sm64pc/src/buffers/buffers.h

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#ifndef BUFFERS_H
#define BUFFERS_H
#include "types.h"
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#include "game/save_file.h"
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#include "game/game_init.h"
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extern u8 gDecompressionHeap[];
extern u8 gAudioHeap[];
extern u8 gAudioSPTaskYieldBuffer[];
extern u8 gUnusedThread2Stack[];
extern u8 gIdleThreadStack[];
extern u8 gThread3Stack[];
extern u8 gThread4Stack[];
extern u8 gThread5Stack[];
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#ifdef VERSION_SH
extern u8 gThread6Stack[];
#endif
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extern u8 gGfxSPTaskYieldBuffer[];
extern struct SaveBuffer gSaveBuffer;
extern u8 gGfxSPTaskStack[];
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#ifdef TARGET_N64
#define GFX_NUM_POOLS 2
#else
#define GFX_NUM_POOLS 1
#endif
extern struct GfxPool gGfxPools[GFX_NUM_POOLS];
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#endif