Super Mario 64 OpenGL port for PC. Mirror of
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3 years ago
#include <ultra64.h>
#include "sm64.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "levels/intro/header.h"
#include "make_const_nonconst.h"
const LevelScript level_script_entry[] = {
SLEEP(/*frames*/ 2),
BLACKOUT(/*active*/ FALSE),
SET_REG(/*value*/ 0),
EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_entry_1),
JUMP(/*target*/ level_script_entry),