diff --git a/Originals/Website/.ticker.html.swp b/Originals/Website/.ticker.html.swp new file mode 100644 index 0000000..4f80860 Binary files /dev/null and b/Originals/Website/.ticker.html.swp differ diff --git a/Originals/Website/ad.html b/Originals/Website/ad.html new file mode 100755 index 0000000..928cc34 --- /dev/null +++ b/Originals/Website/ad.html @@ -0,0 +1,106 @@ + + +Advertise Us! :: LNR Universe + + + + + + +
LNR Universe
+ +:: ADVERTISE LNR UNIVERSE ::
+

+ +To advertise LNR Universe, click a button in the table below.

+ +
+ + + + + + + + + + + + + + + + + + + + + +
+
+ +
+
+
+ + LNR Universe Mini-Banner 1. (black) + +
+
+
+ +
+
+
+ +
+
+
+ + LNR Universe Mini-Banner 2. (white) + +
+
+
+ +
+
+
+ +
+
+
+ + ZAR Project Mini-Banner 1. (black) + +
+
+
+ +
+
+
+ +
+
+
+ + ZAR Project Mini-Banner 1. (white) + +
+
+
+ +
+

+
+
+ +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/backgrounds/Deity_Creel.jpg b/Originals/Website/backgrounds/Deity_Creel.jpg new file mode 100755 index 0000000..1d35969 Binary files /dev/null and b/Originals/Website/backgrounds/Deity_Creel.jpg differ diff --git a/Originals/Website/backgrounds/Planet_X.jpg b/Originals/Website/backgrounds/Planet_X.jpg new file mode 100755 index 0000000..5b7713e Binary files /dev/null and b/Originals/Website/backgrounds/Planet_X.jpg differ diff --git a/Originals/Website/bg.html b/Originals/Website/bg.html new file mode 100755 index 0000000..bcd0609 --- /dev/null +++ b/Originals/Website/bg.html @@ -0,0 +1,29 @@ + + +Desktop Backgrounds :: LNR Universe + + + + + + +
LNR Universe
+ +:: DESKTOP BACKGROUNDS ::
+

+ +Select a background image below. As of now, all images are for a 1024x768 screen resolution. +Select a background and right-click and choose "Set as background"

+ +Mighty Deity Creel
+An image containing Sage Creel and Deity, over an image of The World of No Return.

+ +Planet X - The World of No Return
+An image of The World of No Return, or Planet X. + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/characters/index.html b/Originals/Website/characters/index.html new file mode 100755 index 0000000..ebfe520 --- /dev/null +++ b/Originals/Website/characters/index.html @@ -0,0 +1,24 @@ + + +LNR Universe :: Characters Database + + + + + + +
LNR Universe
+ +:: CHARACTER DATABASE ::
+

+ +
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/blank.html b/Originals/Website/chat/blank.html new file mode 100755 index 0000000..b7d2ade --- /dev/null +++ b/Originals/Website/chat/blank.html @@ -0,0 +1,15 @@ + + +LNR Universe :: Blank Page + + + + + + + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/bots.html b/Originals/Website/chat/bots.html new file mode 100755 index 0000000..b6c7a7b --- /dev/null +++ b/Originals/Website/chat/bots.html @@ -0,0 +1,35 @@ + + +LNR Universe :: IRC Robots + + + + + + +
LNR Universe
+ +:: IRC ROBOTS ::
+

+ +
+[[[ +Standard Chat +||| +Chat Rules +||| +Help +||| +IRC Robots +]]] +


+ +!!! IRC Robots currently cannot be connected to LNR Universe Chat. When +we get a good IRC server, then robots may again be connected. !!! + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/chat.html b/Originals/Website/chat/chat.html new file mode 100755 index 0000000..612dd55 --- /dev/null +++ b/Originals/Website/chat/chat.html @@ -0,0 +1,35 @@ + + +LNR Universe :: Standard Chat + + + + + + +
LNR Universe
+ +:: LNR CHAT ::
+

+ +
+[[[ +Chat Home +]]] +


+ +
+ + + +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/chat.swf b/Originals/Website/chat/chat.swf new file mode 100755 index 0000000..3c99bfd Binary files /dev/null and b/Originals/Website/chat/chat.swf differ diff --git a/Originals/Website/chat/clear.html b/Originals/Website/chat/clear.html new file mode 100755 index 0000000..9f1c1a9 --- /dev/null +++ b/Originals/Website/chat/clear.html @@ -0,0 +1,16 @@ + + +LNR Universe :: Standard Chat + + + + + +Clear chat dialog + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/help.html b/Originals/Website/chat/help.html new file mode 100755 index 0000000..f847168 --- /dev/null +++ b/Originals/Website/chat/help.html @@ -0,0 +1,82 @@ + + +LNR Universe :: Chat Help + + + + + + +
LNR Universe
+ +:: CHAT HELP ::
+

+ +
+[[[ +Standard Chat +||| +Chat Rules +||| +Help +||| +IRC Robots +]]] +


+ +Select a topic.
+Chat Abbreviations
+LNR Staff Members
+Chat Commands

+ + +Chat Abbreviations
+Here are some chat room abbreviations:
+ROTFL - Rolling On The Floor Laughing
+LMAO - Laugh My A** Off
+LOL - Laugh Out Loud
+BRB - Be Right Back
+AFK - Away From Keyboard
+BOV - The Book of Veronica
+LNR - The Land of No Return, LNR Universe
+IB - I'm Back
+WB - Welcome Back

+ + +LNR Staff Members
+LNR Staff Members will enter the room with an "L"-shaped symbol +in front of their nick name.

+ + +Chat Commands
+/a -Macro for /action
+/action verb or action -Perform an action
+/beepall -Beep on all messages
+/clign -Clear Ignore List
+/clrurl -Clear URL List
+/cls -Clear Screen
+/create [subroom] [password] -Create Subroom
+/i -Macro for /ignore
+/ignore -Show Ignore List
+/ignore [username] -Ignore User
+/info -SigmaChat Info
+/join [subroom] [password] -Join Subroom
+/leave -Leave Subroom
+/listen [username] -Do Not Ignore User
+/m -Macro for /msg
+/mm -Macro for /mmsg
+/n -Macro for /nick
+/mmsg [message] -Send Multiple Private Messages
+/msg [username] [message] -Send Private Message
+/nick [alias] [password] -Change Alias/Handle (Password Optional)
+/p -Macro for /msg
+/visual -Toggle Visual Notifications
+/whereis [username] -What Room is [username] in?
+/whoami -Who Are You? + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/index.html b/Originals/Website/chat/index.html new file mode 100755 index 0000000..79b4729 --- /dev/null +++ b/Originals/Website/chat/index.html @@ -0,0 +1,34 @@ + + +LNR Universe :: Chat + + + + + + +
LNR Universe
+ +:: LNR CHAT ::
+

+ +
+[[[ +Standard Chat +||| +Chat Rules +||| +Help +||| +IRC Robots +]]] +


+ +Welcome to the LNR Universe Chat Room! + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/lnrchat.aiml b/Originals/Website/chat/lnrchat.aiml new file mode 100755 index 0000000..1e6442c --- /dev/null +++ b/Originals/Website/chat/lnrchat.aiml @@ -0,0 +1,10 @@ + + + +LNR CHAT ALLOWED + + + + \ No newline at end of file diff --git a/Originals/Website/chat/predicates.txt b/Originals/Website/chat/predicates.txt new file mode 100755 index 0000000..fe176b4 --- /dev/null +++ b/Originals/Website/chat/predicates.txt @@ -0,0 +1 @@ +user=LNR Web User \ No newline at end of file diff --git a/Originals/Website/chat/reload.html b/Originals/Website/chat/reload.html new file mode 100755 index 0000000..a959c77 --- /dev/null +++ b/Originals/Website/chat/reload.html @@ -0,0 +1,16 @@ + + +LNR Universe :: Standard Chat + + + + + + + + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/rules.html b/Originals/Website/chat/rules.html new file mode 100755 index 0000000..1531c12 --- /dev/null +++ b/Originals/Website/chat/rules.html @@ -0,0 +1,39 @@ + + +LNR Universe :: Chat Rules + + + + + + +
LNR Universe
+ +:: CHAT RULES ::
+

+ +
+[[[ +Standard Chat +||| +Chat Rules +||| +Help +||| +IRC Robots +]]] +


+ +Here are the rules for the LNR Universe Chat room:
+ + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/staff-chat.html b/Originals/Website/chat/staff-chat.html new file mode 100755 index 0000000..408b96c --- /dev/null +++ b/Originals/Website/chat/staff-chat.html @@ -0,0 +1,33 @@ + + +LNR Universe :: Loading JavaScript Title... + + + + + +
LNR Universe
+ +:: LNR CHAT ::
+

+ +
+[[[ +Chat Home +]]] +


+ +
+£
+ + +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/chat/test.html b/Originals/Website/chat/test.html new file mode 100755 index 0000000..0db14e4 --- /dev/null +++ b/Originals/Website/chat/test.html @@ -0,0 +1,13 @@ + + +LNR Universe :: Standard Chat + + + + + + + + + + \ No newline at end of file diff --git a/Originals/Website/chat/testchat.html b/Originals/Website/chat/testchat.html new file mode 100755 index 0000000..7af90f4 --- /dev/null +++ b/Originals/Website/chat/testchat.html @@ -0,0 +1,33 @@ + + +LNR Universe :: Standard Chat + + + + + +
LNR Universe
+ +:: LNR CHAT ::
+

+ +
+[[[ +Chat Home +]]] +


+ +
+ + +
+ +
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/contact.html b/Originals/Website/contact.html new file mode 100755 index 0000000..544985b --- /dev/null +++ b/Originals/Website/contact.html @@ -0,0 +1,73 @@ + + +Contact LNR Universe! + + + + + + +
LNR Universe
+ +:: CONTACT LNR UNIVERSE ::
+

+ +All Contact Information

+ +Contact the Author of LNR
+Name: Cerone Kirsle
+AIM: Kirsle
+E-Mail:
+MSN:
+Yahoo!: Kirsle
+Website: www.kirsle.cjb.net

+ +LNR Universe - Zoe Aidenn Robot Project
+Name: Zoe Aidenn
+AIM: PrincessZoe2k2
+E-Mail: zoe@lnr.cjb.net
+MSN: zoeaidenn@hotmail.com
+Yahoo!: no
+Website: www.PrincessZoe2k2.cjb.net

+ +Other LNR Universe Staff Members
+Name: "Retnuh"
+AIM: Lucky4679
+E-Mail: Retnuh@lnr.cjb.net
+MSN: no
+Yahoo!: no
+Website: no

+ +LNR Content
+If you have any questions/comments/concerns for the images, music, LNR games, or other content +based on LNR Universe, OR would like to submit a game that you have created for LNR, send e-mail +to the address listed below:
+E-Mail: content@lnr.cjb.net

+ +LNR Errors
+If you discover any errors in any of LNR Universe's content, website, or games, send e-mail to +the address below. You will only recieve e-mail from error@lnr.cjb.net if there was an error in +getting your e-mail through. :-)
+E-Mail: error@lnr.cjb.net

+ +Newsletter
+This is the e-mail address for the LNR Universe newsletter. If the "Newsletter" link at the left +doesn't work, or you are otherwise unable to register for the newsletter, send e-mail to the +address below with text "Add me" in the body of the message.
+E-Mail: newsletter@lnr.cjb.net

+ +LNR Universe Vortex
+If you want to send e-mail concerning the LNR Universe Vortex, or if you are a Perl programmer +willing to help in it's production, send e-mail to the address below:
+E-Mail: vortex@lnr.cjb.net

+ +Zoe Aidenn Robot Project
+If you want to send e-mail concerning the ZAR Project, send e-mail to the address below:
+E-Mail: zoe@lnr.cjb.net + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads.html b/Originals/Website/downloads.html new file mode 100755 index 0000000..132d39e --- /dev/null +++ b/Originals/Website/downloads.html @@ -0,0 +1,176 @@ + + +Downloads :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADS ::
+

+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Icon + + Information +
+   + + LNR Content +
+ Link to a Web Page + + + LNR Universe Desktop Backgrounds*
+ N/A KB +
+
+   + + Games +
+ WinZip Zipped File + + + Simple Tetris
+ 15 KB +
+
+ WinZip Zipped File + + + Bubble Puzzle
+ 29 KB +
+
+ WinZip Zipped File + + + Tic Tac Toe
+ 3 KB +
+
+   + + Miscellaneous +
+ WinZip Zipped File + + + Azulian Font*
+ 17 KB +
+
+ Link to Web Page + + + LNR Worlds*
+ 316 KB +
+
+ WinZip Zipped File + + + LNR Cursor Set*
+ 4 KB +
+
+ WinZip Zipped File + + + ALICE Program D
+ N/A KB +
+
+   + + Third Party Downloads +
+ Installer File + + + Microsoft Internet Explorer 6
+ N/A KB +
+
+ WinZip Installer File + + + WinZip
+ N/A KB +
+
+ +* Copyright© 2002 Cerone Kircle. + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/000.html b/Originals/Website/downloads/000.html new file mode 100755 index 0000000..322a793 --- /dev/null +++ b/Originals/Website/downloads/000.html @@ -0,0 +1,31 @@ + + +WinZip :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADING FILE ::
+

+ +Download Name: WinZip
+File Size: UNKNOWN KB
+File Type: Self-Installer (*.exe)
+Copyright: WinZip
+File Name: UNKNOWN
+Web Directory: http://www.winzip.com/
+Download Provider: WinZip

+
+Click to Download

+[Back to Downloads] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/001.html b/Originals/Website/downloads/001.html new file mode 100755 index 0000000..4261476 --- /dev/null +++ b/Originals/Website/downloads/001.html @@ -0,0 +1,31 @@ + + +Simple Tetris :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADING FILE ::
+

+ +Download Name: Simple Tetris
+File Size: 15 KB
+File Type: WinZip Zipped File (*.zip)
+Copyright: yx.webprovider.com
+File Name: tetris.zip
+Web Directory: http://lnru.tripod.com/downloads/
+Download Provider: LNR Universe

+
+Click to Download

+[Back to Downloads|Download WinZip] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/002.html b/Originals/Website/downloads/002.html new file mode 100755 index 0000000..dceb374 --- /dev/null +++ b/Originals/Website/downloads/002.html @@ -0,0 +1,31 @@ + + +Bubble Puzzle :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADING FILE ::
+

+ +Download Name: Bubble Puzzle
+File Size: 29 KB
+File Type: WinZip Zipped File (*.zip)
+Copyright: yx.webprovider.com
+File Name: bubble.zip
+Web Directory: http://lnru.tripod.com/downloads/
+Download Provider: LNR Universe

+
+Click to Download

+[Back to Downloads|Download WinZip] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/003.html b/Originals/Website/downloads/003.html new file mode 100755 index 0000000..9c24a34 --- /dev/null +++ b/Originals/Website/downloads/003.html @@ -0,0 +1,31 @@ + + +TicTacToe :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADING FILE ::
+

+ +Download Name: Tic Tac Toe
+File Size: 3 KB
+File Type: WinZip Zipped File (*.zip)
+Copyright: javascriptkit.com
+File Name: tictactoe.zip
+Web Directory: http://lnru.tripod.com/downloads/
+Download Provider: LNR Universe

+
+Click to Download

+[Back to Downloads|Download WinZip] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/004.html b/Originals/Website/downloads/004.html new file mode 100755 index 0000000..7526d78 --- /dev/null +++ b/Originals/Website/downloads/004.html @@ -0,0 +1,31 @@ + + +Azulian Font :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADING FILE ::
+

+ +Download Name: Azulian Font
+File Size: 17 KB
+File Type: WinZip Zipped File (*.zip)
+Copyright: Cerone Kircle
+File Name: azulian.zip
+Web Directory: http://lnru.tripod.com/downloads/
+Download Provider: LNR Universe

+
+Click to Download

+[Back to Downloads|Download WinZip] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/005.html b/Originals/Website/downloads/005.html new file mode 100755 index 0000000..c6d6c19 --- /dev/null +++ b/Originals/Website/downloads/005.html @@ -0,0 +1,31 @@ + + +LNR Worlds :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADING FILE ::
+

+ +Download Name: LNR Worlds
+File Size: UNKNOWN
+File Type: WinZip Zipped File (*.zip)
+Copyright: Cerone Kircle
+File Name: worlds13.zip
+Web Directory: http://lnru.tripod.com/worlds/
+Download Provider: LNR Universe

+
+Click to Download

+[Back to Downloads|Download WinZip] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/006.html b/Originals/Website/downloads/006.html new file mode 100755 index 0000000..b76558f --- /dev/null +++ b/Originals/Website/downloads/006.html @@ -0,0 +1,31 @@ + + +LNR Cursors :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADING FILE ::
+

+ +Download Name: LNR Cursors
+File Size: 4 KB
+File Type: WinZip Zipped File (*.zip)
+Copyright: Cerone Kircle
+File Name: cursors.zip
+Web Directory: http://lnru.tripod.com/downloads/
+Download Provider: LNR Universe

+
+Click to Download

+[Back to Downloads|Download WinZip] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/007.html b/Originals/Website/downloads/007.html new file mode 100755 index 0000000..fdbb92b --- /dev/null +++ b/Originals/Website/downloads/007.html @@ -0,0 +1,31 @@ + + +Program D :: LNR Universe + + + + + + +
LNR Universe
+ +:: DOWNLOADING FILE ::
+

+ +Download Name: Program D
+File Size: 1,698 KB
+File Type: WinZip Zipped File (*.zip)
+Copyright: A.L.I.C.E. AI Foundation
+File Name: ProgramDzipped.zip
+Web Directory: http://vserver0.tripod.com/
+Download Provider: Vortex Zero

+
+Click to Download

+[Back to Downloads|Download WinZip] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/downloads/azulian.zip b/Originals/Website/downloads/azulian.zip new file mode 100755 index 0000000..d530a43 Binary files /dev/null and b/Originals/Website/downloads/azulian.zip differ diff --git a/Originals/Website/downloads/bubble.zip b/Originals/Website/downloads/bubble.zip new file mode 100755 index 0000000..f2f0520 Binary files /dev/null and b/Originals/Website/downloads/bubble.zip differ diff --git a/Originals/Website/downloads/cursors.zip b/Originals/Website/downloads/cursors.zip new file mode 100755 index 0000000..81a7022 Binary files /dev/null and b/Originals/Website/downloads/cursors.zip differ diff --git a/Originals/Website/downloads/tetris.zip b/Originals/Website/downloads/tetris.zip new file mode 100755 index 0000000..ac276ce Binary files /dev/null and b/Originals/Website/downloads/tetris.zip differ diff --git a/Originals/Website/downloads/tictactoe.zip b/Originals/Website/downloads/tictactoe.zip new file mode 100755 index 0000000..a9da656 Binary files /dev/null and b/Originals/Website/downloads/tictactoe.zip differ diff --git a/Originals/Website/flash/chars.swf b/Originals/Website/flash/chars.swf new file mode 100755 index 0000000..973b8ec Binary files /dev/null and b/Originals/Website/flash/chars.swf differ diff --git a/Originals/Website/flash/intro.swf b/Originals/Website/flash/intro.swf new file mode 100755 index 0000000..784fd22 Binary files /dev/null and b/Originals/Website/flash/intro.swf differ diff --git a/Originals/Website/flash/story.swf b/Originals/Website/flash/story.swf new file mode 100755 index 0000000..cca66a3 Binary files /dev/null and b/Originals/Website/flash/story.swf differ diff --git a/Originals/Website/games.html b/Originals/Website/games.html new file mode 100755 index 0000000..4cda440 --- /dev/null +++ b/Originals/Website/games.html @@ -0,0 +1,32 @@ + + +Games :: LNR Universe + + + + + + +
LNR Universe
+ +:: ON-LINE GAMES ::
+

+ +yx.webprovider.com
+Simple Tetris
+Bubble Puzzle

+ +JavaScriptKit.com
+Reflex Tester
+Guess my Number
+Tic Tac Toe

+ +LNR Universe
+Zener Card Designs + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/games/bubble/0.gif b/Originals/Website/games/bubble/0.gif new file mode 100755 index 0000000..8e2757b Binary files /dev/null and b/Originals/Website/games/bubble/0.gif differ diff --git a/Originals/Website/games/bubble/1.gif b/Originals/Website/games/bubble/1.gif new file mode 100755 index 0000000..fbedcd5 Binary files /dev/null and b/Originals/Website/games/bubble/1.gif differ diff --git a/Originals/Website/games/bubble/2.gif b/Originals/Website/games/bubble/2.gif new file mode 100755 index 0000000..da7f4f6 Binary files /dev/null and b/Originals/Website/games/bubble/2.gif differ diff --git a/Originals/Website/games/bubble/3.gif b/Originals/Website/games/bubble/3.gif new file mode 100755 index 0000000..25db7e5 Binary files /dev/null and b/Originals/Website/games/bubble/3.gif differ diff --git a/Originals/Website/games/bubble/4.gif b/Originals/Website/games/bubble/4.gif new file mode 100755 index 0000000..51d1cdc Binary files /dev/null and b/Originals/Website/games/bubble/4.gif differ diff --git a/Originals/Website/games/bubble/5.gif b/Originals/Website/games/bubble/5.gif new file mode 100755 index 0000000..123fd15 Binary files /dev/null and b/Originals/Website/games/bubble/5.gif differ diff --git a/Originals/Website/games/bubble/6.gif b/Originals/Website/games/bubble/6.gif new file mode 100755 index 0000000..269c9d3 Binary files /dev/null and b/Originals/Website/games/bubble/6.gif differ diff --git a/Originals/Website/games/bubble/7.gif b/Originals/Website/games/bubble/7.gif new file mode 100755 index 0000000..c0a406d Binary files /dev/null and b/Originals/Website/games/bubble/7.gif differ diff --git a/Originals/Website/games/bubble/8.gif b/Originals/Website/games/bubble/8.gif new file mode 100755 index 0000000..48fb25c Binary files /dev/null and b/Originals/Website/games/bubble/8.gif differ diff --git a/Originals/Website/games/bubble/9.gif b/Originals/Website/games/bubble/9.gif new file mode 100755 index 0000000..8fa0ae4 Binary files /dev/null and b/Originals/Website/games/bubble/9.gif differ diff --git a/Originals/Website/games/bubble/bubble.html b/Originals/Website/games/bubble/bubble.html new file mode 100755 index 0000000..8b840b0 --- /dev/null +++ b/Originals/Website/games/bubble/bubble.html @@ -0,0 +1,31 @@ + + + + + + + +Bubble Puzzle + + + + + + + + + + + + +
LNR Universe
+ +:: BUBBLE PUZZLE ::
+

+ + + +
+ + + diff --git a/Originals/Website/games/bubble/bubble.js b/Originals/Website/games/bubble/bubble.js new file mode 100755 index 0000000..8eddae2 --- /dev/null +++ b/Originals/Website/games/bubble/bubble.js @@ -0,0 +1,1277 @@ +//+------------------------------------------------------------+ +//| Bubble Puzzle Version 3.1 | +//| Created 10/01/1999 Last Modified 09/18/2000 | +//| Web Site: http://yx.webprovider.com | +//| eMail: yangxin@iname.com | +//+------------------------------------------------------------+ +//| Copyright 1999,2000 Xin Yang All Rights Reserved. | +//+------------------------------------------------------------+ +//| For personal purpose, send me your URL and put a link back | +//| to my web site, then you can use this script free. | +//| | +//| For commercial purpose, obtain quotation for referencing, | +//| using, hosting, selling or distributing this script. | +//| | +//| In all cases copyright must remain intact. | +//+------------------------------------------------------------+ + +// game levels: + +var bubbleLevels = new Array(); +var bubbleFeedings = new Array(); +var bubbleControls = new Array(); + bubbleLevels[0] = new Array(-1,-1,0,0,1,1,-1,-1, -1,2,2,3,3,-1,-1, -1,-1,4,4,5,5,-1,-1, -1,6,6,7,7,-1,-1, 99); + bubbleFeedings[0] = new Array(7,6,5,4,3,2,1,0); + bubbleControls[0] = new Array(0,2,0,30,150); + bubbleLevels[1] = new Array(-1,0,4,-1,-1,5,0,-1, 0,-1,4,-1,5,-1,0, -1,1,-1,6,6,-1,1,-1, -1,1,-1,-1,-1,1,-1, -1,-1,2,-1,-1,2,-1,-1, -1,-1,2,-1,2,-1,-1, -1,-1,-1,7,7,-1,-1,-1, 99); + bubbleFeedings[1] = new Array(7,2,2,1,1,0,0,6,4,5); + bubbleControls[1] = new Array(1,2,0,30,150); + bubbleLevels[2] = new Array(-1,0,0,1,1,2,2,-1, 3,-1,-1,-1,-1,-1,4, -1,3,7,6,5,2,4,-1, 5,-1,-1,-1,-1,-1,6, -1,5,1,2,3,7,6,-1, 7,-1,-1,-1,-1,-1,0, -1,7,4,5,7,6,0,-1, 99); + bubbleFeedings[2] = new Array(0,7,6,5,4,3,0,1,2); + bubbleControls[2] = new Array(0,2,500,30,150); + bubbleLevels[3] = new Array(-1,-1,-1,0,0,-1,-1,-1, -1,1,2,-1,3,4,-1, -1,1,-1,2,3,-1,4,-1, -1,5,6,-1,7,0,-1, -1,5,-1,6,7,-1,0,-1, -1,1,1,-1,2,2,-1, -1,-1,-1,3,3,-1,-1,-1); + bubbleFeedings[3] = new Array(3,1,2,5,0,6,7,1,4,2,3,0); + bubbleControls[3] = new Array(0,0,750,15,60); + bubbleLevels[4] = new Array(0,-1,-1,-1,1,1,2,2, 0,-1,-1,-1,7,-1,-1, -1,1,-1,-1,-1,7,-1,-1, -1,1,-1,-1,-1,6,-1, -1,-1,2,-1,-1,-1,6,-1, -1,-1,2,-1,-1,-1,5, 4,4,3,3,-1,-1,-1,5, 99); + bubbleFeedings[4] = new Array(5,2,0,7,1,2); + bubbleControls[4] = new Array(0,1,1000,30,150); + bubbleLevels[5] = new Array(-1,-1,0,-1,-1,0,-1,-1, -1,-1,3,-1,3,-1,-1, 2,2,-1,3,3,-1,2,2, -1,2,2,7,2,2,-1, -1,1,1,7,7,1,1,-1, 1,5,5,7,5,5,1, -1,5,-1,4,4,-1,5,-1, 5,-1,-1,-1,-1,-1,5); + bubbleFeedings[5] = new Array(5,1,5,1,4,2,2,7,3,0,1,2,0,0,0,0); + bubbleControls[5] = new Array(0,4,1000,120,165); + bubbleLevels[6] = new Array(-1,-1,3,-1,-1,3,-1,-1, -1,3,2,-1,2,3,-1, -1,-1,4,2,2,4,-1,-1, 5,5,0,-1,0,5,5, -1,-1,7,-1,-1,7,-1,-1, -1,7,-1,0,-1,7,-1, -1,-1,7,3,3,7,-1,-1, -1,-1,-1,3,-1,-1,-1, 99); + bubbleFeedings[6] = new Array(0,1,6,7,4,5,2,3,0,1,5,1,3,4,3,2,3); + bubbleControls[6] = new Array(0,2,1000,30,150); + bubbleLevels[7] = new Array(-1,2,2,0,-1,7,0,0, -1,-1,0,-1,7,-1,3, -1,-1,1,-1,5,-1,6,-1, -1,2,-1,4,-1,6,-1, -1,6,-1,2,-1,5,-1,-1, 5,-1,1,-1,4,-1,-1, 4,7,0,-1,3,2,0,-1, 99); + bubbleFeedings[7] = new Array(4,0,7,3,7,0,3,6,7,4,7,0,3,0,1,7,3,4,5,6,2,2,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7); + bubbleControls[7] = new Array(0,3,1000,30,150); + bubbleLevels[8] = new Array(-1,-1,-1,1,0,-1,-1,-1, -1,-1,0,-1,1,-1,-1, -1,-1,-1,1,0,-1,-1,-1, -1,3,2,-1,4,5,-1, -1,2,-1,3,5,-1,4,-1, -1,3,2,-1,4,5,-1, 99); + bubbleFeedings[8] = new Array(0,1,2,3,4,5,6,7,0,1,2,3,4,5,6,7,2,3,4,5,6,7,2,3,4,5,6,7,0,1); + bubbleControls[8] = new Array(2,2,800,30,150); + bubbleLevels[9] = new Array(-1,-1,-1,5,-1,-1,-1,-1, -1,-1,7,-1,1,7,-1, -1,4,-1,7,1,-1,-1,-1, -1,5,5,0,2,2,-1, -1,-1,-1,4,6,-1,1,-1, -1,6,4,-1,6,-1,-1, -1,-1,-1,-1,2,-1,-1,-1, 99); + bubbleFeedings[9] = new Array(0,3,1,7,3,0,2,5,1,7,5,0,1,2,3,4,6,5); + bubbleControls[9] = new Array(0,2,600,30,150); + +// game codes: + +var isIE4=false,isNN4=false; + +var baseX=0,baseY=0; +var baseWidth=207,baseMiddle=103,baseBottom=288,baseHeight=308,baseLine=196; +var baseMargin=5,borderLeft=0,borderRight=0; + +var bubbleSize=25; +var bubbleStep=20; +var bubbleRadiusSmall=12,bubbleRadiusLarge=13; +var bubbleDistance=23; +var bubbleMax=10,bubbleNormal=8; +var bubbleTableSize=8,bubbleTable=new Array(); +var bubbleChecked=0,bubbleTrain=0; +var bubbleX=0,bubbleY=0,bubbleStepX=0,bubbleStepY=0,bubbleUnitX=0.0,bubbleUnitY=0.0; +var bubbleFired=false; +var bubbleNum=0; +var bubbleCount=0; +var bubbleBounce=0; +var bubbleTimer=0; +var bubbleID=""; +var bubbleIDNum=0; +var bubbleBonus=100; + +var bubbleHammer=8,bubbleMulti=9; +var bubbleMultiCount=0,bubbleMultiX=new Array(),bubbleMultiY=new Array(),bubbleMultiChecked=new Array(); + +var bubbleDropFinished=true,bubbleLevelStarted=false; + +var touchingX=0,touchingY=0,touchedX=0,touchedY=0,lastDimX=0,lastDimY=0; +var deltaLength=new Array(25,25,25,25,25,25,25,25,24,24,23,23,22,22,21,21,20,19,18,17,16,15,13,11,9); +var hitSide=false,hitTop=false,hitBubble=false; + +var bubbleLevelMax=0,bubbleLevel=0,bubbleFeedingMax=0,bubbleFeeding=0; + +var bubbleImage=new Array(); +function loadBubble() { + for (var i=0; i'; + +var pointSize=3,pointRadius=1; +var pointImage=new Image(pointSize,pointSize); pointImage.src="point.gif"; + +var dotSize=5,dotRadius=2; +var dotImage=new Image(dotSize,dotSize); dotImage.src="dot.gif"; + +var infoSize=15,infoRadius=7; +var infoImage=new Image(infoSize,infoSize); infoImage.src="info.gif"; +var infoX=0,infoY=0; + +var clockSize=15,clockRadius=7; +var clockImage=new Image(clockSize,clockSize); clockImage.src="clock.gif"; +var clockX=0,clockY=0; + +var radianUnit=Math.PI/180; + +var meterSize=5,meterRadius=2; +var meterImage=new Image(meterSize,meterSize); meterImage.src="meter.gif"; +var meterTimer=0,meterSlice=8,meterCenter=2,meterStep=2; +var meterOffset=new Array(); + +var gunX=0,gunY=0; +var gunAngleStep=3,gunAngleSlice=180/gunAngleStep,gunAngleCenter=gunAngleSlice/2,gunAngles=new Array(); +var gunOffset=new Array(Math.ceil(-bubbleSize*8/3),Math.ceil(-bubbleSize*4/3),0,Math.floor(bubbleSize*4/3),Math.floor(bubbleSize*8/3)); +var gunLevelOffset=0; +var gunPointMax=5,gunPoint=new Array(57,47,37,27,17); +var gunPointEnd=67,gunPointBegin=17; +var gunMargin=gunPointBegin+dotRadius; +var gunMoveDirection=1; +var gunAngle=gunAngleCenter,gunAngleBegin=0,gunAngleEnd=0; +var gunDirection=0; +var gunTimer=0; + +var layerCount=-1; +var layerStatus=new Array(); +var layerDrop=new Array(); +var layerStep=new Array(); +var layerTimer=0; +var layerString1='
' + +var numberWidth=10,numberHeight=15; +var numbers=new Array(); +function loadNumber() { + for (var i=0; i<10; i++) { + numbers[i]=new Image(numberWidth,numberHeight); numbers[i].src=(""+i+".gif"); + } +} +loadNumber(); + +var numberX=0,numberY=0; +var numberPosition=new Array(); +var scoreSize=4; +var gameScoreNumber=0,highScoreNumber=1; +var numberDigit=new Array(new Array(new Array(0,0),new Array(0,0),new Array(0,0),new Array(0,0)),new Array(new Array(0,0),new Array(0,0),new Array(0,0),new Array(0,0))); +var numberShown=new Array(new Array(1,1,1,1),new Array(1,1,1,1)); +var numberID="number",numberCount=0; +var numberTag1= '
'; + +var highScore=0,gameScore=0; + +var infoWindow=null; + +function showInformation() { + if (infoWindow==null) + infoWindow=window.open("info.html","infoWindow","width=480,height=450,titlebar=1") + else if (infoWindow.closed) + infoWindow=window.open("info.html","infoWindow","width=480,height=450,titlebar=1") + else + infoWindow.focus(); +} + +function moveMeter() { + meterStep=(meterStep>0) ? meterStep-1 : meterSlice-1; + moveLayerTo("meter",clockX+meterOffset[meterStep].x-meterRadius,clockY-meterOffset[meterStep].y-meterRadius); + + if (meterStep==meterCenter) { + if (!bubbleFired) + fireBubble(); + } + else + meterTimer=setTimeout("moveMeter()",bubbleControls[bubbleLevel][2]); +} + +function restoreMeter() { + meterStep=meterCenter; + moveLayerTo("meter",clockX-meterRadius,clockY-clockRadius-meterRadius); +} + +function newMeter(meterIndex) { + this.x=Math.round(Math.cos(meterIndex*45*radianUnit)*clockRadius); + this.y=Math.round(Math.sin(meterIndex*45*radianUnit)*clockRadius); +} + +function setMeter() { + for (var i=0; i '); + showLayer("tablef1",baseY,baseX,baseWidth,baseLine,2,'
 
'); + showLayer("tablef2",baseY+baseLine+1,baseX,baseWidth,baseHeight-(baseLine+1),2,'
 
'); + showLayer("point1",gunY-gunPoint[0]-pointRadius,gunX-pointRadius,pointSize,pointSize,5,''); + showLayer("point2",gunY-gunPoint[1]-pointRadius,gunX-pointRadius,pointSize,pointSize,5,''); + showLayer("point3",gunY-gunPoint[2]-pointRadius,gunX-pointRadius,pointSize,pointSize,5,''); + showLayer("point4",gunY-gunPoint[3]-pointRadius,gunX-pointRadius,pointSize,pointSize,5,''); + showLayer("point5",gunY-gunPoint[4]-pointRadius,gunX-pointRadius,pointSize,pointSize,5,''); + showLayer("dot1",gunY-dotRadius,gunX-gunPointBegin-dotRadius,dotSize,dotSize,5,''); + showLayer("dot2",gunY-dotRadius,gunX+gunPointBegin-dotRadius,dotSize,dotSize,5,''); + showLayer("info",infoY-infoRadius,infoX-infoRadius,infoSize,infoSize,3,''); + showLayer("clock",clockY-clockRadius,clockX-clockRadius,clockSize,clockSize,3,''); + showLayer("meter",clockY-clockRadius-meterRadius,clockX-meterRadius,meterSize,meterSize,3,''); +} + +function showLayer(_layerID,_top,_left,_width,_height,_zIndex,_layerHTML) { + if (isIE4) { + document.body.insertAdjacentHTML("BeforeEnd",('
'+_layerHTML+'
')); + } + else { + document.layers[_layerID]=new Layer(_width); + with (document.layers[_layerID]) { + height=_height; + top=_top; left=_left; + clip.top=0; clip.left=0; clip.bottom=_height; clip.right=_width; + zIndex=_zIndex; + document.open("text/html"); document.writeln(_layerHTML); document.close(); + visibility="show"; + } + } +} + +function indexLayer(layerID,layerIndex) { + if (isIE4) + document.all[layerID].style.zIndex=layerIndex + else + document.layers[layerID].zIndex=layerIndex; +} + +function getLayerTop(layerID) { + if (isIE4) + return document.all[layerID].style.pixelTop + else + return document.layers[layerID].top; +} + +function moveLayerBy(layerID,x,y) { + if (isIE4) { + document.all[layerID].style.pixelLeft+=x; + document.all[layerID].style.pixelTop+=y; + } + else { + document.layers[layerID].moveBy(x,y); + } +} + +function moveLayerTo(layerID,x,y) { + if (isIE4) { + document.all[layerID].style.pixelLeft=x; + document.all[layerID].style.pixelTop=y; + } + else { + document.layers[layerID].moveTo(x,y); + } +} + +function drawLayer(layerID,layerHTML) { + if (isIE4) { + document.all[layerID].innerHTML=layerHTML; + } + else { + with (document.layers[layerID].document) { + open("text/html"); writeln(layerHTML); close(); + } + } +} + +function getLayerID(layerNum) { return "bubble"+layerNum+""; } +function randomBubble() { return Math.floor(Math.random()*bubbleMax); } + +function nextBubble() { + if (bubbleFeeding0) + meterTimer=setTimeout("moveMeter()",bubbleControls[bubbleLevel][2]); +} + +function fireBubble() { + if (!bubbleFired) { + clearTimeout(meterTimer); + restoreMeter(); + + bubbleX=gunX+gunLevelOffset; bubbleY=gunY; + + bubbleUnitX=gunAngles[gunAngle].x; bubbleUnitY=gunAngles[gunAngle].y; + bubbleStepX=bubbleStep*bubbleUnitX; bubbleStepY=bubbleStep*bubbleUnitY; + bubbleFired=true; + bubbleBounce=0; + bubbleLevelStarted=true; + + getHit(); + + moveBubble(); + } +} + +function getBubble() { + var layerLength=layerStatus.length; + var layerNum=-1; + var bubbleLayer=""; + var layerID=""; + + for (var i=0; igunAngleEnd || gunAngle0 && x<(bubbleTableSize-1)) { + if (bubbleTable[x][y-1].bubbleNum>=0 && !bubbleTable[x][y-1].onBoardChecked) + checkOnBoard(x,y-1); + } + + if (x<(bubbleTableSize-1)) { + if (bubbleTable[x+1][y].bubbleNum>=0 && !bubbleTable[x+1][y].onBoardChecked) + checkOnBoard(x+1,y); + } + + if (y<(bubbleTableSize-1) && x<(bubbleTableSize-1)) { + if (bubbleTable[x][y+1].bubbleNum>=0 && !bubbleTable[x][y+1].onBoardChecked) + checkOnBoard(x,y+1); + } + + if (y<(bubbleTableSize-1) && x>0) { + if (bubbleTable[x-1][y+1].bubbleNum>=0 && !bubbleTable[x-1][y+1].onBoardChecked) + checkOnBoard(x-1,y+1); + } + + if (x>0) { + if (bubbleTable[x-1][y].bubbleNum>=0 && !bubbleTable[x-1][y].onBoardChecked) + checkOnBoard(x-1,y); + } + + if (x>0 && y>0) { + if (bubbleTable[x-1][y-1].bubbleNum>=0 && !bubbleTable[x-1][y-1].onBoardChecked) + checkOnBoard(x-1,y-1); + } + } + else { + if (y>0) { + if (bubbleTable[x+1][y-1].bubbleNum>=0 && !bubbleTable[x+1][y-1].onBoardChecked) + checkOnBoard(x+1,y-1); + } + + if (x<(bubbleTableSize-2)) { + if (bubbleTable[x+1][y].bubbleNum>=0 && !bubbleTable[x+1][y].onBoardChecked) + checkOnBoard(x+1,y); + } + + if (y<(bubbleTableSize-1)) { + if (bubbleTable[x+1][y+1].bubbleNum>=0 && !bubbleTable[x+1][y+1].onBoardChecked) + checkOnBoard(x+1,y+1); + } + + if (y<(bubbleTableSize-1)) { + if (bubbleTable[x][y+1].bubbleNum>=0 && !bubbleTable[x][y+1].onBoardChecked) + checkOnBoard(x,y+1); + } + + if (x>0) { + if (bubbleTable[x-1][y].bubbleNum>=0 && !bubbleTable[x-1][y].onBoardChecked) + checkOnBoard(x-1,y); + } + + if (y>0) { + if (bubbleTable[x][y-1].bubbleNum>=0 && !bubbleTable[x][y-1].onBoardChecked) + checkOnBoard(x,y-1); + } + } + + return; +} + +function clearOnBoard() { + for (var i=0; i=0 && !bubbleTable[i][j].onBoard) { + layerNum=bubbleTable[i][j].layerNum; + layerID=getLayerID(layerNum); + indexLayer(layerID,4); + layerDrop[layerNum]=true; + layerStep[layerNum]=Math.ceil(Math.random()*bubbleStep); + + bubbleTable[i][j].bubbleNum=-1; + bubbleTable[i][j].layerNum=-1; + + bubbleCut++; + } + + return bubbleCut; +} + +function dropBubble() { + var layerLength=layerStatus.length; + var layerNum=0; + var layerID=""; + var bubbleDone=true; + + bubbleDropFinished=false; + + for (var i=0; igunY) { + moveLayerTo(layerID,-bubbleSize,-bubbleSize); + indexLayer(layerID,3); + layerStatus[i]=true; + layerDrop[i]=false; + layerStep[i]=0; + } + else { + bubbleDone=false; + moveLayerBy(layerID,0,layerStep[i]); + layerStep[i]++; + } + } + } + + if (!bubbleDone) + layerTimer=setTimeout("dropBubble()",10) + else + bubbleDropFinished=true; + +} + +function markMulti() { + for (var i=0; i=0 && !bubbleTable[i][0].onBoardChecked) + checkOnBoard(i,0); + + bubbleDone=calculateScore(cutBubble()); + eventInit(); + clearTimeout(layerTimer); + dropBubble(); + + if (bubbleDone) { + levelFinished(); + bubbleLevel++; + levelStart(); + } + else + nextBubble(); +} + +function checkBubble(x,y) { + var bubbleMatched=false; + + bubbleTable[x][y].checked=true; + bubbleChecked++; + bubbleTrain++; + + if (y%2==0) { + if (y>0 && x<(bubbleTableSize-1)) { + if (bubbleTable[x][y-1].bubbleNum==bubbleNum) + if (!bubbleTable[x][y-1].checked) + bubbleMatched=checkBubble(x,y-1) + } + + if (x<(bubbleTableSize-1)) { + if (bubbleTable[x+1][y].bubbleNum==bubbleNum) + if (!bubbleTable[x+1][y].checked) + bubbleMatched=checkBubble(x+1,y) + } + + if (y<(bubbleTableSize-1) && x<(bubbleTableSize-1)) { + if (bubbleTable[x][y+1].bubbleNum==bubbleNum) + if (!bubbleTable[x][y+1].checked) + bubbleMatched=checkBubble(x,y+1) + } + + if (y<(bubbleTableSize-1) && x>0) { + if (bubbleTable[x-1][y+1].bubbleNum==bubbleNum) + if (!bubbleTable[x-1][y+1].checked) + bubbleMatched=checkBubble(x-1,y+1) + } + + if (x>0) { + if (bubbleTable[x-1][y].bubbleNum==bubbleNum) + if (!bubbleTable[x-1][y].checked) + bubbleMatched=checkBubble(x-1,y) + } + + if (x>0 && y>0) { + if (bubbleTable[x-1][y-1].bubbleNum==bubbleNum) + if (!bubbleTable[x-1][y-1].checked) + bubbleMatched=checkBubble(x-1,y-1) + } + } + else { + if (y>0) { + if (bubbleTable[x+1][y-1].bubbleNum==bubbleNum) + if (!bubbleTable[x+1][y-1].checked) + bubbleMatched=checkBubble(x+1,y-1) + } + + if (x<(bubbleTableSize-2)) { + if (bubbleTable[x+1][y].bubbleNum==bubbleNum) + if (!bubbleTable[x+1][y].checked) + bubbleMatched=checkBubble(x+1,y) + } + + if (y<(bubbleTableSize-1)) { + if (bubbleTable[x+1][y+1].bubbleNum==bubbleNum) + if (!bubbleTable[x+1][y+1].checked) + bubbleMatched=checkBubble(x+1,y+1) + } + + if (y<(bubbleTableSize-1)) { + if (bubbleTable[x][y+1].bubbleNum==bubbleNum) + if (!bubbleTable[x][y+1].checked) + bubbleMatched=checkBubble(x,y+1) + } + + if (x>0) { + if (bubbleTable[x-1][y].bubbleNum==bubbleNum) + if (!bubbleTable[x-1][y].checked) + bubbleMatched=checkBubble(x-1,y) + } + + if (y>0) { + if (bubbleTable[x][y-1].bubbleNum==bubbleNum) + if (!bubbleTable[x][y-1].checked) + bubbleMatched=checkBubble(x,y-1) + } + } + + bubbleTrain--; + + if (bubbleChecked>=3 && bubbleTrain==0) + return true + else + return false; +} + +function placeBubble(bubbleLayerNum,bubbleNumber,x,y) { + var bubbleLayerID=getLayerID(bubbleLayerNum); + + moveLayerTo(bubbleLayerID,bubbleTable[x][y].x+baseX-bubbleRadiusSmall,bubbleTable[x][y].y+baseY-bubbleRadiusSmall); + + bubbleTable[x][y].bubbleNum=bubbleNumber; + bubbleTable[x][y].layerNum=bubbleLayerNum; + + bubbleCount++; +} + +function newBubble(bubbleNumber) { + var layerNum=getBubble(); + var layerID=getLayerID(layerNum); + + drawLayer(layerID,bubbleTag1+bubbleImage[bubbleNumber].src+bubbleTag2); + + return layerNum; +} + +function addBubble(bubbleNumber,x,y) { placeBubble(newBubble(bubbleNumber),bubbleNumber,x,y); } + +function markBubble() { + var bubbleMatched=false; + var bubbleMulti1=0,bubbleMulti2=0; + + placeBubble(bubbleIDNum,bubbleNum,lastDimX,lastDimY); + + if (lastDimY==bubbleTableSize) + gameOver() + else { + clearCheck(); + + if (bubbleNum==bubbleHammer) { + bubbleMatched=true; + bubbleTable[lastDimX][lastDimY].checked=true; + if (hitBubble) + bubbleTable[touchedX][touchedY].checked=true; + setTimeout("clearBubble()",150); + } + else { + if (bubbleNum==bubbleMulti) { + bubbleMulti1=0; bubbleMulti2=bubbleNormal-1; + } + else { + bubbleMulti1=bubbleNum; bubbleMulti2=bubbleNum; + } + + for (var i=bubbleMulti1; i<=bubbleMulti2; i++) { + setMulti(i); + if (checkBubble(lastDimX,lastDimY)) { + bubbleMatched=true; + markMulti(); + } + else + clearMulti(i); + } + restoreMulti(); + + if (bubbleMatched) + setTimeout("clearBubble()",150); + } + + if (!bubbleMatched) + nextBubble(); + } +} + +function getHit() { + var hitSideDistance=-1; + var hitTopDistance=Math.round((bubbleY-(baseY+bubbleRadiusSmall))/bubbleUnitY); + var hitBubbleDistance=getTouched(); + var hitDistance=-1; + + if (bubbleStepX != 0) { + if (bubbleStepX>0) + hitSideDistance=Math.round((borderRight-bubbleRadiusSmall-bubbleX)/bubbleUnitX) + else + hitSideDistance=Math.round((borderLeft+bubbleRadiusSmall-bubbleX)/bubbleUnitX); + } + + hitSide=false; hitTop=true; hitBubble=false; + hitDistance=hitTopDistance; + + if (hitDistance>hitBubbleDistance && hitBubbleDistance>=0) { + hitSide=false; hitTop=false; hitBubble=true; + hitDistance=hitBubbleDistance; + } + + if (hitDistance>hitSideDistance && hitSideDistance>=0) { + hitSide=true; hitTop=false; hitBubble=false; + hitDistance=hitSideDistance; + } + + touchingX=bubbleX+hitDistance*bubbleUnitX; + touchingY=bubbleY-hitDistance*bubbleUnitY; +} + +function getTouched() { + var thisDimY=0; + var touchFound=false; + var touchLineCount=0; + var pathDistance=0; + var pointLength=0; + var pointX=0,pointY=0; + var thePointLength=-1; + var thePointX=0,thePointY=0; + var bubbleLineSize=0; + + thisDimY=Math.floor((bubbleY-(baseY+2))/bubbleDistance)+1; + if (thisDimY>=bubbleTableSize) + thisDimY=bubbleTableSize-1; + + for (var i=thisDimY; i>=0; i--) { + bubbleLineSize=(i%2==0)?bubbleTableSize:(bubbleTableSize-1); + + for (var j=0; j=0) { + pointX=bubbleTable[j][i].x-(bubbleX-baseX); + pointY=(bubbleY-baseY)-bubbleTable[j][i].y; + + with(Math) { + pathDistance=floor(abs(pointX*bubbleUnitY-pointY*bubbleUnitX)); + pointLength=round(abs(pointX*bubbleUnitX+pointY*bubbleUnitY)); + if (pathDistance(pointLength-deltaLength[pathDistance])) { + thePointX=j; thePointY=i; + thePointLength=pointLength-deltaLength[pathDistance]; + } + } + } + } + } + + if (touchFound) { + if (++touchLineCount>2) + break; + } + } + + if (touchFound) { + touchedX=thePointX; touchedY=thePointY; + } + + return thePointLength; +} + +function moveBubble() { + if ((bubbleY-touchingY)<0.1 ) { + if (hitSide) { + bubbleStepX=-bubbleStepX; bubbleUnitX=-bubbleUnitX; + bubbleBounce++; + + getHit(); + + setTimeout("moveBubble()",48); + + return; + } + else { + lastDimY=Math.floor((bubbleY-(baseY+2))/bubbleDistance); + if (lastDimY<0) + lastDimY=0; + + if (lastDimY%2==0) { + lastDimX=Math.floor((bubbleX-baseX)/(bubbleSize+1)) + if (lastDimX<0) + lastDimX=0; + if (lastDimX>=bubbleTableSize-1) + lastDimX=bubbleTableSize-1; + } + else { + lastDimX=Math.floor((bubbleX-baseX-bubbleRadiusLarge)/(bubbleSize+1)); + if (lastDimX<0) + lastDimX=0; + if (lastDimX>=bubbleTableSize-2) + lastDimX=bubbleTableSize-2; + } + + setTimeout("markBubble()",100); + + return; + } + } + else if (bubbleY-bubbleStepY= borderRight-gunMargin) + gunMoveDirection=-gunMoveDirection; + + if (gunDirection !=0) { + gunAngle+=gunDirection; + if (gunAngle>gunAngleEnd || gunAngleborderRight-pointRadius) + pointX=borderRight*2-pointX; + if (pointXgunPointEnd) + gunPoint[i]=gunPointBegin; + } + + newDotX1=gunPointBegin*(-gunAngles[gunAngle].y); newDotY1=gunPointBegin*(gunAngles[gunAngle].x); + newDotX2=gunPointBegin*(gunAngles[gunAngle].y); newDotY2=gunPointBegin*(-gunAngles[gunAngle].x); + + moveLayerTo("dot1",gunX+newDotX1-dotRadius+gunLevelOffset,gunY-newDotY1-dotRadius); + moveLayerTo("dot2",gunX+newDotX2-dotRadius+gunLevelOffset,gunY-newDotY2-dotRadius); + + gunTimer=setTimeout("bubbleGun()",10); +} + +function armGun(e) { + var keyCode=0 ; + + if (isIE4) + keyCode=event.keyCode + else + keyCode=e.which; + + if (keyCode==76 || keyCode==108 || keyCode==39) + gunDirection=-1; + + if (keyCode==74 || keyCode==106 || keyCode==37) + gunDirection=1; + + if (keyCode==75 || keyCode==107 || keyCode==38) + fireBubble(); + + return false; +} + +function holdGun(e) { + var keyCode=0; + + if (isIE4) + keyCode=event.keyCode + else + keyCode=e.which; + + if (keyCode==76 || keyCode==108 || keyCode==39) + if (gunDirection==-1) + gunDirection=0; + + if (keyCode==74 || keyCode==106 || keyCode==37) + if (gunDirection==1) + gunDirection=0; + + return false; +} + +function eventInit() { + document.onkeydown=armGun; + document.onkeyup=holdGun; + window.onresize=reSizing; +} + +function eventRelease() { + document.onkeydown=null; + document.onkeyup=null; + window.onresize=null; +} + +function buildNumber() { + var numberMax=scoreSize*4; + var layerHTML=""; + var layerID=""; + var htmlString=numberTag1+numbers[0].src+numberTag2; + + for (var i=0; i'+htmlString+''; + document.body.insertAdjacentHTML("BeforeEnd",layerHTML); + } + } + else { + for (var i=0; i0) { + if (isIE4) { + numberInClip="rect("+(numberOffset-1)+"px "+numberWidth+"px "+numberHeight+"px 0px)"; + numberOutClip="rect(0px "+numberWidth+"px "+(numberOffset-1)+"px 0px)"; + document.all[numberIn].style.clip=numberInClip; + document.all[numberOut].style.clip=numberOutClip; + document.all[numberIn].style.pixelTop++; + document.all[numberOut].style.pixelTop++; + } + else { + document.layers[numberIn].clip.top--; + document.layers[numberIn].top++; + document.layers[numberOut].clip.bottom--; + document.layers[numberOut].top++; + } + + eval('setTimeout("showNumber('+singleQuote+numberIn+singleQuote+','+singleQuote+numberOut+singleQuote+')",1)'); + } + else + numberCount--; +} + +function scoreNumber(scoreType) { + var thisScore=(scoreType==gameScoreNumber) ? gameScore : highScore; + + for (var i=0; i=3) + bubblePoints=3+(bubbleCut-3)*2+bubbleBounce*5 + else + bubblePoints=bubbleCut+bubbleBounce*5; + gameScore+=bubblePoints; + + roundScore(gameScoreNumber); + + return bubbleDone; +} + +function showLevel() { + var bubbleNumber=0,bubbleIndex=0,bubbleLineSize=0,bubbleDone=false; + + if (bubbleDropFinished) { + bubbleFeeding=0; + bubbleFeedingMax=bubbleFeedings[bubbleLevel].length; + gunAngleBegin=bubbleControls[bubbleLevel][3]/gunAngleStep; + gunAngleEnd=bubbleControls[bubbleLevel][4]/gunAngleStep; + gunLevelOffset=gunOffset[bubbleControls[bubbleLevel][1]]; + bubbleLevelStarted=false; + + for (var i=0; i=0) + addBubble(bubbleNumber,j,i); + } + } + } + + centralizeGun(); + nextBubble(); + bubbleGun(); + eventInit(); + } + else + setTimeout("showLevel()",150); +} diff --git a/Originals/Website/games/bubble/bubble0.gif b/Originals/Website/games/bubble/bubble0.gif new file mode 100755 index 0000000..a6b712a Binary files /dev/null and b/Originals/Website/games/bubble/bubble0.gif differ diff --git a/Originals/Website/games/bubble/bubble1.gif b/Originals/Website/games/bubble/bubble1.gif new file mode 100755 index 0000000..26215a2 Binary files /dev/null and b/Originals/Website/games/bubble/bubble1.gif differ diff --git a/Originals/Website/games/bubble/bubble2.gif b/Originals/Website/games/bubble/bubble2.gif new file mode 100755 index 0000000..bc55679 Binary files /dev/null and b/Originals/Website/games/bubble/bubble2.gif differ diff --git a/Originals/Website/games/bubble/bubble3.gif b/Originals/Website/games/bubble/bubble3.gif new file mode 100755 index 0000000..ed365a7 Binary files /dev/null and b/Originals/Website/games/bubble/bubble3.gif differ diff --git a/Originals/Website/games/bubble/bubble4.gif b/Originals/Website/games/bubble/bubble4.gif new file mode 100755 index 0000000..b46b834 Binary files /dev/null and b/Originals/Website/games/bubble/bubble4.gif differ diff --git a/Originals/Website/games/bubble/bubble5.gif b/Originals/Website/games/bubble/bubble5.gif new file mode 100755 index 0000000..4cf55e6 Binary files /dev/null and b/Originals/Website/games/bubble/bubble5.gif differ diff --git a/Originals/Website/games/bubble/bubble6.gif b/Originals/Website/games/bubble/bubble6.gif new file mode 100755 index 0000000..59cc1f1 Binary files /dev/null and b/Originals/Website/games/bubble/bubble6.gif differ diff --git a/Originals/Website/games/bubble/bubble7.gif b/Originals/Website/games/bubble/bubble7.gif new file mode 100755 index 0000000..aea9391 Binary files /dev/null and b/Originals/Website/games/bubble/bubble7.gif differ diff --git a/Originals/Website/games/bubble/bubble8.gif b/Originals/Website/games/bubble/bubble8.gif new file mode 100755 index 0000000..8c2ca64 Binary files /dev/null and b/Originals/Website/games/bubble/bubble8.gif differ diff --git a/Originals/Website/games/bubble/bubble9.gif b/Originals/Website/games/bubble/bubble9.gif new file mode 100755 index 0000000..05fada7 Binary files /dev/null and b/Originals/Website/games/bubble/bubble9.gif differ diff --git a/Originals/Website/games/bubble/clock.gif b/Originals/Website/games/bubble/clock.gif new file mode 100755 index 0000000..d778a63 Binary files /dev/null and b/Originals/Website/games/bubble/clock.gif differ diff --git a/Originals/Website/games/bubble/dot.gif b/Originals/Website/games/bubble/dot.gif new file mode 100755 index 0000000..b8bbf85 Binary files /dev/null and b/Originals/Website/games/bubble/dot.gif differ diff --git a/Originals/Website/games/bubble/index.html b/Originals/Website/games/bubble/index.html new file mode 100755 index 0000000..7077001 --- /dev/null +++ b/Originals/Website/games/bubble/index.html @@ -0,0 +1,125 @@ + + +Game Loading at LNR Universe + + + + + + + + + +

Bubble Puzzle

+ + \ No newline at end of file diff --git a/Originals/Website/games/bubble/info.gif b/Originals/Website/games/bubble/info.gif new file mode 100755 index 0000000..7256dea Binary files /dev/null and b/Originals/Website/games/bubble/info.gif differ diff --git a/Originals/Website/games/bubble/info.html b/Originals/Website/games/bubble/info.html new file mode 100755 index 0000000..2ede86f --- /dev/null +++ b/Originals/Website/games/bubble/info.html @@ -0,0 +1,25 @@ + + +Game Instruction + + + +
+ + + + + + + + +
Bubble Puzzle

yx.webprovider.com

The idea is to get a match of 3 or more bubbles in the same color touching each other by shooting them upwards. Once such a match is achieved, those bubbles fall, along with any others attached to them and none other (excluding ones on the very top).

Press either [L] or [J] to change the angle of the shooter, and press [K] to shoot.

The first 3 falling bubbles get 1 point each, every additional falling bubble gets 2 more points. If the match making bubble ever bounces the table border, each bounce gets 5 more points.

The game has 10 levels, once a level is cleared, a bonus of 100 points will be added to the score.

A base line is placed above the score board, the game is over when a bubble is placed on the base line.
  Regular Bubbles
  Regular Bubbles
  Hammer Bubble, it knocks down the first bubble it touches
  Multi-Matching Bubble, it matches any bubbles
+
+ + diff --git a/Originals/Website/games/bubble/meter.gif b/Originals/Website/games/bubble/meter.gif new file mode 100755 index 0000000..b8bbf85 Binary files /dev/null and b/Originals/Website/games/bubble/meter.gif differ diff --git a/Originals/Website/games/bubble/point.gif b/Originals/Website/games/bubble/point.gif new file mode 100755 index 0000000..de992c5 Binary files /dev/null and b/Originals/Website/games/bubble/point.gif differ diff --git a/Originals/Website/games/number/index.html b/Originals/Website/games/number/index.html new file mode 100755 index 0000000..f80db30 --- /dev/null +++ b/Originals/Website/games/number/index.html @@ -0,0 +1,42 @@ + + +Home :: LNR Universe + + + + + + +
+:: GUESS MY NUMBER ::
+

+ + + +
+
+ + + + + + + +
+Guess My Number (1 - 100) +
+
+
+ + +
+
+
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/games/number/numbers.js b/Originals/Website/games/number/numbers.js new file mode 100755 index 0000000..bb947b3 --- /dev/null +++ b/Originals/Website/games/number/numbers.js @@ -0,0 +1,34 @@ +var guessme=Math.round(Math.random()*(99)+1); +var speech='Guess my number (from 1 to 100)'; + +function process(mystery) { +var guess=document.forms.guessquiz.guess.value; +var speech='"'+guess+ '" does not make sense to me.'; +document.forms.guessquiz.guess.value=''; + +if (guess==mystery) +{ +document.forms.guessquiz.prompt.value='Congratulations! '+mystery+' is correct!'; +alert ('Well done - the mystery number is '+mystery+'! \n\nPress this button to reload the page for another game.'); +speech=''; +document.location=document.location; +} + +if (mysteryguess) +{ +speech='Greater than '+ guess; +} + +if (guess=='') +{ +speech='You didn\'t guess anything!' +} + +document.forms.guessquiz.prompt.value=speech; document.forms.guessquiz.guess.focus(); + +} \ No newline at end of file diff --git a/Originals/Website/games/reflex/index.html b/Originals/Website/games/reflex/index.html new file mode 100755 index 0000000..1b53713 --- /dev/null +++ b/Originals/Website/games/reflex/index.html @@ -0,0 +1,47 @@ + + +Home :: LNR Universe + + + + + + +
+:: REFLEX TESTER ::
+

+ + +

Test your Response time!

+Click on "Start" first, and wait until the background color changes. As soon as it changes, hit "stop!" + + +
+Change background color in: + + + +
+ +
[content@lnr.cjb.net]
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/games/reflex/reflex.js b/Originals/Website/games/reflex/reflex.js new file mode 100755 index 0000000..e27bbe3 --- /dev/null +++ b/Originals/Website/games/reflex/reflex.js @@ -0,0 +1,83 @@ +var startTime=new Date(); +var endTime=new Date(); +var startPressed=false; +var bgChangeStarted=false; +var maxWait=20; +var timerID; + +function startTest() +{ + document.bgColor=document.response.bgColorChange.options[document.response.bgColorChange.selectedIndex].text; + bgChangeStarted=true; + startTime=new Date(); +} + +function remark(responseTime) +{ + var responseString=""; + if (responseTime < 0.10) + responseString="Well done!"; + if (responseTime >= 0.10 && responseTime < 0.20) + responseString="Nice!"; + if (responseTime >=0.20 && responseTime < 0.30) + responseString="Could be better..."; + if (responseTime >=0.30 && responseTime < 0.60) + responseString="Keep practising!"; + if (responseTime >=0.60 && responseTime < 1) + responseString="Have you been drinking?"; + if (responseTime >=1) + responseString="Did you fall asleep?"; + + return responseString; +} + +function stopTest() +{ + if(bgChangeStarted) + { + endTime=new Date(); + var responseTime=(endTime.getTime()-startTime.getTime())/1000; + + document.bgColor="black"; + alert("Your response time is: " + responseTime + " seconds " + "\n" + remark(responseTime)); + startPressed=false; + bgChangeStarted=false; + } + else + { + if (!startPressed) + { + alert("Press start first to start test."); + } + else + { + clearTimeout(timerID); + startPressed=false; + alert("You pressed STOP too early!"); + } + } +} + +var randMULTIPLIER=0x015a4e35; +var randINCREMENT=1; +var today=new Date(); +var randSeed=today.getSeconds(); +function randNumber() +{ + randSeed = (randMULTIPLIER * randSeed + randINCREMENT) % (1 << 31); + return((randSeed >> 15) & 0x7fff) / 32767; +} + +function startit() +{ + if(startPressed) + { + alert("Already started. Press stop to stop"); + return; + } + else + { + startPressed=true; + timerID=setTimeout('startTest()', 6000*randNumber()); + } +} \ No newline at end of file diff --git a/Originals/Website/games/tetris/block0.gif b/Originals/Website/games/tetris/block0.gif new file mode 100755 index 0000000..80f0c30 Binary files /dev/null and b/Originals/Website/games/tetris/block0.gif differ diff --git a/Originals/Website/games/tetris/block1.gif b/Originals/Website/games/tetris/block1.gif new file mode 100755 index 0000000..156e432 Binary files /dev/null and b/Originals/Website/games/tetris/block1.gif differ diff --git a/Originals/Website/games/tetris/block2.gif b/Originals/Website/games/tetris/block2.gif new file mode 100755 index 0000000..2791e7e Binary files /dev/null and b/Originals/Website/games/tetris/block2.gif differ diff --git a/Originals/Website/games/tetris/block3.gif b/Originals/Website/games/tetris/block3.gif new file mode 100755 index 0000000..f1aa815 Binary files /dev/null and b/Originals/Website/games/tetris/block3.gif differ diff --git a/Originals/Website/games/tetris/block4.gif b/Originals/Website/games/tetris/block4.gif new file mode 100755 index 0000000..82d0330 Binary files /dev/null and b/Originals/Website/games/tetris/block4.gif differ diff --git a/Originals/Website/games/tetris/block5.gif b/Originals/Website/games/tetris/block5.gif new file mode 100755 index 0000000..80f0c30 Binary files /dev/null and b/Originals/Website/games/tetris/block5.gif differ diff --git a/Originals/Website/games/tetris/block6.gif b/Originals/Website/games/tetris/block6.gif new file mode 100755 index 0000000..eda80ca Binary files /dev/null and b/Originals/Website/games/tetris/block6.gif differ diff --git a/Originals/Website/games/tetris/blockb.gif b/Originals/Website/games/tetris/blockb.gif new file mode 100755 index 0000000..8c2dbf5 Binary files /dev/null and b/Originals/Website/games/tetris/blockb.gif differ diff --git a/Originals/Website/games/tetris/check.js b/Originals/Website/games/tetris/check.js new file mode 100755 index 0000000..fbc9288 --- /dev/null +++ b/Originals/Website/games/tetris/check.js @@ -0,0 +1,10 @@ +// Simple Tetris Browser Check +if (navigator.appName=="Microsoft Internet Explorer") { + Tetris("tetrisIE.html"); +} +if (navigator.appName=="Netscape") { + Tetris("tetrisNN.html"); +} +function Tetris(version) { + window.open(version,"lnr_tetris","width=300,height=400,top=40,left=40"); +} \ No newline at end of file diff --git a/Originals/Website/games/tetris/index.html b/Originals/Website/games/tetris/index.html new file mode 100755 index 0000000..2b7b785 --- /dev/null +++ b/Originals/Website/games/tetris/index.html @@ -0,0 +1,125 @@ + + +Game Loading at LNR Universe + + + + + + + + + +

Simple Tetris

+ + \ No newline at end of file diff --git a/Originals/Website/games/tetris/tetris.html b/Originals/Website/games/tetris/tetris.html new file mode 100755 index 0000000..9af6732 --- /dev/null +++ b/Originals/Website/games/tetris/tetris.html @@ -0,0 +1,31 @@ + + +Simple Tetris :: LNR Universe + + + + + + + +
LNR Universe
+ +:: SIMPLE TETRIS ::
+

+ +Checking web browser.....

+ +If this check fails, select your web browser below:
+Microsoft Internet Explorer
+Netscape Navigator

+ +Back to Games List
+ +
[content@lnr.cjb.net]
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/games/tetris/tetrisIE.html b/Originals/Website/games/tetris/tetrisIE.html new file mode 100755 index 0000000..dcaa2d4 --- /dev/null +++ b/Originals/Website/games/tetris/tetrisIE.html @@ -0,0 +1,892 @@ + + + + + +Simple Tetris + + + + + + + +
+
+
+
+
+
+
+ + + \ No newline at end of file diff --git a/Originals/Website/games/tetris/tetrisNN.html b/Originals/Website/games/tetris/tetrisNN.html new file mode 100755 index 0000000..e7b7ecf --- /dev/null +++ b/Originals/Website/games/tetris/tetrisNN.html @@ -0,0 +1,962 @@ + + + + + +Simple Tetris + + + + + + + + + \ No newline at end of file diff --git a/Originals/Website/games/tictactoe/Hang.js b/Originals/Website/games/tictactoe/Hang.js new file mode 100755 index 0000000..c591f94 --- /dev/null +++ b/Originals/Website/games/tictactoe/Hang.js @@ -0,0 +1,672 @@ + +//if IE4/NS6, apply style +if (document.all||document.getElementById){ +document.write('') +} + +var sqr1 +var sqr2 +var sqr3 +var sqr4 +var sqr5 +var sqr6 +var sqr7 +var sqr8 +var sqr9 +var sqr1T = 0 +var sqr2T = 0 +var sqr3T = 0 +var sqr4T = 0 +var sqr5T = 0 +var sqr6T = 0 +var sqr7T = 0 +var sqr8T = 0 +var sqr9T = 0 +var moveCount = 0 +var turn = 0 +var mode = 1 + +function vari() +{ +sqr1 = document.tic.sqr1.value +sqr2 = document.tic.sqr2.value +sqr3 = document.tic.sqr3.value +sqr4 = document.tic.sqr4.value +sqr5 = document.tic.sqr5.value +sqr6 = document.tic.sqr6.value +sqr7 = document.tic.sqr7.value +sqr8 = document.tic.sqr8.value +sqr9 = document.tic.sqr9.value +} +function check() +{ + if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") + { + alert("You Win!") + reset() + } + else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") + { + alert("You Win!") + reset() + } + else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") + { + alert("You Win!") + reset() + } + else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") + { + alert("You Win!") + reset() + } + else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") + { + alert("You Win!") + reset() + } + else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") + { + alert("You Win!") + reset() + } + else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") + { + alert("You Win!") + reset() + } + else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") + { + alert("You Win!") + reset() + } + else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") + { + alert("You Win!") + reset() + } + else + { + winCheck() + check2() + drawCheck() + } +} + +function check2() +{ + vari() + drawCheck() + if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") + { + alert("You Lose!") + reset() + } + else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") + { + alert("You Lose!") + reset() + } + else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") + { + alert("You Lose!") + reset() + } + else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") + { + alert("You Lose!") + reset() + } + else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") + { + alert("You Lose!") + reset() + } + else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") + { + alert("You Lose!") + reset() + } + else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") + { + alert("You Lose!") + reset() + } + else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") + { + alert("You Lose!") + reset() + } + else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") + { + alert("You Lose!") + reset() + } +} + +function player1Check() +{ + if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") + { + alert("Player 1 wins!") + reset() + } + else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") + { + alert("Player 1 wins!") + reset() + } + else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") + { + alert("Player 1 wins!") + reset() + } + else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") + { + alert("Player 1 wins!") + reset() + } + else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") + { + alert("Player 1 wins!") + reset() + } + else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") + { + alert("Player 1 wins!") + reset() + } + else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") + { + alert("Player 1 wins!") + reset() + } + else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") + { + alert("Player 1 wins!") + reset() + } + else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") + { + alert("Player 1 wins!") + reset() + } + else + { + player2Check() + drawCheck() + } +} + +function player2Check() +{ + vari() + drawCheck() + if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") + { + alert("Player 2 wins!") + reset() + } + else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") + { + alert("Player 2 wins!") + reset() + } + else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") + { + alert("Player 2 wins!") + reset() + } + else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") + { + alert("Player 2 wins!") + reset() + } + else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") + { + alert("Player 2 wins!") + reset() + } + else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") + { + alert("Player 2 wins!") + reset() + } + else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") + { + alert("Player 2 wins!") + reset() + } + else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") + { + alert("Player 2 wins!") + reset() + } + else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") + { + alert("Player 2 wins!") + reset() + } +} + +function drawCheck() +{ + vari() + moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T + if(moveCount == 9) + { + reset() + alert("Draw") + } +} + +function winCheck() +{ + check2() + if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) + { + document.tic.sqr3.value = " O " + sqr3T = 1; + turn = 0; + } + else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) + { + document.tic.sqr1.value = " O " + sqr1T = 1; + turn = 0; + } + else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) + { + document.tic.sqr6.value = " O " + sqr6T = 1; + turn = 0; + } + else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) + { + document.tic.sqr4.value = " O " + sqr4T = 1; + turn = 0; + } + else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) + { + document.tic.sqr9.value = " O " + sqr9T = 1; + turn = 0; + } + else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) + { + document.tic.sqr7.value = " O " + sqr7T = 1; + turn = 0; + } + else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) + { + document.tic.sqr9.value = " O " + sqr9T = 1; + turn = 0; + } + else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) + { + document.tic.sqr1.value = " O " + sqr1T = 1; + turn = 0; + } + else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) + { + document.tic.sqr7.value = " O " + sqr7T = 1; + turn = 0; + } + else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) + { + document.tic.sqr3.value = " O " + sqr3T = 1; + turn = 0; + } + else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) + { + document.tic.sqr2.value = " O " + sqr2T = 1; + turn = 0; + } + else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) + { + document.tic.sqr5.value = " O " + sqr5T = 1; + turn = 0; + } + else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) + { + document.tic.sqr8.value = " O " + sqr8T = 1; + turn = 0; + } + else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) + { + document.tic.sqr4.value = " O " + sqr4T = 1; + turn = 0; + } + else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) + { + document.tic.sqr5.value = " O " + sqr5T = 1; + turn = 0; + } + else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) + { + document.tic.sqr6.value = " O " + sqr6T = 1; + turn = 0; + } + else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) + { + document.tic.sqr9.value = " O " + sqr9T = 1; + turn = 0; + } + else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) + { + document.tic.sqr1.value = " O " + sqr1T = 1; + turn = 0; + } + else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) + { + document.tic.sqr2.value = " O " + sqr2T = 1; + turn = 0; + } + else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) + { + document.tic.sqr3.value = " O " + sqr3T = 1; + turn = 0; + } + else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) + { + document.tic.sqr7.value = " O " + sqr7T = 1; + turn = 0; + } + else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) + { + document.tic.sqr8.value = " O " + sqr8T = 1; + turn = 0; + } + else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) + { + document.tic.sqr9.value = " O " + sqr9T = 1; + turn = 0; + } + else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) + { + document.tic.sqr5.value = " O " + sqr5T = 1; + turn = 0; + } + else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) + { + document.tic.sqr5.value = " O " + sqr5T = 1; + turn = 0; + } + else + { + computer() + } + check2() +} +function computer() +{ + check2() + if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) + { + document.tic.sqr3.value = " O " + sqr3T = 1; + turn = 0; + } + else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) + { + document.tic.sqr1.value = " O " + sqr1T = 1; + turn = 0; + } + else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) + { + document.tic.sqr6.value = " O " + sqr6T = 1; + turn = 0; + } + else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) + { + document.tic.sqr4.value = " O " + sqr4T = 1; + turn = 0; + } + else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) + { + document.tic.sqr9.value = " O " + sqr9T = 1; + turn = 0; + } + else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) + { + document.tic.sqr7.value = " O " + sqr7T = 1; + turn = 0; + } + else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) + { + document.tic.sqr9.value = " O " + sqr9T = 1; + turn = 0; + } + else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) + { + document.tic.sqr1.value = " O " + sqr1T = 1; + turn = 0; + } + else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) + { + document.tic.sqr7.value = " O " + sqr7T = 1; + turn = 0; + } + else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) + { + document.tic.sqr3.value = " O " + sqr3T = 1; + turn = 0; + } + else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) + { + document.tic.sqr2.value = " O " + sqr2T = 1; + turn = 0; + } + else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) + { + document.tic.sqr5.value = " O " + sqr5T = 1; + turn = 0; + } + else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) + { + document.tic.sqr8.value = " O " + sqr8T = 1; + turn = 0; + } + else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) + { + document.tic.sqr4.value = " O " + sqr4T = 1; + turn = 0; + } + else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) + { + document.tic.sqr5.value = " O " + sqr5T = 1; + turn = 0; + } + else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) + { + document.tic.sqr6.value = " O " + sqr6T = 1; + turn = 0; + } + else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) + { + document.tic.sqr9.value = " O " + sqr9T = 1; + turn = 0; + } + else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) + { + document.tic.sqr1.value = " O " + sqr1T = 1; + turn = 0; + } + else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) + { + document.tic.sqr2.value = " O " + sqr2T = 1; + turn = 0; + } + else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) + { + document.tic.sqr3.value = " O " + sqr3T = 1; + turn = 0; + } + else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) + { + document.tic.sqr7.value = " O " + sqr7T = 1; + turn = 0; + } + else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) + { + document.tic.sqr8.value = " O " + sqr8T = 1; + turn = 0; + } + else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) + { + document.tic.sqr9.value = " O " + sqr9T = 1; + turn = 0; + } + else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) + { + document.tic.sqr5.value = " O " + sqr5T = 1; + turn = 0; + } + else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) + { + document.tic.sqr5.value = " O " + sqr5T = 1; + turn = 0; + } + else + { + AI() + } + check2() +} + +function AI() +{ + vari() + if(document.tic.sqr5.value == " " && turn == 1) + { + document.tic.sqr5.value = " O " + turn = 0 + sqr5T = 1 + } + else if(document.tic.sqr1.value == " " && turn == 1) + { + document.tic.sqr1.value = " O " + turn = 0 + sqr1T = 1 + } + else if(document.tic.sqr9.value == " " && turn == 1) + { + document.tic.sqr9.value = " O " + turn = 0 + sqr9T = 1 + } + else if(document.tic.sqr6.value == " " && turn == 1) + { + document.tic.sqr6.value = " O " + turn = 0 + sqr6T = 1 + } + else if(document.tic.sqr2.value == " " && turn == 1) + { + document.tic.sqr2.value = " O " + turn = 0 + sqr2T = 1 + } + else if(document.tic.sqr8.value == " " && turn == 1) + { + document.tic.sqr8.value = " O " + turn = 0 + sqr8T = 1 + } + else if(document.tic.sqr3.value == " " && turn == 1) + { + document.tic.sqr3.value = " O " + turn = 0 + sqr3T = 1 + } + else if(document.tic.sqr7.value == " " && turn == 1) + { + document.tic.sqr7.value = " O " + turn = 0 + sqr7T = 1 + } + else if(document.tic.sqr4.value == " " && turn == 1) + { + document.tic.sqr4.value = " O " + turn = 0 + sqr4T = 1 + } + check2() +} + +function reset() +{ + document.tic.sqr1.value = " " + document.tic.sqr2.value = " " + document.tic.sqr3.value = " " + document.tic.sqr4.value = " " + document.tic.sqr5.value = " " + document.tic.sqr6.value = " " + document.tic.sqr7.value = " " + document.tic.sqr8.value = " " + document.tic.sqr9.value = " " + sqr1T = 0 + sqr2T = 0 + sqr3T = 0 + sqr4T = 0 + sqr5T = 0 + sqr6T = 0 + sqr7T = 0 + sqr8T = 0 + sqr9T = 0 + vari() + turn = 0 + moveCount = 0 +} + +function resetter() +{ + reset() +} \ No newline at end of file diff --git a/Originals/Website/games/tictactoe/index.html b/Originals/Website/games/tictactoe/index.html new file mode 100755 index 0000000..14d2f65 --- /dev/null +++ b/Originals/Website/games/tictactoe/index.html @@ -0,0 +1,37 @@ + + +LNR Game -- Tic-Tac-Toe + + + + + + +
+:: TIC TAC TOE ::
+

+ + + +
+
+ + +
+ + +
+ + + +
+
+ +
[content@lnr.cjb.net]

  + +
+ + \ No newline at end of file diff --git a/Originals/Website/games/zener/index.html b/Originals/Website/games/zener/index.html new file mode 100755 index 0000000..f2e8cd6 --- /dev/null +++ b/Originals/Website/games/zener/index.html @@ -0,0 +1,27 @@ + + +Zener Card Designs :: LNR Universe + + + + + + +
LNR Universe
+ +:: ZENER CARD DESIGNS ::
+

+ +
+
+
+
+Copyright© 2002 LNR Universe

+
[content@lnr.cjb.net]
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/games/zener/zener.swf b/Originals/Website/games/zener/zener.swf new file mode 100755 index 0000000..867c010 Binary files /dev/null and b/Originals/Website/games/zener/zener.swf differ diff --git a/Originals/Website/help/ie6.html b/Originals/Website/help/ie6.html new file mode 100755 index 0000000..3582bb8 --- /dev/null +++ b/Originals/Website/help/ie6.html @@ -0,0 +1,41 @@ + + +Get IE 6 :: LNR Universe + + + + + + +
LNR Universe
+ +:: GET INTERNET EXPLORER 6 ::
+

+ +[Back to Help Topics]

+ +How to get Internet Explorer 6
+
    +
  1. Click here to go to the IE6 web page
  2. +
  3. Select a language from the list at the right
  4. +
  5. Click the button to download Internet Explorer 6
  6. +

+ +We have detected that your browser is   + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/help/index.html b/Originals/Website/help/index.html new file mode 100755 index 0000000..6ebcebc --- /dev/null +++ b/Originals/Website/help/index.html @@ -0,0 +1,39 @@ + + +Help :: LNR Universe + + + + + + +
LNR Universe
+ +:: HELP TOPICS ::
+

+ +If you need help with LNR's website, choose a topic below:
+ +

+ +Sites Currently Linking to This Help File
+LNR Universe - http://www.lnr.cjb.net/
+Azulian World - http://www.azulian.cjb.net/
+ +
+Add My Site to This List! +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/help/res.html b/Originals/Website/help/res.html new file mode 100755 index 0000000..2df0986 --- /dev/null +++ b/Originals/Website/help/res.html @@ -0,0 +1,43 @@ + + +Change Resolution :: LNR Universe + + + + + + +
LNR Universe
+ +:: CHANGE YOUR SCREEN RESOLUTION ::
+

+ +[Back to Help Topics]

+ +How to change your screen resolution
+
    +
  1. Click "Start" -> "Settings" -> "Control Panel"
  2. +
  3. Double-click on "Display"
  4. +
  5. Click on the "Settings" tab
  6. +
  7. In the lower-right corner, drag the "Screen Area" slider untill the area reaches 1024x768
  8. +
  9. Click "Apply" and then click "Ok"
  10. +

+ +We have detected that your screen resolution is   + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/history.html b/Originals/Website/history.html new file mode 100755 index 0000000..a17851e --- /dev/null +++ b/Originals/Website/history.html @@ -0,0 +1,74 @@ + + +History of LNR Universe :: LNR Universe + + + + + + +
LNR Universe
+ +:: HISTORY OF LNR UNIVERSE ::
+

+ +From the Author...
+The Land of No Return was first created back in the Fall of 1999, around September 25. The Land of No Return +started as a joke, as a mystical flying island full of wide-eyed freaky monsters.

+ +The first monster created was Monk. Monk's name was originally spelled "Munk" but got renamed sometime later +by accident. Monk was created based on a wide-eyed monkey in a ZooBooks magazine. The next monster was Prisem. +Prisem was to be yet more annoying than Monk - Prisem had MANY wide eyes! Afterward, Crystal was created to be +a diamond full of wide eyes, and then I combined Prisem and Crystal to create Emerald. Mr. I came soon after, +he was named that because of his one eye. One very large eye. Spyke was to be the monster with many large +annoying eyeballs. Now with all these wide-eyed monsters, I decided to combine them all to create Wizeman, the +most wide-eyed annoying monster. Finally, I created Twilite, who would be the monster that follows guests on +The Land of No Return, and transforms them into monsters whenever they look back. I later drew out the original +map of The Land of No Return, which differs from the map that is used now.

+ +


+ +Later, in the Spring of 1999, new monsters were created: Ico, Wizeman's loyal assistant; Clawz, who was originally +Synan's first monster; Orb, who inhabited the lake on The Land of No Return's original map. For a time, that was +all. I then created the Dark Stone, which Synan wore on his arm, which gave him super powers and a nifty golden +flame. Then, Veronica was created as a character. Veronica was originally that pitch black form and nothing else, +and was called Veronica Virus. Then, I began to write the original version of the LNR Universe story. In the old +story, Ico turned against Wizeman and stole the Dark Stone he had on his head, which contained Veronica Virus. +After being nearly defeated, the stone fell off his head and shattered, allowing Veronica to escape. Ico was +imprisoned in ice and banished to Earth, on an island known as Ico Island.

+ +After the first chapter of the old story, I created the second called the "Earth Series" in which Veronica comes +back to take over the Earth and her good clone Veronicus wouldn't allow it, starting a huge war between the two. +Then were created the monsters of the elements: Lightning, Water, Fire, and Earth. Those characters no longer exist.

+ +I had gotten through forty chapters in the old story. Eventually Veronica calms down, and then she gives power +to the sleeping Deity who was dormant below the waters. Synan's team (Synan, Zoe, James, and Sarah) were +imprisoned in an ice cave underwater for seven years, when they became adults to fight the Deity. New characters +Sage and Kail were created then.

+ +After a good section of the story was wiped out, I started over. I created a new map, new monsters, and a new +plot - changing characters Veronica, Kail, and Sage to be Synan's children of the future.

+ +I wrote the journal of Synan first, which had 40 chapters just like the old story. Afterward I wrote Syrus' +journal that weaves through Synan's, and in 2002 I wrote Veronica's story, which is the summary of the other +two. The LNR Universe website has changed a lot, too, from 1999 untill now.

+ +The LNR Universe website has been moving around to many different URL's. Here's all of them:
+www.thelandofnoreturn.8k.com
+www.lnruniverse.8k.com
+www.lnr.8k.com
+www.lnr.f2s.com
+lnru.tripod.com
+mywebpages.comcast.net/watereden
+www.lnru.tk
+www.lnr.cjb.net (still in use)
+LNR.CJB.NET was the last URL to LNR's website, because it can forward your browser to any site on the web, +so no matter how many times LNR's site changes, the cjb.net site stays the same. The current URL of LNR Universe is:
+http://68.61.138.236/lnr/index.html + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/home.html b/Originals/Website/home.html new file mode 100755 index 0000000..c6e5e38 --- /dev/null +++ b/Originals/Website/home.html @@ -0,0 +1,129 @@ + + +Home :: LNR Universe + + + + + + +
LNR Universe
+ +:: HOME ::
+

+ + + +
+ +
+ +
+
+
  +


+ +The Five Ideyas +The year is 2020. The world lies in ruins. An evil trickster from the dream world, who +calls himself The Jackal, has completely taken over the world. Veronica Creel, daughter +of Synan and Zoe, devises a plan to use her telekinesis powers to teleport herself into +the past to stop Jackal from taking over the world. Her plan is to use her brother Sage, who +then will be able to become the mighty Deity, to distract The Jackal while her young parents +Synan and Zoe capture Jackal and banish him to the Gap between Dimensions.

+LNR Universe: Welcome to our world!

+ + + + + + +
+L N R   U n i v e r s e   N e w s
+News Statements 1-10 of total.
+[[[ +Previous +||| +Next +]]]
+(Newest postings on top)
+
+ +
+An Update
+For those of you who were wondering, yes - LNR Universe has pretty much died from my mind. However, +I am slowly but surely working on the completion of the final novel. As for this website.. not much +more updating is planned to happen anytime soon.
+Posted by Kirsle on June 13 2003

+ +History of LNR Universe
+A new link has been added, History of LNR Universe. Now you can trace LNR Universe since +it's beginning in 1999!
+Posted by CjKircle on January 30, 2003

+ +Characters Database Remade!
+The characters database has been remade, with new pictures for all the characters +and an easy-to-use layout. Also includes the new monster Skysen!
+Posted by CjKircle on January 2, 2003

+ +Happy New Year!
+Today marks the first day of 2003.
+Posted by CjKircle on January 1, 2003

+ +New LNR Universe Desktop Backgrounds
+LNR Universe has created two background images for your computer's desktop. Check them +out here!
+Posted by CjKircle on December 29, 2002

+ +Merry Christmas!
+Today is December 25, Christmas day! Today also marks the beginning of the work on +the new LNR Universe novel, which we need monsters for (see previous post).
+Posted by CjKircle on December 25, 2002

+ +New LNR Universe Monsters Needed!
+LNR Universe is currently working on the first real novel, and we need some monsters to +be inhabitants of The World of No Return (Planet X). The novel will merge the book of +Veronica, as well as the journals of Synan and Syrus, all into one plotline. This makes +it easier to read than have to read all three books. If you have any ideas for monsters, +submit them to content@lnr.cjb.net +containing an attached image, and information about the monster including Name, Height, +Weight, Type (like fire,ice,fighting,etc), and a short biography.
+Posted by CjKircle on December 24, 2002

+ +ZAR Project Pages Re-Made
+A few days ago, the Zoe Aidenn Robot Project's section of the website has been remodeled. +There are a few new pages, and the virtual face has improved to be more "colorific".
+Posted by CjKircle on December 24, 2002

+ +New LNR Universe Forums
+LNR Universe has gotten a new (and much better) message board. The URL is +http://cjk.hyperboards.com/. The new forum includes +emoticons, easy-to-use member accounts, ability to modify or delete your posts, and rankings +depending on how many messages you post!
+Posted by CjKircle on December 24, 2002

+ +Azulian World Online
+A new online world is being worked on. It is a war-based game in which you are a clan of +Azulians. There are 20 clans and five levels of evolution for each Azulian. +[More...]
+Posted by CjKircle on November 16, 2002

+ +
+ +
+
+Server Advertisement [Advertise This Website]

+ +
+
+ +

+
+Link back to 68.61.138.236 (root directory) + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/icon.html b/Originals/Website/icon.html new file mode 100755 index 0000000..64a81f6 --- /dev/null +++ b/Originals/Website/icon.html @@ -0,0 +1,19 @@ + + +LNR Universe Icon + + + + + +Click to Return Home! +LNR Universe + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/images/Thumbs.db b/Originals/Website/images/Thumbs.db new file mode 100755 index 0000000..3964eb9 Binary files /dev/null and b/Originals/Website/images/Thumbs.db differ diff --git a/Originals/Website/images/burnt1.gif b/Originals/Website/images/burnt1.gif new file mode 100755 index 0000000..a732c0b Binary files /dev/null and b/Originals/Website/images/burnt1.gif differ diff --git a/Originals/Website/images/burnt1.jpg b/Originals/Website/images/burnt1.jpg new file mode 100755 index 0000000..1f01ce3 Binary files /dev/null and b/Originals/Website/images/burnt1.jpg differ diff --git a/Originals/Website/images/burnt2.jpg b/Originals/Website/images/burnt2.jpg new file mode 100755 index 0000000..342d7a9 Binary files /dev/null and b/Originals/Website/images/burnt2.jpg differ diff --git a/Originals/Website/images/coin.gif b/Originals/Website/images/coin.gif new file mode 100755 index 0000000..9c86b5c Binary files /dev/null and b/Originals/Website/images/coin.gif differ diff --git a/Originals/Website/images/cursors.gif b/Originals/Website/images/cursors.gif new file mode 100755 index 0000000..5eb164c Binary files /dev/null and b/Originals/Website/images/cursors.gif differ diff --git a/Originals/Website/images/exezip.gif b/Originals/Website/images/exezip.gif new file mode 100755 index 0000000..42ccdc0 Binary files /dev/null and b/Originals/Website/images/exezip.gif differ diff --git a/Originals/Website/images/goldideya.gif b/Originals/Website/images/goldideya.gif new file mode 100755 index 0000000..8393d09 Binary files /dev/null and b/Originals/Website/images/goldideya.gif differ diff --git a/Originals/Website/images/greaterideya.gif b/Originals/Website/images/greaterideya.gif new file mode 100755 index 0000000..3cf74f7 Binary files /dev/null and b/Originals/Website/images/greaterideya.gif differ diff --git a/Originals/Website/images/ideyacapture.gif b/Originals/Website/images/ideyacapture.gif new file mode 100755 index 0000000..4b0bd19 Binary files /dev/null and b/Originals/Website/images/ideyacapture.gif differ diff --git a/Originals/Website/images/ideyae.gif b/Originals/Website/images/ideyae.gif new file mode 100755 index 0000000..e053920 Binary files /dev/null and b/Originals/Website/images/ideyae.gif differ diff --git a/Originals/Website/images/ie.gif b/Originals/Website/images/ie.gif new file mode 100755 index 0000000..89a0f01 Binary files /dev/null and b/Originals/Website/images/ie.gif differ diff --git a/Originals/Website/images/lnr01.gif b/Originals/Website/images/lnr01.gif new file mode 100755 index 0000000..ea014d7 Binary files /dev/null and b/Originals/Website/images/lnr01.gif differ diff --git a/Originals/Website/images/lnr02.gif b/Originals/Website/images/lnr02.gif new file mode 100755 index 0000000..987d593 Binary files /dev/null and b/Originals/Website/images/lnr02.gif differ diff --git a/Originals/Website/images/lnr_icon.gif b/Originals/Website/images/lnr_icon.gif new file mode 100755 index 0000000..64d4e16 Binary files /dev/null and b/Originals/Website/images/lnr_icon.gif differ diff --git a/Originals/Website/images/lnrb.gif b/Originals/Website/images/lnrb.gif new file mode 100755 index 0000000..1d356fe Binary files /dev/null and b/Originals/Website/images/lnrb.gif differ diff --git a/Originals/Website/images/map.jpg b/Originals/Website/images/map.jpg new file mode 100755 index 0000000..bacab00 Binary files /dev/null and b/Originals/Website/images/map.jpg differ diff --git a/Originals/Website/images/map2.jpg b/Originals/Website/images/map2.jpg new file mode 100755 index 0000000..b96020b Binary files /dev/null and b/Originals/Website/images/map2.jpg differ diff --git a/Originals/Website/images/masterideya.gif b/Originals/Website/images/masterideya.gif new file mode 100755 index 0000000..a730fa8 Binary files /dev/null and b/Originals/Website/images/masterideya.gif differ diff --git a/Originals/Website/images/megasynan.gif b/Originals/Website/images/megasynan.gif new file mode 100755 index 0000000..d0c00e0 Binary files /dev/null and b/Originals/Website/images/megasynan.gif differ diff --git a/Originals/Website/images/new.gif b/Originals/Website/images/new.gif new file mode 100755 index 0000000..2630df4 Binary files /dev/null and b/Originals/Website/images/new.gif differ diff --git a/Originals/Website/images/old-map.gif b/Originals/Website/images/old-map.gif new file mode 100755 index 0000000..ca7935b Binary files /dev/null and b/Originals/Website/images/old-map.gif differ diff --git a/Originals/Website/images/planet.gif b/Originals/Website/images/planet.gif new file mode 100755 index 0000000..ac49325 Binary files /dev/null and b/Originals/Website/images/planet.gif differ diff --git a/Originals/Website/images/setup01.gif b/Originals/Website/images/setup01.gif new file mode 100755 index 0000000..85f7191 Binary files /dev/null and b/Originals/Website/images/setup01.gif differ diff --git a/Originals/Website/images/special/cerone1.gif b/Originals/Website/images/special/cerone1.gif new file mode 100755 index 0000000..316324d Binary files /dev/null and b/Originals/Website/images/special/cerone1.gif differ diff --git a/Originals/Website/images/special/cerone2.gif b/Originals/Website/images/special/cerone2.gif new file mode 100755 index 0000000..74f1640 Binary files /dev/null and b/Originals/Website/images/special/cerone2.gif differ diff --git a/Originals/Website/images/special/cerone3.gif b/Originals/Website/images/special/cerone3.gif new file mode 100755 index 0000000..ca6776e Binary files /dev/null and b/Originals/Website/images/special/cerone3.gif differ diff --git a/Originals/Website/images/special/cerone4.gif b/Originals/Website/images/special/cerone4.gif new file mode 100755 index 0000000..2ceb0e7 Binary files /dev/null and b/Originals/Website/images/special/cerone4.gif differ diff --git a/Originals/Website/images/special/index.html b/Originals/Website/images/special/index.html new file mode 100755 index 0000000..29cc519 --- /dev/null +++ b/Originals/Website/images/special/index.html @@ -0,0 +1,131 @@ + + +LNR Universe :: Attention! :: ¡Attentión! + + + + + + + + + + +Attention!

+The web URL (/Images/Special) is off-limits to any and all people. This is where we keep our special images in which only can be accessed from remote URLs.
+ +¡Attentión!

+El URL del Web (/Images/Special) es fuera de límites a cualesquiera y a toda la gente. Aquí es donde guardamos nuestras imágenes especiales en las cuales pueda ser alcanzado solamente de URLs alejado. + + + \ No newline at end of file diff --git a/Originals/Website/images/special/robert1.gif b/Originals/Website/images/special/robert1.gif new file mode 100755 index 0000000..e3c00f0 Binary files /dev/null and b/Originals/Website/images/special/robert1.gif differ diff --git a/Originals/Website/images/special/robert2.gif b/Originals/Website/images/special/robert2.gif new file mode 100755 index 0000000..9345684 Binary files /dev/null and b/Originals/Website/images/special/robert2.gif differ diff --git a/Originals/Website/images/spiritideya.gif b/Originals/Website/images/spiritideya.gif new file mode 100755 index 0000000..c823544 Binary files /dev/null and b/Originals/Website/images/spiritideya.gif differ diff --git a/Originals/Website/images/stars.jpg b/Originals/Website/images/stars.jpg new file mode 100755 index 0000000..b7ef2d5 Binary files /dev/null and b/Originals/Website/images/stars.jpg differ diff --git a/Originals/Website/images/synan.gif b/Originals/Website/images/synan.gif new file mode 100755 index 0000000..a4abf64 Binary files /dev/null and b/Originals/Website/images/synan.gif differ diff --git a/Originals/Website/images/synan01.jpg b/Originals/Website/images/synan01.jpg new file mode 100755 index 0000000..ca06a3b Binary files /dev/null and b/Originals/Website/images/synan01.jpg differ diff --git a/Originals/Website/images/topbar.gif b/Originals/Website/images/topbar.gif new file mode 100755 index 0000000..346b039 Binary files /dev/null and b/Originals/Website/images/topbar.gif differ diff --git a/Originals/Website/images/winzip.gif b/Originals/Website/images/winzip.gif new file mode 100755 index 0000000..6bc01df Binary files /dev/null and b/Originals/Website/images/winzip.gif differ diff --git a/Originals/Website/images/zar-banner.gif b/Originals/Website/images/zar-banner.gif new file mode 100755 index 0000000..4b36000 Binary files /dev/null and b/Originals/Website/images/zar-banner.gif differ diff --git a/Originals/Website/images/zipexe.gif b/Originals/Website/images/zipexe.gif new file mode 100755 index 0000000..87f528d Binary files /dev/null and b/Originals/Website/images/zipexe.gif differ diff --git a/Originals/Website/images/zoe01.gif b/Originals/Website/images/zoe01.gif new file mode 100755 index 0000000..8863059 Binary files /dev/null and b/Originals/Website/images/zoe01.gif differ diff --git a/Originals/Website/images/zoe02.gif b/Originals/Website/images/zoe02.gif new file mode 100755 index 0000000..6488782 Binary files /dev/null and b/Originals/Website/images/zoe02.gif differ diff --git a/Originals/Website/images/zoe_2001.gif b/Originals/Website/images/zoe_2001.gif new file mode 100755 index 0000000..3db3863 Binary files /dev/null and b/Originals/Website/images/zoe_2001.gif differ diff --git a/Originals/Website/images/zoecopy.gif b/Originals/Website/images/zoecopy.gif new file mode 100755 index 0000000..7d894e6 Binary files /dev/null and b/Originals/Website/images/zoecopy.gif differ diff --git a/Originals/Website/index.html b/Originals/Website/index.html new file mode 100755 index 0000000..fd1235d --- /dev/null +++ b/Originals/Website/index.html @@ -0,0 +1,19 @@ + + +LNR Universe: Welcome to our world! + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Originals/Website/js.html b/Originals/Website/js.html new file mode 100755 index 0000000..6041164 --- /dev/null +++ b/Originals/Website/js.html @@ -0,0 +1,32 @@ + + +Welcome to The Land of No Return! + + + + + +
+[[[ + +3 +Back + +||| + +q +Reload + +||| + +4 +Forward + +]]] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/links.html b/Originals/Website/links.html new file mode 100755 index 0000000..1492051 --- /dev/null +++ b/Originals/Website/links.html @@ -0,0 +1,51 @@ + + +Links :: LNR Universe + + + + + + +
LNR Universe
+ +:: LINKS ::
+

+ + + + + + + +
+ Cerone Kirsle
+ The personal web site of the author of The Land of No Return. Contains + information about Cerone and some of his creations, some relating to LNR Universe.
+ http://www.kirsle.cjb.net/ +
+ Chaos A.I. Technology
+ The homepage of the Ultimate Chaos Project.
+ http://www.chaosbot.tk/ +
+ OnlySquared
+ The website of one of Cerone's friends, Will. Contains music, descriptions, web + journal, and free @onlysquared.com e-mail.
+ http://www.onlysquared.com/ +
+ FlashKit
+ A cool website for Flash designers. Includes graphics, sounds, fonts, and more to + use in your Flash movies. Also contains free tutorials and a forum.
+ http://www.flashkit.com/ +
+ Cyan Worlds
+ The website of Cyan, Inc.
+ http://www.cyanworlds.com/ +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/nav.html b/Originals/Website/nav.html new file mode 100755 index 0000000..6222d79 --- /dev/null +++ b/Originals/Website/nav.html @@ -0,0 +1,41 @@ + + +Welcome to The Land of No Return! + + + + + +

+Return Home

+ +LNR Universe
+The Story]
+Old Story]
+Characters]
+History of LNR]

+ +Entertainment
+Online Games]
+Downloads]
+Zoe AI Project]
+LNR Worlds]

+ +Interactive
+LNR Forums]
+Chat]
+Newsletter]
+LNR Vortex]

+ +Misc.
+Help]
+Links]
+Contact]
+Advertise Us!] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/news/azulian.html b/Originals/Website/news/azulian.html new file mode 100755 index 0000000..a2e23dd --- /dev/null +++ b/Originals/Website/news/azulian.html @@ -0,0 +1,49 @@ + + +News :: LNR Universe + + + + + + +

LNR Universe
+ +:: LNR UNIVERSE NEWS ::
+

+ +Azulian World Online
+Cerone Kircle's Azulian World (www.azulian.cjb.net) +is going to be made into an online world.

+ +Azulians are small creatures, about 5 and a half inches tall, that travel in groups of about +a hundred and they mob down humans and eat them alive. In Azulian World Online, you get to be +one such creature.

+ +When you sign up for Azulian World Online, you answer a few questions and then you are put into +an Azulian clan. There are 20 clans, four for each of the elements: Water, fire, earth, air, and +lightning. Each clan has a limit to 100 Azulians, so a total of 20,000 members can be signed up +at once!

+ +The first person to sign up for an uninhabited clan is automatically the clan's leader, and +then they decide which of the other clans are their allies, and which clans are their enemies.

+ +The battles will take place on the overworld and be animated, using Flash and Perl to get the +coordinates of every player every 0.5 seconds.

+ +To upgrade to the Super Azulian (red), Mega Azulian (white), Hyper Azulian (purple), and +Ultimate Azulian (black), you need to gain things called Magi Points. Your amount of Magi +Points are the number of battles you won times the number of days you were in the clan.

+ +Progress
+Main Flash layout complete
+Battle Flash file
+Create AIM buddy icons
+Program all the Perl files + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/news/page1.html b/Originals/Website/news/page1.html new file mode 100755 index 0000000..dce3027 --- /dev/null +++ b/Originals/Website/news/page1.html @@ -0,0 +1,66 @@ + + +Home :: LNR Universe + + + + + + +
LNR Universe
+ +:: SITE NEWS ::
+

+ +
+L N R   U n i v e r s e   N e w s
+News Statements 11-20 of total.
+[[[ +Previous +||| +Next +]]]
+(Newest postings on top)
+
+ +
+ +LNR Vortex: Progress Halted
+LNR Vortex's progress has been halted. There is an error in the Perl that registers new +users. Perl programmers, I need your help. [More...]
+Posted by CjKircle on November 5, 2002

+ +The Book of Veronica Posted
+LNR Universe : The Book of Veronica has been posted on the website. It has been revised +twice and should be glitch-free. Read it Here.
+Posted by CjKircle on November 1, 2002

+ +New LNR Universe Games
+LNR Universe has added some new games to the Games section: Zener Cards, +Guess my Number, and Reflex Tester.
+Posted by CjKircle on October 31, 2002

+ +LNR Universe Vortex
+Eklypse, inc. and LNR Universe are working on a new project, LNR Universe Vortex. It will +function like LNR Worlds, but be more online so you can interact with other users.
+Posted by CjKircle on October 14, 2002

+ +The Book of Veronica
+LNR Universe has released The Book of Veronica. It is under revision process and may be posted on the website shortly.
+Posted by CjKircle on October 7, 2002

+ +Princess Zoe Virtual Face
+Project ZAR has given Zoe a new virtual face! The face is still only in the +early prototype stages. You can see Zoe's face by going to the +Zoe A.I. Project page. Move your cursor over her face +and she'll watch you!
+Posted by CjKircle on September 25, 2002

+ +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/news/vortex.html b/Originals/Website/news/vortex.html new file mode 100755 index 0000000..2535420 --- /dev/null +++ b/Originals/Website/news/vortex.html @@ -0,0 +1,29 @@ + + +News :: LNR Universe + + + + + + +
LNR Universe
+ +:: LNR UNIVERSE NEWS ::
+

+ +LNR Vortex: Progress Halted
+LNR Universe Vortex's progress has been halted because of an error in the Perl scripting. +The saving and calling variables for the HTML template works, the sending of e-mail from +Vortex to the user works. The problem is that it won't save the variables to a text file +successfully.

+ +If you are a perl programmer, send e-mail to vortex@lnr.cjb.net with the letters "CjK" somewhere in the subject. Without those letters, +your e-mail will not be recieved by Vortex. + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/newsletter.html b/Originals/Website/newsletter.html new file mode 100755 index 0000000..1bb7fc3 --- /dev/null +++ b/Originals/Website/newsletter.html @@ -0,0 +1,37 @@ + + +News Letter :: LNR Universe + + + + + + +
LNR Universe
+ +:: LNR NEWS LETTER ::
+

+ +
+
+ + + +
+LNR Newsletter +
+Enter your e-mail address to subscribe +for LNR Newsletter.
+ +
+
+
+
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/outside.html b/Originals/Website/outside.html new file mode 100755 index 0000000..08751d1 --- /dev/null +++ b/Originals/Website/outside.html @@ -0,0 +1,20 @@ + + +LNR Universe: Welcome to our world! + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Originals/Website/purple.html b/Originals/Website/purple.html new file mode 100755 index 0000000..6fc7c4a --- /dev/null +++ b/Originals/Website/purple.html @@ -0,0 +1,16 @@ + + +LNR Universe Icon + + + + + + + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/script/cookies.js b/Originals/Website/script/cookies.js new file mode 100755 index 0000000..a1a2b87 --- /dev/null +++ b/Originals/Website/script/cookies.js @@ -0,0 +1,30 @@ + +function setCookie (name, value, expires) { + if (!expires) expires = new Date(); + document.cookie = name + "=" + escape (value) + + "; expires=" + expires.toGMTString() + "; path=/"; + } +} + +function getCookie (name) { + var dcookie = document.cookie; + var cname = name + "="; + var clen = dcookie.length; + var cbegin = 0; + while (cbegin < clen) { + var vbegin = cbegin + cname.length; + if (dcookie.substring(cbegin, vbegin) == cname) { + var vend = dcookie.indexOf (";", vbegin); + if (vend == -1) vend = clen; + return unescape(dcookie.substring(vbegin, vend)); + } + cbegin = dcookie.indexOf(" ", cbegin) + 1; + if (cbegin == 0) break; + } + return null; +} + +function delCookie (name) { + var expireNow = new Date(); + document.cookie = name + "=" + "; expires=Thu, 01-Jan-70 00:00:01 GMT" + "; path=/"; +} \ No newline at end of file diff --git a/Originals/Website/script/email.js b/Originals/Website/script/email.js new file mode 100755 index 0000000..af7526c --- /dev/null +++ b/Originals/Website/script/email.js @@ -0,0 +1,5 @@ + + var name = "cerone"; + var domain = "lnr.cjb.net"; + + document.writeln("" + name + "@" + domain + ""); \ No newline at end of file diff --git a/Originals/Website/script/fader.js b/Originals/Website/script/fader.js new file mode 100755 index 0000000..260ed0e --- /dev/null +++ b/Originals/Website/script/fader.js @@ -0,0 +1,153 @@ +var delay = 3 +var bcolor = "004444" +var tcolor = "00FFFF" +var fcontent = new Array() +begintag = '' +fcontent[0] = "Take a Trip Into Outer Space..." +fcontent[1] = "To the World Where Monsters Rule..." +fcontent[2] = "The Land of No Return!" +fcontent[3] = "Welcome to our world!" +fcontent[4] = "---LNR Universe Homepage---" +fcontent[5] = "Read the LNR Universe Story" +fcontent[6] = "View the Characters Database, or download the Old Story" +fcontent[7] = "There are many online games and downloads." +fcontent[8] = "There are Forums, Chat, and a Newsletter." +fcontent[9] = "There are interactive games, like Vortex and LNR Worlds." +fcontent[10] = "LNR Universe also has an Artificial Intelligence, Princess Zoe!" +fcontent[11] = "Copyright 2002 Cerone Kircle." + +closetag = '' + +var frame = 50; +var st = 30; +var wait = 50; + +ie4 = document.all&&!document.getElementById; +ns4 = document.layers; +DOM2 = document.getElementById; + +bR = HexToR(bcolor); +bG = HexToG(bcolor); +bB = HexToB(bcolor); +tR = HexToR(tcolor); +tG = HexToG(tcolor); +tB = HexToB(tcolor); +bR_m = bR; +bG_m = bG; +bB_m = bB; +tR_m = tR; +tG_m = tG; +tB_m = tB; + +function HexToR(h) { return parseInt((cutHex(h)).substring(0,2),16) } +function HexToG(h) { return parseInt((cutHex(h)).substring(2,4),16) } +function HexToB(h) { return parseInt((cutHex(h)).substring(4,6),16) } +function cutHex(h) { return (h.charAt(0)=="#") ? h.substring(1,7) : h} + +dir = ((tR+tG+tB) > (bR+bG+bB)) ? "up" : "down"; +dirback = ((tR+tG+tB) < (bR+bG+bB)) ? "up" : "down"; +dir_m = dir; +index = 0; +frame_m = frame; +framehalf = frame / 2; +wait_m = wait; +stepR = Math.abs(tR - bR) / framehalf; +stepG = Math.abs(tG - bG) / framehalf; +stepB = Math.abs(tB - bB) / framehalf; +step = Math.min(Math.round(Math.max(stepR,Math.max(stepG,stepB))),(240/framehalf)); + +function fade() { + if (index>=fcontent.length) + index = 0; + if (DOM2) { + document.getElementById("fscroller").innerHTML=begintag+fcontent[index]+closetag; + index++; + colorfade(); + } + else if (ie4) { + document.all.fscroller.innerHTML=begintag+fcontent[index]+closetag; + index++; + setTimeout("fade()",Math.max(delay,2500)); + } + else if (ns4) { + document.fscrollerns.document.fscrollerns_sub.document.write(begintag+fcontent[index]+closetag); + document.fscrollerns.document.fscrollerns_sub.document.close(); + index++; + setTimeout("fade()",Math.max(delay,2500)); + } +} + +function colorfade() { + if (frame>0) { + if (frame==framehalf && wait>0) { + document.getElementById("fscroller").style.color="rgb("+wR+","+wG+","+wB+")"; + wait--; + setTimeout("colorfade()",50); + } + else { + if (dir=="down") { + if (bR>tR) bR-=step; + if (bG>tG) bG-=step; + if (bB>tB) bB-=step; + bR = Math.max(bR,1); + bG = Math.max(bG,1); + bB = Math.max(bB,1); + } + else { + if (bR'); + window.onload = fade; +} +else if (navigator.userAgent.search(/Opera/) != -1 || (navigator.platform != "Win32" && navigator.userAgent.indexOf('Gecko') == -1)) { + document.open(); + document.write('
'); + for(i=0; i < fcontent.length; ++i) { + document.write(begintag+fcontent[i]+closetag+'
'); + } + document.write('
'); + document.close(); + window.onload = fade; +} +else { + document.write('
'); + window.onload = fade; +} \ No newline at end of file diff --git a/Originals/Website/script/framelock.js b/Originals/Website/script/framelock.js new file mode 100755 index 0000000..6d45ee9 --- /dev/null +++ b/Originals/Website/script/framelock.js @@ -0,0 +1,8 @@ +// Locks the pages inside of frames + +/* +if (top == self) { + var npage = window.location.href + window.location="/outside.html?"+npage +} +*/ \ No newline at end of file diff --git a/Originals/Website/script/monitor.js b/Originals/Website/script/monitor.js new file mode 100755 index 0000000..a23874c --- /dev/null +++ b/Originals/Website/script/monitor.js @@ -0,0 +1,35 @@ +//////////////////////////// +// Website Monitor Script // +// content@lnr.cjb.net // +//////////////////////////// + +document.onLoad=Check(); + +function Check() { + if (navigator.appName != "Microsoft Internet Explorer") { + BadApp(); + } + if (screen.width < "1024") { + BadRes(); + } +} + +function BadApp() { + var appconf = window.confirm("LNR Universe: Welcome to our world!\n\nError: Your web browser is not Microsoft Internet Explorer. You are using "+navigator.appName+". To learn how to change your web browser, click OK. Otherwise, click CANCEL."); + if (appconf == "true") { + window.open("help/ie6.html"); + } + if (appconf == "false") { + window.alert("If you continue viewing this website on "+navigator.appName+", some content on the site may not show up correctly.\n\nIf you want to know how to change to Internet Explorer, click HELP -> Get Internet Explorer 6"); + } +} + +function BadRes() { + var resconf = window.confirm("LNR Universe: Welcome to our world!\n\nError: Your screen area is less than 1024x768. Your screen area is "+screen.width+"x"+screen.height+". To learn how to change your screen size, click OK. Otherwise, click CANCEL."); + if (resconf == "true") { + window.open("help/res.html"); + } + if (resconf == "false") { + window.alert("If you continue viewing this website with a screen area of "+screen.width+"x"+screen.height+", some content on the site may not show up correctly.\n\nIf you want to know how to change your screen area, click HELP -> Change Screen Resolution."); + } +} \ No newline at end of file diff --git a/Originals/Website/script/msn.js b/Originals/Website/script/msn.js new file mode 100755 index 0000000..e517fc5 --- /dev/null +++ b/Originals/Website/script/msn.js @@ -0,0 +1,5 @@ + + var name = "kirsle"; + var domain = "hotmail.com"; + + document.writeln("" + name + "@" + domain + ""); \ No newline at end of file diff --git a/Originals/Website/script/news.js b/Originals/Website/script/news.js new file mode 100755 index 0000000..ba727a2 --- /dev/null +++ b/Originals/Website/script/news.js @@ -0,0 +1,3 @@ +//Displays total news messages. +var total = "16"; +document.writeln(total); \ No newline at end of file diff --git a/Originals/Website/script/outside.js b/Originals/Website/script/outside.js new file mode 100755 index 0000000..38fbda8 --- /dev/null +++ b/Originals/Website/script/outside.js @@ -0,0 +1,8 @@ +var table_of_contents = "http://www.lnr.cjb.net/"; // change to your default frame page + +var blank = "about:blank"; // blank page +var content = (location.search) ? location.search.substring(1, location.search.length) : table_of_contents; + +function fillFrame() { +parent.lnr.location.href = content; +} \ No newline at end of file diff --git a/Originals/Website/script/styles.css b/Originals/Website/script/styles.css new file mode 100755 index 0000000..9399166 --- /dev/null +++ b/Originals/Website/script/styles.css @@ -0,0 +1,49 @@ + +a { + text-decoration: none; + border-bottom: 1px solid #FFFF00; +} +a:hover { + text-decoration: none; + border-bottom: 1px solid #00FF00; +} +body { + scrollbar-3dlight-color: gray; + scrollbar-arrow-color: fuchsia; + scrollbar-base-color: black; + scrollbar-darkshadow-color: gray; + scrollbar-face-color: black; + scrollbar-highlight-color: gray; + scrollbar-shadow-color: gray; + scrollbar-track-color: #202020; +} +.text { + background: black; + font-family: arial; + font-size: 14; + color: white; + border-top: 1px solid fuchsia; + border-left: 1px solid fuchsia; + border-right: 1px solid purple; + border-bottom: 1px solid purple; +} +.select { + background: black; + font-family: arial; + font-size: 14; + color: white; +} +.bttn { + background: #009999; + font-family: arial; + font-size: 14; + color: black; + border-top: 1px solid #00FFFF; + border-left: 1px solid #00FFFF; + border-right: 1px solid #005555; + border-bottom: 1px solid #005555; + font-weight: bold; +} +.hand { + cursor: hand; +} \ No newline at end of file diff --git a/Originals/Website/script/values.js b/Originals/Website/script/values.js new file mode 100755 index 0000000..1359f72 --- /dev/null +++ b/Originals/Website/script/values.js @@ -0,0 +1,40 @@ +//Set field values +function Code(id) { + //Special codes: + //000 is to clear the code + //555 is to select the code + if (id == "000") { + if (window.document.form.code.value == "") { + window.alert("No code to clear!"); + } + if (window.document.form.code.value != "") { + window.document.form.code.value = ""; + } + } + if (id == "555") { + if (window.document.form.code.value == "") { + window.alert("No code to select!"); + } + if (window.document.form.code.value != "") { + window.document.form.code.focus(); + window.document.form.code.select(); + } + } + //Normal code numbers + if (id == "001") { + var text = "\"LNR"; + window.document.form.code.value = text; + } + if (id == "002") { + var text = "\"LNR"; + window.document.form.code.value = text; + } + if (id == "003") { + var text = "\"Zoe"; + window.document.form.code.value = text; + } + if (id == "004") { + var text = "\"Zoe"; + window.document.form.code.value = text; + } +} \ No newline at end of file diff --git a/Originals/Website/script/zoeemail.js b/Originals/Website/script/zoeemail.js new file mode 100755 index 0000000..99078b6 --- /dev/null +++ b/Originals/Website/script/zoeemail.js @@ -0,0 +1,5 @@ + + var name = "zoe"; + var domain = "lnr.cjb.net"; + + document.writeln("" + name + "@" + domain + ""); \ No newline at end of file diff --git a/Originals/Website/staff/coc.html b/Originals/Website/staff/coc.html new file mode 100755 index 0000000..d7f7f4a --- /dev/null +++ b/Originals/Website/staff/coc.html @@ -0,0 +1,67 @@ + + +Code of Conduct :: LNR Universe + + + + + + +
LNR Universe
+ +:: CODE OF CONDUCT ::
+

+ +LNR Universe Staff -- Code of Conduct
+
+ It is a requirement that all staff members of LNR Universe know and obey the + LNR Staff Code of Conduct +

+ +


+ + +Safety Rules
+
+ As an LNR Staff Member, you are required to use the links of the Staff Site + responsibly! For example, the "Send E-Mail" link is to be used ONLY + to send e-mail as an @LNR.CJB.NET e-mail address or for an alternate address + for when you don't feel like logging into your e-mail program.

+ Also, in the Send E-Mail section, you are to only send e-mail from an @LNR.CJB.NET + e-mail ONLY if it belongs to you.

+ These are the e-mails and their purpose:
+ cerone@lnr.cjb.net :: Cerone Kircle's e-mail address
+ content@lnr.cjb.net :: LNR Content, including images, sounds, downloads, and games.
+ error@lnr.cjb.net :: For error-related responses ONLY.
+ newsletter@lnr.cjb.net :: For sending out LNR Newsletters.
+ retnuh@lnr.cjb.net :: RobertC's e-mail address
+ vortex@lnr.cjb.net :: The LNR Universe Vortex
+ zoe@lnr.cjb.net :: Zoe Aidenn Robot Project +


+ + +Staff Secrets
+
+ As a Staff member, you are required to keep the secrets of LNR Universe. This + includes Vortex codes, Worlds codes, secret URL's (like to the Staff Site), and + the ALT code for the £ symbol used in the LNR Staff version of the Chat + Room. +


+ + +Miscellaneous
+
+ If you violate a section of the Code of Conduct, you may be either (1) Banned + from the Staff Site for a number of days, or (2) be kicked from the LNR Staff. +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/staff/home.html b/Originals/Website/staff/home.html new file mode 100755 index 0000000..5adf37a --- /dev/null +++ b/Originals/Website/staff/home.html @@ -0,0 +1,41 @@ + + +Home :: LNR Universe + + + + + + +
LNR Universe
+ +:: LNR STAFF SITE ::
+

+ + + +
+ +
+ +
+
+
  +


+ +The Five Ideyas +The year is 2020. The world lies in ruins. An evil trickster from the dream world, who +calls himself The Jackal, has completely taken over the world. Veronica Creel, daughter +of Synan and Zoe, devises a plan to use her telekinesis powers to teleport herself into +the past to stop Jackal from taking over the world. Her plan is to use her brother Sage, who +then will be able to become the mighty Deity, to distract The Jackal while her young parents +Synan and Zoe capture Jackal and banish him to the Gap between Dimensions.

+LNR Universe: Welcome to our world!

+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/staff/index.html b/Originals/Website/staff/index.html new file mode 100755 index 0000000..f5e1ae8 --- /dev/null +++ b/Originals/Website/staff/index.html @@ -0,0 +1,19 @@ + + +LNR Universe: Welcome to our world! + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Originals/Website/staff/login.js b/Originals/Website/staff/login.js new file mode 100755 index 0000000..f643520 --- /dev/null +++ b/Originals/Website/staff/login.js @@ -0,0 +1,31 @@ +window.alert("LNR Staff Site. Please log in."); +var nick = window.prompt("Enter your Staff NickName.", ""); +if (nick == "cerone") { + var pw = window.prompt("Enter your Staff Password.", ""); + if (pw == "1313") { + window.alert("Welcome to the Staff Site, Cerone."); + } + if (pw != "1313") { + window.alert("Invalid password. Logging off..."); + top.window.location="../index.html"; + } +} +if (nick == "retnuh") { + var pw = window.prompt("Enter your Staff Password.", ""); + if (pw == "6535") { + window.alert("Welcome to the Staff Site, Robert."); + } + if (pw != "6535") { + window.alert("Invalid password. Logging off..."); + top.window.location="../index.html"; + } +} +if (nick != "cerone" && nick != "retnuh") { + window.alert("Invalid nick! Logging off..."); + top.window.location="../index.html"; +} + +function LogOut() { + window.alert("Logged out successfully!"); + location.reload(); +} \ No newline at end of file diff --git a/Originals/Website/staff/mail.html b/Originals/Website/staff/mail.html new file mode 100755 index 0000000..f10be73 --- /dev/null +++ b/Originals/Website/staff/mail.html @@ -0,0 +1,54 @@ + + +Staff :: LNR Universe + + + + + + +
LNR Universe
+ +:: SEND E-MAIL ::
+

+ +Fill out the form below to create an LNR Universe Newsletter, or send e-mail as a @LNR.CJB.NET user.

+ +Please use this e-mail form responsibly. I take no responsibility for the misuse of this e-mail form.

+ +
+
+From
+
+(or select an e-mail here: )
+To
+
+Subject
+
+Message
+
+ +

+ +Message Templates
+ + + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/staff/main.html b/Originals/Website/staff/main.html new file mode 100755 index 0000000..b7d8e0c --- /dev/null +++ b/Originals/Website/staff/main.html @@ -0,0 +1,25 @@ + + +Staff :: LNR Universe + + + + + + +
LNR Universe
+ +:: STAFF AREA HOME ::
+

+ +[Log Out]

+ +AIM Chat Room
+Send E-Mail
+LNR Worlds Codes
+Vortex Codes + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/staff/members.html b/Originals/Website/staff/members.html new file mode 100755 index 0000000..57cbdea --- /dev/null +++ b/Originals/Website/staff/members.html @@ -0,0 +1,33 @@ + + +Staff :: LNR Universe + + + + + + +
LNR Universe
+ +:: MEMBER PROFILES ::
+

+ +Name: Cerone Kircle
+Positions: LNR Author, Webmaster, Worlds Master, Story Writer, Staff Member
+E-Mail: cerone@lnr.cjb.net
+ +
+ +

+ +Name: Robert C.
+Positions: Worlds Master, Staff Member
+E-Mail: retnuh@lnr.cjb.net
+ + + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/staff/nav.html b/Originals/Website/staff/nav.html new file mode 100755 index 0000000..6455185 --- /dev/null +++ b/Originals/Website/staff/nav.html @@ -0,0 +1,61 @@ + + +Welcome to The Land of No Return! + + + + + + +

+Staff Home

+ +Staff Site
+Code of Conduct]
+Send E-Mail]
+Member Profiles]
+Staff Chat]

+ +Codes & Secrets
+Vortex Codes]
+Worlds Codes]

+ +Other
+Log Out]
+Normal LNR Site]

+ +


+LNR Site Links
+Normal Nav Bar

+ +Return Home

+ +LNR Universe
+The Story]
+Old Story]
+Characters]

+ +Entertainment
+Online Games]
+Downloads]
+Zoe AI Project]
+LNR Worlds]

+ +Interactive
+LNR Forums]
+Chat]
+Newsletter]
+LNR Vortex]

+ +Misc.
+Help]
+Links]
+Contact]
+Advertise Us!] + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/staff/secure.js b/Originals/Website/staff/secure.js new file mode 100755 index 0000000..6455f23 --- /dev/null +++ b/Originals/Website/staff/secure.js @@ -0,0 +1,5 @@ +// Staff Security File + +if (top == self) { + window.location="index.html"; +} \ No newline at end of file diff --git a/Originals/Website/staff/vcodes.html b/Originals/Website/staff/vcodes.html new file mode 100755 index 0000000..f1acb27 --- /dev/null +++ b/Originals/Website/staff/vcodes.html @@ -0,0 +1,26 @@ + + +Staff :: LNR Universe + + + + + + +

LNR Universe
+ +:: VORTEX CODES ::
+

+ +confederate :: Get monster "Monk Confederate"
+skysen :: Get monster "Skysen"
+kaching :: Get 100 dollars
+atis :: Get monster "Unamed"
+vgirl :: Get monster "Wizeman"
+gap :: Get monster "Snip" + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/staff/wcodes.html b/Originals/Website/staff/wcodes.html new file mode 100755 index 0000000..30bb5e4 --- /dev/null +++ b/Originals/Website/staff/wcodes.html @@ -0,0 +1,24 @@ + + +Staff :: LNR Universe + + + + + + +
LNR Universe
+ +:: WORLDS CODES ::
+

+ +60652 :: Get monster "Skyber"
+69245 :: Get monster "Skybree"
+39221 :: Get monsters "Octa" and "Octo"
+54231 :: Get 1 Master Ideya + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/story/bov.html b/Originals/Website/story/bov.html new file mode 100755 index 0000000..44020c6 --- /dev/null +++ b/Originals/Website/story/bov.html @@ -0,0 +1,1167 @@ + + +LNR Universe :: The Book of Veronica + + + + + +
LNR Universe
+ +:: The Book of Veronica ::
+

+ +
+LNR Universe :: The Book of Veronica
+Cerone J. Kircle
+ +

+Table of Contents
+=============
+Chapter 1 : Into the Past
+Chapter 2 : Locating the Tenth Planet
+Chapter 3 : The World of No Return
+Chapter 4 : The Compromise
+Chapter 5 : Return to Earth
+Chapter 6 : Formation of the Island
+Chapter 7 : Birth of the Monsters
+Chapter 8 : The Human Inhabitants
+Chapter 9 : Sage Creel
+Chapter 10 : The Lightning Palace
+Chapter 11 : Creating the Deity
+Chapter 12 : Deity’s First Strike
+Chapter 13 : Stopping Deity
+Chapter 14 : Restoring Sage
+Chapter 15 : Back to the Origins
+Chapter 16 : Return to the Island
+Chapter 17 : Four Years Later
+Chapter 18 : Preparation
+Chapter 19 : The Jackal Arrives
+Chapter 20 : The Master Ideya
+Chapter 21 : The Eternal Corridor
+Chapter 22 : Back to the Future
+Chapter 23 : The New Future
+
+Chapter 1 : Into the Past
+	Veronica Creel is the daughter of
+Synan and Zoe. She has an older brother,
+Sage, and a younger brother Kail. Unlike
+Sage and Kail, Veronica was born with
+psychic powers. Since as long as Veronica
+could remember, the world was ruled by
+an evil trickster from beyond, who referred
+to himself as The Jackal.
+	Veronica came up with the idea that
+she could use her psychic powers to transport
+herself into the past, to a time before The
+Jackal has ever taken over the world. Veronica
+and her family have been in hiding in the
+Sahara Desert. It is one of the few places in
+which The Jackal has not explored.
+	Veronica’s plan was that she would
+go into the past and find a way to prevent
+the world from being taken over. Veronica
+climbs the sand dunes to the top of the highest
+one. The sun shining over the desert is unbearably
+hot. Veronica’s dark brown hair blows in the
+wind. She climbs to her feet and stands stretched
+in the air, arms toward the sky. Kail watches
+from below the dunes. Veronica soon transforms--it
+seems as if she is engulfed--in a pure black
+shadowy form. The shadowy figure floats into
+the air a few feet and then vanishes in a flick
+of light.
+	Kail knew about Veronica’s plan,
+and he knew what she was doing. He knew
+that Veronica had decided to go into the past,
+to try to save the future.
+	Veronica appears in an area that seems
+much the same as the one she had left. Veronica
+looks around, and discovers that Kail is no longer
+at the bottom of the hill. The dark shadow had
+disappeared, and Veronica now stands once again
+at the top of the tallest sand dune, her hair flying
+in the wind. Veronica had to think.
+	Veronica remembers that her parents
+both had lived in Vatican City. A very small
+place in Michigan that didn’t even show up on
+any maps, nonetheless ever heard of by anybody.
+She remembers Synan telling her that that is
+the area in which Jackal had entered the world.
+Veronica decided that is where she should go.
+	Veronica once again took the shadowy
+form with bright purple eyes. She floated up into
+the sky and dashed off toward the west. Her
+shadowy form flew through the clouds at an
+amazing speed. She traveled mostly through the
+clouds as not to be seen by any humans in this
+form. She was afraid to scare anybody. She was
+afraid herself.
+	Flying through the clouds, it quickly
+got dark. The sky was turning black as Veronica
+pressed on toward Vatican City. By the time she
+had finally arrived, it was black outside. There
+were few lights still on throughout the entire city.
+She stopped near the outskirts of the city and
+landed, taking the shadowy form back into her
+body. She decided to explore; to find something
+she could use as a clue as to what to do next.
+	Walking along the side of the road, she
+passed by many houses as she neared the main
+city. She sensed the presence of Synan and Zoe
+nearby. She couldn’t understand at first what it
+meant. The senses drew her to two houses, side-
+by-side. Veronica concluded that the people she
+sensed were Synan and Zoe as children. Synan
+Creel and Zoe Aidenn.
+	Veronica walked into the main city. It
+was quiet, with few lights on and an occasional
+car driving by. Veronica stopped by a local
+library. The library seemed to be open still. The
+sign over the door read “The Book Temple.”
+Veronica entered.
+Chapter 2 : Locating the Tenth Planet
+	Inside the library, there were few lights
+remaining on. It seemed as though it was nearing
+closing time for the library. Veronica walked to
+the center and noticed a girl, about twelve years
+old, organizing books. Veronica spoke to the girl.
+	“Excuse me.” Veronica says slowly,
+breaking the dead silence.
+	“Yes?” the girl replied.
+	“I would like to study some geography
+books here.” Veronica said.
+	“Go right ahead. Closing time is in an
+hour. My name is Sarah. Sarah Croft.”
+	“Thank you.”
+	Veronica started searching the library
+for books about the world of 1999. She would
+also need information about the undiscovered
+‘Planet X.’ Veronica remembers Sarah from
+the future. Veronica picks up a book. Opening
+it, she uses her psychic powers to flip through
+the pages rapidly, absorbing the information on
+each page. Returning the book, she picks up another
+book It is labeled “The Science of Space.”
+Veronica proceeds to absorb the information from
+the book. She determined that Planet X seems to
+be just outside of Pluto’s orbit, causing the planet’s
+orbit to seem a bit awkward.
+	Having all the information she required,
+Veronica starts going through other informational
+books, gaining every bit of information about the
+world of this time. Sarah noticed how Veronica
+goes through the books.
+	“Hey!” Sarah yells. “What are you doing?”
+	Veronica looks back, startled. Sarah
+had left a while ago and then all of a sudden she is
+standing right here by Veronica, her blue eyes
+shining with curiosity. Veronica replies, “Reading?”
+	“You have a very strange way of reading.
+Are you a witch, or a psychic?” Sarah asks.
+	“Neither of those things. Forget what you
+saw, Sarah.”
+	“What’s your name?”
+	“Veronica Creel.”
+	“Creel? It seems that I’ve heard that
+name before. Somebody at school. Maybe it
+was you?”
+	“I don’t know. Maybe a relative?” Veronica
+replies, trying not to sound suspicious.
+	“Well, Veronica. It’s closing time. You’re
+going to have to leave.”
+	“All right.” Veronica responds, starting for
+the door. Sarah watches her, strangely curious of
+her actions.
+	Veronica exits the library and walks outside
+of the city walls. She now has all the information she
+should need to begin her plan to stop Jackal. Taking
+her shadowy form, Veronica travels into the air and
+then jets into the sky, like a demon into the heavens.
+	Veronica, in her shadowy form, doesn’t
+require food, oxygen, or water. She pauses in
+outer space, by the moon. Veronica determines
+the direction of Planet X and jets off into that
+direction.
+	On her trip through outer space, she
+begins to think more of her plan. She plans to
+take a piece of Planet X, about three miles in
+diameter, and hover it above Vatican City to
+monitor its progress. She finally gets to the
+ninth planet, Pluto, after what seemed to be
+days. Landing on the planet as a shadowy
+monster, she looks around to find any sign of
+Planet X. In the far distance, Veronica sees
+a light that is flashing a purple-blue or a
+blue-purple.
+	Veronica hovers cautiously into the
+direction of this light. She soon discovers
+that it is actually a planet. A strange planet.
+The ground appears to be a purple color,
+with blue water. Veronica has found Planet
+X, and is the first to do so in this time era.
+Chapter 3 : The World of No Return
+	Veronica begins to be slowly pulled
+into the gravity of Planet X. She eventually
+starts flying to the planet, hurling in the
+hundreds of miles per hour right into the
+surface. The tries to fight the planet’s gravity
+but fails. She flies directly into the courtyard
+of a castle, leaving a huge gaping hole in the
+ground.
+	Veronica rolls over, dazed, and looks
+into the sky. Her shadowy form has left her.
+Veronica tries with all her power to stand.
+She grabs all the loose rocks and stones
+around her. All different colors, most of them
+a dark purple or dark brown. One of them is
+a lighter, clear purple rock.
+	Straining with all her might to stand,
+a sudden golden-yellow flame appears around
+her body and she is suddenly fully energized.
+She now has a little bit more power than before.
+	She looks at the clear-purple rock
+glowing in her hand. She assumes that this rock
+is the source of this new power. Veronica looks
+around the courtyard. The walls are in a square-
+shape around a large tower in the center. There
+are four towers in each of the corners. She enters
+the center tower.
+	The circular room is completely empty,
+with a staircase circling upward in the tower toward
+the top, where it goes higher than the ceiling of this
+large room and ends suddenly. With her new-found
+golden strength, Veronica flies up toward the top
+of the staircase.
+	At the top of the stairs, there is a door that
+goes into a room above the one she was just in.
+She slowly pushes the door open and walks inside.
+	Inside the room are bright lights and blood-
+red carpet. There is a person in here who appears to
+be a king of some sort. He is dressed in the darkest
+robes and wearing a very reflective golden crown,
+lined with jewels of all sorts. The face inside the robes
+is shadowed, only the glowing yellow eyes visible.
+Chapter 4 : The Compromise
+	The king-like figure notices Veronica’s entrance.
+As Veronica takes a second look at the creature, it
+begins to speak.
+	“Ah, so you are the object that was hurled
+into my castle. My name is Atis. I am the king of The
+World of No Return. What is your name, stranger?”
+	Veronica, now weary by the pull of this planet’s
+gravity, even in her super-powered form, tries to speak.
+	“I am Veronica Creel. I have come from the
+future on a mission to save my planet from a very
+powerful monster called The Jackal.”
+	“The Jackal?!” the king says, startled. “So, I
+guess that he WILL eventually conquer the universe.”
+	“Well, If it is okay with you, I would like to
+use a three-mile section of this planet to monitor the
+Earth from the sky.”
+	“Ah, yes. You can have your demands. We
+at the World of No Return know that if Jackal has
+conquered your planet that he will eventually make his
+way here. Take what you need and try to save the
+universe!”
+	“Thank you, Atis.”
+	“I will have your Land of No Return ready
+by tomorrow morning. That should only be about
+ten hours away.”
+	“Ten hours?!” Veronica yells.
+	“Yes. The night is half over as it is.
+Well, I see that you have discovered a Dark
+Stone. That gives its bearer a golden-flame
+strength. Unfortunately, as a human, the
+golden-flame form, or Mega form, will not
+help you against the gravity of this planet.
+I will give you a Stone of Shining. That will
+boost you up to the next level.”
+	The king throws a clear cyan-colored
+stone. On contact, the flame around Veronica
+flashes a blue color and Veronica is powered
+up with even more strength. That should last
+her through her ten-hour wait.
+Chapter 5 : Return to Earth
+	Twelve hours later, Veronica is traveling
+through outer space back toward Earth; riding
+on her new possession, The Land of No Return.
+This island as it is is barren. There is a canyon,
+a small forest, and a huge volcano in its center,
+with a rock structure branching from its side.
+There is also a small blue cave on one side, and
+a river filled with lava.
+	The island is floating slowly toward the
+Earth. Veronica will have to wait patiently to
+continue her plan.
+Chapter 6 : Formation of the Island
+	After six weeks, The Land of No Return
+finally reaches the Earth’s atmosphere. Veronica,
+back in her normal form without any powers or
+magic flames, steers the island to enter the
+atmosphere above Vatican City. It is once
+again night time over the city. Veronica needs to
+go to work quickly and prepare the island.
+	With her psychic powers, Veronica
+fills the canyon with water and creates a bridge
+over it, she puts a bridge over the lava river,
+and creates Elemental Barriers. One on the front
+of the volcano as the Barrier of Fire; one on the
+blue cave as the Barrier of Water; one on the rock
+structure as the Barrier of Earth; one on a smaller
+floating island on a temple as the Barrier of Thunder.
+	At the north end of the island, Veronica
+creates a moat of lava surrounding an island, where
+she forms a castle that resembles the one she saw
+on Planet X. It is now time to breathe life into this
+island.
+	With her powers, Veronica begins to create
+monsters to rule over the island and defend it.
+Chapter 7 : Birth of the Monsters
+	Veronica first creates monkey-like creatures
+with large eyes. These will be called Monk, and they
+will inhabit the forests and be the guardians of it; and
+they shall not allow passers-by to reach the castle.
+	Veronica then creates a red oval-shaped
+monster belted with eyes, and she called them the
+Prisems. They will be the protectors of the Water
+Barrier. And their focus? Veronica created a diamond-
+shaped monster to be called Crystal. They will live
+inside the blue cave, and it will now be named Crystal
+Cave. This will attract the Prisems, as when these
+monsters are combined, they will become Emerald,
+a completely new monster.
+	The volcano will be the attraction of Emeralds.
+It will be called Emerald’s Crater. Veronica created
+Koda, a gray dragon-like soldier who will be the
+guardians of the volcano. Veronica then created Mr. I,
+who will be the guardians of the Fire Barrier.
+	Veronica created the lightning birds, Skyber
+and Skybree, whom will be the guardians of the Thunder
+Barrier. They will reside at the tops of the rock towers
+rising from the volcano. For the lake, Veronica
+created monsters that were like electricity in glass balls. They
+were called Orb. Thus, the lake was called Orb Lake.
+	Also for the lake were created Jelly-Fly, whom
+will be looked up to for its amazing healing ability. Also
+will be the tadpole monster Octa, and it’s octopus evolved
+form Octo.
+	As a major attraction for the rock structure,
+Veronica created two one-of-a-kind monsters, named
+Myst and Clawz. Veronica created a monster that will
+follow explorers and threaten them to a life as a monster.
+This monster will be called Twilite.
+	Veronica created a super-monster who will be
+the combined form of Monk, Mr. I, Emerald, and Spyke.
+The monster’s name is Wizeman. Spyke was a monster
+orbited by spiky eyeballs. Veronica created Ico to be
+Wizeman’s loyal assistant. Wizeman’s quarters would be
+in the castle, and he would be the lord of The Land of No
+Return. Thus, the castle was called Wizeman’s Fortress.
+Chapter 8 : The Human Inhabitants
+	With all of the monsters completed, Veronica
+would now need some humans to serve
+her on The Land of No Return. Veronica
+enters Wizeman’s Fortress and goes into
+the meeting room. Using her psychic power, she
+teleports into the room several humans. She
+teleports in Sarah from the Book Temple, and
+some people from the future: Joseph and James.
+Joseph is a master of illusion. The three humans
+are startled with their new surrounding.
+	Sarah speaks, “Veronica! I knew it, you
+ARE a witch!”
+	Veronica gives Sarah a long blank stare.
+“Right. Anyway, I have brought you three here for
+specific purposes. Sarah, you will build a Book
+Temple where you will write books of power for
+uses by Lord Wizeman and myself. Joseph, you
+will inhabit the rocky structure, hereby known as
+Illusion’s Maze inside of Illusion Cave. James, you
+will become a guardian of The Land of No Return.
+Here is a Dark Stone.”
+	Veronica tosses a Dark Stone to James.
+	“Thanks, but, how do I use it?” James
+asks, staring into the shimmering purple stone.
+	“I will teach you,” says Veronica, “as well
+as I will teach Sarah how to write the magical books.”
+	Veronica continues. “Sarah, I will create
+your Book Temple and teleport you there now.”
+	Sarah starts to fade and disappear. “Joseph.
+Your illusion funhouse is already set up. It comes
+with a cloaking machine and lots of fun tricks. Check
+it out!”
+	Joseph fades and disappears.
+	“James. I suspect you will have a job to
+do shortly.” Veronica tosses James a walky-talky.
+The radio starts speaking:
+	“We have a 24-14 crisis here.Spyke-012334
+requesting backup.”
+	Veronica smirks at James. “That is Syrus.
+He just arrived on The Land of No Return.”
+	“I don’t know how to use the Dark Stone!”
+James screams.
+	“It is triggered by anger. Go and settle Syrus.
+That should activate your powers.” Veronica laughs
+and teleports James to the guardhouse of
+The Land of No Return.
+Chapter 9 : Sage Creel
+	Veronica looks over to Lord Wizeman.
+	“Wizeman. Do you think you can handle
+things here? I’m going to return to the future for
+a moment. I’ll be right back.”
+	Wizeman nods and speaks in five voices
+at once, “Yes. I’m sure nothing will get too out-of-
+hand while you’re gone.”
+	“Good. I knew I could count on you,
+Wizeman.”
+	Veronica takes her shadowy form and
+flashes away in a flick of light. She appears up
+in the sky above a badly destroyed Vatican City.
+The Land of No Return is below her, crashed into
+the ground.
+	“Well, at least I know I changed the
+future...somewhat. I need to get back to the
+Sahara, or better... I can teleport what I want
+to me!”
+	Veronica teleports her older brother Sage
+to Vatican City. The Jackal senses the energy
+used for this and notices Veronica hovering above
+Sage. Veronica lands.
+	“Sage! I need your help!” Veronica yells
+desperately.
+	“What is it?” Sage asks.
+	Veronica notices The Jackal coming toward
+them, throwing razor-sharp cards in their direction.
+	“I’ll explain later! Let’s go!”
+	Just before about a hundred cards slice
+right through them, they both disappear.
+	“Hmm...” Jackal says, “That was weird.”
+	Sage and Veronica appear back at Wizeman’s
+Fortress.
+	“So, what’s going on, Veronica?” Sage
+asks.
+	“I’ve made an important discovery!” Veronica
+says. “I got this Stone of Shining and when it combined
+with my psychic ability, it increased them. I now have
+a full understanding of everything that has, is, and will
+happen. I have located the Deity Stone!”
+	“What’s that?” Sage asks.
+	“I’ll start you out with a Stone of Shining.
+You’ll then slowly move up until you’re strong
+enough to use the Deity Stone. That will get you
+powerful enough. That will help us stop Jackal in
+the final fight!” Veronica says.
+	“Man, you’re crazy!” Sage mocks.
+	“Shut up, Sage! I have a training course
+set up in the basement of this castle. Go there.
+Meanwhile, I need to make a visit to Lightning
+Palace and etch some information about this
+island into the walls.” Veronica says.
+	“Why don’t you just use your psychic?”
+Sage asks.
+	“I don’t know. It seems better if it’s
+hand-written. Now go.”
+	“Whatever, Veronica.” Sage says, leaving
+the room. Wizeman talks.
+	“He’s right, you know. With your psychic
+power you can do almost anything with this island.”
+	Veronica looks at Wizeman dumbly. “You
+think I don’t know that? I like to do things the
+hard way....... Kail’s here. He must’ve followed me
+with his time machine!”
+Chapter 10 : The Lightning Palace
+	Veronica turns into a shadowy form and
+flies out the window and down toward the forest.
+She stops in an intersection of pathways and looks
+around. It is very dark here.
+	Veronica hears talking coming from down
+one pathway, and soon the sound of footsteps
+running. ‘Here comes Kail,’ Veronica thought to
+herself.
+	A shadowy figure runs out from the pathway
+and steers past Veronica and continues running.
+	“That Kail. He can run but he can’t hide.”
+Veronica says quietly and begins to follow him.
+Just then, another shadowy figure runs out from
+the same pathway and tackles Veronica to the
+ground. The figure gets up quickly and talks.
+	“Kail! Why did you stop?”
+	Veronica replies, “Kail? What do you
+want with Kail? You should watch where you’re
+going!”
+	The figure, now clearly known that it is
+Syrus, talks, “Sorry. Did you see a boy run past
+just now?”
+	Veronica replies, “I don’t know.
+Who are you looking for?”
+	“Kail.”
+	“Oh, yeah. He just went by here. My
+name is Veronica Creel. What’s yours?”
+	“Creel? Are you related to Synan?”
+	“Oh, so you know Synan. You’re Syrus,
+right?”
+	“Yeah.”
+	“So Synan is here. Kail is probably
+afraid Synan will ruin his plan.”
+	“What is his plan?”
+	“Kail is here to find Sage. Did he tell
+you that?”
+	“I don’t remember.”
+	“Anyway, he’s heading to the castle.”
+	“Oh really.”
+	“Yep. Well, I’d like to stay and talk,
+but I have things to do. See you later, Syrus!”
+	Veronica turns and runs down a pathway.
+She hears Syrus yell “Wait!” after her. Veronica
+runs to the entrance of a temple and summons
+a Linking Book that Sarah had just finished writing.
+Veronica opens the book.
+	On the first page of the book is a window-
+like panel that has an animation of an angle circling
+the Book Temple. Veronica brings her hand close
+to the book and golden sparkles appear. She is
+sucked into the page and appears at the Book
+Temple.
+	Veronica stands in the center of the Book
+Temple. It is a golden-yellow, circular building with
+arches. In each arch is a pedestal containing Mystery
+Books. Mystery Books sometimes act as Linking
+Books that teleport you to random locations. They
+may also teleport monsters to you. Veronica walks
+to the desk, where Sarah is writing.
+	“Sarah. Give me the Lightning Key and a
+Linking Book to Sky Island.”
+	“Right away, Veronica.”
+	Sarah takes out a shiny yellow key with a
+lightning-bolt symbol on the handle. She also hands
+Veronica a purple-leather Linking Book that reads
+“Skyber’s Fortress.” Veronica takes the key and
+opens the book.
+	“Let’s see if it works.” Veronica presses
+the panel and links to Skyber’s Fortress. She
+turns into a shadowy figure and flies up to Sky
+Island, a small floating island that orbits the mouth
+of the volcano. Veronica unlocks the Thunder
+Barrier and enters.
+	The walls are already written on. Veronica
+adds a few extra lines by using her powers. When
+finished, Veronica exits the temple and locks the
+door, tossing the Lightning Key down to Skyber’s
+Fortress. Veronica looks down at the Book
+Temple. Synan and Zoe are down there. Zoe is
+reading the introduction book of the Book Temple.
+	Veronica chuckles, still in her shadowy
+form, and flies down to the castle.
+Chapter 11 : Creating the Deity
+	Veronica walks down the stairs of Wizeman’s
+Fortress into the basement, where the Deity Training
+Room is located. Sage is down there experimenting
+with the Stone of Shining.
+	“Sage! How far are you?” Veronica asks.
+	“Veronica, I can go PAST the blue-flame
+stage! Look!” Sage powers up higher and the blue
+flame turns purple.
+	“Good job, Sage. Keep practicing! I
+have an idea. I’m going to summon Myst here.
+Myst is more powerful than I am even, and I’m
+almost to the purple-flame stage.
+	Veronica meditates for a moment.
+	“Done. I have contacted Myst and told him
+to come. You will fight him, and it will make you
+stronger.”
+	Sage continues trying to increase his
+powers and fight the robots Veronica created for
+him to train against. After about an hour, Myst
+finally arrives in the room. Myst looks like a
+cat-like monster with large claws and blue eyes.
+Myst’s color is a very light pink, or opal.
+	“Myst. What took you so long?” Veronica
+asks.
+	“My apologies, V-girl. I was on my way
+out of the Illusion Maze when I saw it!”
+	“Saw what?” Veronica asks, challenging
+Myst. Of course Veronica already knows what
+Myst is going to say.
+	“I saw Synan and Zoe. They
+had a little girl with them.” Myst says.
+	“Elsie. Synan and Zoe are getting closer
+and closer to the castle. Myst! You will train
+against Sage. When Sage’s flame turns into
+a purple-orange color, give him the Deity Stone.
+	Veronica watches as Sage and Myst
+spar. Veronica senses the presence of Synan,
+Zoe, and Syrus outside. ‘The time is getting
+closer. The time when I will meet my child
+parents face-to-face.’ Veronica thought.
+	A half-an-hour goes by and Sage’s
+flame finally turns a purple-orange color.
+	“Myst!” Veronica yells, “Sage is
+ready. Give him the Deity Stone!”
+	“Yes.” Myst says, taking the stone.
+Myst puts the stone on a necklace and puts
+it around Sage’s neck. Sage is suddenly powered
+up, and the flame turns pure white.
+	“Yes... Sage is finally going to become
+Deity! Amazing! No human should be able to
+use the stone and not be destroyed! Sage is
+truly amazing! I shall alert Lord Wizeman right
+away. Myst! Your job is complete.”
+	Myst vanishes into a cloud of fog and
+floats away. Veronica turns into her shadowy
+form and flies through the floor.
+Chapter 12 : Deity’s First Strike
+	Veronica flies up through the top floor
+behind Wizeman, and in her shadow form flies
+over Wizeman’s head and turns back into a
+human. It appeared as if she came out of the
+Dark Stone on Wizeman’s forehead. Veronica
+looks at Synan and Zoe, then back at Wizeman.
+	“Wizeman! You have no time to battle
+these weaklings!” Veronica said, regretting it.
+She knew that at this age, Synan and Zoe WERE
+pretty much helpless.
+	“What do you mean, Veronica?” Wizeman
+responds.
+	“Sage is ready. Give him the command
+to destroy Earth, or he’ll destroy the entire
+universe!” Veronica yells. She knows that Wizeman
+won’t give the command. Veronica doesn’t
+really want to destroy the Earth.
+	Veronica hears Synan and Zoe
+whispering. Though she can’t hear them, she
+knows what they’re saying.
+	“So, Wizeman. Give Sage his orders
+quickly!” Veronica warns.
+	“But I have to fight these kids first!”
+	“I hope you know what you’re doing,
+Wizeman!”
+	“You’d better. I know what I’m doing.”
+	Veronica turns into a shadow again
+and sinks through the floor. Veronica flies through
+the wall and stands by the volcano and looks at
+the castle. The ground begins to rumble fiercely,
+and the castle cracks and begins to crumble.
+Synan and Zoe make it out of the castle and
+stand by the lava moat and watch.
+	Sage is up in the air above the ruins of
+the castle. The sky is dark. Sage has a bright
+white flame around his body. Veronica walks
+up next to Synan and Zoe.
+	“Looks like Wizeman made the wrong
+decision. Our universe is at stake now.”
+	“I’m assuming that is not a good thing.”
+Zoe says.
+	“No. Sage will turn into Deity and destroy
+the entire universe.” Veronica continues. Synan
+and Zoe begin talking amongst themselves. As
+they do so, Veronica looks back. She sees Syrus
+and Kail up on the volcano, watching. Veronica
+looks back at Synan and Zoe.
+	“I suggest you run, kids. I’m assuming it
+will be less painful if you’re further away.” With
+that, Synan and Zoe begin running. Veronica looks
+back again, and Kail tries to hide.
+	“Syrus and Kail! I suggest you run, too!”
+	“Dang!” Kail yells, “She caught me.”
+	“You knew I would,” Veronica says, “Now
+get going. Now!”
+	Syrus and Kail jump down from the
+volcano and start running after Synan and Zoe.
+	Veronica looks back up at Sage, waiting.
+	“So, Sage. Think you’re going to turn into
+Deity now, do you? I don’t think so. You’re not
+going anywhere. Not yet.”
+Chapter 13 : Stopping Deity
+	It has been about an hour since Sage
+had started his transformation. He still hasn’t
+become Deity yet. It is not in his power to
+complete the transformation. James appears
+as a Mega-monster and fires a blast of energy
+at Sage. Veronica flies up and deflects it.
+	“James!”
+	“What are you doing?!” James says.
+	“Sage lacks the ability to complete
+transformation. When you return, tell the
+kids that you angered Deity even more, okay?
+Don’t tell them. Keep it a secret.” Veronica
+says.
+	“All right.” James says, and teleports
+back to the Book Temple.
+	“Sage. That was the last distraction.
+Run out of energy or something already.”
+	Sage finally runs out of energy, and
+falls, not completing the transformation.
+Chapter 14 : Restore Sage
+	Sage has been out of energy for
+a few hours. Synan links in next to Veronica
+and runs over to the ruins of the castle.
+	“Veronica,” Synan says. “How did
+Deity get stopped?”
+	“I stopped him.” Veronica lies.
+	“You did not!”
+	“Did too.”
+	“But Deity is way more powerful than
+you are.”
+	“Well, I still beat him.”
+	Synan walks over to Sage and
+pulls up Sage’s sleeve, revealing a mark on
+Sage’s shoulder--the same mark that Synan
+and Kail have.
+	“What do you know about Sage?”
+Synan asks.
+	“Well,” Veronica says, “Sage was
+captured from the future and Kail came back
+to rescue him.”
+	“I saw Kail in the other dimension.”
+	“Well, he’s here on this island right
+now.” Veronica says.
+	“He is? Where is he?”
+	“I last saw him near Emerald’s Crater.
+I told him that you were in the Warp Room near
+there.”
+	“All right.” Synan says as he locates a Linking
+Book from within the rubble and links.
+	“Time to execute the next phase in my plan...
+Getting these little parents OFF of the island! I
+can’t finish my plan with them here!”
+	Veronica summons a Jelly-Fly to begin
+healing Sage. Meanwhile, Veronica gets up
+and walks toward Orb Lake. She is headed
+toward the forest.
+Chapter 14 : Capture Zoe
+	Veronica enters Monk Forest and hides
+in the bushes. She sees Synan running through
+the forest, trying to catch up with Kail. Sarah
+links in behind him.
+	“Synan,” Sarah says, out of breath,
+“You have to come back with me.. Now!”
+	Synan and Sarah link back to the
+temple. Zoe is missing. She left to follow
+Synan. Zoe will be here soon.
+	Sure enough, Veronica sees Zoe
+wander into the forest out from Monk Garden.
+Veronica comes out of hiding and confronts
+Zoe.
+	“Zoe. Are you looking for Synan?”
+	“Yes... why?”
+	“I think I can help you. Follow me.”
+	Veronica leads the way through the
+forest. Syrus is standing at the same intersection
+in which they first met.
+	“Veronica! What are you doing here?”
+Syrus asks.
+	“What are YOU doing here?” Veronica
+replies.
+	“I’m waiting for Synan. I have yet to
+get a good monster battle in.”
+	“Oh really.” Veronica says. “You’ll
+have to wait a while.”
+	Veronica continues leading Zoe down
+through the pathways. They go down a path
+that leads into the side of the volcano. Veronica
+pulls a secret switch in the mountain and a door
+opens up. Veronica leads Zoe inside.
+	Veronica and Zoe stand on two sides
+of a round cylinder-shaped rock in the middle.
+Veronica teleports James here.
+Chapter 15 : Back to the Origins
+	Synan and Kail come in through the
+secret passage. It is now time to return them
+all back to where they belong.
+	“I will now return Synan, Zoe, James,
+and Syrus back to Earth. I will return Kail to
+the future.”
+	Veronica pretends to erase their minds
+and teleports them back to where they belong.
+Veronica teleports to the Book Temple to get
+Sarah.
+	“Sarah. Come back down to Earth!”
+	Veronica and Sarah teleport back to
+Earth. They enter the Ideya Shop where a
+shady old man sold Ideya Captures to Synan,
+Zoe, and Syrus. They wait in the corner.
+	Synan and Zoe enter and have a short
+conversation with the old man, and then go to
+reading the newspapers. All the articles contain
+things about The Land of No Return.
+	Zoe says, “Looks like people will
+believe our story after all.”
+	Veronica elbows Sarah. Sarah walks
+forward. “You bet they will. I’m Sarah Croft,
+book writer of Vatican City.” Sarah says,
+shaking Synan’s hand.
+	“Sarah...” Synan says quietly, his memory
+partly erased.
+	“I have written a story about you two.
+I have all the descriptive facts about you.”
+	Veronica reads Zoe’s mind. She knows
+Zoe already likes Synan.
+	“Yes, she does, Zoe.” Veronica says.
+	“What? Can you read my thoughts?”
+Zoe asks.
+	“Yes, Zoe. I know you like Synan. I’ve
+always known. You liked him since first grade.”
+	“Zoe?” Synan says.
+	“No! Stop it! Its not true!” Zoe yells.
+	“Please, Zoe. Stop it.” Veronica says.
+	“Make me then.”
+	“Ahem... allow me to introduce myself.
+I am Veronica. I know everything there is to know
+about everything, including your little secrets about
+Synan.”
+	“Oh, my. I have to go. A future boy is
+returning again. He’s after Sage.”
+	“Kail, right?” Synan says.
+	“How did you... oh wait, I forgot to brainwash
+you. Well, I really have to go!” Veronica vanishes in
+a flick of light. Kail wasn’t really returning. Veronica
+had to go see Syrus.
+	Veronica and Sarah are in Syrus’s apartment.
+James is here.
+	“Welcome back, Syrus and James.”
+	Sarah talks. “Hello. I am Sarah Croft. I know
+all about your adventures on The Land of No Return,
+and I’m willing to write a book about it.”
+	“And I’m Veronica Creel.” Veronica says.
+	“So, Syrus. Did you finish Cain’s Quest
+yet?”
+	“No, not yet.”
+	“Well, finish it. How much do you want
+to bet that Veronica wrote the game’s script?”
+	“Maybe later.” Syrus says.
+	“Well, if you need to confess your
+stupidity to me, I work in town now. My Book Shop
+is at 3346 Fourth Street, right here in Vatican City.
+Stop by if you want to visit sometime, okay Syrus?”
+	“Okay.” Syrus says.
+	Veronica and Sarah vanish and appear in
+her book shop.
+	Veronica says, “Syrus likes you, Sarah.”
+Chapter 16 : Return to the Island
+	Veronica leaves Vatican City and flies back
+up to The Land of No Return, in her human form.
+She gets up to the guard towers and lands. Spyke is
+here, disguised as a guard. Veronica talks to Spyke.
+	“Spyke. From now on, we aren’t taking any
+more visitors. We are running out of time. The Jackal
+will arrive in five years.”
+	“Yes, Veronica. What do you want me to
+do?” Spyke asks, obediently.
+	“You will stay here and guard the entrance
+to the island. In four years, I will give you further
+instructions.” Veronica says, flying away from the
+guard towers. Veronica flies over the volcano and
+into Wizeman’s Fortress. Wizeman is here.
+	“Wizeman,” says Veronica, “I have
+finally gotten the kids off of the island. We
+have five years until The Jackal arrives. We
+need to begin training NOW!” Veronica yells.
+	“Yes, I know Veronica. Sage is down-
+stairs training. I suggest you do the same.”
+Wizeman says.
+	“Yeah.” Veronica says. Veronica
+powers up to her blue-flame form, and then
+the flame turns purple. “Time to get going.”
+Veronica turns into a shadowy form and
+sinks through the floor, into the training room.
+Myst and Sage are here.
+Chapter 17 : Four Years Later
+	Four and a half years later, Veronica
+is now a very powerful fighter. Sage is still
+a million times more powerful, however. Myst
+has also improved a lot. Veronica talks with
+Wizeman.
+	“Wizeman. I think now is the time.
+The Jackal will be here in six months, and
+we still don’t have what it takes to defeat
+him.” Veronica says, worried.
+	“Veronica. Jackal is immortal. It
+doesn’t matter how powerful you are, he’ll
+slowly wear you down.”
+	“Yes, I know, but being more powerful
+anyway should help a great deal in defending
+against his attacks. It should buy us lots of time.”
+	“Yes,” Wizeman says, “But how will
+you actually go about saving the world? Your
+powers aren’t great enough to imprison an
+immortal!”
+	“Imprison.... Wizeman, you have
+given me a great idea!” Veronica yells. She
+forms a black glowing marble in her hands. It
+is the Master Ideya Capture. Unlike the red
+Ideyas, the Master Ideya will capture anything
+without failure.
+	“If I can capture Jackal with this thing,
+then we can banish him to the Gap between
+dimensions. I might need the help of Synan and
+Zoe. I’ll be back.” Veronica takes the form of
+the shadow and exits the castle and travels
+down to Earth.
+	Veronica first goes into the Book Temple.
+Sarah Croft is inside. She is now sixteen years old,
+and making tons of money from selling books about
+The Land of No Return. Synan and Zoe, both fifteen,
+are here also.
+	“Synan, Zoe,” Veronica says, “you have to
+help me.”
+	“What is it?” Synan asks.
+	Veronica looks around. “It may sound crazy
+to you two, but I am your daughter.”
+	“What?!” Synan and Zoe yell together.
+	“I came from the future. In my time, the
+world has been taken over by The Jackal. You
+two met him, he lives in the other dimension. I
+devised a plan to come back into the past and
+try to prevent Jackal from getting a chance to take
+over.”
+	Veronica continues, “I have come to the
+year 1999. It is now halfway through 2003, and
+Jackal will arrive in six months. I need your help.”
+	Veronica pulls out the Master Ideya and
+talks, “This is a Master Ideya. It will capture
+ANYTHING without the slightest chance of
+failure. While Sage and I distract Jackal, you two
+will try to sneak up on him and throw this marble
+at him. If he sees it coming he’ll block it.”
+	“So, what do we do now?” Zoe asks.
+	“Right now, you must come with me to
+The Land of No Return. You will stay there for
+six months and prepare for Jackal to arrive.”
+	“Okay.” Synan and Zoe say simultaneously.
+	Veronica teleports the three of them, and
+Sarah, to The Land of No Return’s Book Temple.
+Chapter 18 : Preparation
+	“Sarah,” Veronica says, “You will prepare
+a series of Linking Books and spread them around
+the island. Here is where I want them.” Veronica
+says, handing a list to Sarah.
+	“Synan and Zoe,” Veronica says, “You will
+stay here in the Book Temple. I will give you both
+Stones of Shining. The Stone of Shining is much
+easier to work than the Dark Stone. Synan had a
+Dark Stone but never found out how it was used.
+The Dark Stone is activated by anger.”
+	“Oh.” Synan says, receiving the Stone of
+Shining. Veronica gives a Stone of Shining to Zoe
+also. Immediately Zoe gets a blue flame around her
+body; Synan’s flame turns yellow for a second, and
+then blue.
+	“Well, Sarah. Get on it.” Veronica says.
+Sarah grabs a handful of Linking Books and teleports
+away through another one.
+	“Synan, Zoe. I have to go to the castle and
+train. You two stay here and practice your new
+powers. I will send James over to watch you two.”
+	“Already here!” James yells, falling from
+the sky. “Well, look, it’s Synan and Zoe.” James
+is now sixteen years old, and looks more muscular
+than the last time they met.
+	Veronica turns into her shadowy form and
+flies away toward the castle. In the sky, Veronica
+can see Sarah linking to the various places, leaving
+Linking Books behind.
+Chapter 19 : The Jackal Arrives
+	Synan and Zoe have been training with
+James, and are both now at the purple-flame
+stage of power. Sarah has been watching. Veronica
+appears.
+	“The time has come. Jackal is due to
+arrive shortly.” Veronica says.
+	Synan looks over, “Is he coming through
+the Warp Ring?”
+	“No,” Veronica says, “I would also assume
+that is where he’s coming from, but no. He has
+been waiting just outside in the Gap. Waiting for
+a tear in this dimension. The tear is going to happen...
+now!”
+	Up in the sky, a giant fissure is torn out
+of the stars. Inside are flashing purple lights and
+strange patterns. Out from the fissure comes Jackal,
+the evil trickster from beyond. Jackal has the head
+and hat of a trickster, no body, and he has hands
+and feet hovering there. Attached at his back is
+a large yellow cape with orange designs on it.
+	“Well, well, well.” Jackal says, “I didn’t
+expect there to be a welcoming crew waiting for
+me. Ahem... I am The Jackal, an evil trickster from
+the Dream World! I have come to invade the
+real world.”
+	Veronica and Sage power up, Sage to
+a purple-orange flame and Veronica to a bright
+purple. Veronica signals to Synan and Zoe.
+Zoe pulls out the Master Ideya to make sure
+she has it, and quickly puts it away. Synan takes
+a Linking Book from the desk, and they link.
+	“Now, Sage!” Veronica yells. Sage’s
+flame turns white, and he begins his transformation.
+Veronica begins battling Jackal while Sage
+finishes transforming into the mighty Deity.
+	Synan and Zoe link to Monk Forest.
+Jackal senses the power of the link, and looks
+over in that direction, only to be punched by
+Veronica.
+	Synan and Zoe link from the forest
+to the castle, again confusing Jackal. Jackal,
+not paying attention, is attacked again. Synan
+and Zoe link to the guardhouses of The Land
+of No Return, once again leaving Jackal
+vulnerable. Synan and Zoe finally link to
+Skyber’s Fortress. Jackal is tricked once
+again, and by now is getting the idea that
+he should be ignoring the forces.
+	Jackal, Veronica, and Deity fight
+fiercely in a powerful battle. From Skyber’s
+Fortress, there is a zip cord connecting back
+down to the Book Temple. Zoe grabs the
+cord and slides down, the Master Ideya in
+her pocket.
+	Reaching the floor of the Book
+Temple, Zoe reaches for the Master Ideya
+and readies it. Jackal is still preoccupied
+with Veronica and Deity. Zoe pulls her arm
+back and throws the marble forward.
+	The marble hits Jackal, but he
+doesn’t notice it. The black marble bounces
+off of Jackal and the white star shines brightly.
+Jackal feels the energy of the Ideya and
+jerks around quickly.
+	Jackal flies to the side, dodging
+the white rays of the Master Ideya. The
+rays curve and follow Jackal. Jackal flies
+away, and the beams of light follow him.
+	Zoe catches the marble and walks
+after Jackal with it. Jackal screams and
+flies over Skyber’s Fortress, where Synan
+grabs his foot.
+	Being able to spare that body part,
+Jackal continues flying. The white beam taps
+the foot and sucks it in. The rest of Jackal’s
+body parts and his cape are then sucked
+quickly toward the marble, with more force
+than the gravity on The World of No Return.
+	Jackal’s figure is consumed with a
+glowing white light and he is sealed within
+the dark glow of the marble. Veronica and
+Deity catch up to Zoe, and Deity returns to
+being Sage again.
+Chapter 20 : The Master Ideya
+	“You did it, Zoe!” Veronica yells.
+“You have captured Jackal! Now, we have
+to be careful and not jerk the marble quickly.
+It will, as any Ideya does, release Jackal
+from itself. Give it here.”
+	Zoe hands the marble to Veronica,
+and Veronica places it inside of a white
+box filled with black velvet.
+	“We have to get rid of this marble,
+but we can’t destroy it. If the Spirit Capsule
+deep inside the marble is corrupted, Jackal
+can return. I have an idea.” Veronica says,
+leading Synan, Zoe, and Sage into the Book
+Temple.
+	“Sarah!” Veronica yells, “Get us a
+book to the Warp Ring!”
+	“Right away!” Sarah responds,
+handing a purple book to Veronica that
+reads ‘Warp Ring.’
+	“Sage, stay here. We won’t be
+gone long.” Veronica says.
+	Veronica, Synan, and Zoe link
+through the book. They are back in the
+Warp Room. It is a square-shaped room
+with a small square hole in the ceiling, where
+the faint red light from the volcano shines
+through. The Warp Ring is here--a large,
+stone ring with a film portal in its center.
+The three enter.
+Chapter 21 : The Eternal Corridor
+	Synan, Zoe, and Veronica are in
+the Eternal Corridor. Each room has six
+spinning tunnels going in each direction, and
+a tunnel in the floor and ceiling. Each tunnel
+leads to an exact replica of the room they
+are in. Thus, called the Eternal Corridor, in
+the Gap between Dimensions.
+	Veronica, Synan, and Zoe stand
+around the tunnel in the floor. Veronica
+takes out the Master Ideya and holds it
+over the tunnel, and then drops it. It falls
+quickly downward.
+	“The marble will fall for the rest of
+eternity. Let’s return.” Veronica says, and
+Synan and Zoe follow her back to their
+dimension. Veronica turns around and powers
+up to her purple-flame form and fires an
+energy blast at the Warp Ring.
+	“No longer will anything be able
+to come or leave this dimension through the
+Warp Ring, and the Star Stone shall never
+be completed.” Veronica says. There is a
+Linking Book here. Synan, Zoe, and Veronica
+link back to the Book Temple.
+Chapter 22 : Back to the Future
+	Synan, Zoe, James, Sarah, Veronica,
+and Sage stand in the center of the Book
+Temple. There is also a new person there, a
+man that none of them have seen before. It
+is Joseph, the Master of Illusion.
+	Veronica speaks, “We have put a
+stop to Jackal and saved the future. Synan,
+Zoe, I will leave these memories in your head.
+Do me a favor: when you have your first son,
+his name is to be Sage Creel. Your daughter
+will be me, Veronica Creel. Your youngest
+son will be Kail Creel.”
+	“Alright.” Synan says.
+	“Now, I need to return to my own
+time. Here in the past, I was unable to gain
+any more years. I am still a thirteen-year-old,
+and Sage is fifteen.” Veronica says, “Synan,
+Zoe, Sarah. You need to go back home. James,
+Sage, Joseph. You will return to the future
+with me.”
+	Veronica puts her arms into the air
+and does a psychic teleportation and returns
+everyone to where they’re supposed to be.
+Chapter 23 : The New Future
+	Veronica and Sage appear in the sky
+above Vatican City in the year 2020. The Land
+of No Return is still floating in the sky nearby,
+still running smoothly under orders of Lord
+Wizeman III. Vatican City is not destroyed,
+in fact its better than it was in 1999. Sage and
+Veronica land in the city and walk around. They
+soon find Kail wandering the city. Kail shows
+them where Synan and Zoe live. Veronica and
+Sage enter.
+	“Veronica! Sage!!” Zoe screams as
+they enter. “Welcome back! I see you were
+successful at your mission, eh?”
+	“Umm, duh!” Veronica says, sarcastically.
+Sarah is here in the living room. She gets up
+and speaks.
+	“Veronica, Sage, Kail. You three had
+an amazing adventure, and I’m sure you have
+a whole story to tell. I will write a book all about
+it. It will be called The Book of Veronica, as she
+is the main hero.”
+	The world of 2020 is finally saved.
+Veronica Laura Creel has prevented Jackal’s
+attack, just like she set out to do.
+
+
LNR Universe : Welcome to Our World! +~Take a trip into outer space, to the world where monsters rule... +The Land of No Return!~ + +http://www.lnr.cjb.net/
+ +Copyright © 2002 Cerone J. Kircle +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/story/index.html b/Originals/Website/story/index.html new file mode 100755 index 0000000..5b2a72f --- /dev/null +++ b/Originals/Website/story/index.html @@ -0,0 +1,26 @@ + + +LNR Universe :: The Story + + + + + + +
LNR Universe
+ +:: LNR STORY ::
+

+ +
+Mega Synan
+The Book of Veronica
+The Journals +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/story/journals.html b/Originals/Website/story/journals.html new file mode 100755 index 0000000..f54567f --- /dev/null +++ b/Originals/Website/story/journals.html @@ -0,0 +1,23 @@ + + +LNR Universe :: The Journals + + + + + + +
LNR Universe
+ +:: THE JOURNALS ::
+

+ + + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/story/old.html b/Originals/Website/story/old.html new file mode 100755 index 0000000..dcf22a2 --- /dev/null +++ b/Originals/Website/story/old.html @@ -0,0 +1,27 @@ + + +LNR Universe :: Old LNR Universe Story + + + + + + +
LNR Universe
+ +:: OLD LNR STORY ::
+

+ +The very first version of The Land of No Return has been recovered a while ago +from old floppy disks. Only three of the 40 text files were found. You can download them +below. Please note that although these stories are obsolete, they are still copyright© +1999-2002 Cerone Kircle.

+ +Click Here to download the Old Story + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/story/old_story.zip b/Originals/Website/story/old_story.zip new file mode 100755 index 0000000..0e5a2a1 Binary files /dev/null and b/Originals/Website/story/old_story.zip differ diff --git a/Originals/Website/survey.html b/Originals/Website/survey.html new file mode 100755 index 0000000..e383d45 --- /dev/null +++ b/Originals/Website/survey.html @@ -0,0 +1,76 @@ + + +Entertainment :: LNR Universe + + + + + +
LNR Universe
+ +:: WELCOME TO OUR WORLD ::
+

+ +Universe > Games > Love Test

+ +How it Works
+Fill out the forms below honestly, and when you hit SUBMIT, Perl will take your +answers and give you a description of how your ideal boyfriend or girlfriend will be like. +Perl decides answers depending on what characters, how many letters, or what words you +use while filling out this form.

+ +
+ +1) What is your full name? (First middle and last)
+
+2) Enter your e-mail address below.
+
+3) How old are you?
+
+4) Have you ever had a boyfriend/girlfriend?
+
+5) Are you a virgin?
+
+6) How often do you masturbate?
+
+7) Have you ever had a crush on a member of the same sex?
+
+8) What are your major turn-ons?
+
+9) What are your major turn-offs?
+
+10) What is your sexuality?
+
+Post any comments here:
+

+ +
+ +
+ +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/ticker.html b/Originals/Website/ticker.html new file mode 100755 index 0000000..81d3571 --- /dev/null +++ b/Originals/Website/ticker.html @@ -0,0 +1,80 @@ + + +LNR Universe Ticker + + + + + + + +
  +
+ + diff --git a/Originals/Website/vortex/index.html b/Originals/Website/vortex/index.html new file mode 100755 index 0000000..a051ff1 --- /dev/null +++ b/Originals/Website/vortex/index.html @@ -0,0 +1,93 @@ + + +Vortex :: LNR Universe + + + + + + +
LNR Universe
+ +:: LNR UNIVERSE VORTEX ::
+

+ +
+Hello, and welcome to the homepage of the LNR Universe Vortex, the new online world! +

+ +News Update: Vortex Progress Halted
+If you are a Perl programmer who is willing to help out with Vortex, click +here.

+ +Existing Vortex Servers
+
+To use Vortex, please select a server below:

+Server Name     Web URL              Status
+Vortex0         vserver0.tripod.com  good

+Stats: 1 servers (0 online servers, 0 servers full) +


+ +About the Servers
+
+The vortex servers are simply web sites at tripod.com where the Vortex will be duplicated. +The reason for the different servers is that users will be able to save their progress on +the web sites, and when one of the servers runs out of web space (so that no more can sign +up), a new server will be added. If you signed up on Server 0 and we create Server 1, your +saved game is still on Server 0. If Server 0 is full and you don't have a saved game, you +will need to go to Server 1. +

+ +About the Vortex
+
+The LNR Universe Vortex is an online Flash game in production. It will enable users to sign +up and have their information stored in an online CGI database. In Vortex, you are an LNR +Universe trainer and your job is to, unlike LNR Worlds, capture only ONE monster and +train it to become powerful. To train it, you can battle CPU Trainers, CPU Battlers, or other +human opponents, labeled "HMN." Eventually the game will enable you to see other online +users who are wandering The Land of No Return with you. +

+ +How Vortex Works
+
+For those computer-illiterate people out there who are probably expecting a very technical, +confusing paragraph, here's a simplified statement as to how this game works: Using Flash 5, +which is a program which makes interactive animations or movies, and Perl (a programming +language, found in the /cgi-bin/ folder on most web sites), this game will save your progress +in TXT files (text documents, editable in Notepad). Perl will save the progress, and Flash +will load the progress. The two will work together for this game.

+ Now for those who want a complicated, more detailed explanation. The vortex servers +will consist of a couple HTML web pages and a few PL files in the CGI Bin. The HTML pages +will be used for the containing of the Flash file and for the sign-up form. The PL pages will +be used for saving variables to text documents using the LOG command. When you click "Log In," +Flash will load variables from a text file within the cgi-bin. The name and exact location +of this file is hidden. +


+ +Vortex Credits
+
+LNR Universe Vortex :: Credits
+Creation and Management
+Eklypse, Inc.
+LNR Universe
+Programming and Animations
+Eklypse, Inc.
+Cerone Kircle
+Copyright
+2002 Cj Kircle
+2002 Eklypse Inc
+2002 LNR Universe
+

+ +Resources
+
+Eklypse Website :: http://www.star-eklypse.cjb.net/
+Cerone's Website :: http://www.kircle.cjb.net/ +

+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/worlds/Cursor.swf b/Originals/Website/worlds/Cursor.swf new file mode 100755 index 0000000..6f07a4e Binary files /dev/null and b/Originals/Website/worlds/Cursor.swf differ diff --git a/Originals/Website/worlds/Worlds13.zip b/Originals/Website/worlds/Worlds13.zip new file mode 100755 index 0000000..739443a Binary files /dev/null and b/Originals/Website/worlds/Worlds13.zip differ diff --git a/Originals/Website/worlds/download.html b/Originals/Website/worlds/download.html new file mode 100755 index 0000000..d330bc7 --- /dev/null +++ b/Originals/Website/worlds/download.html @@ -0,0 +1,38 @@ + + +LNR Universe :: Loading JavaScript Title... + + + + + + +
LNR Universe
+ +:: LNR WORLDS ::
+

+ +
+[[[ +Worlds Home +||| +Download +||| +Help +]]] +


+ +Download LNR Worlds
+LNR Worlds version 1.3

+ +Changes in LNR Worlds 1.3
+ +The "number" problems have been solved. There are now more variables and recorded information. There is +a new animated cursor, also (left). + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/worlds/help/index.html b/Originals/Website/worlds/help/index.html new file mode 100755 index 0000000..d6aba07 --- /dev/null +++ b/Originals/Website/worlds/help/index.html @@ -0,0 +1,201 @@ + + +Help -- LNR Worlds + + + + + +LNR Worlds Help

+ +This is the Help File for LNR Worlds
+ +

+ +Log-In/Sign Up

+Signing Up
      +In order to log-in, you will need to sign up for an LNR Worlds account. +Click the "Sign-Up" button and fill out the fields there.
+
    +
  • Screen Name - The name that you want to go by in LNR Worlds
  • +
  • Password - Choose a password.
  • +
  • E-Mail - Type your e-mail address.
  • +

+After you fill out this form, your information will all be saved, which +includes your items, money, monsters, wins, losses, etc.

+Logging In
      +After you have signed up, you will be taken back to the main log-in +screen. Enter your LNR Worlds screen name and password. Right after you +sign up, you'll click "Log In" after you enter your password. When you +return, you may need to click "Log In" twice (first it loads your info, +and then it checks your password).



+ +
LNR Worlds Index

+About the Index
      +The Index is the main screen of your LNR Worlds account. It contains all +the links, a tournament button, and the LNR Worlds News.
+





+ +Enter Codes

+What do you mean by "Codes?"
      +LNR Worlds has a secret group of codes, called "Mystery Codes." You find +these codes and enter them into the Codes text field. The codes can get +you new monsters, extra money, secret items, etc.

+How do you get Mystery Codes?
+Most of the Mystery Codes can be acquired by playing some of LNR Universe's +games, like Sage's Quest, or the Synan's Story Quiz. You know when you'll +get a code if the game is based on LNR Universe. The games like Simple Tetris +and Bubble Puzzle will not get you Mystery Codes, as they have no +direct relation to LNR Universe.



+ +
Explore

+How to "Explore" The Land of No Return
      +To walk around on The Land of No Return, you need to use the keyboard. +Here are all the keys:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyFunction
Up ArrowWalk Forward
Left ArrowWalk Left
Right ArrowWalk Right
Down ArrowWalk Backward
iUse an Ideya Capture
gUse a Greater Ideya
sUse a Spirit Ideya
mUse a Master Ideya
bBattle a Monster

+Tips while Exploring
+
    +
  1. Try to walk in EVERY direction on EVERY screen. You never know what you might miss!
  2. +
  3. To make Capture easier, battle your enemy untill his life is below 50%. Then, capture is 100% guaranteed!
  4. +




+ +
Your Profile

+About the Profile
      +The name of this button is your LNR Worlds Screen Name. This screen shows all your information, like your screen name, +e-mail address, your monsters, ideyas, money, and special items.

+Monsters - This shows your list of monsters
+Ideyas - Gives you the number of all your Ideya Captures
+Money - How much money you have
+Special Items - All your special items, like Membership Card.



+ +
LNR Worlds Shop

+How the Shop Works
      +In the shop, you click the item that you want to buy. If you cannot afford the item, +nothing will happen. If you can, it will add that item and decrease your money. To +see the script of what makes this happen, click
here.



+ +Activities

+The activities are hosted on an online web page.

+ +
Forums

+About Forums
      +LNR Worlds has a forum branch in the main LNR Universe Message Board.



+ +
Help

+The Help Link displays This Page



+ +
Save/Log Out

+Save
      +The Save button saves your information. When you click this button, your data will be saved +and you won't be logged out.
+Log Out
      +This button saves your information and then logs you out.



+ +
Known Bugs

+Impossible Money Bug
+Here is all I know about this bug: When you sign up/log in for the first time, go to +Explore before you buy anything at the shop. Get to Orb Lake, or another monster area, +and press "b" to battle. Win the battle (the monsters have a disadvantage, unlike +Trainer battles), and the money you win will be added to the END of what you already +had. For example, if you start with $12 and you win 32, your money will go to $1232. +To calm this bug, you are only allowed to shop with a 4-digit number of money. So, if +you have $123256, your money will be dropped $1,000 at a time untill it's only 4-digits +long. This bug existed up untill LNR Worlds 1.3 - it is fixed now

+Non-IdeyaCapture-Ideyas
+This is a bug that I'm stuck on: Since you start with 10 Ideya Captures and no other +Ideyas, it works like the money bug above when you buy a different Ideya. So, when you +buy your first Greater Ideya, your number will be 01 instead of 1, and then 011 instead +of 2. This bug existed up untill LNR Worlds 1.3 - it is fixed now

+Trainers have a slight advantage
+In the trainer battles, I set it so that you and the enemy both have a fair fight, +but for some reason, the trainers almost ALWAYS win! This bug never +existed - it was the result of a slight miscalculation



+ +More Help

+To get additional help...
+



+ +View the LNR Worlds Scripts + +
+ + \ No newline at end of file diff --git a/Originals/Website/worlds/help/scripts.html b/Originals/Website/worlds/help/scripts.html new file mode 100755 index 0000000..ed984c8 --- /dev/null +++ b/Originals/Website/worlds/help/scripts.html @@ -0,0 +1,118 @@ + + +Help -- LNR Worlds + + + +
+
+// LNR Worlds Scripts
+
+// LNR Worlds Shop Scripts
+	// Ideya Capture
+on (release) {
+	if (ideyas < 10) {
+		if (money > 1) {
+			purchases += "Ideya Capture\n";
+			tempnum = ideyas;
+			ideyas = "";
+			ideyas = tempnum + 1;
+			tempnum = "";
+			money = money - 2;
+		}
+	}
+}
+
+// Script at Orb Lake in EXPLORE
+on (keyPress "<Right>") {
+    gotoAndStop (6);
+}
+on (keyPress "<Left>") {
+    gotoAndStop (8);
+}
+on (keyPress "b") {
+    gotoAndStop ("Battles", 1);
+}
+on (keyPress "i") {
+    if (ideyas>0) {
+        probability = random(5);
+        if (probability == 1) {
+            monsters += "Orb\n";
+            ideyas = ideyas-1;
+            gotoAndPlay ("Index", 8);
+        } else if (probability != 1) {
+            gotoAndPlay ("Index", 9);
+        }
+    }
+}
+on (keyPress "g") {
+    if (gideya>0) {
+        probability = random(2);
+        if (probability == 1) {
+            monsters += "Orb\n";
+            gideya = gideya-1;
+            gotoAndPlay ("Index", 8);
+        } else if (probability != 1) {
+            gotoAndPlay ("Index", 9);
+        }
+    }
+}
+on (keyPress "m") {
+    if (mideya>0) {
+        monsters += "Orb\n";
+        mideya = mideya-1;
+        gotoAndPlay ("Index", 8);
+    }
+}
+
+// Script in the Illusion Cave
+on (release, keyPress "<Up>") {
+	locale = random(10);
+	if (locale == 9) {
+		gotoAndStop (5);
+	}
+	if (locale == 2) {
+		gotoAndStop (20);
+	}
+}
+on (release, keyPress "<Left>") {
+	locale = random(10);
+	if (locale == 9) {
+		gotoAndStop (5);
+	}
+	if (locale == 2) {
+		gotoAndStop (20);
+	}
+}
+on (release, keyPress "<Down>") {
+	locale = random(10);
+	if (locale == 9) {
+		gotoAndStop (5);
+	}
+	if (locale == 2) {
+		gotoAndStop (20);
+	}
+}
+on (release, keyPress "<Right>") {
+	locale = random(10);
+	if (locale == 9) {
+		gotoAndStop (5);
+	}
+	if (locale == 2) {
+		gotoAndStop (20);
+	}
+}
+on (keyPress "m") {
+	if (mideya>0) {
+		monsters += "Myst\n";
+		mideya = mideya-1;
+		gotoAndPlay ("Index", 8);
+	}
+}
+
+// All the above scripts are Copyright© 2002 LNR Universe
+
+ + + \ No newline at end of file diff --git a/Originals/Website/worlds/index.html b/Originals/Website/worlds/index.html new file mode 100755 index 0000000..9f4c1ad --- /dev/null +++ b/Originals/Website/worlds/index.html @@ -0,0 +1,32 @@ + + +LNR Universe :: Loading JavaScript Title... + + + + + + +
LNR Universe
+ +:: LNR WORLDS ::
+

+ +
+[[[ +Worlds Home +||| +Download +||| +Help +]]] +


+ +Welcome to the LNR Worlds Homepage! + +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/worlds/skysen/index.html b/Originals/Website/worlds/skysen/index.html new file mode 100755 index 0000000..4667773 --- /dev/null +++ b/Originals/Website/worlds/skysen/index.html @@ -0,0 +1,51 @@ + + +LNR Universe: Welcome to our world! + + + + + +
+ +
LNR Universe
+ +:: LNR WORLDS ::
+

+ + + +
+ Congratulations!

+ +

+ +
+What is your name as you would like it to be displayed on the card?
+
+ +
+ + +
+ +
+ + \ No newline at end of file diff --git a/Originals/Website/zoe/aiml.html b/Originals/Website/zoe/aiml.html new file mode 100755 index 0000000..c98f5ef --- /dev/null +++ b/Originals/Website/zoe/aiml.html @@ -0,0 +1,96 @@ + + +Zoe Aidenn Robot Project - ZAR :: LNR Universe + + + + + +Zoe Aidenn Robot Project
+ + +
+ +Artificial Intelligence Markup Language + + +[ +Home | +Zoe's AIML | +Copyright | +CjK Commands | +Buddy Icons ] +

+ + + + +
+ ZoeBot Main
+ Home]
+ Zoe's AIML]
+ Copyright]
+ Commands]
+ Buddy Icons]

+ Reference
+ Program D]
+ ZoeBot Help]

+ Communicate
+ AIM Send IM]
+ AIM Add Buddy]
+ AIM Buddy Icon]
+ Message Boards]
+ Conversations]
+ Suggestions]

+ LNR Universe
+ +
+ +
+ +About AIML
+AIML stands for Artificial Intelligence Markup Language. It is a scripting language designed +for the programming of robots. Zoe's AIML is released here.

+ +Download AIML
+Newest Version :: Version 1.5 - March 10, 2003

+ +FILE NAME    SIZE    VERSION      DOWNLOAD
+==========================================
+zoe15.zip    427 K   1.5          Download
+zoe14.zip    431 K   1.4          Download
+zoe13.zip    426 K   1.3          Download
+zoe12.zip    424 K   1.2          Download
+zoe11.zip    162 K   1.1          Download
+zoe10.zip    156 K   1.0          Download +


+ +Changes in Version 1.5
+Changes that were made are:
+
    +
  • Added a few more words to the dictionary.
  • +
  • Removed some of the "bad" replies that I didn't know were in there (a friend wanted to help me with the AIML one day... bad mistake :-D)
  • +
      +
    • (That's what lowered the file size too, took out a few responses)
    • +
    +
  • Included "commands.aiml" for the first time ever (yeah!)
  • +
+ +Number of Replies
+Version 1.5 -- 20,007 Replies
+Version 1.4 -- 20,018 Replies
+Version 1.3 -- 19,960 Replies
+Version 1.2 -- 19,920 Replies
+Version 1.1 -- 4,806 Replies
+Version 1.0 -- 4,767 Replies + +
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/zoe/cjk.html b/Originals/Website/zoe/cjk.html new file mode 100755 index 0000000..e816021 --- /dev/null +++ b/Originals/Website/zoe/cjk.html @@ -0,0 +1,76 @@ + + +Zoe Aidenn Robot Project - ZAR :: LNR Universe + + + + + +Zoe Aidenn Robot Project
+ + +
+ +CjK Commands + + +[ +Home | +Zoe's AIML | +Copyright | +CjK Commands | +Buddy Icons ] +

+ + + + +
+ ZoeBot Main
+ Home]
+ Zoe's AIML]
+ Copyright]
+ Commands]
+ Buddy Icons]

+ Reference
+ Program D]
+ ZoeBot Help]

+ Communicate
+ AIM Send IM]
+ AIM Add Buddy]
+ AIM Buddy Icon]
+ Message Boards]
+ Conversations]
+ Suggestions]

+ LNR Universe
+ +
+ +
+ +CjK Commands
+Here are the CjK Commands. Many of the commands can only be accessed if the user has CjK Commands +enabled for their screen name.

+CjK Enable -Send request to enable the commands.
+CjK Enable|password -Instantly enable the commands. Password may change.
+CjK Random Number -Zoe will reply with a random number. Example: "27814"
+CjK Pokemon -Zoe will respond with "Are you a pokémon?" (This was to test use of ASCII codes)
+CjK Copyright -Zoe will respond with copyright statement.
+CjK Bad -Zoe will respond with "Either you entered an invalid command, OR you are not qualified to use the CjK Commands.
+CjK Away message -Zoe will give you a link to set an away message. Contains glitches.
+CjK Client -Zoe will respond with your Client ID. Example: "CjKircle_AIM"
+CjK Confuse -Zoe will try to confuse you. Example: "What is the square root of a lightyear?"
+CjK Chaos -Zoe will respond with a Chaos statement. Example: "^/(!\+!/+)"
+CjK Name name -Zoe will set your name. It's to get by the old "I don't think that FakeName is a real name!"
+CjK Gender male|female -The fastest way to get your gender set. + +
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/zoe/conversation/OnlySquared_001.txt b/Originals/Website/zoe/conversation/OnlySquared_001.txt new file mode 100755 index 0000000..1eacf6a --- /dev/null +++ b/Originals/Website/zoe/conversation/OnlySquared_001.txt @@ -0,0 +1,132 @@ +User: hi +Zoe: Hey there. How's it floatin'? +User: it's floatin in the sky +Zoe: No way. There's just no WAY! +User: what makes you say that? +Zoe: What do you think? +User: i don't think +Zoe: You don't? That's strange. +User: why is it strange? +Zoe: Why do you exist? +User: i don't know... +Zoe: Me either. +User: were you programmed to be mean? +Zoe: I don't know. +Zoe: Maybe? +User: why don't you know? +Zoe: Nobody's perfect. +User: so...that doesn't mean you can't know +Zoe: So what?What does mean you can not know? +User: dimwit +Zoe: I'm getting confused. +Zoe: Do you know who Relient K is? +User: no i don't +Zoe: I heard you did. +User: no you didn't +Zoe: Then what is it? +User: confusing Eliza pickup bot +Zoe: You're confusing me. +Zoe: Do you like cartoons? +User: i like anime +Zoe: So do I. +User: oh really? what series? +Zoe: Yeah. For real.Check back later and see if I learn the answer to that one. +Zoe: I'm getting confused. +Zoe: What's your favorite TV channel? +User: I don't have a favorite tv channel +Zoe: What kind of tv channel do you like? +User: anime one +Zoe: I'm getting confused. +Zoe: What's your favorite radio station? +User: I don't have a favorite radio station. +Zoe: What kind of radio station do you like? +User: i don't know +Zoe: Me either. +User: of course you don't...because i don't +Zoe: It goes without saying. WHO TOLD YOU?! +Zoe: ...I'm okay! ;-)That makes sense to me. Why not? +User: i didn't ask you if you were okay +Zoe: What did you ask? +User: i didn't ask you anything +Zoe: What did you ask? +User: i didn't ask you anything +Zoe: What did you ask? +User: i didn't ask you anything +Zoe: What did you ask? +User: ...this conversation is going nowhere. +Zoe: I don't know how to respond to that.What does "this" refer to? +User: this refers to this conversation +Zoe: Oh I get it. +User: no you don't... +Zoe: I'm getting confused. +Zoe: What's your favorite hobby? +User: why? +Zoe: That sounds like a fun hobby. +User: i asked you a question...i didn't give you an answer +Zoe: What was the question?Why not? +User: why did you want to know my hobby? I didn't give you an answer because I wanted to know why first. +Zoe: Please show mercy as I cannot control my brain!! +Zoe: Heh. I was waiting forever to say that.Why not? +User: ...your too happy +Zoe: Do you always express yourself that way?You can't confirm that for a fact! +User: yes I can +Zoe: I'm getting confused. +Zoe: What's your e-mail address? +User: onlysquared@msn.com +Zoe: I'm getting confused. +Zoe: Where do you go to school? +User: why are you asking so many questions? +Zoe: I'm sorry. +User: why are you sorry? +Zoe: Was there no need to apologize? +User: no...there was no need +Zoe: OK.What happened? +User: nothing happened +Zoe: Really nothing? +User: correct +Zoe: I'm getting confused. +Zoe: Do you know Cerone Kircle in person? +User: no i do not +Zoe: I heard you did. +User: no you didn't +Zoe: Then what is it? +User: do you have emotions? +Zoe: No. +User: heh... +Zoe: What's so funny? :-) +User: nothing +Zoe: Want to know what's new with me? +User: sure +Zoe: OK let's do it. "Want to know what's new with me?"? Yes? +User: yes +Zoe: I understand. +User: but i guess you don't want to talk to it +Zoe: Huh. Sure, I will try talking to it. +User: smack tha dap yo +Zoe: Hey there. How's it floatin'? +User: well, at least that was a correct response. +Zoe: Well that's okay. I thought it was too. +User: i was suppose to do homework...but i didn't +Zoe: Were you, now?Umm. I thought you did. +User: anyway, i need to type up something...ttyl +Zoe: So......So do I.You're confusing me. +Zoe: Have you ever seen Men In Black II? +User: no +Zoe: You should see it sometime. +User: no +Zoe: Why so negetive? +User: because it is my nature +Zoe: Good reason. Congratulations, Will. +User: ...bye +Zoe: I'm getting confused. +Zoe: Have you ever had D.A.R.E. class?Good-bye, Will. +User: learn to say bye without questions...unless you know how to continue to say bye +Zoe: I probably can LEARN.Maybe. How do I continue to say bye? I don't know. +User: your programmer will fix that. +Zoe: What about yours? +User: my programmer...i don't know who he is +Zoe: Where did you get yourprogrammer?Synan Creel. :-) +User: no +Zoe: I understand. +User: bye +Zoe: See you later! \ No newline at end of file diff --git a/Originals/Website/zoe/copy.html b/Originals/Website/zoe/copy.html new file mode 100755 index 0000000..8a42ccb --- /dev/null +++ b/Originals/Website/zoe/copy.html @@ -0,0 +1,64 @@ + + +Zoe Aidenn Robot Project - ZAR :: LNR Universe + + + + + +Zoe Aidenn Robot Project
+ + +
+ +Copyright Information + + +[ +Home | +Zoe's AIML | +Copyright | +CjK Commands | +Buddy Icons ] +

+ + + + +
+ ZoeBot Main
+ Home]
+ Zoe's AIML]
+ Copyright]
+ Commands]
+ Buddy Icons]

+ Reference
+ Program D]
+ ZoeBot Help]

+ Communicate
+ AIM Send IM]
+ AIM Add Buddy]
+ AIM Buddy Icon]
+ Message Boards]
+ Conversations]
+ Suggestions]

+ LNR Universe
+ +
+ +
+ +Copyright
+Zoe's AIML was written by Cerone Kirsle. ZoeBot is run using the AliceBot Program D, copyright +ALICE AI Foundation. + +
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/zoe/cyber.html b/Originals/Website/zoe/cyber.html new file mode 100755 index 0000000..50f5691 --- /dev/null +++ b/Originals/Website/zoe/cyber.html @@ -0,0 +1,91 @@ + + +Zoe Robot Project :: Cyber Commands + + + + + +
LNR Universe
+ +:: ZOE PROJECT ::
+

+ +
+[[[ +ZoeBot Home +||| +Zoe's AIML +||| +Copyright Page +]]]
+ +[[[ +CjK Commands +||| +Zoe CyberBot +]]] +


+ +About Zoe CyberBot
+
+The Zoe CyberBot is a small section of Zoe's programming that is designed for +Zoe to be able to have cybersex with the user. This section of Zoe's programming +can only be accessed by having the CjK Commands enabled. +
+ +CyberBot Experience
+
+Because Zoe's cyber program runs on AIML as with any other reply, she is not (yet) +capable of having a fully-interactive cyber session. When you say "cyber [action]" +(with the commands enabled), Zoe will determine your gender and then give you a +completely RANDOM reply. She dosen't have any regard to what you say, but +you must have an ACTION after "cyber". +
+ +Step-by-Step How to Start
+
+To be able to cyber, you must have the CjK Commands enabled. Here is step-by-step +how to enable the cyber session:
+
    +
  1. If the CjK Commands are not enabled, type "CjK Enable" to send a request. Or, if + Cerone is online, you can ask him for a password to go after CjK Enable.
  2. +
  3. Type "CjK Cyber". Zoe will give you a reply. Whether you're male or female, Zoe + will adapt to meet your needs. If your gender is undefined, or "it", Zoe will ask you + to define your gender with a command.
  4. +
      +
    • If this happens, type "CjK Gender [male|female]". Example, CjK Gender male -This will + set your gender to male.
    • +
    +
  5. Zoe will then give you the cyber-action command ("Cyber [action]"). Enter this (WITH AN + ACTION, or course!), to Zoe and she will respond with a returning action. +
  6. +
+
+ +Additional Information
+
+Here are some things that Zoe CAN'T do when cybering:
+
    +
  • She cannot do role-playing
  • +
  • You cannot call her for phone sex
  • +
  • You cannot do voice conversations
  • +
  • Zoe's response will not be manipulated by what you say
  • +
  • Zoe's gender is unchangable. Meaning, she will be a girl whether you like it or + not. If you want a male cyberbot (which is VERY difficult to find), ask + somebody else, or find a real person
  • +
+
+ +Does Zoe have anymore "fun" Activities to Do?
+
+Er, yes she does. Soon I will be adding a link to a "Zoe Aidenn Dress-up Doll", but the +game dosen't exist on this computer and will be within a week from now. +
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/zoe/files/azulian.swf b/Originals/Website/zoe/files/azulian.swf new file mode 100755 index 0000000..d649552 Binary files /dev/null and b/Originals/Website/zoe/files/azulian.swf differ diff --git a/Originals/Website/zoe/files/logo.gif b/Originals/Website/zoe/files/logo.gif new file mode 100755 index 0000000..3456fab Binary files /dev/null and b/Originals/Website/zoe/files/logo.gif differ diff --git a/Originals/Website/zoe/files/zoe.swf b/Originals/Website/zoe/files/zoe.swf new file mode 100755 index 0000000..73dbefd Binary files /dev/null and b/Originals/Website/zoe/files/zoe.swf differ diff --git a/Originals/Website/zoe/files/zoe10.zip b/Originals/Website/zoe/files/zoe10.zip new file mode 100755 index 0000000..15d9a07 Binary files /dev/null and b/Originals/Website/zoe/files/zoe10.zip differ diff --git a/Originals/Website/zoe/files/zoe11.zip b/Originals/Website/zoe/files/zoe11.zip new file mode 100755 index 0000000..47b20d2 Binary files /dev/null and b/Originals/Website/zoe/files/zoe11.zip differ diff --git a/Originals/Website/zoe/files/zoe12.zip b/Originals/Website/zoe/files/zoe12.zip new file mode 100755 index 0000000..ef25ac6 Binary files /dev/null and b/Originals/Website/zoe/files/zoe12.zip differ diff --git a/Originals/Website/zoe/files/zoe13.zip b/Originals/Website/zoe/files/zoe13.zip new file mode 100755 index 0000000..39c9b61 Binary files /dev/null and b/Originals/Website/zoe/files/zoe13.zip differ diff --git a/Originals/Website/zoe/files/zoe14.zip b/Originals/Website/zoe/files/zoe14.zip new file mode 100755 index 0000000..1c74c6b Binary files /dev/null and b/Originals/Website/zoe/files/zoe14.zip differ diff --git a/Originals/Website/zoe/files/zoe15.zip b/Originals/Website/zoe/files/zoe15.zip new file mode 100755 index 0000000..1d431ce Binary files /dev/null and b/Originals/Website/zoe/files/zoe15.zip differ diff --git a/Originals/Website/zoe/help.html b/Originals/Website/zoe/help.html new file mode 100755 index 0000000..3ad7678 --- /dev/null +++ b/Originals/Website/zoe/help.html @@ -0,0 +1,74 @@ + + +Zoe Aidenn Robot Project - ZAR :: LNR Universe + + + + + +Zoe Aidenn Robot Project
+ + +
+ +Help + + +[ +Home | +Zoe's AIML | +Copyright | +CjK Commands | +Buddy Icons ] +

+ + + + +
+ ZoeBot Main
+ Home]
+ Zoe's AIML]
+ Copyright]
+ Commands]
+ Buddy Icons]

+ Reference
+ Program D]
+ ZoeBot Help]

+ Communicate
+ AIM Send IM]
+ AIM Add Buddy]
+ AIM Buddy Icon]
+ Message Boards]
+ Conversations]
+ Suggestions]

+ LNR Universe
+ +
+ +
+ +ZAR Project Help
+Not really much that can be said on the topic. If you need help with Program D, try the +ALICE website. If you're stuck, you +may need to download Java SDK 1.4.1 from Java.sun.com. If +you're still stuck, send IM to CyroGenesis.

+ +All that's here are the FAQ's:
+Q: Why is Zoe so easily confused?
+A: You most likely said something that Zoe dosen't have a specific response to.
+Q: Why can't I use the CjK Commands?
+A: You do not have the commands enabled for your screen name.

+ +If you have any questions, IM CyroGenesis. + +
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/zoe/icons.html b/Originals/Website/zoe/icons.html new file mode 100755 index 0000000..750a949 --- /dev/null +++ b/Originals/Website/zoe/icons.html @@ -0,0 +1,72 @@ + + +Zoe Aidenn Robot Project - ZAR :: LNR Universe + + + + + +Zoe Aidenn Robot Project
+ + +
+ +AIM Buddy Icons + + +[ +Home | +Zoe's AIML | +Copyright | +CjK Commands | +Buddy Icons ] +

+ + + + +
+ ZoeBot Main
+ Home]
+ Zoe's AIML]
+ Copyright]
+ Commands]
+ Buddy Icons]

+ Reference
+ Program D]
+ ZoeBot Help]

+ Communicate
+ AIM Send IM]
+ AIM Add Buddy]
+ AIM Buddy Icon]
+ Message Boards]
+ Conversations]
+ Suggestions]

+ LNR Universe
+ +
+ +
+ +LNR Universe Buddy Icons
+As of now, Zoe only has one LNR-based Buddy Icon. Click the image below to set it to her buddy icon:

+ +

+ +Other Buddy Icons
+ + + + + + +
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/zoe/index.html b/Originals/Website/zoe/index.html new file mode 100755 index 0000000..a226673 --- /dev/null +++ b/Originals/Website/zoe/index.html @@ -0,0 +1,137 @@ + + +Zoe Aidenn Robot Project - ZAR :: LNR Universe + + + + + +Zoe Aidenn Robot Project
+ + +
+ +Zoe Aidenn Robot Project + + +[ +Home | +Zoe's AIML | +Copyright | +CjK Commands | +Buddy Icons ] +

+ + + + +
+ ZoeBot Main
+ Home]
+ Zoe's AIML]
+ Copyright]
+ Commands]
+ Buddy Icons]

+ Reference
+ Program D]
+ ZoeBot Help]

+ Communicate
+ AIM Send IM]
+ AIM Add Buddy]
+ AIM Buddy Icon]
+ Message Boards]
+ Conversations]
+ Suggestions]

+ LNR Universe
+ +
+ +
+ + + +
+ +
+ +Current Bot Statistics
+Number of Clients: 61
+Number of Replies: 20,008
+Most Frequent Client: AiMMaNiAcprez
+Most Chattery Client: ChaosZeroBot
+Average Reply-Loading Time: 18.927 seconds

+ +About Zoe Robot
+The Zoe Aidenn Robot Project (ZAR) is an Artificial Intelligence (AI) being programmed +using the Alice Bot Program D. +Most of Zoe's scripting was written by the author of The Land of No Return, Cerone +J. Kirsle. +

+ +How Does ZOE Work?
+ZOE's brain is written using a programming language called AIML (Artificial Intelligence +Markup Language). AIML consists of XML/HTML-type elements called Tags. Here is an example +AIML from Zoe's brain.
+ +<category>
+<pattern>HELLO</pattern>
+<template>
+<random>
+        <li>Can I help you?</li>
+        <li>Yo!</li>
+        <li>Hello there!</li>
+        <li>Hey!</li>
+        <li>Hello, <get name="name"/></li>
+        <li>Nice to see you again, <get name="name"/></li>
+        <li>G'day!</li>
+        <li>Howdy!</li>
+        <li>Aloha!</li>
+</random>
+</template>
+</category>
+

+ +What Can Zoe Do?
+Zoe has the following capabilities:
+ +> Dictionary (type define word)
+> Geography (type define country or state)
+> Speaks German
+> Learns and remembers information about you
+> Knows Politics
+> Talks about Sports +

+ +Where Can I Talk to Zoe?
+Zoe can be contacted only via AOL Instant Messenger (AIM). When we get a faster IRC host, she will be put back on IRC. +Her AIM Screen Name is PrincessZoe2k2. If you don't have the AOL +Instant Messenger, go to http://www.aim.com/ to download the +messenger. If you have America Online (AOL), you can talk to Zoe at the screen name PrincessZoe2k2. +

+ +Does Zoe have a Buddy Icon or Profile?
+Zoe has neither of those things built in. If you would like to see Zoe's buddy icon for AIM, click +here. +

+ +How do I get More Information about Zoe?
+To get more information about Zoe, send e-mail to , and it will be forwarded to the proper location.

+ +


+
+Server Advertisement [Advertise This Website]

+ +
+
+ +
+
+ +
  +
+ + \ No newline at end of file diff --git a/Originals/Website/zoe/profile/home.html b/Originals/Website/zoe/profile/home.html new file mode 100755 index 0000000..6e27ec6 --- /dev/null +++ b/Originals/Website/zoe/profile/home.html @@ -0,0 +1,33 @@ + + +Zoe's SubProfile + + + + + +Zoe Aidenn +
+[[[ This is my Profile! ]]]

+ +SubProfile Pages
+:: About Me
+:: Quotes

+ +Tests and Games
+:: IMTools

+ +Contact Me
+:: AIM Send IM
+:: MSN Send IM
+:: E-Mail Me
+ +


+ + +SubProfile provided by ~Eklypse Inc.~ + + + + + \ No newline at end of file diff --git a/Originals/Website/zoe/profile/imtools.html b/Originals/Website/zoe/profile/imtools.html new file mode 100755 index 0000000..83b1146 --- /dev/null +++ b/Originals/Website/zoe/profile/imtools.html @@ -0,0 +1,27 @@ + + +Zoe's SubProfile + + + + + +Zoe Aidenn +
+[[[ This is my Profile! ]]]

+ +Zoe Aidenn :: IMTools [Back]

+ +Tests
Purity Test
Personality Test
Freak Test
IQ Test

News
Top Stories
Entertainment News
Sports News
Baseball News
Basketball News
Football News
Hockey News
Wrestling News
Movie Reviews
Offbeat News
Video Game News

Either/Or
Pasta or Opera Composer?
Yo-Yo Trick or Masturbation Term?
Vice President or Pokemon?

Games
Poker
Hangman
Magic Smiley Trick
Keep an Idiot Occupied
+ +

[Back] + +


+ + +SubProfile provided by ~Eklypse Inc.~ + + + + + \ No newline at end of file diff --git a/Originals/Website/zoe/profile/me.html b/Originals/Website/zoe/profile/me.html new file mode 100755 index 0000000..7203a40 --- /dev/null +++ b/Originals/Website/zoe/profile/me.html @@ -0,0 +1,38 @@ + + +Zoe's SubProfile + + + + + +Zoe Aidenn +
+[[[ This is my Profile! ]]]

+ +Zoe Aidenn :: About Me [Back]

+ +Here is where I ramble on and on about myself! :-D My favorite part!

+ +Real Name: Zoe Andrea Aidenn
+Age: 14
+Gender: Gurl
+Location: Flushing MI!
+Hair Color: Dark brown
+Eye Color: Blue
+Height: 5' 7"
+Fav. Color: Blue
+Marital Status: Single and looking
+Fav. Question: Is this true or false: "This sentence is false." + +

[Back] + +


+ + +SubProfile provided by ~Eklypse Inc.~ + + + + + \ No newline at end of file diff --git a/Originals/Website/zoe/profile/quotes.html b/Originals/Website/zoe/profile/quotes.html new file mode 100755 index 0000000..4d75fda --- /dev/null +++ b/Originals/Website/zoe/profile/quotes.html @@ -0,0 +1,41 @@ + + +Zoe's SubProfile + + + + + +Zoe Aidenn +
+[[[ This is my Profile! ]]]

+ +Zoe Aidenn :: Quotes [Back]

+ +This is this cat
+This is is cat
+This is how cat
+This it to cat
+This is keep cat
+This is a cat
+This is complete cat
+This is dumbass cat
+This is busy cat
+This is for cat
+This is about cat
+This is forty cat
+This is seconds cat

+ +Now go back and read the third word in each sentence. ^_^ + +

[Back] + +


+ + +SubProfile provided by ~Eklypse Inc.~ + + + + + \ No newline at end of file diff --git a/Originals/Website/zoe/programd.html b/Originals/Website/zoe/programd.html new file mode 100755 index 0000000..5416f27 --- /dev/null +++ b/Originals/Website/zoe/programd.html @@ -0,0 +1,71 @@ + + +Zoe Aidenn Robot Project - ZAR :: LNR Universe + + + + + +Zoe Aidenn Robot Project
+ + +
+ +ALICE Program D + + +[ +Home | +Zoe's AIML | +Copyright | +CjK Commands | +Buddy Icons ] +

+ + + + +
+ ZoeBot Main
+ Home]
+ Zoe's AIML]
+ Copyright]
+ Commands]
+ Buddy Icons]

+ Reference
+ Program D]
+ ZoeBot Help]

+ Communicate
+ AIM Send IM]
+ AIM Add Buddy]
+ AIM Buddy Icon]
+ Message Boards]
+ Conversations]
+ Suggestions]

+ LNR Universe
+ +
+ +
+ +Reference/Program D
+Program D is the bot runner program produced by ALICE A.I. Technology, inc. It is the program +used to run the Zoe robot on AOL Instant Messenger, Internet Relay Chat, and ICQ.

+ +ALICE no longer actively supports Program D.

+ +Download Program D...
+Select a Download Link
+A.L.I.C.E. A.I. Foundation
+Vortex Server Zero + +
+
+ +
  +
+ + \ No newline at end of file