Commit Graph

4 Commits (e391e703bf8fc072219d41b7cd4d4c6664bc4e11)

Author SHA1 Message Date
Noah e391e703bf Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
Noah d499f34a87 Add Tool Bar to Editor Mode
* Toolbar has icon buttons for the Pencil Tool, Line Tool, Rect Tool,
  Actor Tool and Link Tool.
* Remove the tab buttons from the top of the Palette window. The palette
  tab is now toggled between Swatches and Doodads by the tool selected
  on the tool bar, instead of the tab buttons setting the tool.
* Remove the "Link Doodads" button from the Doodad Palette. The Link
  Tool has its own dedicated toolbar button with the others.
2019-07-03 20:24:04 -07:00
Noah 90857fdd28 Refactor Render Texture-Cache Interface
Since SDL2 is using in-memory bitmaps the same as Canvas engine, the
function names of the render.Engine interface have been cleaned up:

* NewTexture(filename, image) -> StoreTexture(name, image)
  Create a new cached texture with a given name.
* NewBitmap(filename) -> LoadTexture(name)
  Recall a stored texture with a given name.
* level.Chunk.ToBitmap uses simpler names for the textures instead of
  userdir.CacheFilename file-like paths.
2019-06-27 13:01:01 -07:00
Noah 7661f9873c Code Layout Refactor
* All private Doodle source code into the pkg/ folder.
* Potentially public code into the lib/ folder.
* Centralize the logger into a subpackage.
2019-04-09 17:35:44 -07:00