70[] = {
gsSPLight(&manta_seg5_light_05001778, 1),
gsSPLight(&manta_seg5_light_05001770, 2),
gsSPLight(&manta_seg5_lights_05001770.l, 1),
gsSPLight(&manta_seg5_lights_05001770.a, 2),
gsSPVertex(manta_seg5_vertex_050068C8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 1, 7, 2, 0x0),
gsSP2Triangles( 5, 1, 0, 0x0, 5, 0, 3, 0x0),
gsSP2Triangles( 6, 7, 1, 0x0, 6, 1, 5, 0x0),
gsSPLight(&manta_seg5_light_05001760, 1),
gsSPLight(&manta_seg5_light_05001758, 2),
gsSPLight(&manta_seg5_lights_05001758.l, 1),
gsSPLight(&manta_seg5_lights_05001758.a, 2),
gsSPVertex(manta_seg5_vertex_05006948, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 3, 0x0),
@ -1080,15 +1068,15 @@ const Gfx manta_seg5_dl_05006B70[] = {
// 0x05006C08 - 0x05006CA0
const Gfx manta_seg5_dl_05006C08[] = {
gsSPLight(&manta_seg5_light_05001778, 1),
gsSPLight(&manta_seg5_light_05001770, 2),
gsSPLight(&manta_seg5_lights_05001770.l, 1),
gsSPLight(&manta_seg5_lights_05001770.a, 2),
gsSPVertex(manta_seg5_vertex_050069C8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 1, 7, 2, 0x0),
gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 3, 0x0),
gsSP2Triangles( 6, 10, 11, 0x0, 6, 11, 5, 0x0),
gsSPLight(&manta_seg5_light_05001760, 1),
gsSPLight(&manta_seg5_light_05001758, 2),
gsSPLight(&manta_seg5_lights_05001758.l, 1),
gsSPLight(&manta_seg5_lights_05001758.a, 2),
gsSPVertex(manta_seg5_vertex_05006A88, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 3, 0x0),

View File

@ -1,64 +1,40 @@
// Mario
// 0x04000000 # solid color dark blue - butt, left thigh, right thigh - all polys
static const Ambient mario_amb_light_group1 = {
{{0x00, 0x00, 0x7f}, 0, {0x00, 0x00, 0x7f}, 0}
};
// 0x04000000 # solid color blue - butt, left thigh, right thigh - all poly types
static const Lights1 mario_blue_lights_group = gdSPDefLights1(
0x00, 0x00, 0x7f,
0x00, 0x00, 0xff, 0x28, 0x28, 0x28
);
// 0x04000008 # solid color light blue - butt, left thigh, right thigh - all polys
static const Light mario_diff_light_group1 = {
{{0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x04000018 # solid color red - left & right arm, torso (tshirt part), caps - all poly types
static const Lights1 mario_red_lights_group = gdSPDefLights1(
0x7f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x04000018 # solid color dark red - left & right arm, torso (tshirt part), caps - all polys
static const Ambient mario_amb_light_group2 = {
{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
};
// 0x04000030 # solid color white - metal butt & left thigh - normal left & right hand closed & open (with cap too) and all wings - all poly types
static const Lights1 mario_white_lights_group = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x04000020 # solid color light red - left & right arm, torso (tshirt part), caps - all polys
static const Light mario_diff_light_group2 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x04000048 # solid color brown 1 - foot - all poly types
static const Lights1 mario_brown1_lights_group = gdSPDefLights1(
0x39, 0x0e, 0x07,
0x72, 0x1c, 0x0e, 0x28, 0x28, 0x28
);
// 0x04000030 # solid color gray - metal butt & left thigh - normal left & right hand closed & open (with cap too) and all wings - all polys
static const Ambient mario_amb_light_group3 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x04000060 # solid color beige skin - face (cap on and off dls) - all poly types
static const Lights1 mario_beige_lights_group = gdSPDefLights1(
0x7f, 0x60, 0x3c,
0xfe, 0xc1, 0x79, 0x28, 0x28, 0x28
);
// 0x04000038 # solid color white - metal butt & left thigh - normal left & right hand closed & open (with cap too) and all wings - all polys
static const Light mario_diff_light_group3 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x04000048 # solid color dark brown 1 - foot - all polys
static const Ambient mario_amb_light_group4 = {
{{0x39, 0x0e, 0x07}, 0, {0x39, 0x0e, 0x07}, 0}
};
// 0x04000050 # solid color light brown 1 - foot - all polys
static const Light mario_diff_light_group4 = {
{{0x72, 0x1c, 0x0e}, 0, {0x72, 0x1c, 0x0e}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x04000060 # solid color dark skin - face (cap on and off dls) - all polys
static const Ambient mario_amb_light_group5 = {
{{0x7f, 0x60, 0x3c}, 0, {0x7f, 0x60, 0x3c}, 0}
};
// 0x04000068 # solid color light skin - face (cap on and off dls) - all polys
static const Light mario_diff_light_group5 = {
{{0xfe, 0xc1, 0x79}, 0, {0xfe, 0xc1, 0x79}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x04000078 # solid color dark brown 2 - hair - all polys
static const Ambient mario_amb_light_group6 = {
{{0x39, 0x03, 0x00}, 0, {0x39, 0x03, 0x00}, 0}
};
// 0x04000080 # solid color light brown 2 - hair - all polys
static const Light mario_diff_light_group6 = {
{{0x73, 0x06, 0x00}, 0, {0x73, 0x06, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x04000078 # solid color brown 2 - hair - all poly types
static const Lights1 mario_brown2_lights_group = gdSPDefLights1(
0x39, 0x03, 0x00,
0x73, 0x06, 0x00, 0x28, 0x28, 0x28
);
// 0x04000090
ALIGNED8 static const u8 mario_texture_metal[] = {
@ -405,8 +381,8 @@ const Gfx mario_butt_dl[] = {
const Gfx mario_butt[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_butt_dl),
gsSPEndDisplayList(),
};
@ -418,8 +394,8 @@ const Gfx mario_metal_butt[] = {
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_butt_dl),
gsSPEndDisplayList(),
};
@ -523,8 +499,8 @@ const Gfx mario_left_arm_shared_dl[] = {
// 0x0400D1D8 - 0x0400D1F8
const Gfx mario_left_arm[] = {
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_left_arm_shared_dl),
gsSPEndDisplayList(),
};
@ -675,8 +651,8 @@ const Gfx mario_left_hand_closed_shared_dl[] = {
// 0x0400D8F0 - 0x0400D910
const Gfx mario_left_hand_closed[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_left_hand_closed_shared_dl),
gsSPEndDisplayList(),
};
@ -784,8 +760,8 @@ const Gfx mario_right_arm_shared_dl[] = {
// 0x0400DDE8 - 0x0400DE08
const Gfx mario_right_arm[] = {
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_right_arm_shared_dl),
gsSPEndDisplayList(),
};
@ -921,8 +897,8 @@ const Gfx mario_right_hand_closed_dl[] = {
// 0x0400E458 - 0x0400E478
const Gfx mario_right_hand_closed[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_right_hand_closed_dl),
gsSPEndDisplayList(),
};
@ -1003,8 +979,8 @@ const Gfx mario_left_thigh_dl[] = {
const Gfx mario_left_thigh[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_left_thigh_dl),
gsSPEndDisplayList(),
};
@ -1016,8 +992,8 @@ const Gfx mario_metal_left_thigh[] = {
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_left_thigh_dl),
gsSPEndDisplayList(),
};
@ -1115,8 +1091,8 @@ const Gfx mario_left_foot_shared_dl[] = {
// 0x0400ECA0 - 0x0400ECC0
const Gfx mario_left_foot[] = {
gsSPLight(&mario_diff_light_group4, 1),
gsSPLight(&mario_amb_light_group4, 2),
gsSPLight(&mario_brown1_lights_group.l, 1),
gsSPLight(&mario_brown1_lights_group.a, 2),
gsSPDisplayList(mario_left_foot_shared_dl),
gsSPEndDisplayList(),
};
@ -1184,8 +1160,8 @@ const Gfx mario_right_thigh_shared_dl[] = {
// 0x0400EFB8 - 0x0400EFD8
const Gfx mario_right_thigh[] = {
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_right_thigh_shared_dl),
gsSPEndDisplayList(),
};
@ -1300,8 +1276,8 @@ const Gfx mario_right_foot_dl[] = {
// 0x0400F4E8 - 0x0400F528
const Gfx mario_right_foot[] = {
gsSPLight(&mario_diff_light_group4, 1),
gsSPLight(&mario_amb_light_group4, 2),
gsSPLight(&mario_brown1_lights_group.l, 1),
gsSPLight(&mario_brown1_lights_group.a, 2),
gsSPDisplayList(mario_right_foot_dl),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
@ -1613,8 +1589,8 @@ const Gfx mario_tshirt_shared_dl[] = {
// 0x04010348 - 0x04010370
const Gfx mario_torso_dl[] = {
gsSPDisplayList(mario_pants_overalls_shared_dl),
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_tshirt_shared_dl),
gsSPEndDisplayList(),
};
@ -2104,11 +2080,11 @@ const Gfx mario_face_back_hair_cap_on_dl[] = {
// 0x04011960 - 0x040119A0
const Gfx mario_face_cap_on_dl[] = {
gsSPDisplayList(mario_face_part_cap_on_dl),
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_face_cap_dl),
gsSPLight(&mario_diff_light_group6, 1),
gsSPLight(&mario_amb_light_group6, 2),
gsSPLight(&mario_brown2_lights_group.l, 1),
gsSPLight(&mario_brown2_lights_group.a, 2),
gsSPDisplayList(mario_face_back_hair_cap_on_dl),
gsSPEndDisplayList(),
};
@ -2129,8 +2105,8 @@ const Gfx mario_cap_on_eyes_front[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_front),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPLoadSync(),
@ -2163,8 +2139,8 @@ const Gfx mario_cap_on_eyes_half_closed[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_half_closed),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPLoadSync(),
@ -2197,8 +2173,8 @@ const Gfx mario_cap_on_eyes_closed[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_closed),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPLoadSync(),
@ -2231,8 +2207,8 @@ const Gfx mario_cap_on_eyes_right[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_right),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPLoadSync(),
@ -2265,8 +2241,8 @@ const Gfx mario_cap_on_eyes_left[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_left),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPLoadSync(),
@ -2299,8 +2275,8 @@ const Gfx mario_cap_on_eyes_up[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_up),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPLoadSync(),
@ -2333,8 +2309,8 @@ const Gfx mario_cap_on_eyes_down[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_down),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPLoadSync(),
@ -2367,8 +2343,8 @@ const Gfx mario_cap_on_eyes_dead[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_dead),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPLoadSync(),
@ -2397,25 +2373,17 @@ const Gfx mario_metal_cap_on_shared_dl[] = {
gsSPEndDisplayList(),
};
// Unreferenced light
UNUSED static const Ambient mario_light_1 = {
{{0x3f, 0x30, 0x1e}, 0, {0x3f, 0x30, 0x1e}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 mario_lights_unused1 = gdSPDefLights1(
0x3f, 0x30, 0x1e,
0xfe, 0xc1, 0x79, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light mario_light_2 = {
{{0xfe, 0xc1, 0x79}, 0, {0xfe, 0xc1, 0x79}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient mario_light_3 = {
{{0x1c, 0x01, 0x00}, 0, {0x1c, 0x01, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light mario_light_4 = {
{{0x73, 0x06, 0x00}, 0, {0x73, 0x06, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 mario_lights_unused2 = gdSPDefLights1(
0x1c, 0x01, 0x00,
0x73, 0x06, 0x00, 0x28, 0x28, 0x28
);
// 0x04012190
static const Vtx mario_eyes_cap_off_dl_vertex[] = {
@ -2924,8 +2892,8 @@ const Gfx mario_face_hair_cap_off_dl[] = {
// 0x040139C0 - 0x040139E8
const Gfx mario_face_cap_off_dl[] = {
gsSPDisplayList(mario_face_part_cap_off_dl),
gsSPLight(&mario_diff_light_group6, 1),
gsSPLight(&mario_amb_light_group6, 2),
gsSPLight(&mario_brown2_lights_group.l, 1),
gsSPLight(&mario_brown2_lights_group.a, 2),
gsSPDisplayList(mario_face_hair_cap_off_dl),
gsSPEndDisplayList(),
};
@ -2942,8 +2910,8 @@ const Gfx mario_cap_off_eyes_front[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_front),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -2972,8 +2940,8 @@ const Gfx mario_cap_off_eyes_half_closed[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_half_closed),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -3002,8 +2970,8 @@ const Gfx mario_cap_off_eyes_closed[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_closed),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -3032,8 +3000,8 @@ const Gfx mario_cap_off_eyes_right[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_right),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -3062,8 +3030,8 @@ const Gfx mario_cap_off_eyes_left[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_left),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -3092,8 +3060,8 @@ const Gfx mario_cap_off_eyes_up[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_up),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -3122,8 +3090,8 @@ const Gfx mario_cap_off_eyes_down[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_down),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -3152,8 +3120,8 @@ const Gfx mario_cap_off_eyes_dead[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_dead),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -3302,8 +3270,8 @@ const Gfx mario_medium_poly_butt_dl[] = {
const Gfx mario_medium_poly_butt[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_butt_dl),
gsSPEndDisplayList(),
};
@ -3315,8 +3283,8 @@ const Gfx mario_metal_medium_poly_butt[] = {
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_butt_dl),
gsSPEndDisplayList(),
};
@ -3354,8 +3322,8 @@ const Gfx mario_medium_poly_left_arm_shared_dl[] = {
// 0x04014840 - 0x04014860
const Gfx mario_medium_poly_left_arm[] = {
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_left_arm_shared_dl),
gsSPEndDisplayList(),
};
@ -3476,8 +3444,8 @@ const Gfx mario_medium_poly_left_hand_closed_shared_dl[] = {
// 0x04014DC0 - 0x04014DE0
const Gfx mario_medium_poly_left_hand_closed[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_left_hand_closed_shared_dl),
gsSPEndDisplayList(),
};
@ -3515,8 +3483,8 @@ const Gfx mario_medium_poly_right_arm_shared_dl[] = {
// 0x04014F40 - 0x04014F60
const Gfx mario_medium_poly_right_arm[] = {
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_right_arm_shared_dl),
gsSPEndDisplayList(),
};
@ -3638,8 +3606,8 @@ const Gfx mario_medium_poly_right_hand_closed_dl[] = {
// 0x040154E0 - 0x04015500
const Gfx mario_medium_poly_right_hand_closed[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_right_hand_closed_dl),
gsSPEndDisplayList(),
};
@ -3691,8 +3659,8 @@ const Gfx mario_medium_poly_left_thigh_dl[] = {
const Gfx mario_medium_poly_left_thigh[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_left_thigh_dl),
gsSPEndDisplayList(),
};
@ -3704,8 +3672,8 @@ const Gfx mario_metal_medium_poly_left_thigh[] = {
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_left_thigh_dl),
gsSPEndDisplayList(),
};
@ -3799,8 +3767,8 @@ const Gfx mario_medium_poly_left_foot_shared_dl[] = {
// 0x04015B60 - 0x04015B80
const Gfx mario_medium_poly_left_foot[] = {
gsSPLight(&mario_diff_light_group4, 1),
gsSPLight(&mario_amb_light_group4, 2),
gsSPLight(&mario_brown1_lights_group.l, 1),
gsSPLight(&mario_brown1_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_left_foot_shared_dl),
gsSPEndDisplayList(),
};
@ -3840,8 +3808,8 @@ const Gfx mario_medium_poly_right_thigh_shared_dl[] = {
// 0x04015D00 - 0x04015D20
const Gfx mario_medium_poly_right_thigh[] = {
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_right_thigh_shared_dl),
gsSPEndDisplayList(),
};
@ -3929,8 +3897,8 @@ const Gfx mario_medium_poly_right_foot_dl[] = {
// 0x040160C8 - 0x04016108
const Gfx mario_medium_poly_right_foot[] = {
gsSPLight(&mario_diff_light_group4, 1),
gsSPLight(&mario_amb_light_group4, 2),
gsSPLight(&mario_brown1_lights_group.l, 1),
gsSPLight(&mario_brown1_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_right_foot_dl),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
@ -4113,8 +4081,8 @@ const Gfx mario_medium_poly_tshirt_shared_dl[] = {
// 0x040168A0 - 0x040168C8
const Gfx mario_medium_poly_torso_dl[] = {
gsSPDisplayList(mario_medium_poly_pants_overalls_shared_dl),
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_medium_poly_tshirt_shared_dl),
gsSPEndDisplayList(),
};
@ -4181,8 +4149,8 @@ const Gfx mario_low_poly_butt_dl[] = {
const Gfx mario_low_poly_butt[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_butt_dl),
gsSPEndDisplayList(),
};
@ -4194,8 +4162,8 @@ const Gfx mario_metal_low_poly_butt[] = {
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_butt_dl),
gsSPEndDisplayList(),
};
@ -4228,8 +4196,8 @@ const Gfx mario_low_poly_left_arm_shared_dl[] = {
// 0x04016C70 - 0x04016C90
const Gfx mario_low_poly_left_arm[] = {
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_left_arm_shared_dl),
gsSPEndDisplayList(),
};
@ -4285,8 +4253,8 @@ const Gfx mario_low_poly_left_hand_closed_shared_dl[] = {
// 0x04016E80 - 0x04016EA0
const Gfx mario_low_poly_left_hand_closed[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_left_hand_closed_shared_dl),
gsSPEndDisplayList(),
};
@ -4319,8 +4287,8 @@ const Gfx mario_low_poly_right_arm_shared_dl[] = {
// 0x04016FB0 - 0x04016FD0
const Gfx mario_low_poly_right_arm[] = {
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_right_arm_shared_dl),
gsSPEndDisplayList(),
};
@ -4376,8 +4344,8 @@ const Gfx mario_low_poly_right_hand_closed_dl[] = {
// 0x040171C0 - 0x040171E0
const Gfx mario_low_poly_right_hand_closed[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_right_hand_closed_dl),
gsSPEndDisplayList(),
};
@ -4426,8 +4394,8 @@ const Gfx mario_low_poly_left_thigh_dl[] = {
const Gfx mario_low_poly_left_thigh[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_left_thigh_dl),
gsSPEndDisplayList(),
};
@ -4439,8 +4407,8 @@ const Gfx mario_metal_low_poly_left_thigh[] = {
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_left_thigh_dl),
gsSPEndDisplayList(),
};
@ -4507,8 +4475,8 @@ const Gfx mario_low_poly_left_foot_shared_dl[] = {
// 0x040176A8 - 0x040176C8
const Gfx mario_low_poly_left_foot[] = {
gsSPLight(&mario_diff_light_group4, 1),
gsSPLight(&mario_amb_light_group4, 2),
gsSPLight(&mario_brown1_lights_group.l, 1),
gsSPLight(&mario_brown1_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_left_foot_shared_dl),
gsSPEndDisplayList(),
};
@ -4545,8 +4513,8 @@ const Gfx mario_low_poly_right_thigh_shared_dl[] = {
// 0x04017818 - 0x04017838
const Gfx mario_low_poly_right_thigh[] = {
gsSPLight(&mario_diff_light_group1, 1),
gsSPLight(&mario_amb_light_group1, 2),
gsSPLight(&mario_blue_lights_group.l, 1),
gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_right_thigh_shared_dl),
gsSPEndDisplayList(),
};
@ -4613,8 +4581,8 @@ const Gfx mario_low_poly_right_foot_dl[] = {
// 0x04017AD8 - 0x04017B18
const Gfx mario_low_poly_right_foot[] = {
gsSPLight(&mario_diff_light_group4, 1),
gsSPLight(&mario_amb_light_group4, 2),
gsSPLight(&mario_brown1_lights_group.l, 1),
gsSPLight(&mario_brown1_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_right_foot_dl),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
@ -4716,8 +4684,8 @@ const Gfx mario_low_poly_tshirt_shared_dl[] = {
// 0x04017E78 - 0x04017EA0
const Gfx mario_low_poly_torso_dl[] = {
gsSPDisplayList(mario_low_poly_pants_overalls_shared_dl),
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_tshirt_shared_dl),
gsSPEndDisplayList(),
};
@ -4886,11 +4854,11 @@ const Gfx mario_low_poly_face_back_hair_cap_on_dl[] = {
// 0x04018420 - 0x04018460
const Gfx mario_low_poly_face_cap_on_dl[] = {
gsSPDisplayList(mario_low_poly_face_part_cap_on_dl),
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_face_cap_dl),
gsSPLight(&mario_diff_light_group6, 1),
gsSPLight(&mario_amb_light_group6, 2),
gsSPLight(&mario_brown2_lights_group.l, 1),
gsSPLight(&mario_brown2_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_face_back_hair_cap_on_dl),
gsSPEndDisplayList(),
};
@ -4911,8 +4879,8 @@ const Gfx mario_low_poly_cap_on_eyes_front[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_front),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -4941,8 +4909,8 @@ const Gfx mario_low_poly_cap_on_eyes_half_closed[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_half_closed),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -4971,8 +4939,8 @@ const Gfx mario_low_poly_cap_on_eyes_closed[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_closed),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5001,8 +4969,8 @@ const Gfx mario_low_poly_cap_on_eyes_right[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_right),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5031,8 +4999,8 @@ const Gfx mario_low_poly_cap_on_eyes_left[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_left),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5061,8 +5029,8 @@ const Gfx mario_low_poly_cap_on_eyes_up[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_up),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5091,8 +5059,8 @@ const Gfx mario_low_poly_cap_on_eyes_down[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_down),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5121,8 +5089,8 @@ const Gfx mario_low_poly_cap_on_eyes_dead[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_dead),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_eyes_cap_on_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5255,8 +5223,8 @@ const Gfx mario_low_poly_face_hair_cap_off_dl[] = {
// 0x04018F68 - 0x04018F90
const Gfx mario_low_poly_face_cap_off_dl[] = {
gsSPDisplayList(mario_low_poly_face_part_cap_off_dl),
gsSPLight(&mario_diff_light_group6, 1),
gsSPLight(&mario_amb_light_group6, 2),
gsSPLight(&mario_brown2_lights_group.l, 1),
gsSPLight(&mario_brown2_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_face_hair_cap_off_dl),
gsSPEndDisplayList(),
};
@ -5273,8 +5241,8 @@ const Gfx mario_low_poly_cap_off_eyes_front[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_front),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5299,8 +5267,8 @@ const Gfx mario_low_poly_cap_off_eyes_half_closed[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_half_closed),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5325,8 +5293,8 @@ const Gfx mario_low_poly_cap_off_eyes_closed[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_closed),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5351,8 +5319,8 @@ const Gfx mario_low_poly_cap_off_eyes_right[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_right),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5377,8 +5345,8 @@ const Gfx mario_low_poly_cap_off_eyes_left[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_left),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5403,8 +5371,8 @@ const Gfx mario_low_poly_cap_off_eyes_up[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_up),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5429,8 +5397,8 @@ const Gfx mario_low_poly_cap_off_eyes_down[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_down),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5455,8 +5423,8 @@ const Gfx mario_low_poly_cap_off_eyes_dead[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_eyes_dead),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group5, 1),
gsSPLight(&mario_amb_light_group5, 2),
gsSPLight(&mario_beige_lights_group.l, 1),
gsSPLight(&mario_beige_lights_group.a, 2),
gsSPDisplayList(mario_low_poly_mario_eyes_cap_off_dl),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_mustache),
gsDPLoadSync(),
@ -5631,8 +5599,8 @@ const Gfx mario_left_hand_open_shared_dl[] = {
// 0x04019CA0 - 0x04019CC0
const Gfx mario_left_hand_open[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_left_hand_open_shared_dl),
gsSPEndDisplayList(),
};
@ -5790,8 +5758,8 @@ const Gfx mario_right_hand_open_dl[] = {
// 0x0401A428 - 0x0401A448
const Gfx mario_right_hand_open[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_right_hand_open_dl),
gsSPEndDisplayList(),
};
@ -6040,11 +6008,11 @@ const Gfx mario_right_hand_cap_bottom_dl[] = {
// 0x0401AF20 - 0x0401AF60
const Gfx mario_right_hand_cap_dl[] = {
gsSPDisplayList(mario_right_hand_cap_top_dl),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_right_hand_cap_hand_position_dl),
gsSPLight(&mario_diff_light_group6, 1),
gsSPLight(&mario_amb_light_group6, 2),
gsSPLight(&mario_brown2_lights_group.l, 1),
gsSPLight(&mario_brown2_lights_group.a, 2),
gsSPDisplayList(mario_right_hand_cap_bottom_dl),
gsSPEndDisplayList(),
};
@ -6098,8 +6066,8 @@ const Gfx mario_right_hand_cap_wings_intial_dl[] = {
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
@ -6433,8 +6401,8 @@ const Gfx mario_right_hand_peace_shared_dl[] = {
// 0x0401BF30 - 0x0401BF50
const Gfx mario_right_hand_peace[] = {
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_right_hand_peace_shared_dl),
gsSPEndDisplayList(),
};
@ -6571,8 +6539,8 @@ const Gfx mario_cap_unused_base_bottom_dl[] = {
// 0x0401C510 - 0x0401C538
const Gfx mario_cap_unused_base_dl[] = {
gsSPDisplayList(mario_cap_unused_base_top_dl),
gsSPLight(&mario_diff_light_group6, 1),
gsSPLight(&mario_amb_light_group6, 2),
gsSPLight(&mario_brown2_lights_group.l, 1),
gsSPLight(&mario_brown2_lights_group.a, 2),
gsSPDisplayList(mario_cap_unused_base_bottom_dl),
gsSPEndDisplayList(),
};
@ -6631,8 +6599,8 @@ const Gfx mario_cap_wings_unused_intial_dl[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPEndDisplayList(),
};
@ -6657,8 +6625,8 @@ const Gfx mario_cap_unused_dl[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_m_logo),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_diff_light_group2, 1),
gsSPLight(&mario_amb_light_group2, 2),
gsSPLight(&mario_red_lights_group.l, 1),
gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_cap_unused_m_logo_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -6674,8 +6642,8 @@ const Gfx mario_metal_cap_unused_dl[] = {
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPDisplayList(mario_cap_unused_m_logo_dl),
gsSPDisplayList(mario_cap_unused_base_top_dl),
gsSPDisplayList(mario_cap_unused_base_bottom_dl),
@ -6756,8 +6724,8 @@ const Gfx mario_cap_wings[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
@ -6783,8 +6751,8 @@ const Gfx mario_cap_wings_transparent[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
@ -6810,8 +6778,8 @@ const Gfx mario_metal_cap_wings[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&mario_diff_light_group3, 1),
gsSPLight(&mario_amb_light_group3, 2),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_metal_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),

View File

@ -1,34 +1,22 @@
// Mario Cap (Normal Cap, Metal, Winged, etc)
// 0x0301CF08
static const Ambient mario_cap_seg3_light_0301CF08 = {
{{0x39, 0x03, 0x00}, 0, {0x39, 0x03, 0x00}, 0}
};
// 0x0301CF10
static const Light mario_cap_seg3_light_0301CF10 = {
{{0x73, 0x06, 0x00}, 0, {0x73, 0x06, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mario_cap_seg3_lights_0301CF08 = gdSPDefLights1(
0x39, 0x03, 0x00,
0x73, 0x06, 0x00, 0x28, 0x28, 0x28
);
// 0x0301CF20
static const Ambient mario_cap_seg3_light_0301CF20 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0301CF28
static const Light mario_cap_seg3_light_0301CF28 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mario_cap_seg3_lights_0301CF20 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0301CF38
static const Ambient mario_cap_seg3_light_0301CF38 = {
{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
};
// 0x0301CF40
static const Light mario_cap_seg3_light_0301CF40 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mario_cap_seg3_lights_0301CF38 = gdSPDefLights1(
0x7f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0301CF50
ALIGNED8 static const u8 mario_cap_seg3_texture_0301CF50[] = {
@ -192,8 +180,8 @@ const Gfx mario_cap_seg3_dl_03022CC8[] = {
// 0x03022D10 - 0x03022D38
const Gfx mario_cap_seg3_dl_03022D10[] = {
gsSPDisplayList(mario_cap_seg3_dl_03022B68),
gsSPLight(&mario_cap_seg3_light_0301CF10, 1),
gsSPLight(&mario_cap_seg3_light_0301CF08, 2),
gsSPLight(&mario_cap_seg3_lights_0301CF08.l, 1),
gsSPLight(&mario_cap_seg3_lights_0301CF08.a, 2),
gsSPDisplayList(mario_cap_seg3_dl_03022CC8),
gsSPEndDisplayList(),
};
@ -276,8 +264,8 @@ const Gfx mario_cap_seg3_dl_03022F48[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301DF50),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_cap_seg3_light_0301CF40, 1),
gsSPLight(&mario_cap_seg3_light_0301CF38, 2),
gsSPLight(&mario_cap_seg3_lights_0301CF38.l, 1),
gsSPLight(&mario_cap_seg3_lights_0301CF38.a, 2),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -297,8 +285,8 @@ const Gfx mario_cap_seg3_dl_03022FF8[] = {
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsDPLoadTextureBlock(mario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_cap_seg3_light_0301CF28, 1),
gsSPLight(&mario_cap_seg3_light_0301CF20, 2),
gsSPLight(&mario_cap_seg3_lights_0301CF20.l, 1),
gsSPLight(&mario_cap_seg3_lights_0301CF20.a, 2),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPDisplayList(mario_cap_seg3_dl_03022B68),
gsSPDisplayList(mario_cap_seg3_dl_03022CC8),
@ -353,8 +341,8 @@ const Gfx mario_cap_seg3_dl_03023160[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301DF50),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_cap_seg3_light_0301CF40, 1),
gsSPLight(&mario_cap_seg3_light_0301CF38, 2),
gsSPLight(&mario_cap_seg3_lights_0301CF38.l, 1),
gsSPLight(&mario_cap_seg3_lights_0301CF38.a, 2),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -397,8 +385,8 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_cap_seg3_light_0301CF28, 1),
gsSPLight(&mario_cap_seg3_light_0301CF20, 2),
gsSPLight(&mario_cap_seg3_lights_0301CF20.l, 1),
gsSPLight(&mario_cap_seg3_lights_0301CF20.a, 2),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPDisplayList(mario_cap_seg3_dl_03022B68),
gsSPDisplayList(mario_cap_seg3_dl_03022CC8),

View File

@ -1,14 +1,10 @@
// Metal Box
// 0x08023980
static const Ambient metal_box_seg8_light_08023980 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x08023988
static const Light metal_box_seg8_light_08023988 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 metal_box_seg8_lights_08023980 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08023998
ALIGNED8 static const u8 metal_box_seg8_texture_08023998[] = {
@ -52,8 +48,8 @@ const Gfx metal_box_seg8_dl_08024B18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, metal_box_seg8_texture_08023998),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&metal_box_seg8_light_08023988, 1),
gsSPLight(&metal_box_seg8_light_08023980, 2),
gsSPLight(&metal_box_seg8_lights_08023980.l, 1),
gsSPLight(&metal_box_seg8_lights_08023980.a, 2),
gsSPVertex(metal_box_seg8_vertex_08024998, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@ -6,24 +6,16 @@ ALIGNED8 static const u8 mips_seg6_texture_0600FB80[] = {
};
// 0x06010380
static const Ambient mips_seg6_light_06010380 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06010388
static const Light mips_seg6_light_06010388 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06010380 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06010398
static const Ambient mips_seg6_light_06010398 = {
{{0x0f, 0x0d, 0x04}, 0, {0x0f, 0x0d, 0x04}, 0}
};
// 0x060103A0
static const Light mips_seg6_light_060103A0 = {
{{0x27, 0x21, 0x0b}, 0, {0x27, 0x21, 0x0b}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06010398 = gdSPDefLights1(
0x0f, 0x0d, 0x04,
0x27, 0x21, 0x0b, 0x28, 0x28, 0x28
);
// 0x060103B0
static const Vtx mips_seg6_vertex_060103B0[] = {
@ -83,8 +75,8 @@ const Gfx mips_seg6_dl_06010600[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_06010388, 1),
gsSPLight(&mips_seg6_light_06010380, 2),
gsSPLight(&mips_seg6_lights_06010380.l, 1),
gsSPLight(&mips_seg6_lights_06010380.a, 2),
gsSPVertex(mips_seg6_vertex_060103B0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 2, 5, 3, 0x0),
@ -109,13 +101,13 @@ const Gfx mips_seg6_dl_06010600[] = {
// 0x06010748 - 0x060107B8
const Gfx mips_seg6_dl_06010748[] = {
gsSPLight(&mips_seg6_light_060103A0, 1),
gsSPLight(&mips_seg6_light_06010398, 2),
gsSPLight(&mips_seg6_lights_06010398.l, 1),
gsSPLight(&mips_seg6_lights_06010398.a, 2),
gsSPVertex(mips_seg6_vertex_06010580, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP1Triangle( 3, 2, 1, 0x0),
gsSPLight(&mips_seg6_light_06010388, 1),
gsSPLight(&mips_seg6_light_06010380, 2),
gsSPLight(&mips_seg6_lights_06010380.l, 1),
gsSPLight(&mips_seg6_lights_06010380.a, 2),
gsSPVertex(mips_seg6_vertex_060105C0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 0, 0x0, 2, 1, 0, 0x0),
@ -140,14 +132,10 @@ const Gfx mips_seg6_dl_060107B8[] = {
};
// 0x06010820
static const Ambient mips_seg6_light_06010820 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06010828
static const Light mips_seg6_light_06010828 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06010820 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06010838
static const Vtx mips_seg6_vertex_06010838[] = {
@ -204,8 +192,8 @@ const Gfx mips_seg6_dl_06010A98[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_06010828, 1),
gsSPLight(&mips_seg6_light_06010820, 2),
gsSPLight(&mips_seg6_lights_06010820.l, 1),
gsSPLight(&mips_seg6_lights_06010820.a, 2),
gsSPVertex(mips_seg6_vertex_06010838, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 1, 0x0, 1, 6, 3, 0x0),
@ -252,24 +240,16 @@ const Gfx mips_seg6_dl_06010C40[] = {
};
// 0x06010CA0
static const Ambient mips_seg6_light_06010CA0 = {
{{0x3c, 0x3c, 0x00}, 0, {0x3c, 0x3c, 0x00}, 0}
};
// 0x06010CA8
static const Light mips_seg6_light_06010CA8 = {
{{0x96, 0x96, 0x00}, 0, {0x96, 0x96, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06010CA0 = gdSPDefLights1(
0x3c, 0x3c, 0x00,
0x96, 0x96, 0x00, 0x28, 0x28, 0x28
);
// 0x06010CB8
static const Ambient mips_seg6_light_06010CB8 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06010CC0
static const Light mips_seg6_light_06010CC0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06010CB8 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06010CD0
static const Vtx mips_seg6_vertex_06010CD0[] = {
@ -298,13 +278,13 @@ const Gfx mips_seg6_dl_06010DB0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_06010CA8, 1),
gsSPLight(&mips_seg6_light_06010CA0, 2),
gsSPLight(&mips_seg6_lights_06010CA0.l, 1),
gsSPLight(&mips_seg6_lights_06010CA0.a, 2),
gsSPVertex(mips_seg6_vertex_06010CD0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 4, 0, 5, 0x0),
gsSPLight(&mips_seg6_light_06010CC0, 1),
gsSPLight(&mips_seg6_light_06010CB8, 2),
gsSPLight(&mips_seg6_lights_06010CB8.l, 1),
gsSPLight(&mips_seg6_lights_06010CB8.a, 2),
gsSPVertex(mips_seg6_vertex_06010D30, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 6, 0, 0x0),
@ -330,34 +310,22 @@ const Gfx mips_seg6_dl_06010E60[] = {
};
// 0x06010EC0
static const Ambient mips_seg6_light_06010EC0 = {
{{0x3c, 0x3c, 0x00}, 0, {0x3c, 0x3c, 0x00}, 0}
};
// 0x06010EC8
static const Light mips_seg6_light_06010EC8 = {
{{0x96, 0x96, 0x00}, 0, {0x96, 0x96, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06010EC0 = gdSPDefLights1(
0x3c, 0x3c, 0x00,
0x96, 0x96, 0x00, 0x28, 0x28, 0x28
);
// 0x06010ED8
static const Ambient mips_seg6_light_06010ED8 = {
{{0x35, 0x38, 0x00}, 0, {0x35, 0x38, 0x00}, 0}
};
// 0x06010EE0
static const Light mips_seg6_light_06010EE0 = {
{{0x85, 0x8e, 0x00}, 0, {0x85, 0x8e, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06010ED8 = gdSPDefLights1(
0x35, 0x38, 0x00,
0x85, 0x8e, 0x00, 0x28, 0x28, 0x28
);
// 0x06010EF0
static const Ambient mips_seg6_light_06010EF0 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06010EF8
static const Light mips_seg6_light_06010EF8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06010EF0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06010F08
static const Vtx mips_seg6_vertex_06010F08[] = {
@ -391,17 +359,17 @@ const Gfx mips_seg6_dl_06010FF8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_06010EC8, 1),
gsSPLight(&mips_seg6_light_06010EC0, 2),
gsSPLight(&mips_seg6_lights_06010EC0.l, 1),
gsSPLight(&mips_seg6_lights_06010EC0.a, 2),
gsSPVertex(mips_seg6_vertex_06010F08, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 3, 2, 4, 0x0),
gsSPLight(&mips_seg6_light_06010EE0, 1),
gsSPLight(&mips_seg6_light_06010ED8, 2),
gsSPLight(&mips_seg6_lights_06010ED8.l, 1),
gsSPLight(&mips_seg6_lights_06010ED8.a, 2),
gsSPVertex(mips_seg6_vertex_06010F58, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&mips_seg6_light_06010EF8, 1),
gsSPLight(&mips_seg6_light_06010EF0, 2),
gsSPLight(&mips_seg6_lights_06010EF0.l, 1),
gsSPLight(&mips_seg6_lights_06010EF0.a, 2),
gsSPVertex(mips_seg6_vertex_06010F88, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 2, 1, 4, 0x0),
@ -426,24 +394,16 @@ const Gfx mips_seg6_dl_060110B0[] = {
};
// 0x06011110
static const Ambient mips_seg6_light_06011110 = {
{{0x3c, 0x3c, 0x00}, 0, {0x3c, 0x3c, 0x00}, 0}
};
// 0x06011118
static const Light mips_seg6_light_06011118 = {
{{0x96, 0x96, 0x00}, 0, {0x96, 0x96, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011110 = gdSPDefLights1(
0x3c, 0x3c, 0x00,
0x96, 0x96, 0x00, 0x28, 0x28, 0x28
);
// 0x06011128
static const Ambient mips_seg6_light_06011128 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06011130
static const Light mips_seg6_light_06011130 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011128 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06011140
static const Vtx mips_seg6_vertex_06011140[] = {
@ -474,13 +434,13 @@ const Gfx mips_seg6_dl_06011240[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_06011118, 1),
gsSPLight(&mips_seg6_light_06011110, 2),
gsSPLight(&mips_seg6_lights_06011110.l, 1),
gsSPLight(&mips_seg6_lights_06011110.a, 2),
gsSPVertex(mips_seg6_vertex_06011140, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 3, 4, 5, 0x0),
gsSPLight(&mips_seg6_light_06011130, 1),
gsSPLight(&mips_seg6_light_06011128, 2),
gsSPLight(&mips_seg6_lights_06011128.l, 1),
gsSPLight(&mips_seg6_lights_06011128.a, 2),
gsSPVertex(mips_seg6_vertex_060111A0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 0, 4, 3, 0x0, 5, 6, 1, 0x0),
@ -508,24 +468,16 @@ const Gfx mips_seg6_dl_06011310[] = {
};
// 0x06011370
static const Ambient mips_seg6_light_06011370 = {
{{0x3c, 0x3c, 0x00}, 0, {0x3c, 0x3c, 0x00}, 0}
};
// 0x06011378
static const Light mips_seg6_light_06011378 = {
{{0x96, 0x96, 0x00}, 0, {0x96, 0x96, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011370 = gdSPDefLights1(
0x3c, 0x3c, 0x00,
0x96, 0x96, 0x00, 0x28, 0x28, 0x28
);
// 0x06011388
static const Ambient mips_seg6_light_06011388 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06011390
static const Light mips_seg6_light_06011390 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011388 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060113A0
static const Vtx mips_seg6_vertex_060113A0[] = {
@ -553,13 +505,13 @@ const Gfx mips_seg6_dl_06011470[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_06011378, 1),
gsSPLight(&mips_seg6_light_06011370, 2),
gsSPLight(&mips_seg6_lights_06011370.l, 1),
gsSPLight(&mips_seg6_lights_06011370.a, 2),
gsSPVertex(mips_seg6_vertex_060113A0, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP1Triangle( 3, 4, 1, 0x0),
gsSPLight(&mips_seg6_light_06011390, 1),
gsSPLight(&mips_seg6_light_06011388, 2),
gsSPLight(&mips_seg6_lights_06011388.l, 1),
gsSPLight(&mips_seg6_lights_06011388.a, 2),
gsSPVertex(mips_seg6_vertex_060113F0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 3, 2, 1, 0x0, 3, 5, 6, 0x0),
@ -586,24 +538,16 @@ const Gfx mips_seg6_dl_06011520[] = {
};
// 0x06011580
static const Ambient mips_seg6_light_06011580 = {
{{0x3c, 0x3c, 0x00}, 0, {0x3c, 0x3c, 0x00}, 0}
};
// 0x06011588
static const Light mips_seg6_light_06011588 = {
{{0x96, 0x96, 0x00}, 0, {0x96, 0x96, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011580 = gdSPDefLights1(
0x3c, 0x3c, 0x00,
0x96, 0x96, 0x00, 0x28, 0x28, 0x28
);
// 0x06011598
static const Ambient mips_seg6_light_06011598 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x060115A0
static const Light mips_seg6_light_060115A0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011598 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060115B0
static const Vtx mips_seg6_vertex_060115B0[] = {
@ -634,13 +578,13 @@ const Gfx mips_seg6_dl_060116B0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_06011588, 1),
gsSPLight(&mips_seg6_light_06011580, 2),
gsSPLight(&mips_seg6_lights_06011580.l, 1),
gsSPLight(&mips_seg6_lights_06011580.a, 2),
gsSPVertex(mips_seg6_vertex_060115B0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 3, 1, 0x0, 2, 5, 0, 0x0),
gsSPLight(&mips_seg6_light_060115A0, 1),
gsSPLight(&mips_seg6_light_06011598, 2),
gsSPLight(&mips_seg6_lights_06011598.l, 1),
gsSPLight(&mips_seg6_lights_06011598.a, 2),
gsSPVertex(mips_seg6_vertex_06011610, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 2, 3, 0, 0x0, 3, 2, 5, 0x0),
@ -668,24 +612,16 @@ const Gfx mips_seg6_dl_06011780[] = {
};
// 0x060117E0
static const Ambient mips_seg6_light_060117E0 = {
{{0x3c, 0x3c, 0x00}, 0, {0x3c, 0x3c, 0x00}, 0}
};
// 0x060117E8
static const Light mips_seg6_light_060117E8 = {
{{0x96, 0x96, 0x00}, 0, {0x96, 0x96, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_060117E0 = gdSPDefLights1(
0x3c, 0x3c, 0x00,
0x96, 0x96, 0x00, 0x28, 0x28, 0x28
);
// 0x060117F8
static const Ambient mips_seg6_light_060117F8 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06011800
static const Light mips_seg6_light_06011800 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_060117F8 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06011810
static const Vtx mips_seg6_vertex_06011810[] = {
@ -713,13 +649,13 @@ const Gfx mips_seg6_dl_060118E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_060117E8, 1),
gsSPLight(&mips_seg6_light_060117E0, 2),
gsSPLight(&mips_seg6_lights_060117E0.l, 1),
gsSPLight(&mips_seg6_lights_060117E0.a, 2),
gsSPVertex(mips_seg6_vertex_06011810, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP1Triangle( 1, 4, 3, 0x0),
gsSPLight(&mips_seg6_light_06011800, 1),
gsSPLight(&mips_seg6_light_060117F8, 2),
gsSPLight(&mips_seg6_lights_060117F8.l, 1),
gsSPLight(&mips_seg6_lights_060117F8.a, 2),
gsSPVertex(mips_seg6_vertex_06011860, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 6, 7, 3, 0x0),
@ -746,24 +682,16 @@ const Gfx mips_seg6_dl_06011990[] = {
};
// 0x060119F0
static const Ambient mips_seg6_light_060119F0 = {
{{0x3c, 0x3c, 0x00}, 0, {0x3c, 0x3c, 0x00}, 0}
};
// 0x060119F8
static const Light mips_seg6_light_060119F8 = {
{{0x96, 0x96, 0x00}, 0, {0x96, 0x96, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_060119F0 = gdSPDefLights1(
0x3c, 0x3c, 0x00,
0x96, 0x96, 0x00, 0x28, 0x28, 0x28
);
// 0x06011A08
static const Ambient mips_seg6_light_06011A08 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06011A10
static const Light mips_seg6_light_06011A10 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011A08 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06011A20
static const Vtx mips_seg6_vertex_06011A20[] = {
@ -792,13 +720,13 @@ const Gfx mips_seg6_dl_06011B00[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_060119F8, 1),
gsSPLight(&mips_seg6_light_060119F0, 2),
gsSPLight(&mips_seg6_lights_060119F0.l, 1),
gsSPLight(&mips_seg6_lights_060119F0.a, 2),
gsSPVertex(mips_seg6_vertex_06011A20, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 5, 2, 4, 0x0),
gsSPLight(&mips_seg6_light_06011A10, 1),
gsSPLight(&mips_seg6_light_06011A08, 2),
gsSPLight(&mips_seg6_lights_06011A08.l, 1),
gsSPLight(&mips_seg6_lights_06011A08.a, 2),
gsSPVertex(mips_seg6_vertex_06011A80, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 1, 0x0, 1, 3, 6, 0x0),
@ -824,24 +752,16 @@ const Gfx mips_seg6_dl_06011BB0[] = {
};
// 0x06011C10
static const Ambient mips_seg6_light_06011C10 = {
{{0x3c, 0x3c, 0x00}, 0, {0x3c, 0x3c, 0x00}, 0}
};
// 0x06011C18
static const Light mips_seg6_light_06011C18 = {
{{0x96, 0x96, 0x00}, 0, {0x96, 0x96, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011C10 = gdSPDefLights1(
0x3c, 0x3c, 0x00,
0x96, 0x96, 0x00, 0x28, 0x28, 0x28
);
// 0x06011C28
static const Ambient mips_seg6_light_06011C28 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06011C30
static const Light mips_seg6_light_06011C30 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011C28 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06011C40
static const Vtx mips_seg6_vertex_06011C40[] = {
@ -869,13 +789,13 @@ const Gfx mips_seg6_dl_06011D10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mips_seg6_texture_0600FB80),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mips_seg6_light_06011C18, 1),
gsSPLight(&mips_seg6_light_06011C10, 2),
gsSPLight(&mips_seg6_lights_06011C10.l, 1),
gsSPLight(&mips_seg6_lights_06011C10.a, 2),
gsSPVertex(mips_seg6_vertex_06011C40, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 3, 4, 5, 0x0),
gsSPLight(&mips_seg6_light_06011C30, 1),
gsSPLight(&mips_seg6_light_06011C28, 2),
gsSPLight(&mips_seg6_lights_06011C28.l, 1),
gsSPLight(&mips_seg6_lights_06011C28.a, 2),
gsSPVertex(mips_seg6_vertex_06011CA0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 1, 3, 5, 0x0),
@ -900,14 +820,10 @@ const Gfx mips_seg6_dl_06011DB0[] = {
};
// 0x06011E10
static const Ambient mips_seg6_light_06011E10 = {
{{0x34, 0x2c, 0x0f}, 0, {0x34, 0x2c, 0x0f}, 0}
};
// 0x06011E18
static const Light mips_seg6_light_06011E18 = {
{{0x82, 0x6e, 0x26}, 0, {0x82, 0x6e, 0x26}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011E10 = gdSPDefLights1(
0x34, 0x2c, 0x0f,
0x82, 0x6e, 0x26, 0x28, 0x28, 0x28
);
// 0x06011E28
static const Vtx mips_seg6_vertex_06011E28[] = {
@ -921,8 +837,8 @@ static const Vtx mips_seg6_vertex_06011E28[] = {
// 0x06011E88 - 0x06011ED8
const Gfx mips_seg6_dl_06011E88[] = {
gsSPLight(&mips_seg6_light_06011E18, 1),
gsSPLight(&mips_seg6_light_06011E10, 2),
gsSPLight(&mips_seg6_lights_06011E10.l, 1),
gsSPLight(&mips_seg6_lights_06011E10.a, 2),
gsSPVertex(mips_seg6_vertex_06011E28, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 2, 5, 4, 0x0),
@ -939,14 +855,10 @@ const Gfx mips_seg6_dl_06011ED8[] = {
};
// 0x06011EF8
static const Ambient mips_seg6_light_06011EF8 = {
{{0x34, 0x2c, 0x0f}, 0, {0x34, 0x2c, 0x0f}, 0}
};
// 0x06011F00
static const Light mips_seg6_light_06011F00 = {
{{0x82, 0x6e, 0x26}, 0, {0x82, 0x6e, 0x26}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 mips_seg6_lights_06011EF8 = gdSPDefLights1(
0x34, 0x2c, 0x0f,
0x82, 0x6e, 0x26, 0x28, 0x28, 0x28
);
// 0x06011F10
static const Vtx mips_seg6_vertex_06011F10[] = {
@ -960,8 +872,8 @@ static const Vtx mips_seg6_vertex_06011F10[] = {
// 0x06011F70 - 0x06011FC0
const Gfx mips_seg6_dl_06011F70[] = {
gsSPLight(&mips_seg6_light_06011F00, 1),
gsSPLight(&mips_seg6_light_06011EF8, 2),
gsSPLight(&mips_seg6_lights_06011EF8.l, 1),
gsSPLight(&mips_seg6_lights_06011EF8.a, 2),
gsSPVertex(mips_seg6_vertex_06011F10, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 2, 0x0, 2, 1, 4, 0x0),

View File

@ -25,7 +25,7 @@ ALIGNED8 static const u8 mist_seg3_texture_03000080[] = {
const Gfx mist_seg3_dl_03000880[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA),
gsDPLoadTextureBlock(mist_seg3_texture_03000080, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(mist_seg3_vertex_03000000, 4, 0),
@ -42,7 +42,7 @@ const Gfx mist_seg3_dl_03000880[] = {
const Gfx mist_seg3_dl_03000920[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA),
gsDPLoadTextureBlock(mist_seg3_texture_03000080, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(mist_seg3_vertex_03000040, 4, 0),

View File

@ -11,24 +11,16 @@ ALIGNED8 static const u8 moneybag_seg6_texture_060049B0[] = {
};
// 0x060051B0
static const Ambient moneybag_seg6_light_060051B0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x060051B8
static const Light moneybag_seg6_light_060051B8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 moneybag_seg6_lights_060051B0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060051C8
static const Ambient moneybag_seg6_light_060051C8 = {
{{0x00, 0x3f, 0x23}, 0, {0x00, 0x3f, 0x23}, 0}
};
// 0x060051D0
static const Light moneybag_seg6_light_060051D0 = {
{{0x00, 0x7f, 0x47}, 0, {0x00, 0x7f, 0x47}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 moneybag_seg6_lights_060051C8 = gdSPDefLights1(
0x00, 0x3f, 0x23,
0x00, 0x7f, 0x47, 0x28, 0x28, 0x28
);
// 0x060051E0
static const Vtx moneybag_seg6_vertex_060051E0[] = {
@ -61,8 +53,8 @@ const Gfx moneybag_seg6_dl_06005300[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, moneybag_seg6_texture_060039B0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&moneybag_seg6_light_060051B8, 1),
gsSPLight(&moneybag_seg6_light_060051B0, 2),
gsSPLight(&moneybag_seg6_lights_060051B0.l, 1),
gsSPLight(&moneybag_seg6_lights_060051B0.a, 2),
gsSPVertex(moneybag_seg6_vertex_060051E0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 0, 0x0, 8, 4, 9, 0x0),
@ -71,8 +63,8 @@ const Gfx moneybag_seg6_dl_06005300[] = {
// 0x06005358 - 0x060053B8
const Gfx moneybag_seg6_dl_06005358[] = {
gsSPLight(&moneybag_seg6_light_060051D0, 1),
gsSPLight(&moneybag_seg6_light_060051C8, 2),
gsSPLight(&moneybag_seg6_lights_060051C8.l, 1),
gsSPLight(&moneybag_seg6_lights_060051C8.a, 2),
gsSPVertex(moneybag_seg6_vertex_06005280, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 3, 0, 4, 0x0, 3, 5, 1, 0x0),
@ -100,14 +92,10 @@ const Gfx moneybag_seg6_dl_060053B8[] = {
};
// 0x06005428
static const Ambient moneybag_seg6_light_06005428 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06005430
static const Light moneybag_seg6_light_06005430 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 moneybag_seg6_lights_06005428 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06005440
static const Vtx moneybag_seg6_vertex_06005440[] = {
@ -143,8 +131,8 @@ const Gfx moneybag_seg6_dl_06005590[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, moneybag_seg6_texture_060039B0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&moneybag_seg6_light_06005430, 1),
gsSPLight(&moneybag_seg6_light_06005428, 2),
gsSPLight(&moneybag_seg6_lights_06005428.l, 1),
gsSPLight(&moneybag_seg6_lights_06005428.a, 2),
gsSPVertex(moneybag_seg6_vertex_06005440, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0),
@ -220,45 +208,29 @@ const Gfx moneybag_seg6_dl_06005750[] = {
gsSPEndDisplayList(),
};
// Unreferenced light
UNUSED static const Ambient moneybag_light_1 = {
{{0x0c, 0x20, 0x06}, 0, {0x0c, 0x20, 0x06}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 moneybag_lights_unused1 = gdSPDefLights1(
0x0c, 0x20, 0x06,
0x30, 0x83, 0x1a, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light moneybag_light_2 = {
{{0x30, 0x83, 0x1a}, 0, {0x30, 0x83, 0x1a}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient moneybag_light_3 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light moneybag_light_4 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 moneybag_lights_unused2 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x060057F0
static const Ambient moneybag_seg6_light_060057F0 = {
{{0x3f, 0x3f, 0x00}, 0, {0x3f, 0x3f, 0x00}, 0}
};
static const Lights1 moneybag_seg6_lights_060057F0 = gdSPDefLights1(
0x3f, 0x3f, 0x00,
0xff, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x060057F8
static const Light moneybag_seg6_light_060057F8 = {
{{0xff, 0xff, 0x00}, 0, {0xff, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient moneybag_light_5 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light moneybag_light_6 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 moneybag_lights_unused3 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x06005820
static const Vtx moneybag_seg6_vertex_06005820[] = {
@ -293,8 +265,8 @@ static const Vtx moneybag_seg6_vertex_060058D0[] = {
// 0x06005980 - 0x060059F0
const Gfx moneybag_seg6_dl_06005980[] = {
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&moneybag_seg6_light_060057F8, 1),
gsSPLight(&moneybag_seg6_light_060057F0, 2),
gsSPLight(&moneybag_seg6_lights_060057F0.l, 1),
gsSPLight(&moneybag_seg6_lights_060057F0.a, 2),
gsSPVertex(moneybag_seg6_vertex_06005820, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 7, 8, 0x0),
@ -307,8 +279,8 @@ const Gfx moneybag_seg6_dl_06005980[] = {
// 0x060059F0 - 0x06005A60
const Gfx moneybag_seg6_dl_060059F0[] = {
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPLight(&moneybag_seg6_light_060057F8, 1),
gsSPLight(&moneybag_seg6_light_060057F0, 2),
gsSPLight(&moneybag_seg6_lights_060057F0.l, 1),
gsSPLight(&moneybag_seg6_lights_060057F0.a, 2),
gsSPVertex(moneybag_seg6_vertex_060058D0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0),

View File

@ -1,64 +1,40 @@
// Monty Mole
// Unreferenced light
UNUSED static const Ambient monty_mole_light_1 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 monty_mole_lights_unused1 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light monty_mole_light_2 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 monty_mole_lights_unused2 = gdSPDefLights1(
0x30, 0x1f, 0x00,
0xc3, 0x7e, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient monty_mole_light_3 = {
{{0x30, 0x1f, 0x00}, 0, {0x30, 0x1f, 0x00}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 monty_mole_lights_unused3 = gdSPDefLights1(
0x05, 0x04, 0x05,
0x16, 0x13, 0x14, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light monty_mole_light_4 = {
{{0xc3, 0x7e, 0x00}, 0, {0xc3, 0x7e, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 monty_mole_lights_unused4 = gdSPDefLights1(
0x07, 0x08, 0x07,
0x1f, 0x20, 0x1f, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient monty_mole_light_5 = {
{{0x05, 0x04, 0x05}, 0, {0x05, 0x04, 0x05}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 monty_mole_lights_unused5 = gdSPDefLights1(
0x14, 0x0b, 0x0a,
0x53, 0x2e, 0x28, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light monty_mole_light_6 = {
{{0x16, 0x13, 0x14}, 0, {0x16, 0x13, 0x14}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient monty_mole_light_7 = {
{{0x07, 0x08, 0x07}, 0, {0x07, 0x08, 0x07}, 0}
};
// Unreferenced light
UNUSED static const Light monty_mole_light_8 = {
{{0x1f, 0x20, 0x1f}, 0, {0x1f, 0x20, 0x1f}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient monty_mole_light_9 = {
{{0x14, 0x0b, 0x0a}, 0, {0x14, 0x0b, 0x0a}, 0}
};
// Unreferenced light
UNUSED static const Light monty_mole_light_10 = {
{{0x53, 0x2e, 0x28}, 0, {0x53, 0x2e, 0x28}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient monty_mole_light_11 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light
UNUSED static const Light monty_mole_light_12 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 monty_mole_lights_unused6 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05000970
ALIGNED8 static const u8 monty_mole_seg5_texture_05000970[] = {
@ -86,14 +62,10 @@ ALIGNED8 static const u8 monty_mole_seg5_texture_05002970[] = {
};
// 0x05003170
static const Ambient monty_mole_seg5_light_05003170 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05003178
static const Light monty_mole_seg5_light_05003178 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_05003170 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05003188
static const Vtx monty_mole_seg5_vertex_05003188[] = {
@ -112,8 +84,8 @@ const Gfx monty_mole_seg5_dl_05003208[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05001170),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_05003178, 1),
gsSPLight(&monty_mole_seg5_light_05003170, 2),
gsSPLight(&monty_mole_seg5_lights_05003170.l, 1),
gsSPLight(&monty_mole_seg5_lights_05003170.a, 2),
gsSPVertex(monty_mole_seg5_vertex_05003188, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 3, 0x0, 5, 2, 4, 0x0),
@ -141,14 +113,10 @@ const Gfx monty_mole_seg5_dl_050032A0[] = {
};
// 0x05003300
static const Ambient monty_mole_seg5_light_05003300 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05003308
static const Light monty_mole_seg5_light_05003308 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_05003300 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05003318
static const Vtx monty_mole_seg5_vertex_05003318[] = {
@ -181,8 +149,8 @@ const Gfx monty_mole_seg5_dl_05003438[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05002970),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_05003308, 1),
gsSPLight(&monty_mole_seg5_light_05003300, 2),
gsSPLight(&monty_mole_seg5_lights_05003300.l, 1),
gsSPLight(&monty_mole_seg5_lights_05003300.a, 2),
gsSPVertex(monty_mole_seg5_vertex_05003318, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
@ -225,14 +193,10 @@ const Gfx monty_mole_seg5_dl_05003518[] = {
};
// 0x05003598
static const Ambient monty_mole_seg5_light_05003598 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x050035A0
static const Light monty_mole_seg5_light_050035A0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_05003598 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050035B0
static const Vtx monty_mole_seg5_vertex_050035B0[] = {
@ -271,8 +235,8 @@ const Gfx monty_mole_seg5_dl_05003730[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05002970),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_050035A0, 1),
gsSPLight(&monty_mole_seg5_light_05003598, 2),
gsSPLight(&monty_mole_seg5_lights_05003598.l, 1),
gsSPLight(&monty_mole_seg5_lights_05003598.a, 2),
gsSPVertex(monty_mole_seg5_vertex_050035B0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 1, 4, 5, 0x0),
@ -316,14 +280,10 @@ const Gfx monty_mole_seg5_dl_05003820[] = {
};
// 0x050038A0
static const Ambient monty_mole_seg5_light_050038A0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x050038A8
static const Light monty_mole_seg5_light_050038A8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_050038A0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050038B8
static const Vtx monty_mole_seg5_vertex_050038B8[] = {
@ -342,8 +302,8 @@ const Gfx monty_mole_seg5_dl_05003938[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05001170),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_050038A8, 1),
gsSPLight(&monty_mole_seg5_light_050038A0, 2),
gsSPLight(&monty_mole_seg5_lights_050038A0.l, 1),
gsSPLight(&monty_mole_seg5_lights_050038A0.a, 2),
gsSPVertex(monty_mole_seg5_vertex_050038B8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 0, 3, 0x0, 1, 5, 2, 0x0),
@ -371,14 +331,10 @@ const Gfx monty_mole_seg5_dl_050039D0[] = {
};
// 0x05003A30
static const Ambient monty_mole_seg5_light_05003A30 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05003A38
static const Light monty_mole_seg5_light_05003A38 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_05003A30 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05003A48
static const Vtx monty_mole_seg5_vertex_05003A48[] = {
@ -411,8 +367,8 @@ const Gfx monty_mole_seg5_dl_05003B68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05002970),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_05003A38, 1),
gsSPLight(&monty_mole_seg5_light_05003A30, 2),
gsSPLight(&monty_mole_seg5_lights_05003A30.l, 1),
gsSPLight(&monty_mole_seg5_lights_05003A30.a, 2),
gsSPVertex(monty_mole_seg5_vertex_05003A48, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
@ -455,14 +411,10 @@ const Gfx monty_mole_seg5_dl_05003C48[] = {
};
// 0x05003CC8
static const Ambient monty_mole_seg5_light_05003CC8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05003CD0
static const Light monty_mole_seg5_light_05003CD0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_05003CC8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05003CE0
static const Vtx monty_mole_seg5_vertex_05003CE0[] = {
@ -501,8 +453,8 @@ const Gfx monty_mole_seg5_dl_05003E60[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05002970),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_05003CD0, 1),
gsSPLight(&monty_mole_seg5_light_05003CC8, 2),
gsSPLight(&monty_mole_seg5_lights_05003CC8.l, 1),
gsSPLight(&monty_mole_seg5_lights_05003CC8.a, 2),
gsSPVertex(monty_mole_seg5_vertex_05003CE0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 2, 5, 0x0, 2, 3, 5, 0x0),
@ -546,14 +498,10 @@ const Gfx monty_mole_seg5_dl_05003F50[] = {
};
// 0x05003FD0
static const Ambient monty_mole_seg5_light_05003FD0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05003FD8
static const Light monty_mole_seg5_light_05003FD8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_05003FD0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05003FE8
static const Vtx monty_mole_seg5_vertex_05003FE8[] = {
@ -617,8 +565,8 @@ const Gfx monty_mole_seg5_dl_050042B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05000970),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_05003FD8, 1),
gsSPLight(&monty_mole_seg5_light_05003FD0, 2),
gsSPLight(&monty_mole_seg5_lights_05003FD0.l, 1),
gsSPLight(&monty_mole_seg5_lights_05003FD0.a, 2),
gsSPVertex(monty_mole_seg5_vertex_05003FE8, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 7, 5, 4, 0x0),
@ -677,14 +625,10 @@ const Gfx monty_mole_seg5_dl_050044B0[] = {
};
// 0x05004518
static const Ambient monty_mole_seg5_light_05004518 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05004520
static const Light monty_mole_seg5_light_05004520 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_05004518 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004530
static const Vtx monty_mole_seg5_vertex_05004530[] = {
@ -791,8 +735,8 @@ const Gfx monty_mole_seg5_dl_050049B0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05001970),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_05004520, 1),
gsSPLight(&monty_mole_seg5_light_05004518, 2),
gsSPLight(&monty_mole_seg5_lights_05004518.l, 1),
gsSPLight(&monty_mole_seg5_lights_05004518.a, 2),
gsSPVertex(monty_mole_seg5_vertex_05004530, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 0, 3, 5, 0x0, 5, 1, 0, 0x0),
@ -874,14 +818,10 @@ const Gfx monty_mole_seg5_dl_05004C00[] = {
};
// 0x05004C90
static const Ambient monty_mole_seg5_light_05004C90 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05004C98
static const Light monty_mole_seg5_light_05004C98 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 monty_mole_seg5_lights_05004C90 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004CA8
static const Vtx monty_mole_seg5_vertex_05004CA8[] = {
@ -896,8 +836,8 @@ const Gfx monty_mole_seg5_dl_05004CE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, monty_mole_seg5_texture_05002170),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&monty_mole_seg5_light_05004C98, 1),
gsSPLight(&monty_mole_seg5_light_05004C90, 2),
gsSPLight(&monty_mole_seg5_lights_05004C90.l, 1),
gsSPLight(&monty_mole_seg5_lights_05004C90.a, 2),
gsSPVertex(monty_mole_seg5_vertex_05004CA8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),

View File

@ -1,24 +1,16 @@
// Peach
// 0x050009F8
static const Ambient peach_seg5_light_050009F8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05000A00
static const Light peach_seg5_light_05000A00 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_050009F8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05000A10
static const Ambient peach_seg5_light_05000A10 = {
{{0x7f, 0x5f, 0x0c}, 0, {0x7f, 0x5f, 0x0c}, 0}
};
// 0x05000A18
static const Light peach_seg5_light_05000A18 = {
{{0xff, 0xbf, 0x18}, 0, {0xff, 0xbf, 0x18}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05000A10 = gdSPDefLights1(
0x7f, 0x5f, 0x0c,
0xff, 0xbf, 0x18, 0x28, 0x28, 0x28
);
// 0x05000A28
ALIGNED8 static const u8 peach_seg5_texture_05000A28[] = {
@ -369,8 +361,8 @@ const Gfx peach_seg5_dl_05005648[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05002A28),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05000A00, 1),
gsSPLight(&peach_seg5_light_050009F8, 2),
gsSPLight(&peach_seg5_lights_050009F8.l, 1),
gsSPLight(&peach_seg5_lights_050009F8.a, 2),
gsSPVertex(peach_seg5_vertex_05004828, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 1, 5, 0x0, 5, 1, 6, 0x0),
@ -437,8 +429,8 @@ const Gfx peach_seg5_dl_050058B8[] = {
// 0x050058E0 - 0x05005C48
const Gfx peach_seg5_dl_050058E0[] = {
gsSPLight(&peach_seg5_light_05000A18, 1),
gsSPLight(&peach_seg5_light_05000A10, 2),
gsSPLight(&peach_seg5_lights_05000A10.l, 1),
gsSPLight(&peach_seg5_lights_05000A10.a, 2),
gsSPVertex(peach_seg5_vertex_05004E88, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 3, 5, 0, 0x0, 6, 4, 0, 0x0),
@ -649,14 +641,10 @@ const Gfx peach_seg5_dl_05005F48[] = {
};
// 0x05005FA0
static const Ambient peach_seg5_light_05005FA0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05005FA8
static const Light peach_seg5_light_05005FA8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05005FA0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05005FB8
static const Vtx peach_seg5_vertex_05005FB8[] = {
@ -677,8 +665,8 @@ const Gfx peach_seg5_dl_05006058[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05000A28),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05005FA8, 1),
gsSPLight(&peach_seg5_light_05005FA0, 2),
gsSPLight(&peach_seg5_lights_05005FA0.l, 1),
gsSPLight(&peach_seg5_lights_05005FA0.a, 2),
gsSPVertex(peach_seg5_vertex_05005FB8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 4, 5, 3, 0x0),
@ -704,24 +692,16 @@ const Gfx peach_seg5_dl_050060E0[] = {
};
// 0x05006138
static const Ambient peach_seg5_light_05006138 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05006140
static const Light peach_seg5_light_05006140 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05006138 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05006150
static const Ambient peach_seg5_light_05006150 = {
{{0x6c, 0x54, 0x5f}, 0, {0x6c, 0x54, 0x5f}, 0}
};
// 0x05006158
static const Light peach_seg5_light_05006158 = {
{{0xd9, 0xa9, 0xbe}, 0, {0xd9, 0xa9, 0xbe}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05006150 = gdSPDefLights1(
0x6c, 0x54, 0x5f,
0xd9, 0xa9, 0xbe, 0x28, 0x28, 0x28
);
// 0x05006168
static const Vtx peach_seg5_vertex_05006168[] = {
@ -852,8 +832,8 @@ const Gfx peach_seg5_dl_05006728[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05002C28),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05006140, 1),
gsSPLight(&peach_seg5_light_05006138, 2),
gsSPLight(&peach_seg5_lights_05006138.l, 1),
gsSPLight(&peach_seg5_lights_05006138.a, 2),
gsSPVertex(peach_seg5_vertex_05006168, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 4, 1, 5, 0x0, 6, 1, 3, 0x0),
@ -867,13 +847,13 @@ const Gfx peach_seg5_dl_05006798[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05004028),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05006158, 1),
gsSPLight(&peach_seg5_light_05006150, 2),
gsSPLight(&peach_seg5_lights_05006150.l, 1),
gsSPLight(&peach_seg5_lights_05006150.a, 2),
gsSPVertex(peach_seg5_vertex_050061E8, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP1Triangle( 3, 0, 2, 0x0),
gsSPLight(&peach_seg5_light_05006140, 1),
gsSPLight(&peach_seg5_light_05006138, 2),
gsSPLight(&peach_seg5_lights_05006138.l, 1),
gsSPLight(&peach_seg5_lights_05006138.a, 2),
gsSPVertex(peach_seg5_vertex_05006238, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 6, 7, 0x0),
@ -936,14 +916,10 @@ const Gfx peach_seg5_dl_05006A18[] = {
};
// 0x05006A90
static const Ambient peach_seg5_light_05006A90 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05006A98
static const Light peach_seg5_light_05006A98 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05006A90 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05006AA8
static const Vtx peach_seg5_vertex_05006AA8[] = {
@ -1050,8 +1026,8 @@ const Gfx peach_seg5_dl_05006FA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05004028),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05006A98, 1),
gsSPLight(&peach_seg5_light_05006A90, 2),
gsSPLight(&peach_seg5_lights_05006A90.l, 1),
gsSPLight(&peach_seg5_lights_05006A90.a, 2),
gsSPVertex(peach_seg5_vertex_05006AA8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 7, 0x0, 3, 8, 9, 0x0),
@ -1130,14 +1106,10 @@ const Gfx peach_seg5_us_dl_05007288[] = {
#endif
// 0x05007288
static const Ambient peach_seg5_light_05007288 = {
{{0x7f, 0x5f, 0x0c}, 0, {0x7f, 0x5f, 0x0c}, 0}
};
// 0x05007290
static const Light peach_seg5_light_05007290 = {
{{0xff, 0xbf, 0x18}, 0, {0xff, 0xbf, 0x18}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05007288 = gdSPDefLights1(
0x7f, 0x5f, 0x0c,
0xff, 0xbf, 0x18, 0x28, 0x28, 0x28
);
// 0x050072A0
static const Vtx peach_seg5_vertex_050072A0[] = {
@ -1252,8 +1224,8 @@ static const Vtx peach_seg5_vertex_05007780[] = {
// 0x05007810 - 0x05007AB8
const Gfx peach_seg5_dl_05007810[] = {
gsSPLight(&peach_seg5_light_05007290, 1),
gsSPLight(&peach_seg5_light_05007288, 2),
gsSPLight(&peach_seg5_lights_05007288.l, 1),
gsSPLight(&peach_seg5_lights_05007288.a, 2),
gsSPVertex(peach_seg5_vertex_050072A0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 2, 3, 0, 0x0),
@ -1312,14 +1284,10 @@ const Gfx peach_seg5_dl_05007AB8[] = {
};
// 0x05007AE0
static const Ambient peach_seg5_light_05007AE0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05007AE8
static const Light peach_seg5_light_05007AE8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05007AE0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05007AF8
static const Vtx peach_seg5_vertex_05007AF8[] = {
@ -1365,8 +1333,8 @@ const Gfx peach_seg5_dl_05007CE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05004028),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05007AE8, 1),
gsSPLight(&peach_seg5_light_05007AE0, 2),
gsSPLight(&peach_seg5_lights_05007AE0.l, 1),
gsSPLight(&peach_seg5_lights_05007AE0.a, 2),
gsSPVertex(peach_seg5_vertex_05007AF8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 5, 3, 0, 0x0, 4, 6, 0, 0x0),
@ -1407,14 +1375,10 @@ const Gfx peach_seg5_dl_05007E58[] = {
};
// 0x05007EB0
static const Ambient peach_seg5_light_05007EB0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05007EB8
static const Light peach_seg5_light_05007EB8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05007EB0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05007EC8
static const Vtx peach_seg5_vertex_05007EC8[] = {
@ -1460,8 +1424,8 @@ const Gfx peach_seg5_dl_050080B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05004028),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05007EB8, 1),
gsSPLight(&peach_seg5_light_05007EB0, 2),
gsSPLight(&peach_seg5_lights_05007EB0.l, 1),
gsSPLight(&peach_seg5_lights_05007EB0.a, 2),
gsSPVertex(peach_seg5_vertex_05007EC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 4, 3, 2, 0x0),
@ -1503,14 +1467,10 @@ const Gfx peach_seg5_dl_05008228[] = {
};
// 0x05008280
static const Ambient peach_seg5_light_05008280 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05008288
static const Light peach_seg5_light_05008288 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05008280 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05008298
static const Vtx peach_seg5_vertex_05008298[] = {
@ -1550,8 +1510,8 @@ const Gfx peach_seg5_dl_05008428[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05000A28),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05008288, 1),
gsSPLight(&peach_seg5_light_05008280, 2),
gsSPLight(&peach_seg5_lights_05008280.l, 1),
gsSPLight(&peach_seg5_lights_05008280.a, 2),
gsSPVertex(peach_seg5_vertex_05008298, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 1, 5, 6, 0x0),
@ -1596,14 +1556,10 @@ const Gfx peach_seg5_dl_05008560[] = {
};
// 0x050085D0
static const Ambient peach_seg5_light_050085D0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x050085D8
static const Light peach_seg5_light_050085D8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_050085D0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050085E8
static const Vtx peach_seg5_vertex_050085E8[] = {
@ -1625,8 +1581,8 @@ static const Vtx peach_seg5_vertex_050085E8[] = {
// 0x050086C8 - 0x050087A8
const Gfx peach_seg5_dl_050086C8[] = {
gsSPLight(&peach_seg5_light_050085D8, 1),
gsSPLight(&peach_seg5_light_050085D0, 2),
gsSPLight(&peach_seg5_lights_050085D0.l, 1),
gsSPLight(&peach_seg5_lights_050085D0.a, 2),
gsSPVertex(peach_seg5_vertex_050085E8, 14, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSP2Triangles( 3, 4, 2, 0x0, 2, 5, 3, 0x0),
@ -1654,14 +1610,10 @@ const Gfx peach_seg5_dl_050087A8[] = {
};
// 0x050087D0
static const Ambient peach_seg5_light_050087D0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x050087D8
static const Light peach_seg5_light_050087D8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_050087D0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050087E8
static const Vtx peach_seg5_vertex_050087E8[] = {
@ -1701,8 +1653,8 @@ const Gfx peach_seg5_dl_05008978[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05000A28),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_050087D8, 1),
gsSPLight(&peach_seg5_light_050087D0, 2),
gsSPLight(&peach_seg5_lights_050087D0.l, 1),
gsSPLight(&peach_seg5_lights_050087D0.a, 2),
gsSPVertex(peach_seg5_vertex_050087E8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 2, 4, 0, 0x0, 0, 5, 3, 0x0),
@ -1747,14 +1699,10 @@ const Gfx peach_seg5_dl_05008AB0[] = {
};
// 0x05008B20
static const Ambient peach_seg5_light_05008B20 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05008B28
static const Light peach_seg5_light_05008B28 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05008B20 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05008B38
static const Vtx peach_seg5_vertex_05008B38[] = {
@ -1776,8 +1724,8 @@ static const Vtx peach_seg5_vertex_05008B38[] = {
// 0x05008C18 - 0x05008CF8
const Gfx peach_seg5_dl_05008C18[] = {
gsSPLight(&peach_seg5_light_05008B28, 1),
gsSPLight(&peach_seg5_light_05008B20, 2),
gsSPLight(&peach_seg5_lights_05008B20.l, 1),
gsSPLight(&peach_seg5_lights_05008B20.a, 2),
gsSPVertex(peach_seg5_vertex_05008B38, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 5, 0, 0x0, 5, 2, 6, 0x0),
@ -1804,14 +1752,10 @@ const Gfx peach_seg5_dl_05008CF8[] = {
};
// 0x05008D20
static const Ambient peach_seg5_light_05008D20 = {
{{0x0b, 0x1a, 0x67}, 0, {0x0b, 0x1a, 0x67}, 0}
};
// 0x05008D28
static const Light peach_seg5_light_05008D28 = {
{{0x16, 0x35, 0xce}, 0, {0x16, 0x35, 0xce}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05008D20 = gdSPDefLights1(
0x0b, 0x1a, 0x67,
0x16, 0x35, 0xce, 0x28, 0x28, 0x28
);
// 0x05008D38
static const Vtx peach_seg5_vertex_05008D38[] = {
@ -1835,8 +1779,8 @@ static const Vtx peach_seg5_vertex_05008D38[] = {
// 0x05008E38 - 0x05008F20
const Gfx peach_seg5_dl_05008E38[] = {
gsSPLight(&peach_seg5_light_05008D28, 1),
gsSPLight(&peach_seg5_light_05008D20, 2),
gsSPLight(&peach_seg5_lights_05008D20.l, 1),
gsSPLight(&peach_seg5_lights_05008D20.a, 2),
gsSPVertex(peach_seg5_vertex_05008D38, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 3, 0, 4, 0x0),
@ -1864,14 +1808,10 @@ const Gfx peach_seg5_dl_05008F20[] = {
};
// 0x05008F48
static const Ambient peach_seg5_light_05008F48 = {
{{0x0b, 0x1a, 0x67}, 0, {0x0b, 0x1a, 0x67}, 0}
};
// 0x05008F50
static const Light peach_seg5_light_05008F50 = {
{{0x16, 0x35, 0xce}, 0, {0x16, 0x35, 0xce}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05008F48 = gdSPDefLights1(
0x0b, 0x1a, 0x67,
0x16, 0x35, 0xce, 0x28, 0x28, 0x28
);
// 0x05008F60
static const Vtx peach_seg5_vertex_05008F60[] = {
@ -1895,8 +1835,8 @@ static const Vtx peach_seg5_vertex_05008F60[] = {
// 0x05009060 - 0x05009148
const Gfx peach_seg5_dl_05009060[] = {
gsSPLight(&peach_seg5_light_05008F50, 1),
gsSPLight(&peach_seg5_light_05008F48, 2),
gsSPLight(&peach_seg5_lights_05008F48.l, 1),
gsSPLight(&peach_seg5_lights_05008F48.a, 2),
gsSPVertex(peach_seg5_vertex_05008F60, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 7, 3, 5, 0x0),
@ -1924,14 +1864,10 @@ const Gfx peach_seg5_dl_05009148[] = {
};
// 0x05009170
static const Ambient peach_seg5_light_05009170 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05009178
static const Light peach_seg5_light_05009178 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05009170 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05009188
static const Vtx peach_seg5_vertex_05009188[] = {
@ -1975,8 +1911,8 @@ static const Vtx peach_seg5_vertex_05009288[] = {
// 0x05009388 - 0x05009500
const Gfx peach_seg5_dl_05009388[] = {
gsSPLight(&peach_seg5_light_05009178, 1),
gsSPLight(&peach_seg5_light_05009170, 2),
gsSPLight(&peach_seg5_lights_05009170.l, 1),
gsSPLight(&peach_seg5_lights_05009170.a, 2),
gsSPVertex(peach_seg5_vertex_05009188, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0),
@ -2014,14 +1950,10 @@ const Gfx peach_seg5_dl_05009500[] = {
};
// 0x05009528
static const Ambient peach_seg5_light_05009528 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05009530
static const Light peach_seg5_light_05009530 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05009528 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05009540
static const Vtx peach_seg5_vertex_05009540[] = {
@ -2077,8 +2009,8 @@ static const Vtx peach_seg5_vertex_05009740[] = {
// 0x050097C0 - 0x05009940
const Gfx peach_seg5_dl_050097C0[] = {
gsSPLight(&peach_seg5_light_05009530, 1),
gsSPLight(&peach_seg5_light_05009528, 2),
gsSPLight(&peach_seg5_lights_05009528.l, 1),
gsSPLight(&peach_seg5_lights_05009528.a, 2),
gsSPVertex(peach_seg5_vertex_05009540, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 5, 0, 2, 0x0, 2, 3, 5, 0x0),
@ -2117,14 +2049,10 @@ const Gfx peach_seg5_dl_05009940[] = {
};
// 0x05009968
static const Ambient peach_seg5_light_05009968 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05009970
static const Light peach_seg5_light_05009970 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 peach_seg5_lights_05009968 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05009980
static const Vtx peach_seg5_vertex_05009980[] = {
@ -2225,8 +2153,8 @@ const Gfx peach_seg5_dl_05009E20[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, peach_seg5_texture_05004028),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&peach_seg5_light_05009970, 1),
gsSPLight(&peach_seg5_light_05009968, 2),
gsSPLight(&peach_seg5_lights_05009968.l, 1),
gsSPLight(&peach_seg5_lights_05009968.a, 2),
gsSPVertex(peach_seg5_vertex_05009980, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 5, 2, 4, 0x0),

View File

@ -1,44 +1,28 @@
// Penguin
// 0x05002D80
static const Ambient penguin_seg5_light_05002D80 = {
{{0x06, 0x06, 0x39}, 0, {0x06, 0x06, 0x39}, 0}
};
// 0x05002D88
static const Light penguin_seg5_light_05002D88 = {
{{0x0f, 0x0f, 0x90}, 0, {0x0f, 0x0f, 0x90}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 penguin_seg5_lights_05002D80 = gdSPDefLights1(
0x06, 0x06, 0x39,
0x0f, 0x0f, 0x90, 0x28, 0x28, 0x28
);
// 0x05002D98
static const Ambient penguin_seg5_light_05002D98 = {
{{0x52, 0x34, 0x0a}, 0, {0x52, 0x34, 0x0a}, 0}
};
// 0x05002DA0
static const Light penguin_seg5_light_05002DA0 = {
{{0xce, 0x84, 0x1a}, 0, {0xce, 0x84, 0x1a}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 penguin_seg5_lights_05002D98 = gdSPDefLights1(
0x52, 0x34, 0x0a,
0xce, 0x84, 0x1a, 0x28, 0x28, 0x28
);
// 0x05002DB0
static const Ambient penguin_seg5_light_05002DB0 = {
{{0x59, 0x42, 0x14}, 0, {0x59, 0x42, 0x14}, 0}
};
// 0x05002DB8
static const Light penguin_seg5_light_05002DB8 = {
{{0xdf, 0xa7, 0x34}, 0, {0xdf, 0xa7, 0x34}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 penguin_seg5_lights_05002DB0 = gdSPDefLights1(
0x59, 0x42, 0x14,
0xdf, 0xa7, 0x34, 0x28, 0x28, 0x28
);
// 0x05002DC8
static const Ambient penguin_seg5_light_05002DC8 = {
{{0x66, 0x66, 0x65}, 0, {0x66, 0x66, 0x65}, 0}
};
// 0x05002DD0
static const Light penguin_seg5_light_05002DD0 = {
{{0xff, 0xff, 0xfd}, 0, {0xff, 0xff, 0xfd}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 penguin_seg5_lights_05002DC8 = gdSPDefLights1(
0x66, 0x66, 0x65,
0xff, 0xff, 0xfd, 0x28, 0x28, 0x28
);
// 0x05002DE0
ALIGNED8 static const u8 penguin_seg5_texture_05002DE0[] = {
@ -71,34 +55,22 @@ ALIGNED8 static const u8 penguin_seg5_texture_050055E0[] = {
};
// 0x05005DE0
static const Ambient penguin_seg5_light_05005DE0 = {
{{0x04, 0x0f, 0x41}, 0, {0x04, 0x0f, 0x41}, 0}
};
// 0x05005DE8
static const Light penguin_seg5_light_05005DE8 = {
{{0x0b, 0x26, 0xa4}, 0, {0x0b, 0x26, 0xa4}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 penguin_seg5_lights_05005DE0 = gdSPDefLights1(
0x04, 0x0f, 0x41,
0x0b, 0x26, 0xa4, 0x28, 0x28, 0x28
);
// 0x05005DF8
static const Ambient penguin_seg5_light_05005DF8 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x05005E00
static const Light penguin_seg5_light_05005E00 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 penguin_seg5_lights_05005DF8 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05005E10
static const Ambient penguin_seg5_light_05005E10 = {
{{0x60, 0x55, 0x0b}, 0, {0x60, 0x55, 0x0b}, 0}
};
// 0x05005E18
static const Light penguin_seg5_light_05005E18 = {
{{0xf2, 0xd5, 0x1c}, 0, {0xf2, 0xd5, 0x1c}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 penguin_seg5_lights_05005E10 = gdSPDefLights1(
0x60, 0x55, 0x0b,
0xf2, 0xd5, 0x1c, 0x28, 0x28, 0x28
);
// 0x05005E28
static const Vtx penguin_seg5_vertex_05005E28[] = {
@ -180,8 +152,8 @@ static const Vtx penguin_seg5_vertex_05006158[] = {
// 0x05006188 - 0x050061C8
const Gfx penguin_seg5_dl_05006188[] = {
gsSPLight(&penguin_seg5_light_05005DE8, 1),
gsSPLight(&penguin_seg5_light_05005DE0, 2),
gsSPLight(&penguin_seg5_lights_05005DE0.l, 1),
gsSPLight(&penguin_seg5_lights_05005DE0.a, 2),
gsSPVertex(penguin_seg5_vertex_05005E28, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 6, 5, 0x0),
@ -190,8 +162,8 @@ const Gfx penguin_seg5_dl_05006188[] = {
// 0x050061C8 - 0x050061F8
const Gfx penguin_seg5_dl_050061C8[] = {
gsSPLight(&penguin_seg5_light_05005E00, 1),
gsSPLight(&penguin_seg5_light_05005DF8, 2),
gsSPLight(&penguin_seg5_lights_05005DF8.l, 1),
gsSPLight(&penguin_seg5_lights_05005DF8.a, 2),
gsSPVertex(penguin_seg5_vertex_05005EA8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPEndDisplayList(),
@ -199,8 +171,8 @@ const Gfx penguin_seg5_dl_050061C8[] = {
// 0x050061F8 - 0x05006380
const Gfx penguin_seg5_dl_050061F8[] = {
gsSPLight(&penguin_seg5_light_05005DE8, 1),
gsSPLight(&penguin_seg5_light_05005DE0, 2),
gsSPLight(&penguin_seg5_lights_05005DE0.l, 1),
gsSPLight(&penguin_seg5_lights_05005DE0.a, 2),
gsSPVertex(penguin_seg5_vertex_05005EE8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 1, 5, 0x0, 1, 4, 6, 0x0),
@ -224,8 +196,8 @@ const Gfx penguin_seg5_dl_050061F8[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 5, 2, 3, 0x0),
gsSP2Triangles( 2, 5, 4, 0x0, 4, 5, 6, 0x0),
gsSPLight(&penguin_seg5_light_05005E18, 1),
gsSPLight(&penguin_seg5_light_05005E10, 2),
gsSPLight(&penguin_seg5_lights_05005E10.l, 1),
gsSPLight(&penguin_seg5_lights_05005E10.a, 2),
gsSPVertex(penguin_seg5_vertex_05006158, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
@ -576,8 +548,8 @@ static const Vtx penguin_seg5_vertex_050070A8[] = {
// 0x05007198 - 0x050071E8
const Gfx penguin_seg5_dl_05007198[] = {
gsSPLight(&penguin_seg5_light_05002D88, 1),
gsSPLight(&penguin_seg5_light_05002D80, 2),
gsSPLight(&penguin_seg5_lights_05002D80.l, 1),
gsSPLight(&penguin_seg5_lights_05002D80.a, 2),
gsSPVertex(penguin_seg5_vertex_05006518, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 3, 6, 7, 0x0),
@ -587,8 +559,8 @@ const Gfx penguin_seg5_dl_05007198[] = {
// 0x050071E8 - 0x05007238
const Gfx penguin_seg5_dl_050071E8[] = {
gsSPLight(&penguin_seg5_light_05002D88, 1),
gsSPLight(&penguin_seg5_light_05002D80, 2),
gsSPLight(&penguin_seg5_lights_05002D80.l, 1),
gsSPLight(&penguin_seg5_lights_05002D80.a, 2),
gsSPVertex(penguin_seg5_vertex_050065B8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 7, 6, 8, 0x0),
@ -598,8 +570,8 @@ const Gfx penguin_seg5_dl_050071E8[] = {
// 0x05007238 - 0x050072C8
const Gfx penguin_seg5_dl_05007238[] = {
gsSPLight(&penguin_seg5_light_05002DA0, 1),
gsSPLight(&penguin_seg5_light_05002D98, 2),
gsSPLight(&penguin_seg5_lights_05002D98.l, 1),
gsSPLight(&penguin_seg5_lights_05002D98.a, 2),
gsSPVertex(penguin_seg5_vertex_05006658, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 2, 0x0),
@ -613,8 +585,8 @@ const Gfx penguin_seg5_dl_05007238[] = {
// 0x050072C8 - 0x05007358
const Gfx penguin_seg5_dl_050072C8[] = {
gsSPLight(&penguin_seg5_light_05002DA0, 1),
gsSPLight(&penguin_seg5_light_05002D98, 2),
gsSPLight(&penguin_seg5_lights_05002D98.l, 1),
gsSPLight(&penguin_seg5_lights_05002D98.a, 2),
gsSPVertex(penguin_seg5_vertex_05006748, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 7, 8, 9, 0x0),
@ -628,13 +600,13 @@ const Gfx penguin_seg5_dl_050072C8[] = {
// 0x05007358 - 0x05007540
const Gfx penguin_seg5_dl_05007358[] = {
gsSPLight(&penguin_seg5_light_05002DB8, 1),
gsSPLight(&penguin_seg5_light_05002DB0, 2),
gsSPLight(&penguin_seg5_lights_05002DB0.l, 1),
gsSPLight(&penguin_seg5_lights_05002DB0.a, 2),
gsSPVertex(penguin_seg5_vertex_05006838, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP1Triangle( 1, 4, 3, 0x0),
gsSPLight(&penguin_seg5_light_05002D88, 1),
gsSPLight(&penguin_seg5_light_05002D80, 2),
gsSPLight(&penguin_seg5_lights_05002D80.l, 1),
gsSPLight(&penguin_seg5_lights_05002D80.a, 2),
gsSPVertex(penguin_seg5_vertex_05006888, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 0, 0x0),
@ -662,8 +634,8 @@ const Gfx penguin_seg5_dl_05007358[] = {
gsSPVertex(penguin_seg5_vertex_05006D68, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
gsSPLight(&penguin_seg5_light_05002D88, 1),
gsSPLight(&penguin_seg5_light_05002D80, 2),
gsSPLight(&penguin_seg5_lights_05002D80.l, 1),
gsSPLight(&penguin_seg5_lights_05002D80.a, 2),
gsSPVertex(penguin_seg5_vertex_05006DE8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPEndDisplayList(),
@ -671,8 +643,8 @@ const Gfx penguin_seg5_dl_05007358[] = {
// 0x05007540 - 0x05007708
const Gfx penguin_seg5_dl_05007540[] = {
gsSPLight(&penguin_seg5_light_05002D88, 1),
gsSPLight(&penguin_seg5_light_05002D80, 2),
gsSPLight(&penguin_seg5_lights_05002D80.l, 1),
gsSPLight(&penguin_seg5_lights_05002D80.a, 2),
gsSPVertex(penguin_seg5_vertex_05006E28, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 2, 9, 6, 0x0),
@ -691,8 +663,8 @@ const Gfx penguin_seg5_dl_05007540[] = {
gsSPVertex(penguin_seg5_vertex_05007018, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 2, 8, 0x0),
gsSPLight(&penguin_seg5_light_05002DD0, 1),
gsSPLight(&penguin_seg5_light_05002DC8, 2),
gsSPLight(&penguin_seg5_lights_05002DC8.l, 1),
gsSPLight(&penguin_seg5_lights_05002DC8.a, 2),
gsSPVertex(penguin_seg5_vertex_050070A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 5, 2, 6, 0x0, 7, 8, 9, 0x0),

View File

@ -1,35 +1,22 @@
// Piranha Plant
// 0x060113B0
static const Ambient piranha_plant_seg6_light_060113B0 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x060113B8
static const Light piranha_plant_seg6_light_060113B8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 piranha_plant_seg6_lights_060113B0 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060113C8
static const Ambient piranha_plant_seg6_light_060113C8 = {
{{0x0a, 0x2b, 0x02}, 0, {0x0a, 0x2b, 0x02}, 0}
};
// 0x060113D0
static const Light piranha_plant_seg6_light_060113D0 = {
{{0x2b, 0xae, 0x0a}, 0, {0x2b, 0xae, 0x0a}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 piranha_plant_seg6_lights_060113C8 = gdSPDefLights1(
0x0a, 0x2b, 0x02,
0x2b, 0xae, 0x0a, 0x28, 0x28, 0x28
);
// 0x060113E0
static const Ambient piranha_plant_seg6_light_060113E0 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// 0x060113E8
static const Light piranha_plant_seg6_light_060113E8 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 piranha_plant_seg6_lights_060113E0 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x060113F8
ALIGNED8 static const u8 piranha_plant_seg6_texture_060113F8[] = {
@ -74,8 +61,8 @@ const Gfx piranha_plant_seg6_dl_06015438[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_060143F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_060153F8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -112,8 +99,8 @@ const Gfx piranha_plant_seg6_dl_06015530[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_060143F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_060154F0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -177,8 +164,8 @@ const Gfx piranha_plant_seg6_dl_06015798[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_06012BF8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_060155E8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 3, 4, 1, 0x0, 5, 6, 7, 0x0),
@ -330,8 +317,8 @@ const Gfx piranha_plant_seg6_dl_06015E40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_06013BF8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_060158B0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
@ -344,8 +331,8 @@ const Gfx piranha_plant_seg6_dl_06015EA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_060133F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113D0, 1),
gsSPLight(&piranha_plant_seg6_light_060113C8, 2),
gsSPLight(&piranha_plant_seg6_lights_060113C8.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113C8.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06015990, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 3, 0x0, 3, 5, 8, 0x0),
@ -365,8 +352,8 @@ const Gfx piranha_plant_seg6_dl_06015F68[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_060123F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06015B40, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 3, 7, 8, 0x0),
@ -386,8 +373,8 @@ const Gfx piranha_plant_seg6_dl_06015F68[] = {
// 0x06016060 - 0x060160B0
const Gfx piranha_plant_seg6_dl_06016060[] = {
gsSPLight(&piranha_plant_seg6_light_060113E8, 1),
gsSPLight(&piranha_plant_seg6_light_060113E0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113E0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113E0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06015DC0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 3, 0x0, 0, 4, 1, 0x0),
@ -560,8 +547,8 @@ const Gfx piranha_plant_seg6_dl_06016750[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_06013BF8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06016190, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
@ -574,8 +561,8 @@ const Gfx piranha_plant_seg6_dl_060167B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_060133F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113D0, 1),
gsSPLight(&piranha_plant_seg6_light_060113C8, 2),
gsSPLight(&piranha_plant_seg6_lights_060113C8.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113C8.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06016270, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 7, 6, 5, 0x0),
@ -597,8 +584,8 @@ const Gfx piranha_plant_seg6_dl_06016890[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_060123F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06016490, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 3, 4, 0x0),
@ -626,8 +613,8 @@ const Gfx piranha_plant_seg6_dl_06016960[] = {
// 0x060169A8 - 0x060169E8
const Gfx piranha_plant_seg6_dl_060169A8[] = {
gsSPLight(&piranha_plant_seg6_light_060113D0, 1),
gsSPLight(&piranha_plant_seg6_light_060113C8, 2),
gsSPLight(&piranha_plant_seg6_lights_060113C8.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113C8.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_060166E0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 5, 4, 6, 0x0),
@ -695,8 +682,8 @@ const Gfx piranha_plant_seg6_dl_06016BA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_06012BF8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06016AE8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -741,8 +728,8 @@ const Gfx piranha_plant_seg6_dl_06016D30[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_06012BF8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06016C70, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -787,8 +774,8 @@ const Gfx piranha_plant_seg6_dl_06016EB8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, piranha_plant_seg6_texture_06012BF8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&piranha_plant_seg6_light_060113B8, 1),
gsSPLight(&piranha_plant_seg6_light_060113B0, 2),
gsSPLight(&piranha_plant_seg6_lights_060113B0.l, 1),
gsSPLight(&piranha_plant_seg6_lights_060113B0.a, 2),
gsSPVertex(piranha_plant_seg6_vertex_06016DF8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@ -1,14 +1,10 @@
// Poundable Pole
// 0x06001038
static const Ambient poundable_pole_seg6_light_06001038 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06001040
static const Light poundable_pole_seg6_light_06001040 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 poundable_pole_seg6_lights_06001038 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06001050
ALIGNED8 static const u8 poundable_pole_seg6_texture_06001050[] = {
@ -83,8 +79,8 @@ const Gfx poundable_pole_seg6_dl_060022F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, poundable_pole_seg6_texture_06001050),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&poundable_pole_seg6_light_06001040, 1),
gsSPLight(&poundable_pole_seg6_light_06001038, 2),
gsSPLight(&poundable_pole_seg6_lights_06001038.l, 1),
gsSPLight(&poundable_pole_seg6_lights_06001038.a, 2),
gsSPVertex(poundable_pole_seg6_vertex_06002050, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 2, 1, 5, 0x0),

View File

@ -1,14 +1,10 @@
// Purple Switch
// 0x0800C090
static const Ambient purple_switch_seg8_light_0800C090 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0800C098
static const Light purple_switch_seg8_light_0800C098 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 purple_switch_seg8_lights_0800C090 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0800C0A8
ALIGNED8 static const u8 purple_switch_seg8_texture_0800C0A8[] = {
@ -53,8 +49,8 @@ const Gfx purple_switch_seg8_dl_0800C668[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C0A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 4 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&purple_switch_seg8_light_0800C098, 1),
gsSPLight(&purple_switch_seg8_light_0800C090, 2),
gsSPLight(&purple_switch_seg8_lights_0800C090.l, 1),
gsSPLight(&purple_switch_seg8_lights_0800C090.a, 2),
gsSPVertex(purple_switch_seg8_vertex_0800C528, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),

View File

@ -1,24 +1,16 @@
// Scuttlebug
// Unreferenced light
UNUSED static const Ambient scuttlebug_light_1 = {
{{0x2c, 0x00, 0x00}, 0, {0x2c, 0x00, 0x00}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 scuttlebug_lights_unused1 = gdSPDefLights1(
0x2c, 0x00, 0x00,
0xb2, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light scuttlebug_light_2 = {
{{0xb2, 0x00, 0x00}, 0, {0xb2, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient scuttlebug_light_3 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light scuttlebug_light_4 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 scuttlebug_lights_unused2 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x06010108
ALIGNED8 static const u8 scuttlebug_seg6_texture_06010108[] = {
@ -245,14 +237,10 @@ const Gfx scuttlebug_seg6_dl_06013DA0[] = {
};
// 0x06013E10
static const Ambient scuttlebug_seg6_light_06013E10 = {
{{0x33, 0x22, 0x01}, 0, {0x33, 0x22, 0x01}, 0}
};
// 0x06013E18
static const Light scuttlebug_seg6_light_06013E18 = {
{{0xcf, 0x89, 0x06}, 0, {0xcf, 0x89, 0x06}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 scuttlebug_seg6_lights_06013E10 = gdSPDefLights1(
0x33, 0x22, 0x01,
0xcf, 0x89, 0x06, 0x28, 0x28, 0x28
);
// 0x06013E28
static const Vtx scuttlebug_seg6_vertex_06013E28[] = {
@ -290,8 +278,8 @@ static const Vtx scuttlebug_seg6_vertex_06013F28[] = {
// 0x06013FC8 - 0x060140F0
const Gfx scuttlebug_seg6_dl_06013FC8[] = {
gsSPLight(&scuttlebug_seg6_light_06013E18, 1),
gsSPLight(&scuttlebug_seg6_light_06013E10, 2),
gsSPLight(&scuttlebug_seg6_lights_06013E10.l, 1),
gsSPLight(&scuttlebug_seg6_lights_06013E10.a, 2),
gsSPVertex(scuttlebug_seg6_vertex_06013E28, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 4, 6, 0x0),
@ -394,14 +382,10 @@ const Gfx scuttlebug_seg6_dl_06014270[] = {
};
// 0x060142E0
static const Ambient scuttlebug_seg6_light_060142E0 = {
{{0x26, 0x05, 0x05}, 0, {0x26, 0x05, 0x05}, 0}
};
// 0x060142E8
static const Light scuttlebug_seg6_light_060142E8 = {
{{0x99, 0x16, 0x16}, 0, {0x99, 0x16, 0x16}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 scuttlebug_seg6_lights_060142E0 = gdSPDefLights1(
0x26, 0x05, 0x05,
0x99, 0x16, 0x16, 0x28, 0x28, 0x28
);
// 0x060142F8
static const Vtx scuttlebug_seg6_vertex_060142F8[] = {
@ -413,8 +397,8 @@ static const Vtx scuttlebug_seg6_vertex_060142F8[] = {
// 0x06014338 - 0x06014378
const Gfx scuttlebug_seg6_dl_06014338[] = {
gsSPLight(&scuttlebug_seg6_light_060142E8, 1),
gsSPLight(&scuttlebug_seg6_light_060142E0, 2),
gsSPLight(&scuttlebug_seg6_lights_060142E0.l, 1),
gsSPLight(&scuttlebug_seg6_lights_060142E0.a, 2),
gsSPVertex(scuttlebug_seg6_vertex_060142F8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 2, 3, 0, 0x0, 1, 0, 3, 0x0),

View File

@ -1,14 +1,10 @@
// Seaweed
// 0x06007DF8
static const Ambient seaweed_seg6_light_06007DF8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x06007E00
static const Light seaweed_seg6_light_06007E00 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 seaweed_seg6_lights_06007DF8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06007E10
ALIGNED8 static const u8 seaweed_seg6_texture_06007E10[] = {
@ -43,8 +39,8 @@ const Gfx seaweed_seg6_dl_06009E50[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, seaweed_seg6_texture_06007E10),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&seaweed_seg6_light_06007E00, 1),
gsSPLight(&seaweed_seg6_light_06007DF8, 2),
gsSPLight(&seaweed_seg6_lights_06007DF8.l, 1),
gsSPLight(&seaweed_seg6_lights_06007DF8.a, 2),
gsSPVertex(seaweed_seg6_vertex_06009E10, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -81,8 +77,8 @@ const Gfx seaweed_seg6_dl_06009F48[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, seaweed_seg6_texture_06008610),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&seaweed_seg6_light_06007E00, 1),
gsSPLight(&seaweed_seg6_light_06007DF8, 2),
gsSPLight(&seaweed_seg6_lights_06007DF8.l, 1),
gsSPLight(&seaweed_seg6_lights_06007DF8.a, 2),
gsSPVertex(seaweed_seg6_vertex_06009F08, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@ -119,8 +115,8 @@ const Gfx seaweed_seg6_dl_0600A040[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, seaweed_seg6_texture_06008E10),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&seaweed_seg6_light_06007E00, 1),
gsSPLight(&seaweed_seg6_light_06007DF8, 2),
gsSPLight(&seaweed_seg6_lights_06007DF8.l, 1),
gsSPLight(&seaweed_seg6_lights_06007DF8.a, 2),
gsSPVertex(seaweed_seg6_vertex_0600A000, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -157,8 +153,8 @@ const Gfx seaweed_seg6_dl_0600A138[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, seaweed_seg6_texture_06009610),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&seaweed_seg6_light_06007E00, 1),
gsSPLight(&seaweed_seg6_light_06007DF8, 2),
gsSPLight(&seaweed_seg6_lights_06007DF8.l, 1),
gsSPLight(&seaweed_seg6_lights_06007DF8.a, 2),
gsSPVertex(seaweed_seg6_vertex_0600A0F8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),

View File

@ -1,64 +1,40 @@
// Skeeter
// Unreferenced light
UNUSED static const Ambient skeeter_light_1 = {
{{0x3f, 0x20, 0x02}, 0, {0x3f, 0x20, 0x02}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 skeeter_lights_unused1 = gdSPDefLights1(
0x3f, 0x20, 0x02,
0xfc, 0x80, 0x08, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light skeeter_light_2 = {
{{0xfc, 0x80, 0x08}, 0, {0xfc, 0x80, 0x08}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 skeeter_lights_unused2 = gdSPDefLights1(
0x05, 0x05, 0x02,
0x15, 0x15, 0x08, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient skeeter_light_3 = {
{{0x05, 0x05, 0x02}, 0, {0x05, 0x05, 0x02}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 skeeter_lights_unused3 = gdSPDefLights1(
0x03, 0x10, 0x29,
0x0e, 0x40, 0xa4, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light skeeter_light_4 = {
{{0x15, 0x15, 0x08}, 0, {0x15, 0x15, 0x08}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 skeeter_lights_unused4 = gdSPDefLights1(
0x3b, 0x3a, 0x36,
0xef, 0xea, 0xd9, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient skeeter_light_5 = {
{{0x03, 0x10, 0x29}, 0, {0x03, 0x10, 0x29}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 skeeter_lights_unused5 = gdSPDefLights1(
0x33, 0x0c, 0x00,
0xcf, 0x32, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light skeeter_light_6 = {
{{0x0e, 0x40, 0xa4}, 0, {0x0e, 0x40, 0xa4}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient skeeter_light_7 = {
{{0x3b, 0x3a, 0x36}, 0, {0x3b, 0x3a, 0x36}, 0}
};
// Unreferenced light
UNUSED static const Light skeeter_light_8 = {
{{0xef, 0xea, 0xd9}, 0, {0xef, 0xea, 0xd9}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient skeeter_light_9 = {
{{0x33, 0x0c, 0x00}, 0, {0x33, 0x0c, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light skeeter_light_10 = {
{{0xcf, 0x32, 0x00}, 0, {0xcf, 0x32, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient skeeter_light_11 = {
{{0x10, 0x29, 0x20}, 0, {0x10, 0x29, 0x20}, 0}
};
// Unreferenced light
UNUSED static const Light skeeter_light_12 = {
{{0x42, 0xa5, 0x81}, 0, {0x42, 0xa5, 0x81}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 skeeter_lights_unused6 = gdSPDefLights1(
0x10, 0x29, 0x20,
0x42, 0xa5, 0x81, 0x28, 0x28, 0x28
);
// 0x06000090
ALIGNED8 static const u8 skeeter_seg6_texture_06000090[] = {
@ -249,14 +225,10 @@ const Gfx skeeter_seg6_dl_06000D78[] = {
};
// 0x06000DE8
static const Ambient skeeter_seg6_light_06000DE8 = {
{{0x7f, 0x55, 0x00}, 0, {0x7f, 0x55, 0x00}, 0}
};
// 0x06000DF0
static const Light skeeter_seg6_light_06000DF0 = {
{{0xff, 0xaa, 0x00}, 0, {0xff, 0xaa, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 skeeter_seg6_lights_06000DE8 = gdSPDefLights1(
0x7f, 0x55, 0x00,
0xff, 0xaa, 0x00, 0x28, 0x28, 0x28
);
// 0x06000E00
static const Vtx skeeter_seg6_vertex_06000E00[] = {
@ -270,8 +242,8 @@ static const Vtx skeeter_seg6_vertex_06000E00[] = {
// 0x06000E60 - 0x06000EC0
const Gfx skeeter_seg6_dl_06000E60[] = {
gsSPLight(&skeeter_seg6_light_06000DF0, 1),
gsSPLight(&skeeter_seg6_light_06000DE8, 2),
gsSPLight(&skeeter_seg6_lights_06000DE8.l, 1),
gsSPLight(&skeeter_seg6_lights_06000DE8.a, 2),
gsSPVertex(skeeter_seg6_vertex_06000E00, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0),

View File

@ -4,44 +4,28 @@
UNUSED static const u64 small_key_unused_1 = 0;
// 0x05005798
static const Ambient small_key_seg5_light_05005798 = {
{{0x3f, 0x19, 0x0c}, 0, {0x3f, 0x19, 0x0c}, 0}
};
// 0x050057A0
static const Light small_key_seg5_light_050057A0 = {
{{0xff, 0x64, 0x32}, 0, {0xff, 0x64, 0x32}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 small_key_seg5_lights_05005798 = gdSPDefLights1(
0x3f, 0x19, 0x0c,
0xff, 0x64, 0x32, 0x28, 0x28, 0x28
);
// 0x050057B0
static const Ambient small_key_seg5_light_050057B0 = {
{{0x0c, 0x3f, 0x19}, 0, {0x0c, 0x3f, 0x19}, 0}
};
// 0x050057B8
static const Light small_key_seg5_light_050057B8 = {
{{0x32, 0xff, 0x64}, 0, {0x32, 0xff, 0x64}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 small_key_seg5_lights_050057B0 = gdSPDefLights1(
0x0c, 0x3f, 0x19,
0x32, 0xff, 0x64, 0x28, 0x28, 0x28
);
// 0x050057C8
static const Ambient small_key_seg5_light_050057C8 = {
{{0x0c, 0x19, 0x3f}, 0, {0x0c, 0x19, 0x3f}, 0}
};
// 0x050057D0
static const Light small_key_seg5_light_050057D0 = {
{{0x32, 0x64, 0xff}, 0, {0x32, 0x64, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 small_key_seg5_lights_050057C8 = gdSPDefLights1(
0x0c, 0x19, 0x3f,
0x32, 0x64, 0xff, 0x28, 0x28, 0x28
);
// 0x050057E0
static const Ambient small_key_seg5_light_050057E0 = {
{{0x33, 0x3f, 0x00}, 0, {0x33, 0x3f, 0x00}, 0}
};
// 0x050057E8
static const Light small_key_seg5_light_050057E8 = {
{{0xcc, 0xff, 0x00}, 0, {0xcc, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 small_key_seg5_lights_050057E0 = gdSPDefLights1(
0x33, 0x3f, 0x00,
0xcc, 0xff, 0x00, 0x28, 0x28, 0x28
);
// align
UNUSED static const u64 small_key_unused_2 = 0;
@ -420,32 +404,24 @@ const Gfx small_key_seg5_dl_05006700[] = {
// 0x05006A08 - 0x05006A28
const Gfx small_key_seg5_dl_05006A08[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPLight(&small_key_seg5_light_050057D0, 1),
gsSPLight(&small_key_seg5_light_050057C8, 2),
gsSPSetLights1(small_key_seg5_lights_050057C8),
gsSPBranchList(small_key_seg5_dl_05006700),
};
// 0x05006A28 - 0x05006A48
const Gfx small_key_seg5_dl_05006A28[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPLight(&small_key_seg5_light_050057B8, 1),
gsSPLight(&small_key_seg5_light_050057B0, 2),
gsSPSetLights1(small_key_seg5_lights_050057B0),
gsSPBranchList(small_key_seg5_dl_05006700),
};
// 0x05006A48 - 0x05006A68
const Gfx small_key_seg5_dl_05006A48[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPLight(&small_key_seg5_light_050057A0, 1),
gsSPLight(&small_key_seg5_light_05005798, 2),
gsSPSetLights1(small_key_seg5_lights_05005798),
gsSPBranchList(small_key_seg5_dl_05006700),
};
// 0x05006A68 - 0x05006A88
const Gfx small_key_seg5_dl_05006A68[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPLight(&small_key_seg5_light_050057E8, 1),
gsSPLight(&small_key_seg5_light_050057E0, 2),
gsSPSetLights1(small_key_seg5_lights_050057E0),
gsSPBranchList(small_key_seg5_dl_05006700),
};

View File

@ -3,45 +3,29 @@
// ???
UNUSED static const u64 snowman_unused_1 = 1;
// Unreferenced light
UNUSED static const Ambient snowman_light_1 = {
{{0x0d, 0x0c, 0x28}, 0, {0x0d, 0x0c, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 snowman_lights_unused1 = gdSPDefLights1(
0x0d, 0x0c, 0x28,
0x35, 0x32, 0xa2, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light snowman_light_2 = {
{{0x35, 0x32, 0xa2}, 0, {0x35, 0x32, 0xa2}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 snowman_lights_unused2 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient snowman_light_3 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 snowman_lights_unused3 = gdSPDefLights1(
0x08, 0x07, 0x04,
0x23, 0x1c, 0x12, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light snowman_light_4 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient snowman_light_5 = {
{{0x08, 0x07, 0x04}, 0, {0x08, 0x07, 0x04}, 0}
};
// Unreferenced light
UNUSED static const Light snowman_light_6 = {
{{0x23, 0x1c, 0x12}, 0, {0x23, 0x1c, 0x12}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient snowman_light_7 = {
{{0x03, 0x03, 0x02}, 0, {0x03, 0x03, 0x02}, 0}
};
// Unreferenced light
UNUSED static const Light snowman_light_8 = {
{{0x0e, 0x0d, 0x0b}, 0, {0x0e, 0x0d, 0x0b}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 snowman_lights_unused4 = gdSPDefLights1(
0x03, 0x03, 0x02,
0x0e, 0x0d, 0x0b, 0x28, 0x28, 0x28
);
// 0x05008C70
ALIGNED8 static const u8 snowman_seg5_texture_05008C70[] = {
@ -69,14 +53,10 @@ ALIGNED8 static const u8 snowman_seg5_texture_0500BC70[] = {
};
// 0x0500C470
static const Ambient snowman_seg5_light_0500C470 = {
{{0x1c, 0x0f, 0x07}, 0, {0x1c, 0x0f, 0x07}, 0}
};
// 0x0500C478
static const Light snowman_seg5_light_0500C478 = {
{{0x38, 0x1e, 0x0e}, 0, {0x38, 0x1e, 0x0e}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 snowman_seg5_lights_0500C470 = gdSPDefLights1(
0x1c, 0x0f, 0x07,
0x38, 0x1e, 0x0e, 0x28, 0x28, 0x28
);
// 0x0500C488
static const Vtx snowman_seg5_vertex_0500C488[] = {
@ -88,8 +68,8 @@ static const Vtx snowman_seg5_vertex_0500C488[] = {
// 0x0500C4C8 - 0x0500C500
const Gfx snowman_seg5_dl_0500C4C8[] = {
gsSPLight(&snowman_seg5_light_0500C478, 1),
gsSPLight(&snowman_seg5_light_0500C470, 2),
gsSPLight(&snowman_seg5_lights_0500C470.l, 1),
gsSPLight(&snowman_seg5_lights_0500C470.a, 2),
gsSPVertex(snowman_seg5_vertex_0500C488, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP1Triangle( 0, 3, 1, 0x0),
@ -203,14 +183,10 @@ const Gfx snowman_seg5_dl_0500C760[] = {
};
// 0x0500C7D0
static const Ambient snowman_seg5_light_0500C7D0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C7D8
static const Light snowman_seg5_light_0500C7D8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 snowman_seg5_lights_0500C7D0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C7E8
static const Vtx snowman_seg5_vertex_0500C7E8[] = {
@ -250,8 +226,8 @@ const Gfx snowman_seg5_dl_0500C978[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snowman_seg5_texture_05008C70),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snowman_seg5_light_0500C7D8, 1),
gsSPLight(&snowman_seg5_light_0500C7D0, 2),
gsSPLight(&snowman_seg5_lights_0500C7D0.l, 1),
gsSPLight(&snowman_seg5_lights_0500C7D0.a, 2),
gsSPVertex(snowman_seg5_vertex_0500C7E8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 4, 1, 0, 0x0, 5, 4, 3, 0x0),

View File

@ -21,24 +21,16 @@ ALIGNED8 static const u8 snufit_seg6_texture_060084E0[] = {
};
// 0x06008CE0
static const Ambient snufit_seg6_light_06008CE0 = {
{{0x47, 0x47, 0x47}, 0, {0x47, 0x47, 0x47}, 0}
};
// 0x06008CE8
static const Light snufit_seg6_light_06008CE8 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 snufit_seg6_lights_06008CE0 = gdSPDefLights1(
0x47, 0x47, 0x47,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x06008CF8
static const Ambient snufit_seg6_light_06008CF8 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06008D00
static const Light snufit_seg6_light_06008D00 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 snufit_seg6_lights_06008CF8 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06008D10
static const Vtx snufit_seg6_vertex_06008D10[] = {
@ -146,8 +138,8 @@ const Gfx snufit_seg6_dl_060091E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060080E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snufit_seg6_light_06008CE8, 1),
gsSPLight(&snufit_seg6_light_06008CE0, 2),
gsSPLight(&snufit_seg6_lights_06008CE0.l, 1),
gsSPLight(&snufit_seg6_lights_06008CE0.a, 2),
gsSPVertex(snufit_seg6_vertex_06008D10, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 3, 5, 1, 0x0),
@ -163,8 +155,8 @@ const Gfx snufit_seg6_dl_06009278[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060078E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snufit_seg6_light_06008D00, 1),
gsSPLight(&snufit_seg6_light_06008CF8, 2),
gsSPLight(&snufit_seg6_lights_06008CF8.l, 1),
gsSPLight(&snufit_seg6_lights_06008CF8.a, 2),
gsSPVertex(snufit_seg6_vertex_06008DF0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 4, 3, 5, 0x0),
@ -231,14 +223,10 @@ const Gfx snufit_seg6_dl_06009498[] = {
};
// 0x06009530
static const Ambient snufit_seg6_light_06009530 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x06009538
static const Light snufit_seg6_light_06009538 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 snufit_seg6_lights_06009530 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06009548
static const Vtx snufit_seg6_vertex_06009548[] = {
@ -271,8 +259,8 @@ const Gfx snufit_seg6_dl_06009668[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060080E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snufit_seg6_light_06009538, 1),
gsSPLight(&snufit_seg6_light_06009530, 2),
gsSPLight(&snufit_seg6_lights_06009530.l, 1),
gsSPLight(&snufit_seg6_lights_06009530.a, 2),
gsSPVertex(snufit_seg6_vertex_06009548, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 1, 5, 2, 0x0),
@ -315,14 +303,10 @@ const Gfx snufit_seg6_dl_06009748[] = {
};
// 0x060097C8
static const Ambient snufit_seg6_light_060097C8 = {
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
};
// 0x060097D0
static const Light snufit_seg6_light_060097D0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 snufit_seg6_lights_060097C8 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x060097E0
static const Vtx snufit_seg6_vertex_060097E0[] = {
@ -345,8 +329,8 @@ const Gfx snufit_seg6_dl_060098A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snufit_seg6_texture_060080E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&snufit_seg6_light_060097D0, 1),
gsSPLight(&snufit_seg6_light_060097C8, 2),
gsSPLight(&snufit_seg6_lights_060097C8.l, 1),
gsSPLight(&snufit_seg6_lights_060097C8.a, 2),
gsSPVertex(snufit_seg6_vertex_060097E0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 3, 5, 6, 0x0),
@ -410,14 +394,10 @@ const Gfx snufit_seg6_dl_06009A10[] = {
};
// 0x06009A80
static const Ambient snufit_seg6_light_06009A80 = {
{{0x65, 0x08, 0x08}, 0, {0x65, 0x08, 0x08}, 0}
};
// 0x06009A88
static const Light snufit_seg6_light_06009A88 = {
{{0xfe, 0x14, 0x14}, 0, {0xfe, 0x14, 0x14}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 snufit_seg6_lights_06009A80 = gdSPDefLights1(
0x65, 0x08, 0x08,
0xfe, 0x14, 0x14, 0x28, 0x28, 0x28
);
// 0x06009A98
static const Vtx snufit_seg6_vertex_06009A98[] = {
@ -433,8 +413,8 @@ static const Vtx snufit_seg6_vertex_06009A98[] = {
// 0x06009B18 - 0x06009B68
const Gfx snufit_seg6_dl_06009B18[] = {
gsSPLight(&snufit_seg6_light_06009A88, 1),
gsSPLight(&snufit_seg6_light_06009A80, 2),
gsSPLight(&snufit_seg6_lights_06009A80.l, 1),
gsSPLight(&snufit_seg6_lights_06009A80.a, 2),
gsSPVertex(snufit_seg6_vertex_06009A98, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 1, 0, 3, 0x0, 4, 5, 6, 0x0),

View File

@ -199,14 +199,10 @@ const Gfx spindrift_seg5_dl_05002900[] = {
};
// 0x05002970
static const Ambient spindrift_seg5_light_05002970 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05002978
static const Light spindrift_seg5_light_05002978 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spindrift_seg5_lights_05002970 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05002988
static const Vtx spindrift_seg5_vertex_05002988[] = {
@ -222,8 +218,8 @@ const Gfx spindrift_seg5_dl_050029C8[] = {
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPLight(&spindrift_seg5_light_05002978, 1),
gsSPLight(&spindrift_seg5_light_05002970, 2),
gsSPLight(&spindrift_seg5_lights_05002970.l, 1),
gsSPLight(&spindrift_seg5_lights_05002970.a, 2),
gsSPVertex(spindrift_seg5_vertex_05002988, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPSetGeometryMode(G_CULL_BACK),
@ -247,14 +243,10 @@ const Gfx spindrift_seg5_dl_05002A20[] = {
};
// 0x05002A80
static const Ambient spindrift_seg5_light_05002A80 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05002A88
static const Light spindrift_seg5_light_05002A88 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spindrift_seg5_lights_05002A80 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05002A98
static const Vtx spindrift_seg5_vertex_05002A98[] = {
@ -270,8 +262,8 @@ const Gfx spindrift_seg5_dl_05002AD8[] = {
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPLight(&spindrift_seg5_light_05002A88, 1),
gsSPLight(&spindrift_seg5_light_05002A80, 2),
gsSPLight(&spindrift_seg5_lights_05002A80.l, 1),
gsSPLight(&spindrift_seg5_lights_05002A80.a, 2),
gsSPVertex(spindrift_seg5_vertex_05002A98, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPSetGeometryMode(G_CULL_BACK),
@ -295,14 +287,10 @@ const Gfx spindrift_seg5_dl_05002B30[] = {
};
// 0x05002B90
static const Ambient spindrift_seg5_light_05002B90 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x05002B98
static const Light spindrift_seg5_light_05002B98 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spindrift_seg5_lights_05002B90 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05002BA8
static const Vtx spindrift_seg5_vertex_05002BA8[] = {
@ -329,8 +317,8 @@ const Gfx spindrift_seg5_dl_05002C98[] = {
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPLight(&spindrift_seg5_light_05002B98, 1),
gsSPLight(&spindrift_seg5_light_05002B90, 2),
gsSPLight(&spindrift_seg5_lights_05002B90.l, 1),
gsSPLight(&spindrift_seg5_lights_05002B90.a, 2),
gsSPVertex(spindrift_seg5_vertex_05002BA8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@ -1,84 +1,52 @@
// Spindrift
// Unreferenced light
UNUSED static const Ambient spindrift_light_1 = {
{{0x3f, 0x08, 0x1b}, 0, {0x3f, 0x08, 0x1b}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 spindrift_lights_unused1 = gdSPDefLights1(
0x3f, 0x08, 0x1b,
0xff, 0x22, 0x6d, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light spindrift_light_2 = {
{{0xff, 0x22, 0x6d}, 0, {0xff, 0x22, 0x6d}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient spindrift_light_3 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light
UNUSED static const Light spindrift_light_4 = {
{{0xfd, 0xff, 0xff}, 0, {0xfd, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 spindrift_lights_unused2 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xfd, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05000030
static const Ambient spindrift_seg5_light_05000030 = {
{{0x12, 0x2c, 0x00}, 0, {0x12, 0x2c, 0x00}, 0}
};
// 0x05000038
static const Light spindrift_seg5_light_05000038 = {
{{0x49, 0xb2, 0x00}, 0, {0x49, 0xb2, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spindrift_seg5_lights_05000030 = gdSPDefLights1(
0x12, 0x2c, 0x00,
0x49, 0xb2, 0x00, 0x28, 0x28, 0x28
);
// 0x05000048
static const Ambient spindrift_seg5_light_05000048 = {
{{0x37, 0x3f, 0x00}, 0, {0x37, 0x3f, 0x00}, 0}
};
static const Lights1 spindrift_seg5_lights_05000048 = gdSPDefLights1(
0x37, 0x3f, 0x00,
0xdd, 0xff, 0x01, 0x28, 0x28, 0x28
);
// 0x05000050
static const Light spindrift_seg5_light_05000050 = {
{{0xdd, 0xff, 0x01}, 0, {0xdd, 0xff, 0x01}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient spindrift_light_5 = {
{{0x00, 0x15, 0x00}, 0, {0x00, 0x15, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light spindrift_light_6 = {
{{0x00, 0x56, 0x00}, 0, {0x00, 0x56, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 spindrift_lights_unused3 = gdSPDefLights1(
0x00, 0x15, 0x00,
0x00, 0x56, 0x00, 0x28, 0x28, 0x28
);
// 0x05000078
static const Ambient spindrift_seg5_light_05000078 = {
{{0x3f, 0x38, 0x00}, 0, {0x3f, 0x38, 0x00}, 0}
};
// 0x05000080
static const Light spindrift_seg5_light_05000080 = {
{{0xff, 0xe2, 0x00}, 0, {0xff, 0xe2, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spindrift_seg5_lights_05000078 = gdSPDefLights1(
0x3f, 0x38, 0x00,
0xff, 0xe2, 0x00, 0x28, 0x28, 0x28
);
// 0x05000090
static const Ambient spindrift_seg5_light_05000090 = {
{{0x00, 0x0f, 0x00}, 0, {0x00, 0x0f, 0x00}, 0}
};
static const Lights1 spindrift_seg5_lights_05000090 = gdSPDefLights1(
0x00, 0x0f, 0x00,
0x00, 0x3f, 0x00, 0x28, 0x28, 0x28
);
// 0x05000098
static const Light spindrift_seg5_light_05000098 = {
{{0x00, 0x3f, 0x00}, 0, {0x00, 0x3f, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient spindrift_light_7 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light spindrift_light_8 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 spindrift_lights_unused4 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x050000C0
static const Vtx spindrift_seg5_vertex_050000C0[] = {
@ -128,14 +96,14 @@ static const Vtx spindrift_seg5_vertex_05000210[] = {
// 0x050002A0 - 0x05000328
const Gfx spindrift_seg5_dl_050002A0[] = {
gsSPLight(&spindrift_seg5_light_05000050, 1),
gsSPLight(&spindrift_seg5_light_05000048, 2),
gsSPLight(&spindrift_seg5_lights_05000048.l, 1),
gsSPLight(&spindrift_seg5_lights_05000048.a, 2),
gsSPVertex(spindrift_seg5_vertex_050000C0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 1, 3, 2, 0x0, 4, 5, 2, 0x0),
gsSP1Triangle( 5, 0, 2, 0x0),
gsSPLight(&spindrift_seg5_light_05000038, 1),
gsSPLight(&spindrift_seg5_light_05000030, 2),
gsSPLight(&spindrift_seg5_lights_05000030.l, 1),
gsSPLight(&spindrift_seg5_lights_05000030.a, 2),
gsSPVertex(spindrift_seg5_vertex_05000120, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 0, 4, 0x0, 4, 0, 5, 0x0),
@ -146,15 +114,15 @@ const Gfx spindrift_seg5_dl_050002A0[] = {
// 0x05000328 - 0x050003D8
const Gfx spindrift_seg5_dl_05000328[] = {
gsSPClearGeometryMode(G_CULL_BACK),
gsSPLight(&spindrift_seg5_light_05000098, 1),
gsSPLight(&spindrift_seg5_light_05000090, 2),
gsSPLight(&spindrift_seg5_lights_05000090.l, 1),
gsSPLight(&spindrift_seg5_lights_05000090.a, 2),
gsSPVertex(spindrift_seg5_vertex_05000180, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 0, 4, 3, 0x0, 1, 5, 6, 0x0),
gsSP2Triangles( 7, 4, 0, 0x0, 5, 4, 8, 0x0),
gsSP2Triangles( 5, 1, 3, 0x0, 4, 5, 3, 0x0),
gsSPLight(&spindrift_seg5_light_05000080, 1),
gsSPLight(&spindrift_seg5_light_05000078, 2),
gsSPLight(&spindrift_seg5_lights_05000078.l, 1),
gsSPLight(&spindrift_seg5_lights_05000078.a, 2),
gsSPVertex(spindrift_seg5_vertex_05000210, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 1, 5, 6, 0x0, 5, 7, 8, 0x0),

View File

@ -1,64 +1,40 @@
// Spiny
// 0x050157F8
static const Ambient spiny_seg5_light_050157F8 = {
{{0x32, 0x23, 0x0a}, 0, {0x32, 0x23, 0x0a}, 0}
};
// 0x05015800
static const Light spiny_seg5_light_05015800 = {
{{0xca, 0x8d, 0x29}, 0, {0xca, 0x8d, 0x29}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spiny_seg5_lights_050157F8 = gdSPDefLights1(
0x32, 0x23, 0x0a,
0xca, 0x8d, 0x29, 0x28, 0x28, 0x28
);
// 0x05015810
static const Ambient spiny_seg5_light_05015810 = {
{{0x3a, 0x2c, 0x1f}, 0, {0x3a, 0x2c, 0x1f}, 0}
};
// 0x05015818
static const Light spiny_seg5_light_05015818 = {
{{0xeb, 0xb0, 0x7f}, 0, {0xeb, 0xb0, 0x7f}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spiny_seg5_lights_05015810 = gdSPDefLights1(
0x3a, 0x2c, 0x1f,
0xeb, 0xb0, 0x7f, 0x28, 0x28, 0x28
);
// 0x05015828
static const Ambient spiny_seg5_light_05015828 = {
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
};
// 0x05015830
static const Light spiny_seg5_light_05015830 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spiny_seg5_lights_05015828 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05015840
static const Ambient spiny_seg5_light_05015840 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// 0x05015848
static const Light spiny_seg5_light_05015848 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spiny_seg5_lights_05015840 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05015858
static const Ambient spiny_seg5_light_05015858 = {
{{0x3d, 0x25, 0x01}, 0, {0x3d, 0x25, 0x01}, 0}
};
// 0x05015860
static const Light spiny_seg5_light_05015860 = {
{{0xf4, 0x96, 0x07}, 0, {0xf4, 0x96, 0x07}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spiny_seg5_lights_05015858 = gdSPDefLights1(
0x3d, 0x25, 0x01,
0xf4, 0x96, 0x07, 0x28, 0x28, 0x28
);
// 0x05015870
static const Ambient spiny_seg5_light_05015870 = {
{{0x3c, 0x2c, 0x09}, 0, {0x3c, 0x2c, 0x09}, 0}
};
// 0x05015878
static const Light spiny_seg5_light_05015878 = {
{{0xf1, 0xb2, 0x25}, 0, {0xf1, 0xb2, 0x25}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spiny_seg5_lights_05015870 = gdSPDefLights1(
0x3c, 0x2c, 0x09,
0xf1, 0xb2, 0x25, 0x28, 0x28, 0x28
);
// 0x05015888
static const Vtx spiny_seg5_vertex_05015888[] = {
@ -311,8 +287,8 @@ static const Vtx spiny_seg5_vertex_05016328[] = {
// 0x05016418 - 0x050164E0
const Gfx spiny_seg5_dl_05016418[] = {
gsSPLight(&spiny_seg5_light_05015800, 1),
gsSPLight(&spiny_seg5_light_050157F8, 2),
gsSPLight(&spiny_seg5_lights_050157F8.l, 1),
gsSPLight(&spiny_seg5_lights_050157F8.a, 2),
gsSPVertex(spiny_seg5_vertex_05015888, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 8, 7, 9, 0x0),
@ -321,8 +297,8 @@ const Gfx spiny_seg5_dl_05016418[] = {
gsSP2Triangles( 3, 5, 11, 0x0, 11, 5, 0, 0x0),
gsSP2Triangles( 7, 8, 3, 0x0, 9, 12, 8, 0x0),
gsSP2Triangles( 9, 2, 1, 0x0, 2, 10, 0, 0x0),
gsSPLight(&spiny_seg5_light_05015818, 1),
gsSPLight(&spiny_seg5_light_05015810, 2),
gsSPLight(&spiny_seg5_lights_05015810.l, 1),
gsSPLight(&spiny_seg5_lights_05015810.a, 2),
gsSPVertex(spiny_seg5_vertex_05015958, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 1, 5, 2, 0x0),
@ -331,8 +307,8 @@ const Gfx spiny_seg5_dl_05016418[] = {
// 0x050164E0 - 0x050165A8
const Gfx spiny_seg5_dl_050164E0[] = {
gsSPLight(&spiny_seg5_light_05015800, 1),
gsSPLight(&spiny_seg5_light_050157F8, 2),
gsSPLight(&spiny_seg5_lights_050157F8.l, 1),
gsSPLight(&spiny_seg5_lights_050157F8.a, 2),
gsSPVertex(spiny_seg5_vertex_050159B8, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 8, 7, 9, 0x0),
@ -341,8 +317,8 @@ const Gfx spiny_seg5_dl_050164E0[] = {
gsSP2Triangles( 3, 5, 11, 0x0, 11, 5, 0, 0x0),
gsSP2Triangles( 7, 8, 3, 0x0, 9, 12, 8, 0x0),
gsSP2Triangles( 9, 2, 1, 0x0, 2, 10, 0, 0x0),
gsSPLight(&spiny_seg5_light_05015818, 1),
gsSPLight(&spiny_seg5_light_05015810, 2),
gsSPLight(&spiny_seg5_lights_05015810.l, 1),
gsSPLight(&spiny_seg5_lights_05015810.a, 2),
gsSPVertex(spiny_seg5_vertex_05015A88, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 1, 5, 2, 0x0),
@ -351,8 +327,8 @@ const Gfx spiny_seg5_dl_050164E0[] = {
// 0x050165A8 - 0x05016670
const Gfx spiny_seg5_dl_050165A8[] = {
gsSPLight(&spiny_seg5_light_05015800, 1),
gsSPLight(&spiny_seg5_light_050157F8, 2),
gsSPLight(&spiny_seg5_lights_050157F8.l, 1),
gsSPLight(&spiny_seg5_lights_050157F8.a, 2),
gsSPVertex(spiny_seg5_vertex_05015AE8, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 5, 0x0, 8, 6, 9, 0x0),
@ -361,8 +337,8 @@ const Gfx spiny_seg5_dl_050165A8[] = {
gsSP2Triangles(10, 3, 5, 0x0, 2, 3, 10, 0x0),
gsSP2Triangles( 5, 9, 6, 0x0, 9, 12, 8, 0x0),
gsSP2Triangles( 1, 0, 8, 0x0, 2, 11, 0, 0x0),
gsSPLight(&spiny_seg5_light_05015818, 1),
gsSPLight(&spiny_seg5_light_05015810, 2),
gsSPLight(&spiny_seg5_lights_05015810.l, 1),
gsSPLight(&spiny_seg5_lights_05015810.a, 2),
gsSPVertex(spiny_seg5_vertex_05015BB8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 0, 5, 1, 0x0),
@ -371,8 +347,8 @@ const Gfx spiny_seg5_dl_050165A8[] = {
// 0x05016670 - 0x05016738
const Gfx spiny_seg5_dl_05016670[] = {
gsSPLight(&spiny_seg5_light_05015800, 1),
gsSPLight(&spiny_seg5_light_050157F8, 2),
gsSPLight(&spiny_seg5_lights_050157F8.l, 1),
gsSPLight(&spiny_seg5_lights_050157F8.a, 2),
gsSPVertex(spiny_seg5_vertex_05015C18, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 5, 0x0, 8, 6, 9, 0x0),
@ -381,8 +357,8 @@ const Gfx spiny_seg5_dl_05016670[] = {
gsSP2Triangles(10, 3, 5, 0x0, 2, 3, 10, 0x0),
gsSP2Triangles( 5, 9, 6, 0x0, 9, 12, 8, 0x0),
gsSP2Triangles( 1, 0, 8, 0x0, 2, 11, 0, 0x0),
gsSPLight(&spiny_seg5_light_05015818, 1),
gsSPLight(&spiny_seg5_light_05015810, 2),
gsSPLight(&spiny_seg5_lights_05015810.l, 1),
gsSPLight(&spiny_seg5_lights_05015810.a, 2),
gsSPVertex(spiny_seg5_vertex_05015CE8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 0, 5, 1, 0x0),
@ -391,8 +367,8 @@ const Gfx spiny_seg5_dl_05016670[] = {
// 0x05016738 - 0x05016A48
const Gfx spiny_seg5_dl_05016738[] = {
gsSPLight(&spiny_seg5_light_05015830, 1),
gsSPLight(&spiny_seg5_light_05015828, 2),
gsSPLight(&spiny_seg5_lights_05015828.l, 1),
gsSPLight(&spiny_seg5_lights_05015828.a, 2),
gsSPVertex(spiny_seg5_vertex_05015D48, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 3, 4, 2, 0x0, 1, 0, 5, 0x0),
@ -413,8 +389,8 @@ const Gfx spiny_seg5_dl_05016738[] = {
gsSPVertex(spiny_seg5_vertex_05015F48, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 5, 2, 4, 0x0, 4, 2, 1, 0x0),
gsSPLight(&spiny_seg5_light_05015860, 1),
gsSPLight(&spiny_seg5_light_05015858, 2),
gsSPLight(&spiny_seg5_lights_05015858.l, 1),
gsSPLight(&spiny_seg5_lights_05015858.a, 2),
gsSPVertex(spiny_seg5_vertex_05015FA8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 6, 7, 0x0),
@ -426,8 +402,8 @@ const Gfx spiny_seg5_dl_05016738[] = {
gsSP2Triangles( 0, 9, 10, 0x0, 0, 10, 1, 0x0),
gsSP2Triangles( 6, 5, 0, 0x0, 15, 10, 13, 0x0),
gsSP2Triangles( 3, 1, 15, 0x0, 10, 15, 1, 0x0),
gsSPLight(&spiny_seg5_light_05015848, 1),
gsSPLight(&spiny_seg5_light_05015840, 2),
gsSPLight(&spiny_seg5_lights_05015840.l, 1),
gsSPLight(&spiny_seg5_lights_05015840.a, 2),
gsSPVertex(spiny_seg5_vertex_050160A8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 0, 8, 1, 0x0),
@ -435,8 +411,8 @@ const Gfx spiny_seg5_dl_05016738[] = {
gsSP2Triangles( 3, 5, 9, 0x0, 1, 8, 7, 0x0),
gsSP2Triangles( 3, 9, 2, 0x0, 3, 7, 4, 0x0),
gsSP2Triangles( 4, 7, 6, 0x0, 4, 6, 5, 0x0),
gsSPLight(&spiny_seg5_light_05015878, 1),
gsSPLight(&spiny_seg5_light_05015870, 2),
gsSPLight(&spiny_seg5_lights_05015870.l, 1),
gsSPLight(&spiny_seg5_lights_05015870.a, 2),
gsSPVertex(spiny_seg5_vertex_05016148, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -454,6 +430,6 @@ const Gfx spiny_seg5_dl_05016738[] = {
// 0x05016A48 - 0x05016A58
const Gfx spiny_seg5_dl_05016A48[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPNumLights(NUMLIGHTS_1),
gsSPEndDisplayList(),
};

View File

@ -1,24 +1,16 @@
// Spiny Egg
// 0x050144F8
static const Ambient spiny_egg_seg5_light_050144F8 = {
{{0x3f, 0x3f, 0x00}, 0, {0x3f, 0x3f, 0x00}, 0}
};
// 0x05014500
static const Light spiny_egg_seg5_light_05014500 = {
{{0xff, 0xff, 0x00}, 0, {0xff, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spiny_egg_seg5_lights_050144F8 = gdSPDefLights1(
0x3f, 0x3f, 0x00,
0xff, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x05014510
static const Ambient spiny_egg_seg5_light_05014510 = {
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
};
// 0x05014518
static const Light spiny_egg_seg5_light_05014518 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 spiny_egg_seg5_lights_05014510 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05014528
static const Vtx spiny_egg_seg5_vertex_05014528[] = {
@ -286,8 +278,8 @@ static const Vtx spiny_egg_seg5_vertex_050150A8[] = {
// 0x050151A8 - 0x050151E0
const Gfx spiny_egg_seg5_dl_050151A8[] = {
gsSPLight(&spiny_egg_seg5_light_05014500, 1),
gsSPLight(&spiny_egg_seg5_light_050144F8, 2),
gsSPLight(&spiny_egg_seg5_lights_050144F8.l, 1),
gsSPLight(&spiny_egg_seg5_lights_050144F8.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_05014528, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
@ -296,8 +288,8 @@ const Gfx spiny_egg_seg5_dl_050151A8[] = {
// 0x050151E0 - 0x05015218
const Gfx spiny_egg_seg5_dl_050151E0[] = {
gsSPLight(&spiny_egg_seg5_light_05014500, 1),
gsSPLight(&spiny_egg_seg5_light_050144F8, 2),
gsSPLight(&spiny_egg_seg5_lights_050144F8.l, 1),
gsSPLight(&spiny_egg_seg5_lights_050144F8.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_050145B8, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
@ -306,8 +298,8 @@ const Gfx spiny_egg_seg5_dl_050151E0[] = {
// 0x05015218 - 0x05015250
const Gfx spiny_egg_seg5_dl_05015218[] = {
gsSPLight(&spiny_egg_seg5_light_05014500, 1),
gsSPLight(&spiny_egg_seg5_light_050144F8, 2),
gsSPLight(&spiny_egg_seg5_lights_050144F8.l, 1),
gsSPLight(&spiny_egg_seg5_lights_050144F8.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_05014648, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
@ -316,8 +308,8 @@ const Gfx spiny_egg_seg5_dl_05015218[] = {
// 0x05015250 - 0x05015288
const Gfx spiny_egg_seg5_dl_05015250[] = {
gsSPLight(&spiny_egg_seg5_light_05014500, 1),
gsSPLight(&spiny_egg_seg5_light_050144F8, 2),
gsSPLight(&spiny_egg_seg5_lights_050144F8.l, 1),
gsSPLight(&spiny_egg_seg5_lights_050144F8.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_050146D8, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
@ -326,8 +318,8 @@ const Gfx spiny_egg_seg5_dl_05015250[] = {
// 0x05015288 - 0x050152C0
const Gfx spiny_egg_seg5_dl_05015288[] = {
gsSPLight(&spiny_egg_seg5_light_05014500, 1),
gsSPLight(&spiny_egg_seg5_light_050144F8, 2),
gsSPLight(&spiny_egg_seg5_lights_050144F8.l, 1),
gsSPLight(&spiny_egg_seg5_lights_050144F8.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_05014768, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
@ -336,8 +328,8 @@ const Gfx spiny_egg_seg5_dl_05015288[] = {
// 0x050152C0 - 0x050152F8
const Gfx spiny_egg_seg5_dl_050152C0[] = {
gsSPLight(&spiny_egg_seg5_light_05014500, 1),
gsSPLight(&spiny_egg_seg5_light_050144F8, 2),
gsSPLight(&spiny_egg_seg5_lights_050144F8.l, 1),
gsSPLight(&spiny_egg_seg5_lights_050144F8.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_050147F8, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
@ -346,8 +338,8 @@ const Gfx spiny_egg_seg5_dl_050152C0[] = {
// 0x050152F8 - 0x05015330
const Gfx spiny_egg_seg5_dl_050152F8[] = {
gsSPLight(&spiny_egg_seg5_light_05014500, 1),
gsSPLight(&spiny_egg_seg5_light_050144F8, 2),
gsSPLight(&spiny_egg_seg5_lights_050144F8.l, 1),
gsSPLight(&spiny_egg_seg5_lights_050144F8.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_05014888, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
@ -356,8 +348,8 @@ const Gfx spiny_egg_seg5_dl_050152F8[] = {
// 0x05015330 - 0x05015368
const Gfx spiny_egg_seg5_dl_05015330[] = {
gsSPLight(&spiny_egg_seg5_light_05014500, 1),
gsSPLight(&spiny_egg_seg5_light_050144F8, 2),
gsSPLight(&spiny_egg_seg5_lights_050144F8.l, 1),
gsSPLight(&spiny_egg_seg5_lights_050144F8.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_05014918, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 6, 7, 8, 0x0),
@ -366,8 +358,8 @@ const Gfx spiny_egg_seg5_dl_05015330[] = {
// 0x05015368 - 0x05015740
const Gfx spiny_egg_seg5_dl_05015368[] = {
gsSPLight(&spiny_egg_seg5_light_05014518, 1),
gsSPLight(&spiny_egg_seg5_light_05014510, 2),
gsSPLight(&spiny_egg_seg5_lights_05014510.l, 1),
gsSPLight(&spiny_egg_seg5_lights_05014510.a, 2),
gsSPVertex(spiny_egg_seg5_vertex_050149A8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 4, 3, 5, 0x0),
@ -437,6 +429,6 @@ const Gfx spiny_egg_seg5_dl_05015368[] = {
// 0x05015740 - 0x05015750
const Gfx spiny_egg_seg5_dl_05015740[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPNumLights(NUMLIGHTS_1),
gsSPEndDisplayList(),
};

View File

@ -1,14 +1,10 @@
// Springboard (unused)
// 0x05000000
static const Ambient springboard_seg5_light_05000000 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x05000008
static const Light springboard_seg5_light_05000008 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 springboard_seg5_lights_05000000 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05000018
ALIGNED8 static const u8 springboard_seg5_texture_05000018[] = {
@ -171,8 +167,8 @@ const Gfx springboard_checkerboard_seg5_dl_050016B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, springboard_seg5_texture_05000018),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&springboard_seg5_light_05000008, 1),
gsSPLight(&springboard_seg5_light_05000000, 2),
gsSPLight(&springboard_seg5_lights_05000000.l, 1),
gsSPLight(&springboard_seg5_lights_05000000.a, 2),
gsSPVertex(springboard_seg5_vertex_05001018, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
@ -207,8 +203,8 @@ const Gfx springboard_spring_seg5_dl_05001800[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, springboard_seg5_texture_05000818),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&springboard_seg5_light_05000008, 1),
gsSPLight(&springboard_seg5_light_05000000, 2),
gsSPLight(&springboard_seg5_lights_05000000.l, 1),
gsSPLight(&springboard_seg5_lights_05000000.a, 2),
gsSPVertex(springboard_seg5_vertex_050012B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -238,8 +234,8 @@ const Gfx springboard_checkerboard_seg5_dl_05001900[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, springboard_seg5_texture_05000018),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&springboard_seg5_light_05000008, 1),
gsSPLight(&springboard_seg5_light_05000000, 2),
gsSPLight(&springboard_seg5_lights_05000000.l, 1),
gsSPLight(&springboard_seg5_lights_05000000.a, 2),
gsSPVertex(springboard_seg5_vertex_05001458, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),

View File

@ -1,14 +1,10 @@
// Star
// 0x0302A6D8
static const Ambient star_seg3_light_0302A6D8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0302A6E0
static const Light star_seg3_light_0302A6E0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 star_seg3_lights_0302A6D8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0302A6F0
ALIGNED8 static const u8 star_seg3_texture_0302A6F0[] = {
@ -38,8 +34,8 @@ static const Vtx star_seg3_vertex_0302B6F0[] = {
// 0x0302B7B0 - 0x0302B870
const Gfx star_seg3_dl_0302B7B0[] = {
gsSPLight(&star_seg3_light_0302A6E0, 1),
gsSPLight(&star_seg3_light_0302A6D8, 2),
gsSPLight(&star_seg3_lights_0302A6D8.l, 1),
gsSPLight(&star_seg3_lights_0302A6D8.a, 2),
gsSPVertex(star_seg3_vertex_0302B6F0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0),
@ -72,14 +68,10 @@ const Gfx star_seg3_dl_0302B870[] = {
};
// 0x0302B908
static const Ambient star_seg3_light_0302B908 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0302B910
static const Light star_seg3_light_0302B910 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 star_seg3_lights_0302B908 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0302B920
static const Vtx star_seg3_vertex_0302B920[] = {
@ -100,8 +92,8 @@ const Gfx star_seg3_dl_0302B9C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, star_seg3_texture_0302AEF0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&star_seg3_light_0302B910, 1),
gsSPLight(&star_seg3_light_0302B908, 2),
gsSPLight(&star_seg3_lights_0302B908.l, 1),
gsSPLight(&star_seg3_lights_0302B908.a, 2),
gsSPVertex(star_seg3_vertex_0302B920, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),

View File

@ -1,24 +1,16 @@
// Swoop
// Unreferenced light
UNUSED static const Ambient swoop_light_1 = {
{{0x0a, 0x00, 0x25}, 0, {0x0a, 0x00, 0x25}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 swoop_lights_unused1 = gdSPDefLights1(
0x0a, 0x00, 0x25,
0x2a, 0x00, 0x95, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light swoop_light_2 = {
{{0x2a, 0x00, 0x95}, 0, {0x2a, 0x00, 0x95}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient swoop_light_3 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light
UNUSED static const Light swoop_light_4 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 swoop_lights_unused2 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06004270
ALIGNED8 static const u8 swoop_seg6_texture_06004270[] = {
@ -41,14 +33,10 @@ ALIGNED8 static const u8 swoop_seg6_texture_06005A70[] = {
};
// 0x06006270
static const Ambient swoop_seg6_light_06006270 = {
{{0x79, 0x79, 0x79}, 0, {0x79, 0x79, 0x79}, 0}
};
// 0x06006278
static const Light swoop_seg6_light_06006278 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 swoop_seg6_lights_06006270 = gdSPDefLights1(
0x79, 0x79, 0x79,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06006288
static const Vtx swoop_seg6_vertex_06006288[] = {
@ -122,8 +110,8 @@ const Gfx swoop_seg6_dl_060065B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, swoop_seg6_texture_06004A70),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&swoop_seg6_light_06006278, 1),
gsSPLight(&swoop_seg6_light_06006270, 2),
gsSPLight(&swoop_seg6_lights_06006270.l, 1),
gsSPLight(&swoop_seg6_lights_06006270.a, 2),
gsSPVertex(swoop_seg6_vertex_06006288, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 3, 7, 4, 0x0),
@ -231,14 +219,10 @@ const Gfx swoop_seg6_dl_06006880[] = {
};
// 0x06006938
static const Ambient swoop_seg6_light_06006938 = {
{{0x79, 0x79, 0x79}, 0, {0x79, 0x79, 0x79}, 0}
};
// 0x06006940
static const Light swoop_seg6_light_06006940 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 swoop_seg6_lights_06006938 = gdSPDefLights1(
0x79, 0x79, 0x79,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06006950
static const Vtx swoop_seg6_vertex_06006950[] = {
@ -265,8 +249,8 @@ const Gfx swoop_seg6_dl_06006A10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, swoop_seg6_texture_06005270),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&swoop_seg6_light_06006940, 1),
gsSPLight(&swoop_seg6_light_06006938, 2),
gsSPLight(&swoop_seg6_lights_06006938.l, 1),
gsSPLight(&swoop_seg6_lights_06006938.a, 2),
gsSPVertex(swoop_seg6_vertex_06006950, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),

View File

@ -1,14 +1,10 @@
// Test Platform (small tiny platform 1/4th the size of a box. Probably used in early modeling tests?)
// 0x08026008
static const Ambient unknown_seg8_light_08026008 = {
{{0x32, 0x32, 0x07}, 0, {0x32, 0x32, 0x07}, 0}
};
// 0x08026010
static const Light unknown_seg8_light_08026010 = {
{{0xc8, 0xc8, 0x1e}, 0, {0xc8, 0xc8, 0x1e}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 unknown_seg8_lights_08026008 = gdSPDefLights1(
0x32, 0x32, 0x07,
0xc8, 0xc8, 0x1e, 0x28, 0x28, 0x28
);
// 0x08026020
static const Vtx unknown_seg8_vertex_08026020[] = {
@ -60,9 +56,7 @@ static const Vtx unknown_seg8_vertex_08026200[] = {
// 0x08026260 - 0x080262F8
const Gfx unknown_seg8_dl_08026260[] = {
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
gsSPLight(&unknown_seg8_light_08026010, 1),
gsSPLight(&unknown_seg8_light_08026008, 2),
gsSPSetLights1(unknown_seg8_lights_08026008),
gsSPVertex(unknown_seg8_vertex_08026020, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@ -1,14 +1,10 @@
// Thwomp
// 0x050098E8
static const Ambient thwomp_seg5_light_050098E8 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x050098F0
static const Light thwomp_seg5_light_050098F0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 thwomp_seg5_lights_050098E8 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05009900
ALIGNED8 static const u8 thwomp_seg5_texture_05009900[] = {
@ -120,8 +116,8 @@ const Gfx thwomp_seg5_dl_0500B570[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, thwomp_seg5_texture_0500A900),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&thwomp_seg5_light_050098F0, 1),
gsSPLight(&thwomp_seg5_light_050098E8, 2),
gsSPLight(&thwomp_seg5_lights_050098E8.l, 1),
gsSPLight(&thwomp_seg5_lights_050098E8.a, 2),
gsSPVertex(thwomp_seg5_vertex_0500B100, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 0, 4, 5, 0x0),

View File

@ -1,14 +1,10 @@
// Toad
// 0x06005908
static const Ambient toad_seg6_light_06005908 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06005910
static const Light toad_seg6_light_06005910 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 toad_seg6_lights_06005908 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06005920
ALIGNED8 static const u8 toad_seg6_texture_06005920[] = {
@ -227,8 +223,8 @@ const Gfx toad_seg6_dl_06007300[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, toad_seg6_texture_06005920),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&toad_seg6_light_06005910, 1),
gsSPLight(&toad_seg6_light_06005908, 2),
gsSPLight(&toad_seg6_lights_06005908.l, 1),
gsSPLight(&toad_seg6_lights_06005908.a, 2),
gsSPVertex(toad_seg6_vertex_06006920, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 2, 4, 0, 0x0, 0, 5, 6, 0x0),
@ -354,14 +350,10 @@ const Gfx toad_seg6_us_dl_06007788[] = {
#endif
// 0x06007788
static const Ambient toad_seg6_light_06007788 = {
{{0x21, 0x13, 0x5a}, 0, {0x21, 0x13, 0x5a}, 0}
};
// 0x06007790
static const Light toad_seg6_light_06007790 = {
{{0x42, 0x27, 0xb5}, 0, {0x42, 0x27, 0xb5}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 toad_seg6_lights_06007788 = gdSPDefLights1(
0x21, 0x13, 0x5a,
0x42, 0x27, 0xb5, 0x28, 0x28, 0x28
);
// 0x060077A0
static const Vtx toad_seg6_vertex_060077A0[] = {
@ -401,8 +393,8 @@ static const Vtx toad_seg6_vertex_060078A0[] = {
// 0x06007960 - 0x06007A48
const Gfx toad_seg6_dl_06007960[] = {
gsSPLight(&toad_seg6_light_06007790, 1),
gsSPLight(&toad_seg6_light_06007788, 2),
gsSPLight(&toad_seg6_lights_06007788.l, 1),
gsSPLight(&toad_seg6_lights_06007788.a, 2),
gsSPVertex(toad_seg6_vertex_060077A0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 8, 0x0),
@ -443,24 +435,16 @@ const Gfx toad_seg6_us_dl_06007B00[] = {
#endif
// 0x06007A80
static const Ambient toad_seg6_light_06007A80 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x06007A88
static const Light toad_seg6_light_06007A88 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 toad_seg6_lights_06007A80 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06007A98
static const Ambient toad_seg6_light_06007A98 = {
{{0x7f, 0x6a, 0x50}, 0, {0x7f, 0x6a, 0x50}, 0}
};
// 0x06007AA0
static const Light toad_seg6_light_06007AA0 = {
{{0xfe, 0xd5, 0xa1}, 0, {0xfe, 0xd5, 0xa1}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 toad_seg6_lights_06007A98 = gdSPDefLights1(
0x7f, 0x6a, 0x50,
0xfe, 0xd5, 0xa1, 0x28, 0x28, 0x28
);
// 0x06007AB0
static const Vtx toad_seg6_vertex_06007AB0[] = {
@ -514,8 +498,8 @@ static const Vtx toad_seg6_vertex_06007C50[] = {
// 0x06007D10 - 0x06007EB0
const Gfx toad_seg6_dl_06007D10[] = {
gsSPLight(&toad_seg6_light_06007A88, 1),
gsSPLight(&toad_seg6_light_06007A80, 2),
gsSPLight(&toad_seg6_lights_06007A80.l, 1),
gsSPLight(&toad_seg6_lights_06007A80.a, 2),
gsSPVertex(toad_seg6_vertex_06007AB0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
@ -534,8 +518,8 @@ const Gfx toad_seg6_dl_06007D10[] = {
gsSP2Triangles( 5, 9, 0, 0x0, 0, 9, 1, 0x0),
gsSP2Triangles(11, 6, 0, 0x0, 11, 0, 2, 0x0),
gsSP1Triangle( 0, 6, 5, 0x0),
gsSPLight(&toad_seg6_light_06007AA0, 1),
gsSPLight(&toad_seg6_light_06007A98, 2),
gsSPLight(&toad_seg6_lights_06007A98.l, 1),
gsSPLight(&toad_seg6_lights_06007A98.a, 2),
gsSPVertex(toad_seg6_vertex_06007C50, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 4, 1, 5, 0x0),
@ -557,14 +541,10 @@ const Gfx toad_seg6_dl_06007EB0[] = {
};
// 0x06007ED8
static const Ambient toad_seg6_light_06007ED8 = {
{{0x7f, 0x6a, 0x50}, 0, {0x7f, 0x6a, 0x50}, 0}
};
// 0x06007EE0
static const Light toad_seg6_light_06007EE0 = {
{{0xfe, 0xd5, 0xa1}, 0, {0xfe, 0xd5, 0xa1}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 toad_seg6_lights_06007ED8 = gdSPDefLights1(
0x7f, 0x6a, 0x50,
0xfe, 0xd5, 0xa1, 0x28, 0x28, 0x28
);
// 0x06007EF0
static const Vtx toad_seg6_vertex_06007EF0[] = {
@ -605,8 +585,8 @@ static const Vtx toad_seg6_vertex_06007FF0[] = {
// 0x060080C0 - 0x060081F8
const Gfx toad_seg6_dl_060080C0[] = {
gsSPLight(&toad_seg6_light_06007EE0, 1),
gsSPLight(&toad_seg6_light_06007ED8, 2),
gsSPLight(&toad_seg6_lights_06007ED8.l, 1),
gsSPLight(&toad_seg6_lights_06007ED8.a, 2),
gsSPVertex(toad_seg6_vertex_06007EF0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 4, 3, 0, 0x0),
@ -639,14 +619,10 @@ const Gfx toad_seg6_dl_060081F8[] = {
};
// 0x06008220
static const Ambient toad_seg6_light_06008220 = {
{{0x7f, 0x6a, 0x50}, 0, {0x7f, 0x6a, 0x50}, 0}
};
// 0x06008228
static const Light toad_seg6_light_06008228 = {
{{0xfe, 0xd5, 0xa1}, 0, {0xfe, 0xd5, 0xa1}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 toad_seg6_lights_06008220 = gdSPDefLights1(
0x7f, 0x6a, 0x50,
0xfe, 0xd5, 0xa1, 0x28, 0x28, 0x28
);
// 0x06008238
static const Vtx toad_seg6_vertex_06008238[] = {
@ -685,8 +661,8 @@ static const Vtx toad_seg6_vertex_06008338[] = {
// 0x060083E8 - 0x06008520
const Gfx toad_seg6_dl_060083E8[] = {
gsSPLight(&toad_seg6_light_06008228, 1),
gsSPLight(&toad_seg6_light_06008220, 2),
gsSPLight(&toad_seg6_lights_06008220.l, 1),
gsSPLight(&toad_seg6_lights_06008220.a, 2),
gsSPVertex(toad_seg6_vertex_06008238, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 5, 1, 0, 0x0, 0, 4, 6, 0x0),
@ -738,14 +714,10 @@ const Gfx toad_seg6_us_dl_06008608[] = {
#endif
// 0x06008560
static const Ambient toad_seg6_light_06008560 = {
{{0x34, 0x20, 0x0d}, 0, {0x34, 0x20, 0x0d}, 0}
};
// 0x06008568
static const Light toad_seg6_light_06008568 = {
{{0x68, 0x40, 0x1b}, 0, {0x68, 0x40, 0x1b}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 toad_seg6_lights_06008560 = gdSPDefLights1(
0x34, 0x20, 0x0d,
0x68, 0x40, 0x1b, 0x28, 0x28, 0x28
);
// 0x06008578
static const Vtx toad_seg6_vertex_06008578[] = {
@ -786,8 +758,8 @@ static const Vtx toad_seg6_vertex_06008678[] = {
// 0x06008748 - 0x06008890
const Gfx toad_seg6_dl_06008748[] = {
gsSPLight(&toad_seg6_light_06008568, 1),
gsSPLight(&toad_seg6_light_06008560, 2),
gsSPLight(&toad_seg6_lights_06008560.l, 1),
gsSPLight(&toad_seg6_lights_06008560.a, 2),
gsSPVertex(toad_seg6_vertex_06008578, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 6, 0x0),
@ -822,14 +794,10 @@ const Gfx toad_seg6_dl_06008890[] = {
};
// 0x060088B8
static const Ambient toad_seg6_light_060088B8 = {
{{0x34, 0x20, 0x0d}, 0, {0x34, 0x20, 0x0d}, 0}
};
// 0x060088C0
static const Light toad_seg6_light_060088C0 = {
{{0x68, 0x40, 0x1b}, 0, {0x68, 0x40, 0x1b}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 toad_seg6_lights_060088B8 = gdSPDefLights1(
0x34, 0x20, 0x0d,
0x68, 0x40, 0x1b, 0x28, 0x28, 0x28
);
// 0x060088D0
static const Vtx toad_seg6_vertex_060088D0[] = {
@ -869,8 +837,8 @@ static const Vtx toad_seg6_vertex_060089D0[] = {
// 0x06008A90 - 0x06008BD8
const Gfx toad_seg6_dl_06008A90[] = {
gsSPLight(&toad_seg6_light_060088C0, 1),
gsSPLight(&toad_seg6_light_060088B8, 2),
gsSPLight(&toad_seg6_lights_060088B8.l, 1),
gsSPLight(&toad_seg6_lights_060088B8.a, 2),
gsSPVertex(toad_seg6_vertex_060088D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 0, 2, 5, 0x0),

View File

@ -6,14 +6,10 @@ ALIGNED8 static const u8 tornado_seg5_texture_05013128[] = {
};
// 0x05014128
static const Ambient tornado_seg5_light_05014128 = {
{{0x3b, 0x34, 0x23}, 0, {0x3b, 0x34, 0x23}, 0}
};
// 0x05014130
static const Light tornado_seg5_light_05014130 = {
{{0xee, 0xd0, 0x8d}, 0, {0xee, 0xd0, 0x8d}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 tornado_seg5_lights_05014128 = gdSPDefLights1(
0x3b, 0x34, 0x23,
0xee, 0xd0, 0x8d, 0x28, 0x28, 0x28
);
// 0x05014140
static const Vtx tornado_seg5_vertex_05014140[] = {
@ -85,8 +81,8 @@ const Gfx tornado_seg5_dl_05014450[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, tornado_seg5_texture_05013128),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&tornado_seg5_light_05014130, 1),
gsSPLight(&tornado_seg5_light_05014128, 2),
gsSPLight(&tornado_seg5_lights_05014128.l, 1),
gsSPLight(&tornado_seg5_lights_05014128.a, 2),
gsSPVertex(tornado_seg5_vertex_05014140, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 0, 5, 6, 0x0, 0, 6, 1, 0x0),

View File

@ -1,14 +1,10 @@
// Transparent Star
// 0x0302C488
static const Ambient transparent_star_seg3_light_0302C488 = {
{{0x03, 0x05, 0x17}, 0, {0x03, 0x05, 0x17}, 0}
};
// 0x0302C490
static const Light transparent_star_seg3_light_0302C490 = {
{{0x1e, 0x32, 0xe6}, 0, {0x1e, 0x32, 0xe6}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 transparent_star_seg3_lights_0302C488 = gdSPDefLights1(
0x03, 0x05, 0x17,
0x1e, 0x32, 0xe6, 0x28, 0x28, 0x28
);
// 0x0302C4A0
static const Vtx transparent_star_seg3_vertex_0302C4A0[] = {
@ -28,8 +24,8 @@ static const Vtx transparent_star_seg3_vertex_0302C4A0[] = {
// 0x0302C560 - 0x0302C620
const Gfx transparent_star_seg3_dl_0302C560[] = {
gsSPLight(&transparent_star_seg3_light_0302C490, 1),
gsSPLight(&transparent_star_seg3_light_0302C488, 2),
gsSPLight(&transparent_star_seg3_lights_0302C488.l, 1),
gsSPLight(&transparent_star_seg3_lights_0302C488.a, 2),
gsSPVertex(transparent_star_seg3_vertex_0302C4A0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0),

View File

@ -1,14 +1,10 @@
// Treasure Chest
// 0x06013F90
static const Ambient treasure_chest_seg6_light_06013F90 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x06013F98
static const Light treasure_chest_seg6_light_06013F98 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 treasure_chest_seg6_lights_06013F90 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06013FA8
ALIGNED8 static const u8 treasure_chest_seg6_texture_06013FA8[] = {
@ -158,8 +154,8 @@ const Gfx treasure_chest_seg6_dl_06016D58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_06013FA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&treasure_chest_seg6_light_06013F98, 1),
gsSPLight(&treasure_chest_seg6_light_06013F90, 2),
gsSPLight(&treasure_chest_seg6_lights_06013F90.l, 1),
gsSPLight(&treasure_chest_seg6_lights_06013F90.a, 2),
gsSPVertex(treasure_chest_seg6_vertex_060167A8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@ -381,8 +377,8 @@ const Gfx treasure_chest_seg6_dl_06017680[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060147A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&treasure_chest_seg6_light_06013F98, 1),
gsSPLight(&treasure_chest_seg6_light_06013F90, 2),
gsSPLight(&treasure_chest_seg6_lights_06013F90.l, 1),
gsSPLight(&treasure_chest_seg6_lights_06013F90.a, 2),
gsSPVertex(treasure_chest_seg6_vertex_06017030, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 5, 6, 7, 0x0),

View File

@ -1,14 +1,10 @@
// Tree
// 0x0302DE10
static const Ambient tree_seg3_light_0302DE10 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0302DE18
static const Light tree_seg3_light_0302DE18 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 tree_seg3_lights_0302DE10 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0302DE28
ALIGNED8 static const u8 tree_seg3_texture_0302DE28[] = {
@ -99,8 +95,8 @@ const Gfx tree_seg3_dl_03030FA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_0302FF60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&tree_seg3_light_0302DE18, 1),
gsSPLight(&tree_seg3_light_0302DE10, 2),
gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
gsSPVertex(tree_seg3_vertex_03030F60, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
@ -136,8 +132,8 @@ const Gfx tree_seg3_dl_03032088[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_03031048),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&tree_seg3_light_0302DE18, 1),
gsSPLight(&tree_seg3_light_0302DE10, 2),
gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
gsSPVertex(tree_seg3_vertex_03032048, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
@ -168,8 +164,8 @@ const Gfx tree_seg3_dl_03032170[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_0302FF60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&tree_seg3_light_0302DE18, 1),
gsSPLight(&tree_seg3_light_0302DE10, 2),
gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
gsSPVertex(tree_seg3_vertex_03032130, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
@ -205,8 +201,8 @@ const Gfx tree_seg3_dl_03033258[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_03032218),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&tree_seg3_light_0302DE18, 1),
gsSPLight(&tree_seg3_light_0302DE10, 2),
gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
gsSPVertex(tree_seg3_vertex_03033218, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),

View File

@ -1,34 +1,22 @@
// Ukiki
// Unreferenced light
UNUSED static const Ambient ukiki_light_1 = {
{{0x1d, 0x12, 0x07}, 0, {0x1d, 0x12, 0x07}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 ukiki_lights_unused1 = gdSPDefLights1(
0x1d, 0x12, 0x07,
0x77, 0x48, 0x1f, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light ukiki_light_2 = {
{{0x77, 0x48, 0x1f}, 0, {0x77, 0x48, 0x1f}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient ukiki_light_3 = {
{{0x39, 0x24, 0x18}, 0, {0x39, 0x24, 0x18}, 0}
};
// Unreferenced light
UNUSED static const Light ukiki_light_4 = {
{{0xe7, 0x93, 0x61}, 0, {0xe7, 0x93, 0x61}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 ukiki_lights_unused2 = gdSPDefLights1(
0x39, 0x24, 0x18,
0xe7, 0x93, 0x61, 0x28, 0x28, 0x28
);
// 0x05007BA0
static const Ambient ukiki_seg5_light_05007BA0 = {
{{0x39, 0x24, 0x18}, 0, {0x39, 0x24, 0x18}, 0}
};
// 0x05007BA8
static const Light ukiki_seg5_light_05007BA8 = {
{{0xe7, 0x93, 0x61}, 0, {0xe7, 0x93, 0x61}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_05007BA0 = gdSPDefLights1(
0x39, 0x24, 0x18,
0xe7, 0x93, 0x61, 0x28, 0x28, 0x28
);
// The hell?
UNUSED static const u64 ukiki_unused_1 = 1;
@ -54,24 +42,16 @@ ALIGNED8 static const u8 ukiki_seg5_texture_0500A3C0[] = {
};
// 0x0500ABC0
static const Ambient ukiki_seg5_light_0500ABC0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500ABC8
static const Light ukiki_seg5_light_0500ABC8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500ABC0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500ABD8
static const Ambient ukiki_seg5_light_0500ABD8 = {
{{0x77, 0x66, 0x45}, 0, {0x77, 0x66, 0x45}, 0}
};
// 0x0500ABE0
static const Light ukiki_seg5_light_0500ABE0 = {
{{0xee, 0xcd, 0x8a}, 0, {0xee, 0xcd, 0x8a}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500ABD8 = gdSPDefLights1(
0x77, 0x66, 0x45,
0xee, 0xcd, 0x8a, 0x28, 0x28, 0x28
);
// 0x0500ABF0
static const Vtx ukiki_seg5_vertex_0500ABF0[] = {
@ -164,8 +144,8 @@ static const Vtx ukiki_seg5_vertex_0500AF60[] = {
// 0x0500B040 - 0x0500B1D8
const Gfx ukiki_seg5_dl_0500B040[] = {
gsSPLight(&ukiki_seg5_light_0500ABC8, 1),
gsSPLight(&ukiki_seg5_light_0500ABC0, 2),
gsSPLight(&ukiki_seg5_lights_0500ABC0.l, 1),
gsSPLight(&ukiki_seg5_lights_0500ABC0.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500ABF0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 5, 2, 4, 0x0),
@ -198,8 +178,8 @@ const Gfx ukiki_seg5_dl_0500B040[] = {
// 0x0500B1D8 - 0x0500B278
const Gfx ukiki_seg5_dl_0500B1D8[] = {
gsSPLight(&ukiki_seg5_light_0500ABE0, 1),
gsSPLight(&ukiki_seg5_light_0500ABD8, 2),
gsSPLight(&ukiki_seg5_lights_0500ABD8.l, 1),
gsSPLight(&ukiki_seg5_lights_0500ABD8.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500AF60, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 4, 0, 0x0, 5, 6, 4, 0x0),
@ -253,14 +233,10 @@ const Gfx ukiki_seg5_dl_0500B310[] = {
};
// 0x0500B338
static const Ambient ukiki_seg5_light_0500B338 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500B340
static const Light ukiki_seg5_light_0500B340 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500B338 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500B350
static const Vtx ukiki_seg5_vertex_0500B350[] = {
@ -332,8 +308,8 @@ const Gfx ukiki_seg5_dl_0500B660[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500B340, 1),
gsSPLight(&ukiki_seg5_light_0500B338, 2),
gsSPLight(&ukiki_seg5_lights_0500B338.l, 1),
gsSPLight(&ukiki_seg5_lights_0500B338.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500B350, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 3, 0, 4, 0x0, 3, 5, 6, 0x0),
@ -389,14 +365,10 @@ const Gfx ukiki_seg5_dl_0500B820[] = {
};
// 0x0500B888
static const Ambient ukiki_seg5_light_0500B888 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500B890
static const Light ukiki_seg5_light_0500B890 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500B888 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500B8A0
static const Vtx ukiki_seg5_vertex_0500B8A0[] = {
@ -415,8 +387,8 @@ const Gfx ukiki_seg5_dl_0500B920[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500B890, 1),
gsSPLight(&ukiki_seg5_light_0500B888, 2),
gsSPLight(&ukiki_seg5_lights_0500B888.l, 1),
gsSPLight(&ukiki_seg5_lights_0500B888.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500B8A0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 4, 6, 5, 0x0),
@ -441,14 +413,10 @@ const Gfx ukiki_seg5_dl_0500B988[] = {
};
// 0x0500B9E8
static const Ambient ukiki_seg5_light_0500B9E8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500B9F0
static const Light ukiki_seg5_light_0500B9F0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500B9E8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500BA00
static const Vtx ukiki_seg5_vertex_0500BA00[] = {
@ -468,8 +436,8 @@ const Gfx ukiki_seg5_dl_0500BA90[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500B9F0, 1),
gsSPLight(&ukiki_seg5_light_0500B9E8, 2),
gsSPLight(&ukiki_seg5_lights_0500B9E8.l, 1),
gsSPLight(&ukiki_seg5_lights_0500B9E8.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500BA00, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 1, 5, 6, 0x0, 1, 6, 2, 0x0),
@ -497,14 +465,10 @@ const Gfx ukiki_seg5_dl_0500BB28[] = {
};
// 0x0500BB88
static const Ambient ukiki_seg5_light_0500BB88 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500BB90
static const Light ukiki_seg5_light_0500BB90 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500BB88 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500BBA0
static const Vtx ukiki_seg5_vertex_0500BBA0[] = {
@ -522,8 +486,8 @@ const Gfx ukiki_seg5_dl_0500BC10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500BB90, 1),
gsSPLight(&ukiki_seg5_light_0500BB88, 2),
gsSPLight(&ukiki_seg5_lights_0500BB88.l, 1),
gsSPLight(&ukiki_seg5_lights_0500BB88.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500BBA0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 2, 5, 4, 0x0),
@ -548,14 +512,10 @@ const Gfx ukiki_seg5_dl_0500BC78[] = {
};
// 0x0500BCD8
static const Ambient ukiki_seg5_light_0500BCD8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500BCE0
static const Light ukiki_seg5_light_0500BCE0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500BCD8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500BCF0
static const Vtx ukiki_seg5_vertex_0500BCF0[] = {
@ -577,8 +537,8 @@ const Gfx ukiki_seg5_dl_0500BDA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500BCE0, 1),
gsSPLight(&ukiki_seg5_light_0500BCD8, 2),
gsSPLight(&ukiki_seg5_lights_0500BCD8.l, 1),
gsSPLight(&ukiki_seg5_lights_0500BCD8.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500BCF0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 0, 3, 5, 0x0, 0, 2, 6, 0x0),
@ -606,14 +566,10 @@ const Gfx ukiki_seg5_dl_0500BE38[] = {
};
// 0x0500BE98
static const Ambient ukiki_seg5_light_0500BE98 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500BEA0
static const Light ukiki_seg5_light_0500BEA0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500BE98 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500BEB0
static const Vtx ukiki_seg5_vertex_0500BEB0[] = {
@ -635,8 +591,8 @@ const Gfx ukiki_seg5_dl_0500BF60[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500BEA0, 1),
gsSPLight(&ukiki_seg5_light_0500BE98, 2),
gsSPLight(&ukiki_seg5_lights_0500BE98.l, 1),
gsSPLight(&ukiki_seg5_lights_0500BE98.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500BEB0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 3, 0x0),
@ -664,14 +620,10 @@ const Gfx ukiki_seg5_dl_0500BFF8[] = {
};
// 0x0500C058
static const Ambient ukiki_seg5_light_0500C058 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C060
static const Light ukiki_seg5_light_0500C060 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500C058 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C070
static const Vtx ukiki_seg5_vertex_0500C070[] = {
@ -693,8 +645,8 @@ const Gfx ukiki_seg5_dl_0500C120[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500C060, 1),
gsSPLight(&ukiki_seg5_light_0500C058, 2),
gsSPLight(&ukiki_seg5_lights_0500C058.l, 1),
gsSPLight(&ukiki_seg5_lights_0500C058.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500C070, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 4, 0x0),
@ -722,14 +674,10 @@ const Gfx ukiki_seg5_dl_0500C1B8[] = {
};
// 0x0500C218
static const Ambient ukiki_seg5_light_0500C218 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C220
static const Light ukiki_seg5_light_0500C220 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500C218 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C230
static const Vtx ukiki_seg5_vertex_0500C230[] = {
@ -750,8 +698,8 @@ const Gfx ukiki_seg5_dl_0500C2D0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500C220, 1),
gsSPLight(&ukiki_seg5_light_0500C218, 2),
gsSPLight(&ukiki_seg5_lights_0500C218.l, 1),
gsSPLight(&ukiki_seg5_lights_0500C218.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500C230, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 0, 3, 1, 0x0, 0, 2, 5, 0x0),
@ -779,14 +727,10 @@ const Gfx ukiki_seg5_dl_0500C368[] = {
};
// 0x0500C3C8
static const Ambient ukiki_seg5_light_0500C3C8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C3D0
static const Light ukiki_seg5_light_0500C3D0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500C3C8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C3E0
static const Vtx ukiki_seg5_vertex_0500C3E0[] = {
@ -808,8 +752,8 @@ const Gfx ukiki_seg5_dl_0500C490[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500C3D0, 1),
gsSPLight(&ukiki_seg5_light_0500C3C8, 2),
gsSPLight(&ukiki_seg5_lights_0500C3C8.l, 1),
gsSPLight(&ukiki_seg5_lights_0500C3C8.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500C3E0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 2, 1, 5, 0x0),
@ -837,14 +781,10 @@ const Gfx ukiki_seg5_dl_0500C528[] = {
};
// 0x0500C588
static const Ambient ukiki_seg5_light_0500C588 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C590
static const Light ukiki_seg5_light_0500C590 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500C588 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C5A0
static const Vtx ukiki_seg5_vertex_0500C5A0[] = {
@ -866,8 +806,8 @@ const Gfx ukiki_seg5_dl_0500C650[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500C590, 1),
gsSPLight(&ukiki_seg5_light_0500C588, 2),
gsSPLight(&ukiki_seg5_lights_0500C588.l, 1),
gsSPLight(&ukiki_seg5_lights_0500C588.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500C5A0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 0, 5, 1, 0x0),
@ -895,14 +835,10 @@ const Gfx ukiki_seg5_dl_0500C6E8[] = {
};
// 0x0500C748
static const Ambient ukiki_seg5_light_0500C748 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C750
static const Light ukiki_seg5_light_0500C750 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500C748 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C760
static const Vtx ukiki_seg5_vertex_0500C760[] = {
@ -923,8 +859,8 @@ const Gfx ukiki_seg5_dl_0500C800[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500C750, 1),
gsSPLight(&ukiki_seg5_light_0500C748, 2),
gsSPLight(&ukiki_seg5_lights_0500C748.l, 1),
gsSPLight(&ukiki_seg5_lights_0500C748.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500C760, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 3, 0x0),
@ -952,14 +888,10 @@ const Gfx ukiki_seg5_dl_0500C898[] = {
};
// 0x0500C8F8
static const Ambient ukiki_seg5_light_0500C8F8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0500C900
static const Light ukiki_seg5_light_0500C900 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 ukiki_seg5_lights_0500C8F8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500C910
static const Vtx ukiki_seg5_vertex_0500C910[] = {
@ -980,8 +912,8 @@ const Gfx ukiki_seg5_dl_0500C9B0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ukiki_seg5_texture_0500A3C0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ukiki_seg5_light_0500C900, 1),
gsSPLight(&ukiki_seg5_light_0500C8F8, 2),
gsSPLight(&ukiki_seg5_lights_0500C8F8.l, 1),
gsSPLight(&ukiki_seg5_lights_0500C8F8.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500C910, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 3, 0x0),
@ -1110,8 +1042,8 @@ static const Vtx ukiki_seg5_vertex_0500CE98[] = {
// 0x0500CF68 - 0x0500CFF0
const Gfx ukiki_seg5_dl_0500CF68[] = {
gsSPLight(&ukiki_seg5_light_05007BA8, 1),
gsSPLight(&ukiki_seg5_light_05007BA0, 2),
gsSPLight(&ukiki_seg5_lights_05007BA0.l, 1),
gsSPLight(&ukiki_seg5_lights_05007BA0.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500CAA8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -1125,8 +1057,8 @@ const Gfx ukiki_seg5_dl_0500CF68[] = {
// 0x0500CFF0 - 0x0500D078
const Gfx ukiki_seg5_dl_0500CFF0[] = {
gsSPLight(&ukiki_seg5_light_05007BA8, 1),
gsSPLight(&ukiki_seg5_light_05007BA0, 2),
gsSPLight(&ukiki_seg5_lights_05007BA0.l, 1),
gsSPLight(&ukiki_seg5_lights_05007BA0.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500CC28, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -1140,8 +1072,8 @@ const Gfx ukiki_seg5_dl_0500CFF0[] = {
// 0x0500D078 - 0x0500D108
const Gfx ukiki_seg5_dl_0500D078[] = {
gsSPLight(&ukiki_seg5_light_05007BA8, 1),
gsSPLight(&ukiki_seg5_light_05007BA0, 2),
gsSPLight(&ukiki_seg5_lights_05007BA0.l, 1),
gsSPLight(&ukiki_seg5_lights_05007BA0.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500CDA8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 2, 7, 6, 0x0),
@ -1155,8 +1087,8 @@ const Gfx ukiki_seg5_dl_0500D078[] = {
// 0x0500D108 - 0x0500D198
const Gfx ukiki_seg5_dl_0500D108[] = {
gsSPLight(&ukiki_seg5_light_05007BA8, 1),
gsSPLight(&ukiki_seg5_light_05007BA0, 2),
gsSPLight(&ukiki_seg5_lights_05007BA0.l, 1),
gsSPLight(&ukiki_seg5_lights_05007BA0.a, 2),
gsSPVertex(ukiki_seg5_vertex_0500CE98, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 5, 0x0, 4, 5, 6, 0x0),

View File

@ -1,84 +1,52 @@
// Unagi (Eel)
// Unreferenced light
UNUSED static const Ambient unagi_light_1 = {
{{0x2c, 0x25, 0x00}, 0, {0x2c, 0x25, 0x00}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused1 = gdSPDefLights1(
0x2c, 0x25, 0x00,
0xb2, 0x94, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light unagi_light_2 = {
{{0xb2, 0x94, 0x00}, 0, {0xb2, 0x94, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused2 = gdSPDefLights1(
0x35, 0x00, 0x00,
0xd5, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient unagi_light_3 = {
{{0x35, 0x00, 0x00}, 0, {0x35, 0x00, 0x00}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused3 = gdSPDefLights1(
0x37, 0x00, 0x00,
0xdd, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light unagi_light_4 = {
{{0xd5, 0x00, 0x00}, 0, {0xd5, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused4 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient unagi_light_5 = {
{{0x37, 0x00, 0x00}, 0, {0x37, 0x00, 0x00}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused5 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light unagi_light_6 = {
{{0xdd, 0x00, 0x00}, 0, {0xdd, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused6 = gdSPDefLights1(
0x34, 0x00, 0x00,
0xd2, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient unagi_light_7 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused7 = gdSPDefLights1(
0x34, 0x00, 0x00,
0xd3, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Light unagi_light_8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient unagi_light_9 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light unagi_light_10 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient unagi_light_11 = {
{{0x34, 0x00, 0x00}, 0, {0x34, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light unagi_light_12 = {
{{0xd2, 0x00, 0x00}, 0, {0xd2, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient unagi_light_13 = {
{{0x34, 0x00, 0x00}, 0, {0x34, 0x00, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light unagi_light_14 = {
{{0xd3, 0x00, 0x00}, 0, {0xd3, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient unagi_light_15 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// Unreferenced light
UNUSED static const Light unagi_light_16 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500AF20
ALIGNED8 static const u8 unagi_seg5_texture_0500AF20[] = {

View File

@ -1,14 +1,10 @@
// Warp Pipe
// 0x030079E8
static const Ambient warp_pipe_seg3_light_030079E8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x030079F0
static const Light warp_pipe_seg3_light_030079F0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 warp_pipe_seg3_lights_030079E8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x03007A00
static const Vtx warp_pipe_seg3_vertex_03007A00[] = {
@ -108,8 +104,8 @@ const Gfx warp_pipe_seg3_dl_03008E40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, warp_pipe_seg3_texture_03007E40),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&warp_pipe_seg3_light_030079F0, 1),
gsSPLight(&warp_pipe_seg3_light_030079E8, 2),
gsSPLight(&warp_pipe_seg3_lights_030079E8.l, 1),
gsSPLight(&warp_pipe_seg3_lights_030079E8.a, 2),
gsSPVertex(warp_pipe_seg3_vertex_03007A00, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@ -153,24 +149,16 @@ const Gfx warp_pipe_seg3_dl_03008F98[] = {
};
// 0x03008FF8
static const Ambient warp_pipe_seg3_light_03008FF8 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x03009000
static const Light warp_pipe_seg3_light_03009000 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 warp_pipe_seg3_lights_03008FF8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x03009010
static const Ambient warp_pipe_seg3_light_03009010 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
};
// 0x03009018
static const Light warp_pipe_seg3_light_03009018 = {
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 warp_pipe_seg3_lights_03009010 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x03009028
static const Vtx warp_pipe_seg3_vertex_03009028[] = {
@ -210,8 +198,8 @@ const Gfx warp_pipe_seg3_dl_03009968[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, warp_pipe_seg3_texture_03009168),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&warp_pipe_seg3_light_03009000, 1),
gsSPLight(&warp_pipe_seg3_light_03008FF8, 2),
gsSPLight(&warp_pipe_seg3_lights_03008FF8.l, 1),
gsSPLight(&warp_pipe_seg3_lights_03008FF8.a, 2),
gsSPVertex(warp_pipe_seg3_vertex_03009028, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 3, 5, 0x0),
@ -226,8 +214,8 @@ const Gfx warp_pipe_seg3_dl_03009968[] = {
// 0x03009A20 - 0x03009A50
const Gfx warp_pipe_seg3_dl_03009A20[] = {
gsSPLight(&warp_pipe_seg3_light_03009018, 1),
gsSPLight(&warp_pipe_seg3_light_03009010, 2),
gsSPLight(&warp_pipe_seg3_lights_03009010.l, 1),
gsSPLight(&warp_pipe_seg3_lights_03009010.a, 2),
gsSPVertex(warp_pipe_seg3_vertex_03009128, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),

View File

@ -1,14 +1,10 @@
// Water Bubble
// 0x0500FE68
static const Ambient water_bubble_seg5_light_0500FE68 = {
{{0xbf, 0xbf, 0xbf}, 0, {0xbf, 0xbf, 0xbf}, 0}
};
// 0x0500FE70
static const Light water_bubble_seg5_light_0500FE70 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 water_bubble_seg5_lights_0500FE68 = gdSPDefLights1(
0xbf, 0xbf, 0xbf,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500FE80
ALIGNED8 static const u8 water_bubble_seg5_texture_0500FE80[] = {
@ -152,8 +148,8 @@ static const Vtx water_bubble_seg5_vertex_05010C50[] = {
// 0x05010D30 - 0x05011000
const Gfx water_bubble_seg5_dl_05010D30[] = {
gsSPLight(&water_bubble_seg5_light_0500FE70, 1),
gsSPLight(&water_bubble_seg5_light_0500FE68, 2),
gsSPLight(&water_bubble_seg5_lights_0500FE68.l, 1),
gsSPLight(&water_bubble_seg5_lights_0500FE68.a, 2),
gsSPVertex(water_bubble_seg5_vertex_05010680, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 1, 5, 3, 0x0),

View File

@ -1,14 +1,10 @@
// Water Mine (unused)
// 0x0600A4E0
static const Ambient water_mine_seg6_light_0600A4E0 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x0600A4E8
static const Light water_mine_seg6_light_0600A4E8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 water_mine_seg6_lights_0600A4E0 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600A4F8
ALIGNED8 static const u8 water_mine_seg6_texture_0600A4F8[] = {
@ -177,8 +173,8 @@ const Gfx water_mine_seg6_dl_0600D2E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_mine_seg6_texture_0600C4F8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&water_mine_seg6_light_0600A4E8, 1),
gsSPLight(&water_mine_seg6_light_0600A4E0, 2),
gsSPLight(&water_mine_seg6_lights_0600A4E0.l, 1),
gsSPLight(&water_mine_seg6_lights_0600A4E0.a, 2),
gsSPVertex(water_mine_seg6_vertex_0600CD78, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@ -1,14 +1,10 @@
// Water Ring
// 0x06012368
static const Ambient water_ring_seg6_light_06012368 = {
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
};
// 0x06012370
static const Light water_ring_seg6_light_06012370 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 water_ring_seg6_lights_06012368 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06012380
ALIGNED8 static const u8 water_ring_seg6_texture_06012380[] = {
@ -170,8 +166,8 @@ const Gfx water_ring_seg6_dl_06013AC0[] = {
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(water_ring_seg6_texture_06012380, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x1800, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&water_ring_seg6_light_06012370, 1),
gsSPLight(&water_ring_seg6_light_06012368, 2),
gsSPLight(&water_ring_seg6_lights_06012368.l, 1),
gsSPLight(&water_ring_seg6_lights_06012368.a, 2),
gsSPVertex(water_ring_seg6_vertex_06013380, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@ -25,14 +25,10 @@ ALIGNED8 static const u8 whomp_seg6_texture_0601EB60[] = {
};
// 0x0601F360
static const Ambient whomp_seg6_light_0601F360 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x0601F368
static const Light whomp_seg6_light_0601F368 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 whomp_seg6_lights_0601F360 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0601F378
static const Vtx whomp_seg6_vertex_0601F378[] = {
@ -75,8 +71,8 @@ const Gfx whomp_seg6_dl_0601F4F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&whomp_seg6_light_0601F368, 1),
gsSPLight(&whomp_seg6_light_0601F360, 2),
gsSPLight(&whomp_seg6_lights_0601F360.l, 1),
gsSPLight(&whomp_seg6_lights_0601F360.a, 2),
gsSPVertex(whomp_seg6_vertex_0601F378, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@ -129,14 +125,10 @@ const Gfx whomp_seg6_dl_0601F5E0[] = {
};
// 0x0601F678
static const Ambient whomp_seg6_light_0601F678 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x0601F680
static const Light whomp_seg6_light_0601F680 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 whomp_seg6_lights_0601F678 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0601F690
static const Vtx whomp_seg6_vertex_0601F690[] = {
@ -173,8 +165,8 @@ const Gfx whomp_seg6_dl_0601F7F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&whomp_seg6_light_0601F680, 1),
gsSPLight(&whomp_seg6_light_0601F678, 2),
gsSPLight(&whomp_seg6_lights_0601F678.l, 1),
gsSPLight(&whomp_seg6_lights_0601F678.a, 2),
gsSPVertex(whomp_seg6_vertex_0601F690, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@ -203,14 +195,10 @@ const Gfx whomp_seg6_dl_0601F880[] = {
};
// 0x0601F8E0
static const Ambient whomp_seg6_light_0601F8E0 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x0601F8E8
static const Light whomp_seg6_light_0601F8E8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 whomp_seg6_lights_0601F8E0 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0601F8F8
static const Vtx whomp_seg6_vertex_0601F8F8[] = {
@ -247,8 +235,8 @@ const Gfx whomp_seg6_dl_0601FA58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&whomp_seg6_light_0601F8E8, 1),
gsSPLight(&whomp_seg6_light_0601F8E0, 2),
gsSPLight(&whomp_seg6_lights_0601F8E0.l, 1),
gsSPLight(&whomp_seg6_lights_0601F8E0.a, 2),
gsSPVertex(whomp_seg6_vertex_0601F8F8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@ -349,14 +337,10 @@ const Gfx whomp_seg6_dl_0601FCA8[] = {
};
// 0x0601FD18
static const Ambient whomp_seg6_light_0601FD18 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x0601FD20
static const Light whomp_seg6_light_0601FD20 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 whomp_seg6_lights_0601FD18 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0601FD30
static const Vtx whomp_seg6_vertex_0601FD30[] = {
@ -381,8 +365,8 @@ const Gfx whomp_seg6_dl_0601FE10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&whomp_seg6_light_0601FD20, 1),
gsSPLight(&whomp_seg6_light_0601FD18, 2),
gsSPLight(&whomp_seg6_lights_0601FD18.l, 1),
gsSPLight(&whomp_seg6_lights_0601FD18.a, 2),
gsSPVertex(whomp_seg6_vertex_0601FD30, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 4, 3, 2, 0x0),
@ -410,14 +394,10 @@ const Gfx whomp_seg6_dl_0601FEA8[] = {
};
// 0x0601FF08
static const Ambient whomp_seg6_light_0601FF08 = {
{{0x4c, 0x4c, 0x4c}, 0, {0x4c, 0x4c, 0x4c}, 0}
};
// 0x0601FF10
static const Light whomp_seg6_light_0601FF10 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 whomp_seg6_lights_0601FF08 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0601FF20
static const Vtx whomp_seg6_vertex_0601FF20[] = {
@ -436,8 +416,8 @@ const Gfx whomp_seg6_dl_0601FFA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, whomp_seg6_texture_0601EB60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&whomp_seg6_light_0601FF10, 1),
gsSPLight(&whomp_seg6_light_0601FF08, 2),
gsSPLight(&whomp_seg6_lights_0601FF08.l, 1),
gsSPLight(&whomp_seg6_lights_0601FF08.a, 2),
gsSPVertex(whomp_seg6_vertex_0601FF20, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 1, 5, 4, 0x0),

View File

@ -36,34 +36,22 @@ ALIGNED8 static const u8 wiggler_seg5_texture_0500A230[] = {
};
// 0x0500B230
static const Ambient wiggler_seg5_light_0500B230 = {
{{0x37, 0x00, 0x00}, 0, {0x37, 0x00, 0x00}, 0}
};
// 0x0500B238
static const Light wiggler_seg5_light_0500B238 = {
{{0xdf, 0x00, 0x00}, 0, {0xdf, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 wiggler_seg5_lights_0500B230 = gdSPDefLights1(
0x37, 0x00, 0x00,
0xdf, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0500B248
static const Ambient wiggler_seg5_light_0500B248 = {
{{0x39, 0x11, 0x00}, 0, {0x39, 0x11, 0x00}, 0}
};
static const Lights1 wiggler_seg5_lights_0500B248 = gdSPDefLights1(
0x39, 0x11, 0x00,
0xe7, 0x47, 0x00, 0x28, 0x28, 0x28
);
// 0x0500B250
static const Light wiggler_seg5_light_0500B250 = {
{{0xe7, 0x47, 0x00}, 0, {0xe7, 0x47, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient wiggler_body_light_1 = {
{{0x3a, 0x22, 0x05}, 0, {0x3a, 0x22, 0x05}, 0}
};
// Unreferenced light
UNUSED static const Light wiggler_body_light_2 = {
{{0xea, 0x8b, 0x16}, 0, {0xea, 0x8b, 0x16}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 wiggler_body_lights_unused = gdSPDefLights1(
0x3a, 0x22, 0x05,
0xea, 0x8b, 0x16, 0x28, 0x28, 0x28
);
// 0x0500B278
static const Vtx wiggler_seg5_vertex_0500B278[] = {
@ -279,8 +267,8 @@ static const Vtx wiggler_seg5_vertex_0500BBC8[] = {
// 0x0500BCB8 - 0x0500BE10
const Gfx wiggler_seg5_dl_0500BCB8[] = {
gsSPLight(&wiggler_seg5_light_0500B238, 1),
gsSPLight(&wiggler_seg5_light_0500B230, 2),
gsSPLight(&wiggler_seg5_lights_0500B230.l, 1),
gsSPLight(&wiggler_seg5_lights_0500B230.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500B278, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -308,8 +296,8 @@ const Gfx wiggler_seg5_dl_0500BCB8[] = {
// 0x0500BE10 - 0x0500BE98
const Gfx wiggler_seg5_dl_0500BE10[] = {
gsSPLight(&wiggler_seg5_light_0500B250, 1),
gsSPLight(&wiggler_seg5_light_0500B248, 2),
gsSPLight(&wiggler_seg5_lights_0500B248.l, 1),
gsSPLight(&wiggler_seg5_lights_0500B248.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500B5B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -323,8 +311,8 @@ const Gfx wiggler_seg5_dl_0500BE10[] = {
// 0x0500BE98 - 0x0500BF20
const Gfx wiggler_seg5_dl_0500BE98[] = {
gsSPLight(&wiggler_seg5_light_0500B250, 1),
gsSPLight(&wiggler_seg5_light_0500B248, 2),
gsSPLight(&wiggler_seg5_lights_0500B248.l, 1),
gsSPLight(&wiggler_seg5_lights_0500B248.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500B6A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -338,8 +326,8 @@ const Gfx wiggler_seg5_dl_0500BE98[] = {
// 0x0500BF20 - 0x0500C078
const Gfx wiggler_seg5_dl_0500BF20[] = {
gsSPLight(&wiggler_seg5_light_0500B238, 1),
gsSPLight(&wiggler_seg5_light_0500B230, 2),
gsSPLight(&wiggler_seg5_lights_0500B230.l, 1),
gsSPLight(&wiggler_seg5_lights_0500B230.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500B798, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -367,8 +355,8 @@ const Gfx wiggler_seg5_dl_0500BF20[] = {
// 0x0500C078 - 0x0500C100
const Gfx wiggler_seg5_dl_0500C078[] = {
gsSPLight(&wiggler_seg5_light_0500B250, 1),
gsSPLight(&wiggler_seg5_light_0500B248, 2),
gsSPLight(&wiggler_seg5_lights_0500B248.l, 1),
gsSPLight(&wiggler_seg5_lights_0500B248.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500BAD8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -382,8 +370,8 @@ const Gfx wiggler_seg5_dl_0500C078[] = {
// 0x0500C100 - 0x0500C188
const Gfx wiggler_seg5_dl_0500C100[] = {
gsSPLight(&wiggler_seg5_light_0500B250, 1),
gsSPLight(&wiggler_seg5_light_0500B248, 2),
gsSPLight(&wiggler_seg5_lights_0500B248.l, 1),
gsSPLight(&wiggler_seg5_lights_0500B248.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500BBC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@ -1,44 +1,28 @@
// Wiggler Head
// 0x0500C878
static const Ambient wiggler_seg5_light_0500C878 = {
{{0x37, 0x00, 0x00}, 0, {0x37, 0x00, 0x00}, 0}
};
// 0x0500C880
static const Light wiggler_seg5_light_0500C880 = {
{{0xdf, 0x00, 0x00}, 0, {0xdf, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 wiggler_seg5_lights_0500C878 = gdSPDefLights1(
0x37, 0x00, 0x00,
0xdf, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0500C890
static const Ambient wiggler_seg5_light_0500C890 = {
{{0x39, 0x11, 0x00}, 0, {0x39, 0x11, 0x00}, 0}
};
static const Lights1 wiggler_seg5_lights_0500C890 = gdSPDefLights1(
0x39, 0x11, 0x00,
0xe7, 0x47, 0x00, 0x28, 0x28, 0x28
);
// 0x0500C898
static const Light wiggler_seg5_light_0500C898 = {
{{0xe7, 0x47, 0x00}, 0, {0xe7, 0x47, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 wiggler_head_lights_unused1 = gdSPDefLights1(
0x1b, 0x06, 0x00,
0x6d, 0x1a, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light
UNUSED static const Ambient wiggler_head_light_1 = {
{{0x1b, 0x06, 0x00}, 0, {0x1b, 0x06, 0x00}, 0}
};
// Unreferenced light
UNUSED static const Light wiggler_head_light_2 = {
{{0x6d, 0x1a, 0x00}, 0, {0x6d, 0x1a, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light
UNUSED static const Ambient wiggler_head_light_3 = {
{{0x3a, 0x22, 0x05}, 0, {0x3a, 0x22, 0x05}, 0}
};
// Unreferenced light
UNUSED static const Light wiggler_head_light_4 = {
{{0xea, 0x8b, 0x16}, 0, {0xea, 0x8b, 0x16}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 wiggler_head_lights_unused2 = gdSPDefLights1(
0x3a, 0x22, 0x05,
0xea, 0x8b, 0x16, 0x28, 0x28, 0x28
);
// 0x0500C8D8
static const Vtx wiggler_seg5_vertex_0500C8D8[] = {
@ -402,8 +386,8 @@ static const Vtx wiggler_seg5_vertex_0500D318[] = {
// 0x0500DC18 - 0x0500DD70
const Gfx wiggler_seg5_dl_0500DC18[] = {
gsSPLight(&wiggler_seg5_light_0500C880, 1),
gsSPLight(&wiggler_seg5_light_0500C878, 2),
gsSPLight(&wiggler_seg5_lights_0500C878.l, 1),
gsSPLight(&wiggler_seg5_lights_0500C878.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500C8D8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -431,8 +415,8 @@ const Gfx wiggler_seg5_dl_0500DC18[] = {
// 0x0500DD70 - 0x0500DDF8
const Gfx wiggler_seg5_dl_0500DD70[] = {
gsSPLight(&wiggler_seg5_light_0500C898, 1),
gsSPLight(&wiggler_seg5_light_0500C890, 2),
gsSPLight(&wiggler_seg5_lights_0500C890.l, 1),
gsSPLight(&wiggler_seg5_lights_0500C890.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500CC18, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -446,8 +430,8 @@ const Gfx wiggler_seg5_dl_0500DD70[] = {
// 0x0500DDF8 - 0x0500DE80
const Gfx wiggler_seg5_dl_0500DDF8[] = {
gsSPLight(&wiggler_seg5_light_0500C898, 1),
gsSPLight(&wiggler_seg5_light_0500C890, 2),
gsSPLight(&wiggler_seg5_lights_0500C890.l, 1),
gsSPLight(&wiggler_seg5_lights_0500C890.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500CD08, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -461,8 +445,8 @@ const Gfx wiggler_seg5_dl_0500DDF8[] = {
// 0x0500DE80 - 0x0500DFD8
const Gfx wiggler_seg5_dl_0500DE80[] = {
gsSPLight(&wiggler_seg5_light_0500C880, 1),
gsSPLight(&wiggler_seg5_light_0500C878, 2),
gsSPLight(&wiggler_seg5_lights_0500C878.l, 1),
gsSPLight(&wiggler_seg5_lights_0500C878.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500CDF8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -490,8 +474,8 @@ const Gfx wiggler_seg5_dl_0500DE80[] = {
// 0x0500DFD8 - 0x0500E060
const Gfx wiggler_seg5_dl_0500DFD8[] = {
gsSPLight(&wiggler_seg5_light_0500C898, 1),
gsSPLight(&wiggler_seg5_light_0500C890, 2),
gsSPLight(&wiggler_seg5_lights_0500C890.l, 1),
gsSPLight(&wiggler_seg5_lights_0500C890.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500D138, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -505,8 +489,8 @@ const Gfx wiggler_seg5_dl_0500DFD8[] = {
// 0x0500E060 - 0x0500E0E8
const Gfx wiggler_seg5_dl_0500E060[] = {
gsSPLight(&wiggler_seg5_light_0500C898, 1),
gsSPLight(&wiggler_seg5_light_0500C890, 2),
gsSPLight(&wiggler_seg5_lights_0500C890.l, 1),
gsSPLight(&wiggler_seg5_lights_0500C890.a, 2),
gsSPVertex(wiggler_seg5_vertex_0500D228, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

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@ -1,14 +1,10 @@
// Signpost
// 0x0302C940
static const Ambient wooden_signpost_seg3_light_0302C940 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0302C948
static const Light wooden_signpost_seg3_light_0302C948 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 wooden_signpost_seg3_lights_0302C940 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0302C958
static const Vtx wooden_signpost_seg3_vertex_0302C958[] = {
@ -36,8 +32,8 @@ const Gfx wooden_signpost_seg3_dl_0302D9C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wooden_signpost_seg3_light_0302C948, 1),
gsSPLight(&wooden_signpost_seg3_light_0302C940, 2),
gsSPLight(&wooden_signpost_seg3_lights_0302C940.l, 1),
gsSPLight(&wooden_signpost_seg3_lights_0302C940.a, 2),
gsSPVertex(wooden_signpost_seg3_vertex_0302C958, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 1, 0x0, 4, 1, 3, 0x0),
@ -64,14 +60,10 @@ const Gfx wooden_signpost_seg3_dl_0302DA48[] = {
};
// 0x0302DAA8
static const Ambient wooden_signpost_seg3_light_0302DAA8 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0302DAB0
static const Light wooden_signpost_seg3_light_0302DAB0 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 wooden_signpost_seg3_lights_0302DAA8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0302DAC0
static const Vtx wooden_signpost_seg3_vertex_0302DAC0[] = {
@ -114,8 +106,8 @@ const Gfx wooden_signpost_seg3_dl_0302DC40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wooden_signpost_seg3_light_0302DAB0, 1),
gsSPLight(&wooden_signpost_seg3_light_0302DAA8, 2),
gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.l, 1),
gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.a, 2),
gsSPVertex(wooden_signpost_seg3_vertex_0302DAC0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),

View File

@ -1,34 +1,22 @@
// Yoshi
// 0x0501C458
static const Ambient yoshi_seg5_light_0501C458 = {
{{0x00, 0x7c, 0x00}, 0, {0x00, 0x7c, 0x00}, 0}
};
// 0x0501C460
static const Light yoshi_seg5_light_0501C460 = {
{{0x00, 0xf9, 0x00}, 0, {0x00, 0xf9, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 yoshi_seg5_lights_0501C458 = gdSPDefLights1(
0x00, 0x7c, 0x00,
0x00, 0xf9, 0x00, 0x28, 0x28, 0x28
);
// 0x0501C470
static const Ambient yoshi_seg5_light_0501C470 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0501C478
static const Light yoshi_seg5_light_0501C478 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 yoshi_seg5_lights_0501C470 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0501C488
static const Ambient yoshi_seg5_light_0501C488 = {
{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
};
// 0x0501C490
static const Light yoshi_seg5_light_0501C490 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 yoshi_seg5_lights_0501C488 = gdSPDefLights1(
0x7f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0501C4A0
ALIGNED8 static const u8 yoshi_seg5_texture_0501C4A0[] = {
@ -256,8 +244,8 @@ const Gfx yoshi_seg5_dl_0501D440[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, yoshi_seg5_texture_0501C8A0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&yoshi_seg5_light_0501C460, 1),
gsSPLight(&yoshi_seg5_light_0501C458, 2),
gsSPLight(&yoshi_seg5_lights_0501C458.l, 1),
gsSPLight(&yoshi_seg5_lights_0501C458.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501CAA0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
@ -265,8 +253,8 @@ const Gfx yoshi_seg5_dl_0501D440[] = {
// 0x0501D488 - 0x0501D4E0
const Gfx yoshi_seg5_dl_0501D488[] = {
gsSPLight(&yoshi_seg5_light_0501C478, 1),
gsSPLight(&yoshi_seg5_light_0501C470, 2),
gsSPLight(&yoshi_seg5_lights_0501C470.l, 1),
gsSPLight(&yoshi_seg5_lights_0501C470.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501CB00, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 5, 0, 3, 0x0),
@ -277,13 +265,13 @@ const Gfx yoshi_seg5_dl_0501D488[] = {
// 0x0501D4E0 - 0x0501D8F8
const Gfx yoshi_seg5_dl_0501D4E0[] = {
gsSPLight(&yoshi_seg5_light_0501C490, 1),
gsSPLight(&yoshi_seg5_light_0501C488, 2),
gsSPLight(&yoshi_seg5_lights_0501C488.l, 1),
gsSPLight(&yoshi_seg5_lights_0501C488.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501CBB0, 5, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 1, 3, 0x0, 2, 1, 4, 0x0),
gsSPLight(&yoshi_seg5_light_0501C460, 1),
gsSPLight(&yoshi_seg5_light_0501C458, 2),
gsSPLight(&yoshi_seg5_lights_0501C458.l, 1),
gsSPLight(&yoshi_seg5_lights_0501C458.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501CC00, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 3, 0x0, 3, 5, 6, 0x0),
@ -343,8 +331,8 @@ const Gfx yoshi_seg5_dl_0501D4E0[] = {
gsSPVertex(yoshi_seg5_vertex_0501D2C0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 3, 5, 6, 0x0),
gsSPLight(&yoshi_seg5_light_0501C478, 1),
gsSPLight(&yoshi_seg5_light_0501C470, 2),
gsSPLight(&yoshi_seg5_lights_0501C470.l, 1),
gsSPLight(&yoshi_seg5_lights_0501C470.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501D330, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 8, 0x0),
@ -398,64 +386,40 @@ const Gfx yoshi_seg5_dl_0501D998[] = {
};
// 0x0501D9C0
static const Ambient yoshi_seg5_light_0501D9C0 = {
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
};
// 0x0501D9C8
static const Light yoshi_seg5_light_0501D9C8 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 yoshi_seg5_lights_0501D9C0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0501D9D8
static const Ambient yoshi_seg5_light_0501D9D8 = {
{{0x00, 0x7b, 0x00}, 0, {0x00, 0x7b, 0x00}, 0}
};
// 0x0501D9E0
static const Light yoshi_seg5_light_0501D9E0 = {
{{0x00, 0xf7, 0x00}, 0, {0x00, 0xf7, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 yoshi_seg5_lights_0501D9D8 = gdSPDefLights1(
0x00, 0x7b, 0x00,
0x00, 0xf7, 0x00, 0x28, 0x28, 0x28
);
// 0x0501D9F0
static const Ambient yoshi_seg5_light_0501D9F0 = {
{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
};
static const Lights1 yoshi_seg5_lights_0501D9F0 = gdSPDefLights1(
0x7f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0501D9F8
static const Light yoshi_seg5_light_0501D9F8 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 yoshi_lights_unused1 = gdSPDefLights1(
0x59, 0x59, 0x59,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// unreferenced light
UNUSED static const Ambient yoshi_light_1 = {
{{0x59, 0x59, 0x59}, 0, {0x59, 0x59, 0x59}, 0}
};
// unreferenced light
UNUSED static const Light yoshi_light_2 = {
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
};
// unreferenced light
UNUSED static const Ambient yoshi_light_3 = {
{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
};
// unreferenced light
UNUSED static const Light yoshi_light_4 = {
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
// Unreferenced light group
UNUSED static const Lights1 yoshi_lights_unused2 = gdSPDefLights1(
0x7f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0501DA38
static const Ambient yoshi_seg5_light_0501DA38 = {
{{0x45, 0x00, 0x00}, 0, {0x45, 0x00, 0x00}, 0}
};
// 0x0501DA40
static const Light yoshi_seg5_light_0501DA40 = {
{{0x8b, 0x00, 0x00}, 0, {0x8b, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
};
static const Lights1 yoshi_seg5_lights_0501DA38 = gdSPDefLights1(
0x45, 0x00, 0x00,
0x8b, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0501DA50
static const Vtx yoshi_seg5_vertex_0501DA50[] = {
@ -1621,8 +1585,8 @@ static const Vtx yoshi_seg5_vertex_050211D0[] = {
// 0x050212B0 - 0x05021490
const Gfx yoshi_seg5_dl_050212B0[] = {
gsSPLight(&yoshi_seg5_light_0501D9C8, 1),
gsSPLight(&yoshi_seg5_light_0501D9C0, 2),
gsSPLight(&yoshi_seg5_lights_0501D9C0.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9C0.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501DA50, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -1664,8 +1628,8 @@ const Gfx yoshi_seg5_dl_050212B0[] = {
// 0x05021490 - 0x050215D8
const Gfx yoshi_seg5_dl_05021490[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501E1E0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -1694,8 +1658,8 @@ const Gfx yoshi_seg5_dl_05021490[] = {
// 0x050215D8 - 0x05021678
const Gfx yoshi_seg5_dl_050215D8[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501E530, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 2, 6, 7, 0x0),
@ -1710,8 +1674,8 @@ const Gfx yoshi_seg5_dl_050215D8[] = {
// 0x05021678 - 0x05021718
const Gfx yoshi_seg5_dl_05021678[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501E5D0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 6, 7, 0x0, 4, 8, 1, 0x0),
@ -1726,8 +1690,8 @@ const Gfx yoshi_seg5_dl_05021678[] = {
// 0x05021718 - 0x05021860
const Gfx yoshi_seg5_dl_05021718[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501E680, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@ -1756,8 +1720,8 @@ const Gfx yoshi_seg5_dl_05021718[] = {
// 0x05021860 - 0x05021900
const Gfx yoshi_seg5_dl_05021860[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501E9D0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 4, 5, 1, 0x0, 6, 7, 0, 0x0),
@ -1772,8 +1736,8 @@ const Gfx yoshi_seg5_dl_05021860[] = {
// 0x05021900 - 0x050219A0
const Gfx yoshi_seg5_dl_05021900[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501EA70, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 2, 0x0, 1, 8, 4, 0x0),
@ -1788,8 +1752,8 @@ const Gfx yoshi_seg5_dl_05021900[] = {
// 0x050219A0 - 0x05021B90
const Gfx yoshi_seg5_dl_050219A0[] = {
gsSPLight(&yoshi_seg5_light_0501D9F8, 1),
gsSPLight(&yoshi_seg5_light_0501D9F0, 2),
gsSPLight(&yoshi_seg5_lights_0501D9F0.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9F0.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501EB20, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
@ -1830,8 +1794,8 @@ const Gfx yoshi_seg5_dl_050219A0[] = {
// 0x05021B90 - 0x05021CD8
const Gfx yoshi_seg5_dl_05021B90[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501F180, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 6, 1, 0x0, 3, 7, 4, 0x0),
@ -1859,8 +1823,8 @@ const Gfx yoshi_seg5_dl_05021B90[] = {
// 0x05021CD8 - 0x05021E38
const Gfx yoshi_seg5_dl_05021CD8[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501F540, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -1890,8 +1854,8 @@ const Gfx yoshi_seg5_dl_05021CD8[] = {
// 0x05021E38 - 0x05021F70
const Gfx yoshi_seg5_dl_05021E38[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501FA00, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 5, 3, 0x0, 6, 7, 8, 0x0),
@ -1903,8 +1867,8 @@ const Gfx yoshi_seg5_dl_05021E38[] = {
gsSP2Triangles(10, 8, 7, 0x0, 3, 9, 12, 0x0),
gsSP2Triangles( 2, 1, 11, 0x0, 8, 11, 6, 0x0),
gsSP1Triangle( 5, 0, 3, 0x0),
gsSPLight(&yoshi_seg5_light_0501D9C8, 1),
gsSPLight(&yoshi_seg5_light_0501D9C0, 2),
gsSPLight(&yoshi_seg5_lights_0501D9C0.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9C0.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501FAF0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 7, 6, 8, 0x0),
@ -1918,8 +1882,8 @@ const Gfx yoshi_seg5_dl_05021E38[] = {
// 0x05021F70 - 0x05022160
const Gfx yoshi_seg5_dl_05021F70[] = {
gsSPLight(&yoshi_seg5_light_0501D9F8, 1),
gsSPLight(&yoshi_seg5_light_0501D9F0, 2),
gsSPLight(&yoshi_seg5_lights_0501D9F0.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9F0.a, 2),
gsSPVertex(yoshi_seg5_vertex_0501FBA0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
@ -1960,8 +1924,8 @@ const Gfx yoshi_seg5_dl_05021F70[] = {
// 0x05022160 - 0x050222A8
const Gfx yoshi_seg5_dl_05022160[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_05020200, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 4, 7, 5, 0x0),
@ -1989,8 +1953,8 @@ const Gfx yoshi_seg5_dl_05022160[] = {
// 0x050222A8 - 0x05022408
const Gfx yoshi_seg5_dl_050222A8[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_050205C0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -2020,8 +1984,8 @@ const Gfx yoshi_seg5_dl_050222A8[] = {
// 0x05022408 - 0x05022608
const Gfx yoshi_seg5_dl_05022408[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_05020A80, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -2042,8 +2006,8 @@ const Gfx yoshi_seg5_dl_05022408[] = {
gsSP1Triangle( 4, 14, 15, 0x0),
gsSPVertex(yoshi_seg5_vertex_05020E60, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLight(&yoshi_seg5_light_0501D9C8, 1),
gsSPLight(&yoshi_seg5_light_0501D9C0, 2),
gsSPLight(&yoshi_seg5_lights_0501D9C0.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9C0.a, 2),
gsSPVertex(yoshi_seg5_vertex_05020E90, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 5, 9, 3, 0x0),
@ -2054,8 +2018,8 @@ const Gfx yoshi_seg5_dl_05022408[] = {
gsSP2Triangles(14, 15, 8, 0x0, 3, 10, 12, 0x0),
gsSP2Triangles(12, 4, 3, 0x0, 12, 14, 7, 0x0),
gsSP2Triangles( 8, 7, 14, 0x0, 7, 4, 12, 0x0),
gsSPLight(&yoshi_seg5_light_0501D9F8, 1),
gsSPLight(&yoshi_seg5_light_0501D9F0, 2),
gsSPLight(&yoshi_seg5_lights_0501D9F0.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9F0.a, 2),
gsSPVertex(yoshi_seg5_vertex_05020F90, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
@ -2064,8 +2028,8 @@ const Gfx yoshi_seg5_dl_05022408[] = {
// 0x05022608 - 0x050227D8
const Gfx yoshi_seg5_dl_05022608[] = {
gsSPLight(&yoshi_seg5_light_0501D9E0, 1),
gsSPLight(&yoshi_seg5_light_0501D9D8, 2),
gsSPLight(&yoshi_seg5_lights_0501D9D8.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9D8.a, 2),
gsSPVertex(yoshi_seg5_vertex_05021010, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@ -2075,8 +2039,8 @@ const Gfx yoshi_seg5_dl_05022608[] = {
gsSP2Triangles(14, 7, 3, 0x0, 13, 9, 12, 0x0),
gsSP2Triangles(11, 12, 9, 0x0, 7, 14, 8, 0x0),
gsSP2Triangles( 3, 13, 4, 0x0, 1, 15, 2, 0x0),
gsSPLight(&yoshi_seg5_light_0501DA40, 1),
gsSPLight(&yoshi_seg5_light_0501DA38, 2),
gsSPLight(&yoshi_seg5_lights_0501DA38.l, 1),
gsSPLight(&yoshi_seg5_lights_0501DA38.a, 2),
gsSPVertex(yoshi_seg5_vertex_05021110, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 2, 1, 0x0, 6, 7, 4, 0x0),
@ -2085,8 +2049,8 @@ const Gfx yoshi_seg5_dl_05022608[] = {
gsSP2Triangles( 4, 1, 6, 0x0, 2, 9, 10, 0x0),
gsSP2Triangles( 5, 11, 3, 0x0, 2, 10, 0, 0x0),
gsSP2Triangles(11, 8, 3, 0x0, 1, 4, 3, 0x0),
gsSPLight(&yoshi_seg5_light_0501D9C8, 1),
gsSPLight(&yoshi_seg5_light_0501D9C0, 2),
gsSPLight(&yoshi_seg5_lights_0501D9C0.l, 1),
gsSPLight(&yoshi_seg5_lights_0501D9C0.a, 2),
gsSPVertex(yoshi_seg5_vertex_050211D0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 7, 6, 0x0),

View File

@ -1,4 +1,4 @@
glabel func_8031784C
glabel patch_audio_bank
/* 0D284C 8031784C 27ADFFF0 */ addiu $t5, $sp, -0x10
/* 0D2850 80317850 ADA60018 */ sw $a2, 0x18($t5)
/* 0D2854 80317854 8C820000 */ lw $v0, ($a0)

View File

@ -30,8 +30,8 @@ glabel process_level_music_dynamics # US: 803208EC
/* 0DAA8C 8031FA8C 10000005 */ b .L8031FAA4
/* 0DAA90 8031FA90 A06E0000 */ sb $t6, ($v1)
.L8031FA94:
/* 0DAA94 8031FA94 3C0F8033 */ lui $t7, %hi(gPlayer0CurSeqId) # $t7, 0x8033
/* 0DAA98 8031FA98 91EF209C */ lbu $t7, %lo(gPlayer0CurSeqId)($t7)
/* 0DAA94 8031FA94 3C0F8033 */ lui $t7, %hi(sPlayer0CurSeqId) # $t7, 0x8033
/* 0DAA98 8031FA98 91EF209C */ lbu $t7, %lo(sPlayer0CurSeqId)($t7)
/* 0DAA9C 8031FA9C 3C018033 */ lui $at, %hi(sBackgroundMusicForDynamics) # $at, 0x8033
/* 0DAAA0 8031FAA0 A02F1EB0 */ sb $t7, %lo(sBackgroundMusicForDynamics)($at)
.L8031FAA4:

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