Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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3 years ago
// Signpost
// 0x0302C940
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static const Lights1 wooden_signpost_seg3_lights_0302C940 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0302C958
static const Vtx wooden_signpost_seg3_vertex_0302C958[] = {
{{{ 0, 504, 19}, 0, { 962, 478}, {0x00, 0x7e, 0xfc, 0xff}}},
{{{ 24, 490, 34}, 0, { 938, 780}, {0x62, 0x3b, 0x36, 0xff}}},
{{{ 0, 490, -6}, 0, { 938, 478}, {0xff, 0x39, 0x90, 0xff}}},
{{{ -23, 490, 34}, 0, { 938, 178}, {0x9e, 0x3a, 0x36, 0xff}}},
{{{ 0, -39, 34}, 0, { 36, 478}, {0x00, 0xfc, 0x7e, 0xff}}},
{{{ -23, -39, -6}, 0, { 36, 178}, {0x93, 0x00, 0xc1, 0xff}}},
{{{ 24, -39, -6}, 0, { 36, 780}, {0x6d, 0x00, 0xc0, 0xff}}},
};
// 0x0302C9C8
ALIGNED8 static const u8 wooden_signpost_seg3_texture_0302C9C8[] = {
#include "actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c"
};
// 0x0302D1C8
ALIGNED8 static const u8 wooden_signpost_seg3_texture_0302D1C8[] = {
#include "actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c"
};
// 0x0302D9C8 - 0x0302DA48
const Gfx wooden_signpost_seg3_dl_0302D9C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wooden_signpost_seg3_lights_0302C940.l, 1),
gsSPLight(&wooden_signpost_seg3_lights_0302C940.a, 2),
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gsSPVertex(wooden_signpost_seg3_vertex_0302C958, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 1, 0x0, 4, 1, 3, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 5, 3, 2, 0x0),
gsSP2Triangles( 2, 6, 5, 0x0, 1, 4, 6, 0x0),
gsSP1Triangle( 6, 2, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0302DA48 - 0x0302DAA8
const Gfx wooden_signpost_seg3_dl_0302DA48[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wooden_signpost_seg3_dl_0302D9C8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0302DAA8
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static const Lights1 wooden_signpost_seg3_lights_0302DAA8 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x0302DAC0
static const Vtx wooden_signpost_seg3_vertex_0302DAC0[] = {
{{{ 180, 260, 20}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0xff}}},
{{{ -179, 260, 60}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0xff}}},
{{{ -179, 260, 20}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0xff}}},
{{{ 180, 260, 20}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -179, 260, 20}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -179, 460, 20}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -179, 260, 20}, 0, { 0, 990}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -179, 260, 60}, 0, { 0, 990}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -179, 460, 60}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -179, 460, 20}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 180, 260, 60}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0xff}}},
{{{ -179, 460, 20}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -179, 460, 60}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 180, 460, 60}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 180, 460, 20}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 180, 460, 20}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
};
// 0x0302DBC0
static const Vtx wooden_signpost_seg3_vertex_0302DBC0[] = {
{{{ 180, 260, 60}, 0, { 990, 990}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 180, 460, 20}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 180, 460, 60}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 180, 260, 20}, 0, { 990, 990}, {0x7f, 0x00, 0x00, 0xff}}},
};
// 0x0302DC00
static const Vtx wooden_signpost_seg3_vertex_0302DC00[] = {
{{{ -179, 260, 60}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 180, 460, 60}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -179, 460, 60}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 180, 260, 60}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x0302DC40 - 0x0302DCD0
const Gfx wooden_signpost_seg3_dl_0302DC40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.l, 1),
gsSPLight(&wooden_signpost_seg3_lights_0302DAA8.a, 2),
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gsSPVertex(wooden_signpost_seg3_vertex_0302DAC0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles( 0, 10, 1, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles( 3, 5, 14, 0x0, 11, 13, 15, 0x0),
gsSPVertex(wooden_signpost_seg3_vertex_0302DBC0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0302DCD0 - 0x0302DD08
const Gfx wooden_signpost_seg3_dl_0302DCD0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302D1C8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wooden_signpost_seg3_vertex_0302DC00, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0302DD08 - 0x0302DD80
const Gfx wooden_signpost_seg3_dl_0302DD08[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wooden_signpost_seg3_dl_0302DC40),
gsSPDisplayList(wooden_signpost_seg3_dl_0302DCD0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};