2019-08-25 04:46:40 +00:00
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// tower_door.c.inc
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void bhv_tower_door_loop(void) {
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if (o->oTimer == 0)
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o->oMoveAngleYaw -= 0x4000;
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2020-03-02 03:42:52 +00:00
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if (check_mario_attacking(0)) {
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obj_explode_and_spawn_coins(80.0f, 0);
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2019-10-05 19:08:05 +00:00
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create_sound_spawner(SOUND_GENERAL_WALL_EXPLOSION);
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2019-08-25 04:46:40 +00:00
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}
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}
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