sm64pc/src/engine/geo_layout.h

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C
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2019-08-25 04:46:40 +00:00
#ifndef _GEO_LAYOUT_H_
#define _GEO_LAYOUT_H_
#include "game/memory.h"
#define GEO_CMD_FLAGS_RESET 0
#define GEO_CMD_FLAGS_SET 1
#define GEO_CMD_FLAGS_CLEAR 2
#define cur_geo_cmd_u8(offset) \
(gGeoLayoutCommand[offset])
#define cur_geo_cmd_s16(offset) \
(*(s16 *) &gGeoLayoutCommand[offset])
#define cur_geo_cmd_s32(offset) \
(*(s32 *) &gGeoLayoutCommand[offset])
#define cur_geo_cmd_u32(offset) \
(*(u32 *) &gGeoLayoutCommand[offset])
extern struct AllocOnlyPool *gGraphNodePool;
extern struct GraphNode *gCurRootGraphNode;
extern UNUSED s32 D_8038BCA8;
extern struct GraphNode **gGeoViews;
extern u16 gGeoNumViews;
extern u32 gGeoLayoutStack[];
extern struct GraphNode *gCurGraphNodeList[];
extern s16 gCurGraphNodeIndex;
extern s16 gGeoLayoutStackIndex;
extern UNUSED s16 D_8038BD7C;
extern s16 gGeoLayoutReturnIndex;
extern u8 *gGeoLayoutCommand;
extern struct GraphNode gObjParentGraphNode;
extern struct AllocOnlyPool *D_8038BCA0;
extern struct GraphNode *D_8038BCA4;
extern s16 D_8038BD78;
extern struct GraphNode *D_8038BCF8[];
void geo_layout_cmd_branch_and_link(void);
void geo_layout_cmd_end(void);
void geo_layout_cmd_branch(void);
void geo_layout_cmd_return(void);
void geo_layout_cmd_open_node(void);
void geo_layout_cmd_close_node(void);
void geo_layout_cmd_assign_as_view(void);
void geo_layout_cmd_update_node_flags(void);
void geo_layout_cmd_node_root(void);
void geo_layout_cmd_node_ortho_projection(void);
void geo_layout_cmd_node_perspective(void);
void geo_layout_cmd_node_start(void);
void geo_layout_cmd_nop3(void);
void geo_layout_cmd_node_master_list(void);
void geo_layout_cmd_node_level_of_detail(void);
void geo_layout_cmd_node_switch_case(void);
void geo_layout_cmd_node_camera(void);
void geo_layout_cmd_node_translation_rotation(void);
void geo_layout_cmd_node_translation(void);
void geo_layout_cmd_node_rotation(void);
void geo_layout_cmd_node_scale(void);
void geo_layout_cmd_nop2(void);
void geo_layout_cmd_node_animated_part(void);
void geo_layout_cmd_node_billboard(void);
void geo_layout_cmd_node_display_list(void);
void geo_layout_cmd_node_shadow(void);
void geo_layout_cmd_node_object_parent(void);
void geo_layout_cmd_node_generated(void);
void geo_layout_cmd_node_background(void);
void geo_layout_cmd_nop(void);
void geo_layout_cmd_copy_view(void);
void geo_layout_cmd_node_held_obj(void);
void geo_layout_cmd_node_culling_radius(void);
struct GraphNode *process_geo_layout(struct AllocOnlyPool *a0, void *segptr);
#endif /* _GEO_LAYOUT_H_ */