package ui import ( "errors" "fmt" "git.kirsle.net/go/render" "git.kirsle.net/go/ui/style" ) // Button is a clickable button. type Button struct { BaseWidget Name string child Widget style *style.Button // Set this true to hard-set a color for this button; // it will not adjust on mouse-over or press. FixedColor bool // Private options. hovering bool clicked bool } // NewButton creates a new Button. func NewButton(name string, child Widget) *Button { w := &Button{ Name: name, child: child, style: &style.DefaultButton, } w.IDFunc(func() string { return fmt.Sprintf("Button<%s>", w.Name) }) w.SetStyle(Theme.Button) w.Handle(MouseOver, func(e EventData) error { w.hovering = true if !w.FixedColor { w.SetBackground(w.style.HoverBackground) if label, ok := w.child.(*Label); ok { label.Font.Color = w.style.HoverForeground } } return nil }) w.Handle(MouseOut, func(e EventData) error { w.hovering = false if !w.FixedColor { w.SetBackground(w.style.Background) if label, ok := w.child.(*Label); ok { label.Font.Color = w.style.Foreground } } return nil }) w.Handle(MouseDown, func(e EventData) error { w.clicked = true w.SetBorderStyle(BorderSunken) return nil }) w.Handle(MouseUp, func(e EventData) error { w.clicked = false w.SetBorderStyle(BorderStyle(w.style.BorderStyle)) return nil }) return w } // SetStyle sets the button style. func (w *Button) SetStyle(v *style.Button) { if v == nil { v = &style.DefaultButton } w.style = v w.Configure(Config{ BorderSize: w.style.BorderSize, BorderStyle: BorderStyle(w.style.BorderStyle), OutlineSize: w.style.OutlineSize, OutlineColor: w.style.OutlineColor, Background: w.style.Background, }) // If the child is a Label, apply the foreground color. if label, ok := w.child.(*Label); ok { label.Font.Color = w.style.Foreground } } // GetStyle gets the button style. func (w *Button) GetStyle() *style.Button { return w.style } // Children returns the button's child widget. func (w *Button) Children() []Widget { return []Widget{w.child} } // Compute the size of the button. func (w *Button) Compute(e render.Engine) { // Compute the size of the inner widget first. w.child.Compute(e) // Auto-resize only if we haven't been given a fixed size. if !w.FixedSize() { size := w.child.Size() w.Resize(render.Rect{ W: size.W + w.BoxThickness(2), H: size.H + w.BoxThickness(2), }) } w.BaseWidget.Compute(e) } // SetText conveniently sets the button text, for Label children only. func (w *Button) SetText(text string) error { if label, ok := w.child.(*Label); ok { label.Text = text } return errors.New("child is not a Label widget") } // Present the button. func (w *Button) Present(e render.Engine, P render.Point) { if w.Hidden() { return } w.Compute(e) var ( S = w.Size() ChildSize = w.child.Size() ) // Draw the widget's border and everything. w.DrawBox(e, P) // Offset further if we are currently sunken. var clickOffset int if w.clicked { clickOffset++ } // Where to place the child widget. moveTo := render.Point{ X: P.X + w.BoxThickness(1) + clickOffset, Y: P.Y + w.BoxThickness(1) + clickOffset, } // If we're bigger than we need to be, center the child widget. if S.Bigger(ChildSize) { moveTo.X = P.X + (S.W / 2) - (ChildSize.W / 2) } // Draw the text label inside. w.child.Present(e, moveTo) w.BaseWidget.Present(e, P) }