render/sdl
Noah a8da853de0 SDL: Support textures regenerating when flushed
* We store a Go image.Image copy of all textures in the SDL2 renderer.
* When the underlying SDL2 textures are freed, regenerate them when
  needed from the underlying Go Image.
2024-02-11 16:45:49 -08:00
..
canvas.go SDL2 engine: DrawLine: Use actual SDL call instead of IterLine 2021-09-12 15:23:25 -07:00
events.go SDL2 GameController Support 2022-02-19 18:22:55 -08:00
game_controller.go SDL2 GameController Support 2022-02-19 18:22:55 -08:00
sdl.go SDL2: Reveal the ShowCursor function 2022-05-04 22:39:06 -07:00
text.go SDL2 GameController Support 2022-02-19 18:22:55 -08:00
texture.go SDL: Support textures regenerating when flushed 2024-02-11 16:45:49 -08:00
utils.go Change public API to use int instead of int32 everywhere 2019-12-27 17:35:42 -08:00