package ui import ( "fmt" "path/filepath" "strings" "git.kirsle.net/apps/doodle/lib/render" ) // ImageType for supported image formats. type ImageType string // Supported image formats. const ( BMP ImageType = "bmp" PNG = "png" ) // Image is a widget that is backed by an image file. type Image struct { BaseWidget // Configurable fields for the constructor. Type ImageType texture render.Texturer } // NewImage creates a new Image. func NewImage(c Image) *Image { w := &Image{ Type: c.Type, } if w.Type == "" { w.Type = BMP } w.IDFunc(func() string { return fmt.Sprintf(`Image<"%s">`, w.Type) }) return w } // OpenImage initializes an Image with a given file name. // // The file extension is important and should be a supported ImageType. func OpenImage(e render.Engine, filename string) (*Image, error) { w := &Image{} switch strings.ToLower(filepath.Ext(filename)) { case ".bmp": w.Type = BMP case ".png": w.Type = PNG default: return nil, fmt.Errorf("OpenImage: %s: not a supported image type", filename) } tex, err := e.LoadTexture(filename) if err != nil { return nil, err } w.texture = tex return w, nil } // Compute the widget. func (w *Image) Compute(e render.Engine) { w.Resize(w.texture.Size()) } // Present the widget. func (w *Image) Present(e render.Engine, p render.Point) { size := w.texture.Size() dst := render.Rect{ X: p.X, Y: p.Y, W: size.W, H: size.H, } e.Copy(w.texture, size, dst) }